View Full Version : What about Morthalis?
TowerII
06-28-2005, 11:55 PM
<DIV>There are so many differences in the lore between EQOA EQ1 and EQ2. I can't speak for EQ1 but it seems in EQ2 that Duke Morthalis has been completely written out.</DIV> <DIV> </DIV> <DIV>Now, according to EQOA lore Duke Morthalis was a member of the Erudite aristocracy (I don't know exactly what that was or how Erud came into power after that). Duke Morthalis perished and became a spectre for he was a powerful Necromancer. He was the master of all Erudite Shadowknights and Necromancers and his presence under the city of Highbourne went unknown and unchallenged by Erud.</DIV> <DIV> </DIV> <DIV>Also, in EQOA when Erud sets out for the isle to the west to create Arcadin, Morthalis creates Paineel to rival it. He conscripted ogres, trolls, teir'dal and erudites to create the city. </DIV> <DIV> </DIV> <DIV>Anyway, I don't know if Morthalis was written into the story to make EQOA's lore work but it's pretty odd that such a historic figure isn't even spoken of by the evil races or any historians on Norrath, yet Erud is.</DIV>
troodon311
06-29-2005, 12:17 AM
<P>He isn't spoken of because he didn't exist before EQoA came out. EQ1 does not mention him (to the best of my knowledge) and this is EQ2, not EQoA2</P> <P>Edit to add: actually, your story flies in the face of EQ1 lore. The heretics weren't established until some time after the Erudites had lived in Erudin.</P> <P><SPAN class=time_text>Edit again: yep, I was right. This guy isn't mentioned, only Miragul is mentioned as one of the founders of the heretics: <A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=lore&message.id=1189&query.id=0#M1189" target=_blank>http://eqiiforums.station.sony.com/eq2/board/message?board.id=lore&message.id=1189&query.id=0#M1189</A></SPAN></P> <P><SPAN class=time_text>"One of the more adept practitioners of the arts was named Miragul. Unlike and more extreme than the others, he not only abhorred his human brothers on the mainland to the east, but he also grew to hate his fellow Erudites. To him they were both short sighted and narrow. They created schools of thought, categorizing magic into three groups and designing themselves to three classes: Wizards, Sorcerers, and Enchanters. Miragul found this limiting and thoroughly resented the thought of being restricted to one school of thought or another. <P>He soon found others who felt similarly. They were a small but growing group of outcasts who often studied forbidden texts and other knowledge generally kept secret from the majority of students. The council was morally and ethically opposed to much of the information gathered afar by their spies. Miragul found that these outcasts not only studied the three schools of magic, but also a fourth. It was called Necromancy and a few lucky spies had returned from a distant underground city (Neriak, it was called, home of the dark elves) with both their lives and also ancient texts describing this art. Miragul was intrigued, and, by using powerful magic, created for himself four identities, four separate countenances and names, and joined all four schools without the knowledge of the council, nor anyone else for that matter."</P></SPAN> <P>Message Edited by troodon311 on <SPAN class=date_text>06-28-2005</SPAN> <SPAN class=time_text>01:22 PM</SPAN></P><p>Message Edited by troodon311 on <span class=date_text>06-28-2005</span> <span class=time_text>07:34 PM</span>
dalaorn_eq2
06-29-2005, 07:04 AM
<span class="time_text">"</span><span class="time_text">Miragul was intrigued, and, by using powerful magic, created for himself four identities, four separate countenances and names" This is why I always figured that Duke Morthalis and Miragul were always the same person. </span><i><span class="time_text"></span></i><span class="time_text"></span><div></div>
Cusashorn
06-29-2005, 09:08 AM
<DIV>Who is Morthalis? I never heard of such a character before in all of EQlive.</DIV>
troodon311
06-29-2005, 09:39 PM
<BR> <BLOCKQUOTE> <HR> dalaorn_eq2 wrote:<BR><SPAN class=time_text>"</SPAN><SPAN class=time_text>Miragul was intrigued, and, by using powerful magic, created for himself four identities, four separate countenances and names"<BR><BR>This is why I always figured that Duke Morthalis and Miragul were always the same person.</SPAN><BR> <HR> </BLOCKQUOTE> <DIV>I find it unlikely that Miragul created the identity of an undead spectre for his learning of necromancy.</DIV> <DIV> </DIV> <DIV>And that still doesn't fix the timeline. The OP poster said that this guy founded the heretics when the erudites were still on Antonica, the Miragul piece denies that claim. Also, Miragul abandoned the heretics after they were found out; this guy was supposed to have helped built Paineel</DIV><p>Message Edited by troodon311 on <span class=date_text>06-29-2005</span> <span class=time_text>10:42 AM</span>
Cusashorn
06-29-2005, 10:27 PM
<BR> <BLOCKQUOTE> <HR> troodon311 wrote:<BR> <BR> <BLOCKQUOTE> <HR> dalaorn_eq2 wrote:<BR><SPAN class=time_text>"</SPAN><SPAN class=time_text>Miragul was intrigued, and, by using powerful magic, created for himself four identities, four separate countenances and names"<BR><BR>This is why I always figured that Duke Morthalis and Miragul were always the same person.</SPAN><BR> <HR> </BLOCKQUOTE> <DIV>I find it unlikely that Miragul created the identity of an undead spectre for his learning of necromancy.</DIV> <DIV> </DIV> <DIV>And that still doesn't fix the timeline. The OP poster said that this guy founded the heretics when the erudites were still on Antonica, the Miragul piece denies that claim. Also, Miragul abandoned the heretics after they were found out; this guy was supposed to have helped built Paineel</DIV> <P>Message Edited by troodon311 on <SPAN class=date_text>06-29-2005</SPAN> <SPAN class=time_text>10:42 AM</SPAN><BR> <HR> </BLOCKQUOTE> <P>Yes. The story of Miragul states that he was not the one who originally discovered necromancy, nor did he found the Heretics or Paineel.</P> <P><BR>He said he created four seperate aliases, Identities, so he could simutaneously learn Necromancy, Sorcery, Wizardry, and Enchanting instead of being limited to only one as Erudian society stated.</P>
TowerII
06-30-2005, 06:48 PM
Looking back on it, Morthalis was probably just there to fascilitate the need for Erudite SKs and Necromancer pre-Frontiers EQOA since when the game was released they did not have Arcadin. Still, it's a huge contradiction to their own lore. Sorry if I confused anybody with this post but Morthalis was pretty cool <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> Guess I need to find a new figure for my Erudite Necromancer to follow though.. <p>Message Edited by TowerII on <span class=date_text>06-30-2005</span> <span class=time_text>07:49 AM</span>
Thraken
06-30-2005, 07:41 PM
<P>Naw, you can have him follow Duke Morthalis.</P> <P>Don't listen to the EQ1 lore snobs. EQ1 lore contradicts itself much more than EQOA to EQ2 lore.</P> <P>Think of it like this. EQ1 was the first book they wrote. As time went on they changed some things and corrected parts of the story. EQOA came after EQ1 so it got the corrected storyline as did EQ2.</P>
Cusashorn
06-30-2005, 09:04 PM
<BR> <BLOCKQUOTE> <HR> Thraken wrote:<BR> <P>Naw, you can have him follow Duke Morthalis.</P> <P>Don't listen to the EQ1 lore snobs. EQ1 lore contradicts itself much more than EQOA to EQ2 lore.</P> <P>Think of it like this. EQ1 was the first book they wrote. As time went on they changed some things and corrected parts of the story. EQOA came after EQ1 so it got the corrected storyline as did EQ2.</P> <BR> <HR> </BLOCKQUOTE><BR> <DIV>There are so many things that don't make sense of that. How does a game that takes place 500 years before EQlive, but was released *AFTER* EQlive, get the corrected storyline?</DIV> <DIV> </DIV> <DIV>You're not gonna find any references to the city of Highbourne, or Arcanin, or Moradim, or Klik'Anon, or Fayspire, or Telethin in EQ2. There's a cat in Willowwood named Telethin but thats just it.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>EQ2 is based off the EQlive world, but you're saying that EQOA makes more sense because it takes place an even larger ammount of time than EQlive does?</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Ys, there is some lore in EQlive that contradicts itself that changed as the game progressed itself over the years. Nothing major, just a few alterations of how the story was told, but nothing that completely changes the original stories, but that doesn't mean it's wrong compaired to EQOA's lore with EQ2's..</DIV>
Thraken
06-30-2005, 10:42 PM
<BR> <BLOCKQUOTE> <HR> <P>Cusashorn wrote:</P> <P>There are so many things that don't make sense of that. How does a game that takes place 500 years before EQlive, but was released *AFTER* EQlive, get the corrected storyline?</P> <DIV> </DIV> <DIV>You're not gonna find any references to the city of Highbourne, or Arcanin, or Moradim, or Klik'Anon, or Fayspire, or Telethin in EQ2. There's a cat in Willowwood named Telethin but thats just it.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>EQ2 is based off the EQlive world, but you're saying that EQOA makes more sense because it takes place an even larger ammount of time than EQlive does?</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Ys, there is some lore in EQlive that contradicts itself that changed as the game progressed itself over the years. Nothing major, just a few alterations of how the story was told, but nothing that completely changes the original stories, but that doesn't mean it's wrong compaired to EQOA's lore with EQ2's..</DIV><BR> <HR> </BLOCKQUOTE><BR> <DIV>EQOA takes place 500 years before EQ1, but the game itself was released 4 years after EQ1. Therefore, the lore from EQOA is more recent and would have had the issues from the early days of EQ1 corrected. The time between when EQOA lore was written and when EQ2 lore was written is much shorter than the time between EQ1 development and EQ2 development.</DIV> <DIV> </DIV> <DIV>I do know for a fact that there is an Elf in Castleview that talks about his search for the lost city of Feyspire. If you were to create a male gnome character they have haircuts named for both Klik'Anon and Ak'Anon. Erudin, is Arcadia, its just that Erud was alive and helping to build the city during EQOA, and it would have been a bit too egotistical to name the city after himself in his own lifetime. (Constantinoble, Byzantium, and Istanbul all the same city) I'll give you Mordahim, never seen anything about it in EQ2 at this point, but then again, I haven't seen much about Kalidhim except for some furnature items.</DIV> <DIV> </DIV> <DIV>I'm just saying that there seems to be a group of people that have a knee-jerk reaction to instantly dismiss EQOA's lore, when infact I haven't seen anything major in EQ2 to contradict it. It seems most the people have trouble reconciling EQ1 and EQ2 lore.</DIV> <DIV> </DIV> <DIV>The OP wanted to have his eurdite necro be a follower (or fan at least) of Duke Morthalis. In EQOA he was a shadowy undead figure who lead the first eurdite SK's and Nec's. He gave them missions that always involved keeping their work secret. This being the case, I doubt that 500 or even 1000 years later anyone could walk into their local library and get a copy of "Duke Morthalis: Unlife and Times of Someone that Tried to Remain Hidden". </DIV> <DIV> </DIV> <DIV>Just because the developers didn't have the entire eurdite lore fleshed out at the release of EQ1, doesn't mean that this part of their history couldn't exsist. (especially since they did flesh this lore out and base the first xpac on it for EQOA)</DIV>
Cusashorn
06-30-2005, 11:10 PM
<DIV><BR> <BLOCKQUOTE> <P></P> <HR> Thraken wrote: <P>EQOA takes place 500 years before EQ1, but the game itself was released 4 years after EQ1. Therefore, the lore from EQOA is more recent and would have had the issues from the early days of EQ1 corrected. The time between when EQOA lore was written and when EQ2 lore was written is much shorter than the time between EQ1 development and EQ2 development.</P> <DIV><FONT color=#66ff00>True, but that doesn't mean that EQ2's lore is more connected to EQOA's than it is with EQlive's.</FONT></DIV> <DIV> </DIV> <DIV>I do know for a fact that there is an Elf in Castleview that talks about his search for the lost city of Feyspire. If you were to create a male gnome character they have haircuts named for both Klik'Anon and Ak'Anon. Erudin, is Arcadia, its just that Erud was alive and helping to build the city during EQOA, and it would have been a bit too egotistical to name the city after himself in his own lifetime. (Constantinoble, Byzantium, and Istanbul all the same city) I'll give you Mordahim, never seen anything about it in EQ2 at this point, but then again, I haven't seen much about Kalidhim except for some furnature items.</DIV> <DIV> </DIV> <DIV><FONT color=#66ff00>Yeah I guess you have a point about Erud. It would be rather arrogant of him.</FONT></DIV> <DIV> </DIV> <DIV>I'm just saying that there seems to be a group of people that have a knee-jerk reaction to instantly dismiss EQOA's lore, when infact I haven't seen anything major in EQ2 to contradict it. It seems most the people have trouble reconciling EQ1 and EQ2 lore.</DIV> <DIV> </DIV> <DIV><FONT color=#66ff00>Most people, myself included, just like to see physical evidence to give any reason to believe it, so they can connect EQOA with EQ2 and EQlive. The Feydwere race's cities in EQOA for example. There's no evidence of Klik'Anon, Moradim, Telethin, Feyspire, or Highbourne existing in EQlive. Not even any mention of the possibility of them.</FONT></DIV> <DIV><FONT color=#66ff00></FONT> </DIV> <DIV><FONT color=#66ff00>Well.. That's not entirely true. It has always been known through EQlive lore that the Elves were forced to move to Feydwere after Solusek Ro burned thier forests down and turned it into the Desert of Ro, but the name Telethin itself has never been mentioned.</FONT></DIV> <DIV><FONT color=#66ff00></FONT> </DIV> <DIV><FONT color=#66ff00>It's entirely possible that they *COULD* add in new zones to re-discover them in EQlive, but that still wouldn't apply to EQ2, because the point when EQlive's lore splits off from EQ2 is right after the Gods started to completely ignore the mortal's prayers due to thier arrogance of invading the planes.</FONT></DIV> <DIV> </DIV> <DIV>The OP wanted to have his eurdite necro be a follower (or fan at least) of Duke Morthalis. In EQOA he was a shadowy undead figure who lead the first eurdite SK's and Nec's. He gave them missions that always involved keeping their work secret. This being the case, I doubt that 500 or even 1000 years later anyone could walk into their local library and get a copy of "Duke Morthalis: Unlife and Times of Someone that Tried to Remain Hidden". </DIV> <DIV> </DIV> <DIV><FONT color=#66ff00>Now we seem to be on the same page here. Most of us would not know who Morthalis was unless we played EQOA, and it's not very likely for such characters from that game to be mentioned in lore in EQ2.</FONT></DIV> <DIV> </DIV> <DIV>Just because the developers didn't have the entire eurdite lore fleshed out at the release of EQ1, doesn't mean that this part of their history couldn't exsist. (especially since they did flesh this lore out and base the first xpac on it for EQOA)</DIV> <DIV> </DIV> <DIV><FONT color=#66ff00>As I mentioned, EQ2 splits off from EQlive at a lore standpoint where the gods have abandoned the mortals and are now completely ignoring them and not answering thier prayers and such. In EQlive, this took place a few days before the Gates of Discord expansion pack was released. Therefore, EQ2 makes absolutely no aknowledgement of the existance of any of the content that took place from that expansion onward. (not yet anyway, but it's highly unlikely they ever will for YEARS to come, and if they did, they'd have to be desperate for an expansion idea).</FONT></DIV> <DIV><FONT color=#66ff00></FONT> </DIV> <DIV><FONT color=#66ff00>EQ2 takes place in an... "Alternate Future" from Eqlive. In fact, using EQlive's time system, more than 500 years have already passed in-game since that cut-off point.</FONT></DIV> <DIV><FONT color=#66ff00></FONT> </DIV> <DIV><FONT color=#66ff00>You could apply this to EQOA with the Erudites as well. It's not a matter of it not existing, but rather just not applying.</FONT></DIV> <DIV><FONT color=#66ff00></FONT> </DIV> <DIV><FONT color=#66ff00>EQOA might have Highbourne, but it could also just be an "Alternate Past" of Norrath, where the Erudites built Highbourne instead of just flat out moving to Odus and building Erudin.</FONT></DIV><BR> <HR> </BLOCKQUOTE><BR></DIV>
troodon311
07-01-2005, 12:21 AM
<BR> <BLOCKQUOTE> <HR> Thraken wrote:<BR><BR> <DIV>I'm just saying that there seems to be a group of people that have a knee-jerk reaction to instantly dismiss EQOA's lore <HR> </DIV></BLOCKQUOTE> <DIV>It's not a knee-jerk reaction. I couldn't care less if there was some Erudite dude named Morthalis that was a leader of the heretics... The only problem is that the story that the original poster told is absolutely contradicted by EQ1 lore (and we're not talking about EQ1's original lore that they may have later tossed, the Miragul lore came out with LDoN expansion which it seems the EQ2 team is sticking with; there's a zone in DoF named after the expansion's Rujarkian Hills).</DIV> <DIV> </DIV> <DIV>If the original poster wants to make his EQ2 character a follower of Morthalis, and therefor trump EQOA's lore over EQ1's, then that's his own choice. It's a choice I disagree with (maybe because I'm a biased EQ1 player, maybe because it's silly to accept 1000 year old lore over 500 year old lore, maybe because this is EQ2 and not EQOA2), but I'm not going to tell him that he can't do that. This is a fantasy MMORPG and we all have the option to deal with the lore we're given in whatever way we choose as we build the world our characters live in and tell their story.</DIV> <BLOCKQUOTE> <DIV> </DIV> <DIV> <HR> The OP wanted to have his eurdite necro be a follower (or fan at least) of Duke Morthalis. In EQOA he was a shadowy undead figure who lead the first eurdite SK's and Nec's. He gave them missions that always involved keeping their work secret. This being the case, I doubt that 500 or even 1000 years later anyone could walk into their local library and get a copy of "Duke Morthalis: Unlife and Times of Someone that Tried to Remain Hidden". <BR> <HR> </DIV></BLOCKQUOTE> <DIV>The Miragul lore is official lore. It isn't some story teller in a tavern telling us a tall tale, it's Sony telling us explicitly what happened.</DIV>
Moorgard
07-01-2005, 09:01 PM
<P>Even the "official" lore is told from a matter of perspective. When you read in-character writing in any of the game manuals or on our websites, keep in mind it's being told from the perspective of a person in the world. When a character in the game tells you about events that happened, they're relating what they believe to be true (or in some cases, what they want you to believe). Just as in the real world, things written in books and passed down through word of mouth don't necessarily reflect what happened in an objective way.</P> <P>There is a technique used in literature and sometimes film known as the unreliable narrator. All of us tend to assume that the events we read about or see are true in some way, but the person whose eyes we see the story through may not be presenting a clear picture--they might not even be sane.</P> <P>In terms of EQ2 lore, the only place we say "this is exactly what happened" is in our internal documentation. We intentionally keep it that way, because it's often more entertaining for players to be presented with multiple sides to the story rather than one strict path from which no character can deviate. Which history is true? Well, which one would your character like to believe?</P> <P>On a side note, we almost had a land mass in our game named Highbourne. Unfortunately, like Marr or Busheldown, it was an early zone that was built inefficiently and we decided not to use it. Too bad, because it had these cool bone bridges going across huge chasms. It was fun to run around in back in the day.</P>
<span><blockquote><hr>Moorgard wrote:<div></div> <p>On a side note, we almost had a land mass in our game named Highbourne. Unfortunately, like Marr or Busheldown, it was an early zone that was built inefficiently and we decided not to use it. Too bad, because it had these cool bone bridges going across huge chasms. It was fun to run around in back in the day.</p><hr></blockquote>Then there's no reason why it can't be cleaned up, de-bugged and introduced to the game. Come on man, don't keep all the cool stuff to yourselves!!!</span><div></div>
Bucksno
07-01-2005, 09:28 PM
Thanks so much for that reminder Moorgard. Too many times we forget that Lore is not necessarily the whole Truth but is, as you said, reliant on the source of the information. If we come across apparently contradicting Lore in our studies, we ought to not immediately dismiss one or the other as false but to ask ourselves if there is a possibility that both may have shards of truth in them that may have been clouded or morphed from the original Truth by the Lore teller's own bias, whether that bias is intentional or not.
Temerarius
07-01-2005, 09:53 PM
<BR> <BLOCKQUOTE> <HR> Moorgard wrote:<BR> <P>On a side note, we almost had a land mass in our game named Highbourne. Unfortunately, like Marr or Busheldown, it was an early zone that was built inefficiently and we decided not to use it. Too bad, because it had these cool bone bridges going across huge chasms. It was fun to run around in back in the day.</P><BR> <HR> </BLOCKQUOTE><BR> <DIV>Well, that's what Expansion packs and Adventure packs are for. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></DIV>
troodon311
07-01-2005, 10:43 PM
<BR> <BLOCKQUOTE> <HR> Moorgard wrote:<BR> <P>Even the "official" lore is told from a matter of perspective. When you read in-character writing in any of the game manuals or on our websites, keep in mind it's being told from the perspective of a person in the world. When a character in the game tells you about events that happened, they're relating what they believe to be true (or in some cases, what they want you to believe)</P> <HR> </BLOCKQUOTE> <DIV>What about the lore that Sony puts up on its website that has no narrator (such the Miragul lore in question)? There is no indication that it's told from anyone's perspective other than the SOE author.</DIV>
Shemyaza
07-02-2005, 02:08 AM
<span><blockquote><hr>Moorgard wrote:<div></div> <p>In terms of EQ2 lore, the only place we say "this is exactly what happened" is in our internal documentation. We intentionally keep it that way, because it's often more entertaining for players to be presented with multiple sides to the story rather than one strict path from which no character can deviate. Which history is true? Well, which one would your character like to believe?</p><hr></blockquote>or, in other words, the "official" history is kept under lock and key and out of sight as that way it can be changed when the situation demands it. it's never a good thing to paint yourself into a corner; this sounds like a clever way to hop back out. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> the version i choose to follow goes like this: eq2 follows on from eqlive. whats this eqoa crap?</span><div></div>
TowerII
07-02-2005, 09:37 AM
<DIV>You know a lot of people who played EQOA never played EQ1 and calling a game you never played "crap" is just stupid on your part. EQOA was a very good game. I can find no problems with it other then the lack of expansions and really bad people on my old server, still it was a wonderful game and the lore was very nice. If it doesn't agree with your lore then just don't mind it, but don't call it crap.</DIV>
troodon311
07-02-2005, 10:41 AM
I think he was being facetious with that remark.
There's no record of Morthalis mainly because his whole life was built around secrecy. I know that Miragul isn't Morthalis, the timeline doesn't fit and Miragul was more involved in the elemental side of magic i'd assume. Morthalis lived beneath Highbourne for centuries and no one outside of the Erudite SK and Necro guild could use teleporters to get to him. In the EQOA storyline, he was responsible for developing a evil town on Erudin, but it doesn't state that it's Paineel. Someone else could be responsible for that. I'm curious however if there is a large green rock along the beaches of Paineel in EQ1. In EQOA, this rock was the Stone of Morthalis or something along those lines. Just curious if anything that fits that description is still in EQ1.
Thraken
07-27-2005, 12:29 AM
<P>Actually the Stone of Morthalis was the landing place of the evil Eurdites in Odus, but in the EQOA timeframe, Paineel was underconstruction, just like Arcadian (which becomes Eurdin). Paineel is directly north of the Stone of Morthalis, and rarely visited by players. (no quests there, no coach, and nothing of great interest) Deep within the castle at Paineel, built into the side of a mountain, there was Duke Morthalis. (so in EQOA:F time frame Duke Morthalis could be found either in Paineel or the underground of Highbourne.) From what I understand, there is Paineel and The Hole in EQ1. I always imagined that The Stone of Morthalis, was the chunk of rock that got blasted up to Luclin, along with a great deal of the surrounding land. Then the underground part of Paineel that survived was built out into The Hole.</P> <P>Duke Morthalis is a spectar, and is described as the last of the Eurdite Nobility. Its implied that after the eurdites broke with the humans and moved to Highbourne, they also abolished the nobility. In his underground lair at Highbourne, Duke Morthalis sits infront of an alter to The Faceless (Cazic Thule). Nearly every Eurdite quest for every class from 1-10 revolve around either investigating possible necromantic activity, or for SK's and Nec's trying to cover it up.</P>
Mordock of the Highwynd
07-27-2005, 07:59 AM
<DIV>I remember a Thraken from PPO, don't know if that was you.</DIV> <DIV> </DIV> <DIV>Anyways...</DIV> <DIV> </DIV> <DIV>There is a zone called the hunt. Loads of Kobolds are there, and there are tons of crater type holes there. In EQlive, the same location is now called The Hole.</DIV> <DIV> </DIV> <DIV>Stone of Morthalis is not Paineel. Paineel has not been built yet. There is a zone north of SoM called Paineel, but like Thraken said, there isn't much there, aside from were-lions. (God I hate the stupid were-animal crap)</DIV>
Thraken
07-27-2005, 08:55 AM
aye, I'm Thraken from PPO, and FH as well. Actually all the EQOA servers, just those were the ones I leveled. I also was Timmy on PPO. These days I'm playing on Unrest as Hazinak. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> <div></div>
Mordock of the Highwynd
07-28-2005, 09:34 AM
LOL, I'm Mordock from Toxxulia now. 33rd pally. Notice how almost all the EQOA tanks have huge stamina for their level. <DIV> </DIV> <DIV>BTW, original name. I guess no one but EQOA players would know the name Hazinak, huh.</DIV>
<BR> <BLOCKQUOTE> <HR> Temerarius wrote:<BR><BR> <BLOCKQUOTE> <HR> Moorgard wrote:<BR> <P>On a side note, we almost had a land mass in our game named Highbourne. Unfortunately, like Marr or Busheldown, it was an early zone that was built inefficiently and we decided not to use it. Too bad, because it had these cool bone bridges going across huge chasms. It was fun to run around in back in the day.</P><BR> <HR> </BLOCKQUOTE><BR> <DIV>Well, that's what Expansion packs and Adventure packs are for. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></DIV><BR> <HR> </BLOCKQUOTE><BR> <DIV>Isnt that the truth</DIV>
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