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View Full Version : Defiler, group UI mod, for level 70


Celestian_
10-10-2006, 02:23 AM
<div></div>This mod allows you to click to cure, heal, ward and rez and a few other little features all by clicking. Each player has a rez/save/ward/heal(quick)/heal(large)  button that you can single click and it will cast the spell.The file is avaliable from eq2interface along with a view of the group menu with this mod. Note that the image of the UI is from the templar version, the defiler version has 2 less buttons but they look and function the same.<a href="http://www.eq2interface.com/downloads/fileinfo.php?id=4299" target="_blank">http://www.eq2interface.com/downloads/fileinfo.php?id=4299</a>I created a similar mod for my templar sometime ago but now that my defiler is 70 I figured I'd do the same.  Hope someone else finds it useful.<div></div>

surolan
10-10-2006, 03:09 PM
<P>I downloaded this and I am going to play about with it today, I had a quick look at it last night and I must say...woah! Nice work - I wish I was clever enough to do stuff like this! <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></P> <P>I was already using the click cures with another UI, but this is much much prettier! :p</P> <P>Couple of questions though, I see you have eerie avenger on the UI, would it be possible to add the insta-ward too maybe - I tend to use both if a group member gets in trouble?</P> <P>Possibly also the addition of the other combat res too?</P> <P>Is there a way to change the text that spams when you cast the res? Not important, but I just wondered?</P> <P>Other than that - really nice work and thanks - I will play about with it today! <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P>

Celestian_
10-10-2006, 06:31 PM
<div><blockquote><hr>surolan wrote:<div></div> <p>I downloaded this and I am going to play about with it today, I had a quick look at it last night and I must say...woah! Nice work - I wish I was clever enough to do stuff like this! <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></p> <p>I was already using the click cures with another UI, but this is much much prettier! :p</p> <p>Couple of questions though, I see you have eerie avenger on the UI, would it be possible to add the insta-ward too maybe - I tend to use both if a group member gets in trouble?</p> <p>Possibly also the addition of the other combat res too?</p> <p>Is there a way to change the text that spams when you cast the res? Not important, but I just wondered?</p> <p>Other than that - really nice work and thanks - I will play about with it today! <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><hr></blockquote>I didn't think about the insta-ward for some reason but it makes sense.The gsay text can be changed but you would have to edit the xml file yourself. It kinda is strange looking the way it's done so some people might be better off leaving it the way it is but if you're feeling brave you can search for the text  and see how it's done. Not really a easy way that I know of to make the gsay text a option you can change on the fly unfortunately. </div>

surolan
10-10-2006, 07:05 PM
<P>I played around with it - LOVE it Haha!</P> <P>Love the noise it does aswell - I have to say this is the most impressed I have ever been with a UI mod!</P> <P>Any chance you could make a matching player one so it all looks pretty and matches the group one?</P> <P>...cheeky of me I know, but I love it <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></P><p>Message Edited by surolan on <span class=date_text>10-10-2006</span> <span class=time_text>08:05 AM</span>

dacat
10-11-2006, 02:28 AM
I saw the Templar list from left to right, what are the defiler spells on the bar besides the cures?<div></div>

surolan
10-11-2006, 05:01 AM
<P>It has all cures, a combat res, a save (ie eerie avenger), our single target ward, and both single target heals.</P> <P>I used it while raiding tonight and still found myself using my keys, except when casting the odd cure, but I will retrain myself, this thing is fun! <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P>

Celestian_
10-11-2006, 05:52 AM
<div></div><div><blockquote><hr>surolan wrote:<div></div> <p>It has all cures, a combat res, a save (ie eerie avenger), our single target ward, and both single target heals.</p> <p>I used it while raiding tonight and still found myself using my keys, except when casting the odd cure, but I will retrain myself, this thing is fun! <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><hr></blockquote>I added the insta-ward to mine and tested it out today. Seems to be working good.  I'll see if I can update the eq2interfaces site this week. I'll also try and remember to get a screenshot of the defiler version for the site as well.I actually do have a player version (as well as for the templar) but I removed the background and the click to cure icons are much larger. This icon difference is because of the way the UI stuff works, otherwise I'd just attach the player to the top of the group and it's be all one happy family. I've not included it because it's much easier to just keep one thing updated.I am working on adding some of these features to the raid window at this time (click to ward, heal, big-heal) and once I get that fleshed out and working the way I want to I might just add in the player section also. I've been able to click to heal and ward but I'm not happy with how the targeting works and trying to find a way to make it so I never get the players pet, if you happen to double click the raid-person you get their pet, this won't happen with my group UI mod.</div><p>Message Edited by Celestian_GC on <span class=date_text>10-10-2006</span> <span class=time_text>08:53 PM</span>

surolan
10-11-2006, 02:28 PM
<BR> <BLOCKQUOTE> <HR> Celestian_GC wrote:<BR> <DIV><BR><BR>I actually do have a player version (as well as for the templar) but I removed the background and the click to cure icons are much larger. This icon difference is because of the way the UI stuff works, otherwise I'd just attach the player to the top of the group and it's be all one happy family. I've not included it because it's much easier to just keep one thing updated.<BR><BR>I am working on adding some of these features to the raid window at this time (click to ward, heal, big-heal) and once I get that fleshed out and working the way I want to I might just add in the player section also. I've been able to click to heal and ward but I'm not happy with how the targeting works and trying to find a way to make it so I never get the players pet, if you happen to double click the raid-person you get their pet, this won't happen with my group UI mod.<BR></DIV> <HR> </BLOCKQUOTE> <P><BR>Yes please!!!! :smileysurprised::smileyvery-happy:</P> <P>Thanks for all your hard work and I look forward to it! :smileyhappy:</P>

Karihi
10-11-2006, 02:45 PM
<DIV>question:  in the screenshot the group bar goes down, my ui they go accross, will the thing still work?  </DIV> <DIV>(i'm ui stupid, mine is almost the default one cept for bar sizing, and chat while load, haha)</DIV>

Vazi
10-11-2006, 07:01 PM
<DIV>Played with this and it is very cool.  </DIV> <DIV> </DIV> <DIV>What'd be great also if you added the defiler to the top slot, F1.  So you show all 6 players.   Any chance you could throw that on there as well?  I like being able to see all of the debuffs/health etc. all in one spot.   You could just change the target_group x stuff to target_self, drop the rez icon out of that particular slot and it should be fairly similar to the other slots I'd think.</DIV>

Celestian_
10-11-2006, 07:44 PM
<div><blockquote><hr>Karihi wrote:<div>question:  in the screenshot the group bar goes down, my ui they go accross, will the thing still work?  </div> <div>(i'm ui stupid, mine is almost the default one cept for bar sizing, and chat while load, haha)</div><hr></blockquote>Just resize the window however ya like. They should function either way far as I know but you can have them horizontal or vertical.</div>

Celestian_
10-11-2006, 07:50 PM
<div><blockquote><hr>Vazick wrote:<div>Played with this and it is very cool.  </div> <div> </div> <div>What'd be great also if you added the defiler to the top slot, F1.  So you show all 6 players.   Any chance you could throw that on there as well?  I like being able to see all of the debuffs/health etc. all in one spot.   You could just change the target_group x stuff to target_self, drop the rez icon out of that particular slot and it should be fairly similar to the other slots I'd think.</div><hr></blockquote>As I mentioned to Surolan I have these ui addition already of sorts. It doesn't look exactly the same but the way it works is. I can't make the window the same size as the group menu because of how the UI handles the debuff (nox/arcane/etc) icons for a player versus how it does them for a group. The player ones are much larger.The player/self menu UI file is eq2ui_mainhud_player.xml. When I am done tweaking the updated defiler group menu I'll include what I use for that.</div>

Vazi
10-11-2006, 07:56 PM
<DIV>Ok I understand.  I'm just curious how ProfitUI appears to shove it all into one.  I'll look at it tonight.</DIV>

Celestian_
10-11-2006, 09:50 PM
<div></div><div><blockquote><hr>Vazick wrote:<div></div> <div>Ok I understand.  I'm just curious how ProfitUI appears to shove it all into one.  I'll look at it tonight.</div><hr></blockquote>They could know something I don't. The information on the UI and XML options is... to say the least vague. I'll grab their UI and look at what they did.edit: After looking at the way they handle the group menu I was able to include the Self/Player into it. I'm still having the previously mentioned issues with the effects images (nox/arcane/etc) but I'll update when I get something working.</div><p>Message Edited by Celestian_GC on <span class=date_text>10-11-2006</span> <span class=time_text>02:09 PM</span>

Vazi
10-11-2006, 11:12 PM
<DIV>Nice <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV>

Celestian_
10-12-2006, 09:16 AM
Here is a screenshot of the new defiler group menu with the changes:<a href="http://www.greycouncil.us/modules/My_eGallery/gallery/EQ2/GroupMenu_Defiler.jpg" target=_blank>http://www.greycouncil.us/modules/My_eGallery/gallery/EQ2/GroupMenu_Defiler.jpg<img src="http://www.greycouncil.us/modules/My_eGallery/gallery/EQ2/GroupMenu_Defiler.jpg"></a>From left to right Rez, Spirit Avenger, Insta-Ward, Ward, Large Heal, Quick Heal. For the Defiler (player F1) the far left icon is Torpid Chant (our pbaoe fear/detaunt).I've got some work done on the raid menu also. Once I get more testing done on it I'll try and update.<a href="http://www.greycouncil.us/modules/My_eGallery/gallery/EQ2/GroupMenu_Defiler.jpg" target=_blank></a><div></div>

gm9
10-12-2006, 12:38 PM
Not sure what you mean regarding the size of the effect icons. You can just set any size for them in the XML. I have them the same size for self and group members in ProfitUI if you want to take a look.Btw don't use /target_self like the current release of ProfitUI does (you may not do anyway, didn't check) since you end up targeting DogDog when chaining cures on yourself (target_self twice works like F1 twice). Best use /target yourname as I will in the next release (target_none target_self works as well but breaks the target_previous functionality I have).Good luck with the mod!<p>Message Edited by Roggobh on <span class=date_text>10-12-2006</span> <span class=time_text>10:39 AM</span>

Vazi
10-12-2006, 06:42 PM
<BR> <BLOCKQUOTE> <HR> Roggobh wrote:<BR>Not sure what you mean regarding the size of the effect icons. You can just set any size for them in the XML. I have them the same size for self and group members in ProfitUI if you want to take a look.<BR><BR>Btw don't use /target_self like the current release of ProfitUI does (you may not do anyway, didn't check) since you end up targeting DogDog when chaining cures on yourself (target_self twice works like F1 twice). Best use /target yourname as I will in the next release (target_none target_self works as well but breaks the target_previous functionality I have).<BR><BR>Good luck with the mod! <P>Message Edited by Roggobh on <SPAN class=date_text>10-12-2006</SPAN> <SPAN class=time_text>10:39 AM</SPAN><BR> <HR> </BLOCKQUOTE> <P>That is a good point, maybe change this Mod to use the same style as profitUI?  The nice part with it is that you never leave your current target when doing cures etc. just like profitUI. </P> <P>So as he says, instead of:</P> <P>target_none   and    target_groupmember # (if I recall correctly)  </P> <P>maybe just use:</P> <P>target_groupmember #    and    target_previous</P> <P> </P> <P>and for the first slot (yourself) (You'll have to check the correct syntax for /target yourname  not sure if there is an underscore in there or?  I'm at work so not sure.):</P> <P>target yourname   and   target_previous<BR></P>

Facedown
10-12-2006, 06:57 PM
Very cool idea for those who use their mouse to click during raids.Personally, I use my keyboard almost exclusively and this would take me longer to cure something or throw up an instant ward or erie.Though, I really do like the idea.<div></div>

gm9
10-12-2006, 08:00 PM
<blockquote><hr>Vazick wrote:<p>and for the first slot (yourself) (You'll have to check the correct syntax for /target yourname  not sure if there is an underscore in there or?  I'm at work so not sure.):</p><hr></blockquote>Actually "yourname" was just a placeholder, that's not an actual command. You can target any player by typing /target XXX, with XXX being the player's name. For your own name, you'll have to grab the name from /GameData.Self.Name (or some window element that has it), but I'm sure Celestian is familiar with those details. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />

Vazi
10-12-2006, 08:28 PM
<DIV>Got ya.  </DIV>

Celestian_
10-12-2006, 08:30 PM
<div></div><div></div><div><blockquote><hr>Roggobh wrote:Not sure what you mean regarding the size of the effect icons. You can just set any size for them in the XML. I have them the same size for self and group members in ProfitUI if you want to take a look.Btw don't use /target_self like the current release of ProfitUI does (you may not do anyway, didn't check) since you end up targeting DogDog when chaining cures on yourself (target_self twice works like F1 twice). Best use /target yourname as I will in the next release (target_none target_self works as well but breaks the target_previous functionality I have).Good luck with the mod!<hr></blockquote>I already use "target_none" "target_self" to keep this from happening... I do use something similar for groupmates that is "target_none" "target_group_member #" where the # is the number of the group member. The problem with the raid menu is there is no target_raid_group_member # # command so I am trying to make it work with target sPlayerName.Doing things this way allows me to spam a ward or heal button and not get the pet. During laggy situations it's worked best for me.</div>edit: also the icon size wasn't the issue, it's the style that is used in the hard coded "effect#" that is the problem. I had to create my own sorta IconStyle for it which is what I managed to figure out using the Profit group menu.<p>Message Edited by Celestian_GC on <span class=date_text>10-12-2006</span> <span class=time_text>07:56 PM</span>

Karihi
10-13-2006, 01:12 PM
<DIV>I also use the keyboard almost completely, I would get it tho just to try it out tho =)</DIV> <DIV>since it looks like you are still editing it and how it works I'm going to wait a tad.</DIV>

surolan
10-13-2006, 03:33 PM
<BR> <BLOCKQUOTE> <HR> Celestian_GC wrote:<BR>Here is a screenshot of the new defiler group menu with the changes:<BR><BR><A href="http://www.greycouncil.us/modules/My_eGallery/gallery/EQ2/GroupMenu_Defiler.jpg" target=_blank>http://www.greycouncil.us/modules/My_eGallery/gallery/EQ2/GroupMenu_Defiler.jpg<BR><IMG src="http://www.greycouncil.us/modules/My_eGallery/gallery/EQ2/GroupMenu_Defiler.jpg"></A><BR><BR>From left to right Rez, Spirit Avenger, Insta-Ward, Ward, Large Heal, Quick Heal. For the Defiler (player F1) the far left icon is Torpid Chant (our pbaoe fear/detaunt).<BR><BR>I've got some work done on the raid menu also. Once I get more testing done on it I'll try and update.<BR><BR><A href="http://www.greycouncil.us/modules/My_eGallery/gallery/EQ2/GroupMenu_Defiler.jpg" target=_blank></A> <BR> <HR> </BLOCKQUOTE> <P><BR>Great! <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P> <P>I Can't wait to give the new group one a try - let us know when its ready and thanks again! <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P><p>Message Edited by surolan on <span class=date_text>10-13-2006</span> <span class=time_text>04:36 AM</span>

Celestian_
10-15-2006, 03:33 AM
<div></div>Defiler Group UI, updated:<a href="http://www.eq2interface.com/downloads/fileinfo.php?id=4367" target="_blank">http://www.eq2interface.com/downloads/fileinfo.php?id=4367</a><div></div>I've split the 2 UIs so that the Templars got their own and Defilers have theirs. Did this mainly cause I play my defiler more than my Templar so the defiler one will be more updated with features than Templar for now.The new group UI includes the player (you) including your group in the group display.Let me know how it works out for you. I am still working on a raid gui that does the same thing the group UI does but not got all the kinks worked out. Once I do I will update.Here is the readme:<i>Version v09.16.200670<img src="http://www.eq2interface.com/forums//images/smilies/biggrin.gif" alt="" border="0">efiler Group UIThis group UI mod is specificially for level 70 Defiler at the moment. In future I might have it work with other levels but for now if you want that you'll need to edit the file to work with your spell names.This group UI performs the click to cure (arcane, truama, poison and elemental) as well as click to heal, reactive/ward, focus(for templar) and so on.INSTALL:UI Files included in this zip.eq2ui_mainhud_groupmembers.xml (group menu for defiler)Unzip the contents into your custom UI directory. Do this so you also have the included image files that are required.Once you have done that you should be able to login to EQ2 and see the new group UI once you have group members.To activate the icons simply press them and it will cast that effect on that player. If the player has a poison or any other effect it will show an icon to the left or right of their name and how many effects of that type they are infected with. Click that icon and it will cast the cure for it. Due to the way the casting is performed it will NOT queue the spells. The reason for this is to make sure that the player is targeted during heavy activity seasons I target them using a target command. You shouldn't ever have a situation where you click the spell icon and it not change your target. If you do let me know but I'm not sure what else I can do to ensure it works.From left to right the spell icons for Defiler the group menu are:Resurrect, Spirit Avenger, Insta-Ward, Single Ward, Large Cast-Heal, Small Cast-HealYou can see the names of them by mousing over the icons.Each player has a F-Key associated with them and is displayed. YOU are F1, group member 1 is F2, group member 2 is F3 and so on. This is for those people like me that can't seem to remember.If you wish to follow someone in your group simply click the F-Key icon for that player.When a member joins or drops from group a join/leave group sound will be heard (you will hear that sound when you first load up EQ2 as well, due to how the game loads UI files).</i>

surolan
10-16-2006, 04:39 PM
<P>Having played with the updated one over the weekend I have some feedback, I hope it helps...</P> <P> </P> <UL> <LI>The new player window does not cancel out your current player window, so you end up with 2 of them.</LI></UL> <P> </P> <UL> <LI>The defiler player window does not show dots as curable or uncurable (when they show as faded symbols) They always show as curable on me, the rest of the group works fine.</LI></UL> <P> </P> <UL> <LI>The defiler window when you click on it will not target yourself as the current player window does.</LI></UL> <P> </P> <UL> <LI>The new window cannot be resized horizontaly, you get no problems doing it vertically, but stretching it horizontaly it leaves the player window on top, which although is not a problem in itself it leaves lots of unused space thats not useable (see picture - this also shows the additional player window left from old UI).</LI></UL> <P><IMG src="http://img83.imageshack.us/img83/5176/dwindow2mn7.jpg"></P> <P><IMG src="http://img153.imageshack.us/img153/6547/dwindow1ay1.jpg"></P> <P> </P> <P>I wonder whether it would be easier to scrap the player window as part of the defiler group window and just make a seperate player window, replacing the current one?</P> <P>I hope this doesn't sound too critical, because I really do love it, and hope this all helps <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></P> <P> </P>

Celestian_
10-16-2006, 06:46 PM
<div></div><div>The real player window is a seperate xml file. My group UI does not modify it nor remove it. That is intentional. I don't know if it's possible but I guess you could try and "hide" the player window.The dots on the player window in the group UI, as far as I can discern, cannot be setup to be "faded" for non-curables. There is no way to tell (from the UI side) if it's curable or not.I'll check into the targeting issue and resize adjustments with the player window.Another thing I am trying to do is get it so when you mouse over the player 1 window is shows the same information you get when you mouse over the real player menu (your hp/mana/and concentration allocation).</div>

Vazi
10-16-2006, 07:53 PM
The profitUI group window does in fact show the faded icons when a debuff is uncurable.   Just FYI.

Celestian_
10-17-2006, 02:07 AM
<div><blockquote><hr>Vazick wrote:<div></div>The profitUI group window does in fact show the faded icons when a debuff is uncurable.   Just FYI.<hr></blockquote>This UI does as well, just not for the Defiler .. i.e. player 1/F1. I see nothing in the profitUI that would make it perform differently ...unless someone can actually say the player 1/F1 actually does show faded/un-curables.</div>

Vazi
10-17-2006, 02:32 AM
<P>I'll try to remember to look tonight but I seem to recall seeing the uncurables on all 6 players in the profitUI.</P>

Celestian_
10-17-2006, 09:44 AM
<div><blockquote><hr>Vazick wrote:<p>I'll try to remember to look tonight but I seem to recall seeing the uncurables on all 6 players in the profitUI.</p><hr></blockquote>I double checked how they did it but don't see anything that would make it perform any differently than mine so I'd be interested to know if it does =)I've fixed the targeting issues with F1 player panel also. I'm still trying to resolve the mouse over information.</div>