Alevyan
12-03-2005, 07:25 AM
I have not played Everquest 1, nor have I played EverquestLive, I have not played any other game associated with Everquest2, however, I am entranced with this world, and feel the need to contribute. I have Seven years experience in text based roleplay, I've built worlds with my bare hands and helped to destroy them. Specifically, I enjoyably muse in the realms of Philosophy and Theosophy. Like many, I turn my eyes to the stars and the skies of Norrath, and my intent becomes fixated on the shattered moon of Luclin, Luclin had life- and when the shattering occured, no doubt there were Norrathians and others in the world of Luclin as its fate became apparent. Life in this world does not end when the flesh is shuffled loose of the soul- It continues to exist, whether it passes to another plane of existence or not. History becomes legend, legend becomes myth and slowly but surely, the truths of the world become blurred with each passing year as the history of yesterday becomes tomorrows campfire tale. But what of those who did not escape the wroth of the Gods and could not move themselves from Luclin before her heart did spasm and her shell did crack? Unable to escape their horrible fate, in the grip of a deathly embrace which they did not- in all, by the consciousness of life versus the will of the Gods deserve the end they had. Many years have come to pass, and while the world below moves on- The souls of the dead trapped in the world of Luclin collectively and viciously allow their anger, their malice and malcontent to overpower their will to move on and be free. Their power grows and their singular conscious evolves from the embers of their burning souls- Behold: Malice Incarnate, a single and penultimate entity born through the memories and emotions of the dead which did not pass into the next realm, no warrior to vanquish them, no priest to send them to the next life- They fester and rot until all is a sea of hate. From its orbiting prison the melancholy stares- deep into the heart of Norrath, and lo the beast rolls and howls, swimming in the fires of Luclins still burning flesh, its great will crosses the borders of space and distance- pulling from the Oceans of Norrath: A Pillar of the Dead. High into the air, bolstered by chains greater than any man could imagine, this citadel of pain forged in crystal glass and swarming with the eery wraiths of those who think alike with the will of the Malice from the skies. And the Arbitrator, an entity whose purpose is to bring the wroth of the dead to Norrath awakens within the highest tip of the tallest tower within the Pillar of the Dead. A countdown begins, Luclin stations herself within the sky, held to the space above her sibling- Norrath, below: The Pill of the Dead aligns itself perfectly with her shattered face and the shards of Luclin embedded in the skin of Norrath raise into the air, drawn to Luclin and the hate which burns within it. Dark times descend, and a noiseless block falls upon the bustle of Norrath. Soon, the hammer stoke will fall and the peoples of Norrath will be the ones to bear the brunt of their sins committed in times long since forgotten. Behold: The Dead will bare arms and embrace the living with sword and shield. Everquest 2: "The Malice of Luclin."