View Full Version : The possiblities of EQ2 History and lore
<div>This could be a proposed think tank if you will for ideas about EQ2 where its lore is currently, where it is currently going, and what its possible future lore can be. History was already set into the motion with the war that occured, the up turning/shattering of the land, along with the other realm shaking events that occured. But Norrath is being reclaimed by us pround adventuring/crafting people who reside within this realm. We first reclaimed it by rescueing our kin the frogloks from their captive imprisonments. Then we helped defeat the mysterious plague that blighted our lands and our citys. We helped defeat the evil of the vampire lord and assisted the the splitpaw gnolls in defeating Anvil paw. We then began the first steps in reclaiming our lands building the griffon stations in Thundering steppes and in Nektulos Forest. Now we must furthurer our reclamation with the rebuilding of the wizard spires. </div><div> </div><div> </div><div>Ok guys the wizard spire stuff actually proves that devs glance over our stuff and get ideas from it. Question is where do we go from here after the expansion about the Kingdom of Sky hits? Will the gods of norrath be ressurected? Will the other wordly planes be oppend? Or wil there be grave dangers unlike the which we have ever seen or faced before.</div><div> </div><div>*update*</div><div>Bit of an interesting piece of information for everyone to look at <a target="_blank" href="http://eq2players.station.sony.com/en/image_view.vm?imageId=523523#">here</a>. I'm wondering if the developers indeed had Kindom of Sky planned from the start of EQ2 and watched the players mature? After this they went into the concept of Kingdom of Sky, then its programing/planning, then alpha and beta testing?</div><p>Message Edited by Amana on <span class="date_text">02-13-2006</span><span class="time_text">04:20 PM</span></p>
Cusashorn
02-06-2006, 11:09 AM
<div></div><blockquote><hr>Amana wrote:<div>This could be a proposed think tank if you will for ideas about EQ2 where its lore is currently, where it is currently going, and what its possible future lore can be. History was already set into the motion with the war that occured, the up turning/shattering of the land, along with the other realm shaking events that occured. But Norrath is being reclaimed by us pround adventuring/crafting people who reside within this realm. We first reclaimed it by rescueing our kin the frogloks from their captive imprisonments. Then we helped defeat the mysterious plague that blighted our lands and our citys. We helped defeat the evil of the vampire lord and assisted the the splitpaw gnolls in defeating Anvil paw. We then began the first steps in reclaiming our lands building the griffon stations in Thundering steppes and in Nektulos Forest. Now we must furthurer our reclamation with the rebuilding of the wizard spires. </div><div> </div><div> </div><div>Ok guys the wizard spire stuff actually proves that devs glance over our stuff and get ideas from it. Question is where do we go from here after the expansion about the Kingdom of Sky hits? Will the gods of norrath be ressurected? Will the other wordly planes be oppend? Or wil there be grave dangers unlike the which we have ever seen or faced before.</div><hr></blockquote><p>You have your events out of order:</p><p> </p><p>Vampires, Plague, Frogoks, Gnolls in that order.</p>
<div>Sorry was mainly siting the examples of the great feets that have been done across the realm of norrath. Wasn't shooting for a corresponding timeline but will correct if people want. What i'm really interested in is the fact that a person put up something from a quest on the island that stated the "barrier/ward" is weakning holding back methaniel marr *sry don't know how to spell it.* This makes me think that KoS will be just the tip of the iceburg so to speak and that we will have another EQ1 huge lore on the horrizon. </div>
Cusashorn
02-06-2006, 11:14 PM
<div>I just did those quests you speak of from the Graveyard in Freeport. I think they're just newbie quests.</div><div> </div><div>I agree that the content in them is kinda surprising what with getting Smoten by Mith Marr at one point, but given that it takes place in the newbie zone of Freeport... It's kinda limiting to the players.</div><div> </div><div>If it really was important, You'd think it would take place in a zone that all players from both cities would be able to access without large amounts of travel or anything like that.</div><div> </div><div>(For the record, Qeynosians can do the quests in the Freeport Newbie zones and earn faction with the Freeport factions, but the NPC's will initially recognize that you're from Qeynos, although that part doesn't matter anything. The same applies to Freeportians and the Qeynos newbie zones. The developers have stated that they're planning on implimenting Faction Betrayal quests. A Freeportian can betray the Freeport Militia and earn faction for the Qeynos Guard for example.)</div>
<div>I do find that very interesting about the betrayal stuff and all. Though I am more curious about where we go from here. We have the griffon towers built reshaping the land, and now rebuilding the spires to access the overrealms. Wonder if we can build griffon towers in zek advancing the lore saying we beat back the orcish army then some in EL saying we pushed the goblin hoard back into RE. </div>
Cusashorn
02-07-2006, 08:27 AM
<div>I don't think the goblins are the biggest problem in EL.</div>
Vhalen
02-07-2006, 09:14 AM
<div></div><p>The orc war machine is far larger than depicted in-game. In the Age of Destiny the orcs have become highly organized. No longer are they hindered by curses of the past. The orcs are one of the super powers in the Shattered Lands and quite possibly all of Norrath. Their organization has not been fully revealed to Qeynos, Freeport and... well... those other empires too.</p><p>As for EL, the goblins and halflings have a greater foe than each other. This common foe has not persuaded either to form an alliance. Hopefully someday the mighty Leatherfoot Raiders will reform and bring down the evil horde that infests their enchanted vale.</p><p> </p>
Cusashorn
02-07-2006, 09:20 AM
<div></div><blockquote><hr>Vhalen wrote:<div></div><p>The orc war machine is far larger than depicted in-game. In the Age of Destiny the orcs have become highly organized. No longer are they hindered by curses of the past. The orcs are one of the super powers in the Shattered Lands and quite possibly all of Norrath. Their organization has not been fully revealed to Qeynos, Freeport and... well... those other empires too.</p><hr></blockquote><p>Couldn't have said it better myself.</p><p> </p><p> </p><p>To put them in a more realistic point, Imagine that every orc you kill in Zek is the equivalent to 500.</p>
DreamerClou
02-07-2006, 09:22 AM
<div></div><div></div><blockquote><hr>Vhalen wrote:<div></div><p>The orc war machine is far larger than depicted in-game. In the Age of Destiny the orcs have become highly organized. No longer are they hindered by curses of the past. The orcs are one of the super powers in the Shattered Lands and quite possibly all of Norrath. Their organization has not been fully revealed to Qeynos, Freeport and... well... those other empires too.</p><p>As for EL, the goblins and halflings have a greater foe than each other. This common foe has not persuaded either to form an alliance. Hopefully someday the <font color="#ff0000">mighty Leatherfoot Raiders</font> will reform and bring down the evil horde that infests their enchanted vale.</p><p> </p><hr></blockquote><p> </p><p>mighty LeatherFoot Raiders? *cackles* Perhaps mighty chewy, but thats about it...</p><p>Message Edited by DreamerCloud9 on <span class="date_text">02-06-2006</span><span class="time_text">11:23 PM</span></p>
Cusashorn
02-07-2006, 09:39 AM
<blockquote><hr>DreamerCloud9 wrote:<div></div><div></div><blockquote><hr>Vhalen wrote:<div></div><p>The orc war machine is far larger than depicted in-game. In the Age of Destiny the orcs have become highly organized. No longer are they hindered by curses of the past. The orcs are one of the super powers in the Shattered Lands and quite possibly all of Norrath. Their organization has not been fully revealed to Qeynos, Freeport and... well... those other empires too.</p><p>As for EL, the goblins and halflings have a greater foe than each other. This common foe has not persuaded either to form an alliance. Hopefully someday the <font color="#ff0000">mighty Leatherfoot Raiders</font> will reform and bring down the evil horde that infests their enchanted vale.</p><p> </p><hr></blockquote><p> </p><p>mighty LeatherFoot Raiders? *cackles* Perhaps mighty chewy, but thats about it...</p><p>Message Edited by DreamerCloud9 on <span class="date_text">02-06-2006</span><span class="time_text">11:23 PM</span></p><hr></blockquote>Yeah. Thats why the Dark Elves are living in Freeport now, and Neriak is in ruins...... All because Halflings are chewy...
Traigus
02-07-2006, 09:48 AM
Well, imagine how much worse it would have been if Doopy hadn't screwed up!The Doopster really choked the rooster on that one.The Sarge's detachment in the assault on Neriak... as a whole seems to have been a 15 stooges event.<div></div>
Saroc_Luclin
02-07-2006, 10:01 AM
<span><blockquote><hr>Vhalen wrote:<div></div><p>The orc war machine is far larger than depicted in-game. In the Age of Destiny the orcs have become highly organized. No longer are they hindered by curses of the past. The orcs are one of the super powers in the Shattered Lands and quite possibly all of Norrath. Their organization has not been fully revealed to Qeynos, Freeport and... well... those other empires too.</p><p>As for EL, the goblins and halflings have a greater foe than each other. This common foe has not persuaded either to form an alliance. Hopefully someday the mighty Leatherfoot Raiders will reform and bring down the evil horde that infests their enchanted vale.</p><p> </p><hr></blockquote>Orc War Machine the bulk of which has not been seen.Well the only other places that had Orcs was Velious (with the Ry'gor) and Faydwer with the Crushbone orcs. The Ry'gor were organized, but Velious doesn't really seem to be the best place to hide most of a war machine, especially with the Kael, Coldain and Dragons encircling them. The Crushbone orcs on the other hand have lots of relatively easy territory to expand into.Can we PLEASE get the Faydwer expansion soon? <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></span><div></div>
Vhalen
02-07-2006, 10:01 AM
<div>There were reasons why the Leatherfoot Raiders were the ones used to assist in the infiltration of the First Gate. They have been infiltrating Neriak as far back as the Second Gate since the Age of Turmoil. Some people may recall seeing them swim by the underwater viewing ports of one of Neriak's most famous taverns, The Blind Fish within Neriak Down Under. Those little guys knew passages into and around the Underfoot that the Teir'Dal never knew of.</div>
Cusashorn
02-07-2006, 10:33 AM
<div>And yet every dark elf just thought it was an aquarium when they saw those guys swim by... :p</div>
Impetus
02-07-2006, 12:56 PM
One of my favorite EQ1 quests was when they put in the quest for the Teir'Dal clerics to get the Symbol of Innoruuk. It involved killing halflings, creating (and using) a halfling illusion mask in order to trick another halfling into revealing the location of some spies, then hunting down the spies in the passages under Neriak. (And probably some other things that I don't remember.) So much fun, and really creative and different compared to many of the early eq quests. Plus I had always *loved* exploring those passages. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> One of them had a secret exit point in an inn right across the street from the warrior's guild.
DreamerClou
02-07-2006, 01:54 PM
<div></div><blockquote><hr>Impetus wrote:One of my favorite EQ1 quests was when they put in the quest for the Teir'Dal clerics to get the Symbol of Innoruuk. It involved killing halflings, creating (and using) a halfling illusion mask in order to trick another halfling into revealing the location of some spies, then hunting down the spies in the passages under Neriak. (And probably some other things that I don't remember.) So much fun, and really creative and different compared to many of the early eq quests. Plus I had always *loved* exploring those passages. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> One of them had a secret exit point in an inn right across the street from the warrior's guild.<hr></blockquote>That quest was repeatable too. I did it many times to get the mask for my cleric. It was lore but I had no problem killing that named halfling over and over and over and over to get a new mask each time. :smileytongue:
Nainitsuj
02-07-2006, 03:32 PM
<div></div><blockquote><hr>Cusashorn wrote:<blockquote><hr>DreamerCloud9 wrote:<div></div><div></div><blockquote><hr>Vhalen wrote:<div></div><p>The orc war machine is far larger than depicted in-game. In the Age of Destiny the orcs have become highly organized. No longer are they hindered by curses of the past. The orcs are one of the super powers in the Shattered Lands and quite possibly all of Norrath. Their organization has not been fully revealed to Qeynos, Freeport and... well... those other empires too.</p><p>As for EL, the goblins and halflings have a greater foe than each other. This common foe has not persuaded either to form an alliance. Hopefully someday the <font color="#ff0000">mighty Leatherfoot Raiders</font> will reform and bring down the evil horde that infests their enchanted vale.</p><p> </p><hr></blockquote><p> </p><p>mighty LeatherFoot Raiders? *cackles* Perhaps mighty chewy, but thats about it...</p><p>Message Edited by DreamerCloud9 on <span class="date_text">02-06-2006</span><span class="time_text">11:23 PM</span></p><hr></blockquote>Yeah. Thats why the Dark Elves are living in Freeport now, and Neriak is in ruins...... All because Halflings are chewy...<hr></blockquote>To be specific, the FQ is in ruins. You know, the area filled with crap the Teir'dal didn't care about..
Kondul
02-07-2006, 07:37 PM
<blockquote><hr>Saroc_Luclin wrote:<span><blockquote><hr>Vhalen wrote:<div></div><p>The orc war machine is far larger than depicted in-game. In the Age of Destiny the orcs have become highly organized. No longer are they hindered by curses of the past. The orcs are one of the super powers in the Shattered Lands and quite possibly all of Norrath. Their organization has not been fully revealed to Qeynos, Freeport and... well... those other empires too.</p><p>As for EL, the goblins and halflings have a greater foe than each other. This common foe has not persuaded either to form an alliance. Hopefully someday the mighty Leatherfoot Raiders will reform and bring down the evil horde that infests their enchanted vale.</p><p> </p><hr></blockquote>Orc War Machine the bulk of which has not been seen.Well the only other places that had Orcs was Velious (with the Ry'gor) and Faydwer with the Crushbone orcs. The Ry'gor were organized, but Velious doesn't really seem to be the best place to hide most of a war machine, especially with the Kael, Coldain and Dragons encircling them. The Crushbone orcs on the other hand have lots of relatively easy territory to expand into.Can we PLEASE get the Faydwer expansion soon? <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></span><div></div><hr></blockquote>I'll second the Faydwer Expansion idea. I'd love to see what became of old Kaladim (and old stoneybeard who guarded the entrace, he could be quite impressive with the EQ2 engine) Plus if we get as far as Steamfont we might actually get to see Kobolds again. I miss those little guys. :'(
<div></div><blockquote><hr>Vhalen wrote:<div></div><p>The orc war machine is far larger than depicted in-game. In the Age of Destiny the orcs have become highly organized. No longer are they hindered by curses of the past. The orcs are one of the super powers in the Shattered Lands and quite possibly all of Norrath. Their organization has not been fully revealed to Qeynos, Freeport and... well... those other empires too.</p><p>As for EL, the goblins and halflings have a greater foe than each other. This common foe has not persuaded either to form an alliance. Hopefully someday the mighty Leatherfoot Raiders will reform and bring down the evil horde that infests their enchanted vale.</p><p>Vhalen wrote:</p><p> There were reasons why the Leatherfoot Raiders were the ones used to assist in the infiltration of the First Gate. They have been infiltrating Neriak as far back as the Second Gate since the Age of Turmoil. Some people may recall seeing them swim by the underwater viewing ports of one of Neriak's most famous taverns, The Blind Fish within Neriak Down Under. Those little guys knew passages into and around the Underfoot that the Teir'Dal never knew of.</p><hr></blockquote>Well Well Well now this is getting interesting. Maybe as a live event for people craving it there could be a defending of the lands from the orcs in zek where we eventually push them back and increase the zones overall toughness. Indeed for every orc I kill there is probably 500 to maybe a 1000 more to take his place. Love to see my lvl 55 warden mentoring my lvl 49 SK with both of them taking down hoards of orcs defending the land of zek reclaiming it from the orcs. Maybe make it so you have to sneak in with a solid 3x to 4x group of 30 to 50+ people and destroy the infamous war-machine before the orcs can fully utilize it. The same could be said of EL where you must kill the hoard defeating the infestation that rules the land of rivervale. Maybe linking these events to a greater project such as "The reclamation of Norrath." But maybe there is something deeper into the hoard than what we see on the surface. We could possibly turn it into an epic quest for epic weaponry for each class. Maybe there is some great force behind the eyes, shadowedmen, lamia and the nightbloods. You could have the all might "Lord Chardith" from eqoa be introduced since these beings seem to be able to do what Lord C does and thats triverse dimensions or I should say dimensional lands in this case. The backbone could be this "Being defeated by the curagous heros of old lord chardith sunk into a slumber hoping to regain the power he had lost so many years ago. With his other worldly powers he conjured creatures of great power and terrifying statures from the vicious evil eyes to the horrifying nightbloods. While he slumbers they do his bidding gathering artifacts of power, items of invincibility and spells of enchantment to restore their master to his once great evil status." Link it to a quest in The Obelisk of Lost Souls where you discover a hidden room where there are numerous weapons hanging on the wall. You would click on the individual weapon that you desire that suits your class and off you go to restore the weapons once great power. Then for the final event imbue it with the awesome undieing essence of Lord Chardith himself. He would not be an easy feet however carrying years of imbueing power that his minions have done to him. But this is just one of many infinite tales that can or could reside within the realm of Norrath. :smileywink:
TheKmo
02-10-2006, 05:16 AM
And I'll third the desire for a Faydwer expansion. Aside from the ruins of Kaladim, I'm curious what happened to Kelethin, Felwithe and of course Ak'Anon, but most of all I'd like to know what happened to Mistmoore. Both the zone and the guy himself. According to lore from EQ1 the guy was pretty much strong enough to make Trakanon afraid of him, and had a strong bit of influence in both Kunark, Velious and the old world of course. There's even rumors that he might have something to do with the vampire on Luclin. Anyway, I would think a person as mighty as him (even though operating mostly from the shadows, he probably saw what happened to the other powerful creatures who operated from the open and got killed by the adventurers) would survive the Rending and should still be wandering the world. I mean, even Nagafen, Gorenaire and Talendor survived (and considering abovementioned lore puts him on an equal or stronger footing than them he should have his means of survival too).<div></div>
<div></div><div>aww no one likes the idea of the live event *sniff* *sniff* :smileytongue: . Well maybe they could make a string of adventure packs called the *say it with me* "LANDS OF NORRATH." These adventure packs would allow you to re discover these once lost lands during the renduring/shattering/upheval to discover what is going on in them. Some could be pristine with having evil forces trying to invade them or maybe some have already been invaded and taken over by evil forces. </div><div> </div><div> In EQOA one place I loved was HighKeep where many players gathered buying, trading, and selling goods. I also loved the hidden and secluded Kithicor forest area where you would "Return Home." It was where newbie druids and rangers started out learning the tricks of their trade from healing to fighting to useing weaponry. </div><div> </div><div> However I do have a challenge for our EQ2, EQ1, EQOA lore people and thats to find out about the Island of Dreads history. All I know from EQOA is that it was a place filled with creatures of unspeakable horror with awesome powers. I'm talking power that would be comparable with some named epics in places like Nektulos forest and the Thundering steppes. The supposed name bosses of each land itself. Here is the question about IoD, could it have survived the shattering or would the creatures and the island itself been destroyed during this time period. Or perhaps it never existed in the EQ2 timeline since EQ2 is considered a split off of EQ1 historically speaking.</div><p>Message Edited by Amana on <span class="date_text">02-09-2006</span><span class="time_text">05:37 PM</span></p>
Cusashorn
02-10-2006, 05:55 AM
<div>Amana, please, you really gotta try using paragraphs.</div>
<div></div><div>Dude its one concise idea that transitions into another idea no need to paragraph it out. But if you need it to be spaced out i'll paragraph it for you. </div><p>Message Edited by Amana on <span class="date_text">02-09-2006</span><span class="time_text">05:36 PM</span></p>
DreamerClou
02-10-2006, 08:35 AM
<div></div><blockquote><hr>Amana wrote:<div></div><div>Dude its one concise idea that transitions into another idea no need to paragraph it out. But if you need it to be spaced out i'll paragraph it for you. </div><p>Message Edited by Amana on <span class="date_text">02-09-2006</span><span class="time_text">05:36 PM</span></p><hr></blockquote>Paragraphing it out would just make it easier to read for us all <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />
Cusashorn
02-10-2006, 09:23 AM
<blockquote><hr>Amana wrote:<div></div><div>Dude its one concise idea that transitions into another idea no need to paragraph it out. But if you need it to be spaced out i'll paragraph it for you. </div><p>Message Edited by Amana on <span class="date_text">02-09-2006</span><span class="time_text">05:36 PM</span></p><hr></blockquote>Its just common netiquette to make it easier for others to read.
Mary the Prophetess
02-10-2006, 09:57 AM
<div></div><div></div><p><em>Where do we go from here?</em></p><p> </p><p>In my opinion, back to our roots. </p><p>Back to the morality play of good vs. evil. Back to pure archtypes. Back to the eternal struggle of Innorruuk and Tunare; of Lanys T 'Vyl, and Firiona Vie. Back to the Claws of Veeshan and the Ring of Scale. Back to Paladin vs. ShadowKnight.</p><p>I tire of ambiguous archtypes. I have no more desire to see Troll Paladins or Koada 'Dal Necromancers. I do not want the ambiguities of real life in my fantasy world. Indeed, I come here to escape from those ambiguities!</p><p>Take us back to where we started.</p><p>And take <em>me</em> back to the Faydwer.</p><p>Message Edited by Mary the Prophetess on <span class="date_text">02-09-2006</span><span class="time_text">08:59 PM</span></p>
DreamerClou
02-10-2006, 02:25 PM
<div></div><blockquote><hr>Mary the Prophetess wrote:<div></div><div></div><p><em>Where do we go from here?</em></p><p> </p><p>In my opinion, back to our roots. </p><p>Back to the morality play of good vs. evil. Back to pure archtypes. Back to the eternal struggle of Innorruuk and Tunare; of Lanys T 'Vyl, and Firiona Vie. Back to the Claws of Veeshan and the Ring of Scale. Back to Paladin vs. ShadowKnight.</p><p>I tire of ambiguous archtypes. I have no more desire to see Troll Paladins or Koada 'Dal Necromancers. I do not want the ambiguities of real life in my fantasy world. Indeed, I come here to escape from those ambiguities!</p><p>Take us back to where we started.</p><p>And take <em>me</em> back to the Faydwer.</p><p>Message Edited by Mary the Prophetess on <span class="date_text">02-09-2006</span><span class="time_text">08:59 PM</span></p><hr></blockquote><p>Odus and Neriak for me. Erudin was my first city in EQ 1. I loved the marble and the fountains. It was just so tranquil there. Except out in Toxx forest where I was blind at night, literally. You could not see anything at night. Anyone remember that Troll that used to shout to the zone before Verant hushed him? This was when the Necromancer guild was out in a hut in the forest as well. But I digress...</p><p>Neriak was my second home with my cleric. The atmosphere there was great as well.</p>
KGBlackman
02-10-2006, 05:10 PM
<div></div><p>I agree with Amana i think i live event is just what we need but im thinking bigger than taking back EL and ZEK im thinking after KOS comes out what SOE should do is create a live event such as we have never seen before,well i would have never seen it,i dont actually no if it has happened yet.City attacks but with a better name,basic idea they tell everyone that the city's of Qeynos and Freeport will be under attack from anything from an orc horde to a legion of undead.</p><p>In each zone there are fights for every level, i.e. if your lvl 6 there are masses of lvl 6 orcs to fight,this would force people to group,basically you would have a suburb e.g The Baubbleshire which has tier 1 monsters and two suburbs might have this,then you would have another two suburbs with tier 2 and so on until you get to the gates of each city (SQ,NQ for Qeynos and the opposite for Freeport).</p><p>They would litteraly hammer down the gates and this siege would continue for say 2 days with breaks though,just like a normal medieval battle.It would be like a massive battle on such a grand scale.The next bit of my grand scheme would be that if parts of the city were lost that they would have to be reclaimed or and if the whole city was lost that it would need toi be re-taken.</p><p>So in basic terms i think it would be amazing if we had a huge battle for the defence of the city and with losing bits of the city that need to be reclaimed it would become more of a realisitc battle, also people would need to pick whihc city they would defend if they had both evil and good toons.</p><p>There would also be titles for doing certain things such as taking back a building,you would also have guilds that organised themselves and completly held a portion of a zone or took back the zone would be given big guild rewards.After the siege of the city ended it would then be time to push the invading armies back through Antonica and the commonlands,aswell as the thundering steppes.</p><p>This is where the event would end as you dont want to have to push back any further as there are just to many zones.This live event may end up going for 1-2 weeks after every enemy was defeated it would be upto artisans to come in and help rebuild the city (just like we helped build the griffon towers) and any artisan cold make an absolute killing. While this is happening the normal spawn times on creatures would go back and you would just go inot TS and NEK and find your normal giants and owlbears as if the last week hadnt happened.</p><p>Now this is just my idea and i want to hear everyone elses opinion on this topic.Also i was heard that people who read this sticky really like paragraphing aswel so i tried to do it a bit.</p><p>Sorry for any typo's i dont have the time to edit the bloody thing.</p><p>Khublai Crazy-Crushbone Server</p><p>Guild Cerberus</p>
Renita_Serafim
02-10-2006, 05:26 PM
<div></div><p>I personally see EQ2's storyline being in fact two, maybe three storylines running in parralel.</p><ul><li>The exploration storyline where the combined force of the adventuring world and the Far Seas Company continue to rediscover what has been lost in the cataclysms. Examples include Sundered Splitpaw and the Isle of Ro.</li><li>The forces of old seeking to dominate the Shattered Lands, such as T'Haen's brood and the forces of Tarinax.</li><li>Obelisk of Lost Souls. The physical manifestiation of the timeless void that seeks to consume all. Their influence is everywhere and they are clearly on the move.</li></ul><p>Personally, I think this is the best setup that SOE could possibly have. Although I personally think that the Obelisk storyline is going to be the more significant of the three plot threads later on in EQ2's storyline, there seems to be enough focus on each to potentially satisfy everyone.</p><ul><li>Those that want to see more of Norrath's lost territory are slowly being given the opportunity to see what's out there with adventure packs like the Splitpaw Saga and Desert of Flames.</li><li>People who want to see more traditional fantasy villains threaten Norrath are given well developed enemies in the form of T'Haen and Tarinax's dragons.</li><li>And finally, those of us who would like a less tangible, ambiguous storyline have the Obelisk conspiricy.</li></ul><p>As long as SOE can keep bringing out more of these three things, I'll be happy.</p>
Wastura
02-10-2006, 06:05 PM
<div></div><p>Melanic rises abruptly from her chair, "Have you all gone mad?</p><p>"Resurrect the gods of old? Who in their right mind would wish such a thing, or continue their petty wars. They were cruel and unjust, down to the last including The Tribunal. My father fought and died for them. He adventured with many that killed their very manifestations. The gods feared us, they lacked power, and in the end they have forsaken us!</p><p>"The conspiracies are nothing compared to the threats amoung us. Veeshan has spewed forth a child that still lives to destroy. It blotted our night sky with it's very visage. The orcs mass an unseen and unaccounted for army that for all we know could crush Qeynos and Freeport both! They very well may mount against Freeport again and take the victory once lossed.</p><p>"Yet I do not even care of these things. For the threat lay in the places closest to my heart. While I might not look it, I am part halfling. The city of Rivervale is but a ruin of it's once granduer. You, Erudite, have you ever seen the dawn off the coast of Odus? Or you, Koada'Dal, what sight can compare with the early morning dawn cresting the tallest spires of Felwithe?</p><p>"And you, creature of Underfoot. Your race isn't rash and stupid as the gnolls and orc. You carved into the land, or out from it if you can believe such stories, and made so great a home. Now you let fine dwarven workmanship rust and rot?"</p><p>"We are stronger than the gods ever intended. We are stronger than they. They are merely whims of The Nameless, and we his true kings. We can brave Karana's tempests in ships more grand. We can scavenge Erud and find what great magics Miraguel left behind. Peace friend, I did not me the forbidden arts, but the arts to seek the planes and even greater knowledge.</p><p>"We can find Ak'Anon and continue the sciences of your people and overwhelm even Innorouk were he to raise his greatest sword to us, for we will use Kaladim to furnish the handiwork.</p><p>"And, in the end we can forage a new and peaceful life for ourselves. One where we can return to the treetops, or the underground, or the hills, or the castles once grander than Antonia's, Erollis bless her, own. It is in staying in Qeynos we are weak. We must establish footholds through-out Norrath, for we all know our enemy will soon do the same. Lucan cannot be content to rule Freeport alone with an iron first.</p><p>"First he will seek out Neriak. The Third Quarter will become a meca for evil and fear and hate once again. Then on to Innorouk. But will this satisfy him? Did it satisfy him to defend Freeport or did he take hold of the Avatar's sword? He's shown his true character and he will then do what we idle chatter about. He will discover Halas! He will take the barbarians and slaughter those that don't fight for him.</p><p>"I know friend, you're people would never serve him and fight to the last long before giving in. So you would have to let your kindred be slaughtered. Halas, Rivervale, Faydark, Felwithe, Kaladim, until one day.........."</p><p>A silence falls over the room. A certain ugliness always accompanies these thoughts, but Melanic had to make her case, and so the words had to be spoken.</p><p>"Until one day, Qeynos. We cannot run to the Bayle's forever. The elder races will fall if we do not find what we once had. We must discover the new places. We must stop the Ring of Scale and Claws of Veeshan from destroying us all in their wake and civil war. We must halt the invasions, nay, turn the tides of the invasions into what we once controlled. We must rise up greater than the gods. Greater than the orc war machines. We must see the Tower of Frozen Shadow and take what magics might be left undry there and take for our struggle against these merciless gods.</p><p>"We have been distracted by Ro. I wouldn't doubt it conspiracy amoungst the gods to distract us from refinding them. My father once walked about on the winds, to see the great plains of Karana in one minute, and the majestic wood of Misty Thicket the next. It wasn't the court of Blade or Coin nor Truth that took this from us. It was Cazik Thule, it was Innorouk, it was Rodcet Nife and Tunare."</p><p>With that she sat back into her seat and let the others discuss, listening intently but remarking not, for her story, no matter where it lead, she knew had just begun.</p><p> </p><p>OOC: Good tie-in for sleeper dev team btw, liked knowing EQI and EQII were linked by more than just names but by storyline beyond what the "book of destiny" tells us to believe : )</p>
Wastura
02-10-2006, 06:22 PM
<div></div><div></div><p>Sorry, repeat post on a bad edit. Everything is the same to the OOC</p><p>OOC: Good tie-in for sleeper dev team btw, liked knowing EQI and EQII were linked by more than just names but by storyline beyond what the "book of destiny" tells us to believe : ) I would also like to add a link to the second post on page 8 for me discussing the producer's letter. This is what we want <a target="_blank" href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=testdev&message.id=6622&view=by_date_ascending&page=8">http://eqiiforums.station.sony.com/eq2/board/message?board.id=testdev&message.id=6622&view=by_date_ascending&page=8</a></p><p>Message Edited by Wastura on <span class="date_text">02-10-2006</span><span class="time_text">07:00 AM</span></p>
<div></div><blockquote><hr>KGBlackman wrote:<div></div><p>I agree with Amana i think i live event is just what we need but im thinking bigger than taking back EL and ZEK im thinking after KOS comes out what SOE should do is create a live event such as we have never seen before,well i would have never seen it,i dont actually no if it has happened yet.City attacks but with a better name,basic idea they tell everyone that the city's of Qeynos and Freeport will be under attack from anything from an orc horde to a legion of undead.</p><p>In each zone there are fights for every level, i.e. if your lvl 6 there are masses of lvl 6 orcs to fight,this would force people to group,basically you would have a suburb e.g The Baubbleshire which has tier 1 monsters and two suburbs might have this,then you would have another two suburbs with tier 2 and so on until you get to the gates of each city (SQ,NQ for Qeynos and the opposite for Freeport).</p><p>They would litteraly hammer down the gates and this siege would continue for say 2 days with breaks though,just like a normal medieval battle.It would be like a massive battle on such a grand scale.The next bit of my grand scheme would be that if parts of the city were lost that they would have to be reclaimed or and if the whole city was lost that it would need toi be re-taken.</p><p>So in basic terms i think it would be amazing if we had a huge battle for the defence of the city and with losing bits of the city that need to be reclaimed it would become more of a realisitc battle, also people would need to pick whihc city they would defend if they had both evil and good toons.</p><p>There would also be titles for doing certain things such as taking back a building,you would also have guilds that organised themselves and completly held a portion of a zone or took back the zone would be given big guild rewards.After the siege of the city ended it would then be time to push the invading armies back through Antonica and the commonlands,aswell as the thundering steppes.</p><p>This is where the event would end as you dont want to have to push back any further as there are just to many zones.This live event may end up going for 1-2 weeks after every enemy was defeated it would be upto artisans to come in and help rebuild the city (just like we helped build the griffon towers) and any artisan cold make an absolute killing. While this is happening the normal spawn times on creatures would go back and you would just go inot TS and NEK and find your normal giants and owlbears as if the last week hadnt happened.</p><p>Now this is just my idea and i want to hear everyone elses opinion on this topic.Also i was heard that people who read this sticky really like paragraphing aswel so i tried to do it a bit.</p><p>Sorry for any typo's i dont have the time to edit the bloody thing.</p><p>Khublai Crazy-Crushbone Server</p><p>Guild Cerberus</p><hr></blockquote><p>Very intruging comments about wanting to find the supposed lost lands of norrath. As for the seige idea many have thought about that but I don't know if its even possible. It may cause un imaginable lag on an unholy scale but hey I say lets do it. Here's my thoughts about how things could be played out in greater detail.</p><p> First phaze would be a huge event like KGBlackman says except with some twists. Have each city part be dominated by different level creatures being cornered by the guards. This way you can participate in it if you want or not if you choose not to. In this live event adventurers would have tasks such as killing a certain number of enemies and running supplies to troops on the front lines passed enemies. Crafters would also be involved cause they would have to make items from weaponry to lights to food for the soldiers. Have this last instead of 2 days but 1 whole week with the final day being a huge push. This huge push would order all adventurers who have completed a certain number of quests to kill atleast 1000 enemies like for BBC. The spawn time would be insane with creatures popping ever 20 seconds. </p><p> The sparsing of the creatures would be low lvl zones having 1-12 creatures example being beggar's court or Nettlesville Hovile. Then higher tier zones having higher end mobs such as NQ having lvl 40-55 creatures. Afer all would be said and done by both adventurer and crafter alike you would have the option of facing the ultimate enemy. This enemy would range from epicx2, x3 and x4 depending upon the level of your guild and your choosing. You would lead your team down into the depths of a special instanced zone in your city where you would face this creature which would be a gnoll for qeynos and an orc for freeport. </p><p> Now here is the intriguing part during the battle each creature if you know their language would start spewing babble. He/She/It would start saying "We must conquer your sanctuary along with the new realms", "We will take our rightful place as the rulers of Norrath. None shall stand in our way especially not those *race* of beings in *place* secluded area." Now after that rousing battle everyone who attend could get a special quest for another live event. This live event would be the rediscovering the lost lands of Norrath but would not be required. Those who slew the creature would talk to an NPC a scholar/lunatic who says they are part of a bigger scheme. You could advance the quest if you got it from the creature, start it if you missed it your journal being full, or start it all together if you didn't attend the raid. Those who complete this quest would recieve a special reward of a house item and a weapon of their choosing.</p><p> Here is the real question however which land would be discovered first? Many lands were shattered during the rendering and only a few maybe able to be discovered as a result. Halas I read was utimately destroyed and sunk beneath the ocean of everfrost but could be "Theoretically" rebuilt in secret. However the real question is up to us as players what would be the most intriguing, the elven city, ak'anon, etc... ?</p><p>***PS*** </p><p>As for the weapon of their choosing for the end reward it would be fabled and would have a special placement on it. One such thing for a healer staff 2h would be +19 wis +15 int +12 sta +45 health +50 power with the 2 special being "Blessing Of Antonia" and "Gnollian Rage" if you did qeynos. For freeport it would be the same stats but would have "Hand of Lucan 'D Leer" *SP* and "Orcish Rage". The ruler blessing would be either a 3.0 incombat power regeneration for certain items or an incombat health regneration. The rage part would be a proc that varies from item to item but for priests with the 2h staff would be 200 dmg proc that goes off 5% chance with a Wisedom/Int buff of +30 for about 1 min. Reason for such a high price is facing down an ultimate enemy demands an ultimate <font color="#ff0000"><strong>PRIZE</strong></font>. :smileywink:</p>
kennethlong
02-10-2006, 10:42 PM
<div></div><div></div><p>Being (and only having the time to be) an EQII player, can someone please explain to me the halfling vs. goblin thing? I happen to think halflings are awesome. </p><p>And I love killing those nasty evil things in Runnyeye.</p><p>Message Edited by kennethlongjr on <span class="date_text">02-10-2006</span><span class="time_text">09:44 AM</span></p>
Wastura
02-11-2006, 03:52 AM
<div>Well, at the launch of Everquest (the original) there was a city called Rivervale. If you were a halfling, your first visit into the worlds of Norrath involved no real tutorial to speak of (though they did have a "mini-game" outside of the server where you get to level 5ish and got 100p for selling a ruby after being taught how to turn on auto-attack.) The cities had order and protection, however you would need to leave the zone to level. Going out the back way lead to Kithicor woods and at night undead hordes would kill you. Even in the day it wasn't safe for level 1 adventurers. So you went out the front entrance into Misty Thicket. As far as I can tell, Kithicor no longer exsists, for it connected Rivervale to the Commonlands.</div><div>In Misty Thicket, there were some beasts running along in an area with halfling homes and such. There a low level character could learn how to play without being killed by mobs. However, there is a wall in Misty Thicket to protect Rivervale from the liberated citadel of Runneye. This city is populated by goblins in about the 20's. Some lower level scouting partings had spewed out of Runneye and into Misty Thicket. The orc population of this zone was in fact higher with two tent encampments, however the goblin threat was definately there. These goblins were level 9 and at launch 9 was not easy to get to. So some players died, a lot, until they learned to stick to their side of the wall.</div><div>As far as lore goes, the entrance to Runneye was within Misty Thicket. The goblins would rage war into the wood with orc, halfling and bixie. The halflings built the wall (then made of stone) and had guard posted about it. With Ella Foodcrafter running around (a level 60 mob needed for the epic quest before the game allowed PC to get over 50) goblins stood no chance and Rivervale was safe. In fact, most of Norrath had no goblins higher than level 40 and about the time the expansion Scars of Vellious came out, all goblins were beatable. When Planes of Power came out the zones populated by goblins were no longer hot-spots for the common adventurer and soon nearly forgotten until the most recent expansions. In fact, most players eventually reached into the Plane of Justice and no longer concidered any goblin a threat. Most by this time had forgotten the struggles of their home city, some couldn't even remember where their character first spawned for the content was too massive and spread, every zone upgrading nearly infinitely. As such, much lore was lost and a character starting the game now might not know any lore of the game whatsoever on his treck to level 70!</div><div>When EQII was release, they wanted to combat some of the pitfalls of EQ-PC (the original EQ) and so they made only two cities. Then, they made the need to return to these cities periodically needed. With their massive quest system that exceeds in every way/shape/form they have achieved a more collected community, greater diversity of the EQ experience, better understanding of lore and overall a more enjoyable experience.</div><div> </div><div>Now, if they would make over robes to make my "uber" armor all have a look or match. Or a dyeing system with bleach options, I would fight goblins till everything was pretty as me!</div>
<div></div><blockquote><hr>Wastura wrote:<div>Well, at the launch of Everquest (the original) there was a city called Rivervale. If you were a halfling, your first visit into the worlds of Norrath involved no real tutorial to speak of (though they did have a "mini-game" outside of the server where you get to level 5ish and got 100p for selling a ruby after being taught how to turn on auto-attack.) The cities had order and protection, however you would need to leave the zone to level. Going out the back way lead to Kithicor woods and at night undead hordes would kill you. Even in the day it wasn't safe for level 1 adventurers. So you went out the front entrance into Misty Thicket. As far as I can tell, Kithicor no longer exsists, for it connected Rivervale to the Commonlands.</div><div>In Misty Thicket, there were some beasts running along in an area with halfling homes and such. There a low level character could learn how to play without being killed by mobs. However, there is a wall in Misty Thicket to protect Rivervale from the liberated citadel of Runneye. This city is populated by goblins in about the 20's. Some lower level scouting partings had spewed out of Runneye and into Misty Thicket. The orc population of this zone was in fact higher with two tent encampments, however the goblin threat was definately there. These goblins were level 9 and at launch 9 was not easy to get to. So some players died, a lot, until they learned to stick to their side of the wall.</div><div>As far as lore goes, the entrance to Runneye was within Misty Thicket. The goblins would rage war into the wood with orc, halfling and bixie. The halflings built the wall (then made of stone) and had guard posted about it. With Ella Foodcrafter running around (a level 60 mob needed for the epic quest before the game allowed PC to get over 50) goblins stood no chance and Rivervale was safe. In fact, most of Norrath had no goblins higher than level 40 and about the time the expansion Scars of Vellious came out, all goblins were beatable. When Planes of Power came out the zones populated by goblins were no longer hot-spots for the common adventurer and soon nearly forgotten until the most recent expansions. In fact, most players eventually reached into the Plane of Justice and no longer concidered any goblin a threat. Most by this time had forgotten the struggles of their home city, some couldn't even remember where their character first spawned for the content was too massive and spread, every zone upgrading nearly infinitely. As such, much lore was lost and a character starting the game now might not know any lore of the game whatsoever on his treck to level 70!</div><div>When EQII was release, they wanted to combat some of the pitfalls of EQ-PC (the original EQ) and so they made only two cities. Then, they made the need to return to these cities periodically needed. With their massive quest system that exceeds in every way/shape/form they have achieved a more collected community, greater diversity of the EQ experience, better understanding of lore and overall a more enjoyable experience.</div><div> </div><div>Now, if they would make over robes to make my "uber" armor all have a look or match. Or a dyeing system with bleach options, I would fight goblins till everything was pretty as me!</div><hr></blockquote>Very nice I must say but with rivervale I don't know that much about it. I don't know if EQOA takes place 500 years before EQ1 but rivervale was like you say secluded and did have the wall to the goblins. You had to go through runnyeye in order to get to RV in EQOA but could also go the back route journeying passed the elven city. Anyone else got a unique oppinion on a Live Event we could do with EQ2 lore/history? Or any interpretations of EQ2 lore and what it could lead up to adventure wise/expansion pack wise *excluding KoS of course*?
KGBlackman
02-12-2006, 05:25 AM
<div>That is exactly what im talking about amana,it would be a massive battle for your city and it would be fun and rewarding to boot.</div><div> </div><div>You and I should get together and write the whole next live event for SOE.</div>
<div></div><blockquote><hr>KGBlackman wrote:<div>That is exactly what im talking about amana,it would be a massive battle for your city and it would be fun and rewarding to boot.</div><div> </div><div>You and I should get together and write the whole next live event for SOE.</div><hr></blockquote>Rofl, GL on that bud i'm probably on the tetter todder for a couple of posts I have written :smileywink: . But really I do think a live event like that would keep people interested in their home cities. I mean it is OUR home and like 1 great movie actor once said "1 person defending their home is more powerful then 10 hired soldiers." I say we put this to the test wherebye we defend our homes against the invation of these nasty beasts. As for the next live event thats already planned with the sky essences and all linked to those people at the wizard spires.
Mary the Prophetess
02-12-2006, 08:57 AM
<div></div><p>I'll stand side by side with the Halflings.</p><p>They're a spunky lot, even if they ARE pre-occupied by fruit pies, and jum-jum.</p>
<div></div><div></div><blockquote><hr>Mary the Prophetess wrote:<div></div><p>I'll stand side by side with the Halflings.</p><p>They're a spunky lot, even if they ARE pre-occupied by fruit pies, and jum-jum.</p><hr></blockquote>True not like them drunken dwarfs obsessed with rocks and all :smileytongue: . Though I do have to go back to my original saying what of the history of the Island of Dread. Would it even exist in the EQ1 to EQ2 timeline split off or is it completely isolated in EQOA? Any other ideas people have for history and lore that may exist in EQ2 or maybe possible for EQ2 lore?<p>Message Edited by Amana on <span class="date_text">02-15-2006</span><span class="time_text">06:35 AM</span></p>
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