BLOODka
04-07-2005, 06:21 AM
<DIV>Ok, I know how EQ2 is and it cannot be changed. But here is my opinion on how it should have been done. Please note that this is not "perfect" and I may have missed some races and/or classes and I am open for suggestions or changes that others may see fit. Also note that these cities would be the size of what Qeynos and Freeport are in EQ2 now. Of course this also includes parts of Odus as well so "The Shattered Lands" would include most of the continents.</DIV> <DIV> </DIV> <DIV><STRONG><U>GOOD CITIES</U></STRONG></DIV> <DIV> </DIV> <DIV>Rivervale: Home of the Short Races.</DIV> <DIV> </DIV> <DIV>Now in EverQuest 1, Rivervale was just a bustling little hollow in the mountains surrounding Highkeep and Kithicor Wood.</DIV> <DIV> </DIV> <DIV>But with the growing events of The Shattering and Rending, the Halflings were in need of some help from the increasing invasion of the Runnyeye Goblins and Evil Eyes of King Xorbb.</DIV> <DIV> </DIV> <DIV>The<STRONG> Halflings</STRONG> expand Rivervale to include Highkeep and basically create a giant citadel inside the mountains. The "old" Rivervale would remain the village type area it always has been and where most halflings would live, however the leadership of the halflings would reside in Highkeep Castle (while keeping the gambling going as well.) Now in order to create tunnels between the village and castle within the mountains the halflings take in the now homeless <STRONG>Dwarves and Gnomes</STRONG>. Using the Dwarven mining skills and the machinery of the Gnomes....the three races unite and create a huge bustling Rivervale Citadel. As before it would consist of the old Rivervale village, the tunnels and caverns of the mountains between and of course the conquored Highkeep Estate. With their combined armies they stand a chance against the Goblins, Minotaurs and Evil Eyes of the Enchanted Lands of Misty Thicket and Kithicor Wood.</DIV> <DIV> </DIV> <DIV>Erudin: Enlightened Captial of Norrath.</DIV> <DIV> </DIV> <DIV>Over the course of the 500 years, with the events like The Rending of Antonica, Odus, and other continents, and the Shattering of Luclin, the intellectually elite races (<STRONG>Erudites, High Elves, Gnomes</STRONG>) form Erudin into the Arcane and intellectual captial of Norrath. With a few gnomes and their technical technology the High Elves and Erudites in result "rule" Erudin. They are for the forces of good and expanding their minds. The guards have been replaced by summoned elementals and machine guards.</DIV> <DIV> </DIV> <DIV>Liberated Stronghold of Blackburrow: Nature's Last Refuge</DIV> <DIV> </DIV> <DIV>With Blackburrow being the halfway point between the destroyed City of Barbarians, Halas, and the nature oriented Surefall Glade, the Barbarians, druidic humans and elves (including half-elves) as well as the Shamanistic Kerrans overthrow the Gnolls of Blackburrow and drive them to ally with Splitpaw. Here, on the temperate plains side of the stronghold, Jaggedpine Forest holds the homes of Kerrans, Wood Elves, Half-Elves and Humans, while inside the cold stronghold the more barbaric humans and shamanistic Kerrans reside in. Druidic and Shamanistic arts as well as Rangers, Beastlords, and Berserkers take home in this wild corner of Norrath.</DIV> <DIV> </DIV> <DIV>Qeynos: The Noble Holy City</DIV> <DIV> </DIV> <DIV>Qeynos stands strong against time and this kingdom now ruled by Antonious Bayle VII is the holy capital of Norrath consisting of mainly humans, frogloks, and noble high elves who wish not to partake in magic. Clerics, Paladins, Bards and Monks keep this place inhabited.</DIV> <DIV> </DIV> <DIV><STRONG>EVIL CITIES</STRONG></DIV> <DIV> </DIV> <DIV>Neriak: Underground Lair of the Tier'Dal</DIV> <DIV> </DIV> <DIV>Neriak remained mainly unchanged throughout it's history, only expanding further and further underground. The dark elven inhabitants have run out the trolls and any other race who once took refuge, even in their foreign quarters. The dark elves have given up most physical forms of combat and mainly dwevle into magics. Most of the dragoons have been replaced by skeletal warriors and wraiths.</DIV> <DIV> </DIV> <DIV>Freeport: Desert Refuge</DIV> <DIV> </DIV> <DIV>Mainly inhabited by humans, but also home to half-elves, Kerrans and Ratongs, the humans segregate the other "inferior" races as they deem them. Freeport is a nest for the roughest thieves, and evil knights in Norrath, Assassins, Rogues, Shadowknights, malicious Warriors and other assorted cutthroats plague the city. No one dares step foot in without fear of being mugged or murdered.</DIV> <DIV> </DIV> <DIV>Oggok: Jungle Home of Savages</DIV> <DIV> </DIV> <DIV>Oggok has grown tremendously since being isolated due to the natural disasters that have stricken Norrath. The most savage of races now dwell within it's walls, Ogres, Trolls, evil Barbarians and Iksar all roam the ancient streets. Tall pyramids have been constructed and skirmishes with lizardmen are still common. The Iksar still despise the other races and are secretly planning an overthrow of Oggok and enslavement of the other races. Tensions run high between them all. Rotting corpses, carrion beetles, bloody bones and stone houses are a common sight. Beserkers, Warriors, Shaman and Beastlords make their homes here.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Again open for suggestions on what you would change or re-arrange.</DIV>