PDA

View Full Version : wards are broken?


Trum_shami
03-14-2006, 04:45 PM
already for 2 days I notice that wards are not always working as they are supposed to work (and as they worked for long time). From time to time wards stop blocking damage. I cast ward, I see its icon but I also see that HP bar of (tank, necro with whom I duo or myself in solo) continue droping. Recasting of ward sometimes helps sometimes not.  Wards are much more mana effitient than direct heals, yestarday I almost failed to solo 62^^^ cause of this bug - I cast ward and see that damage still goes over the ward to me, I recast the ward and still see the same ... very annoying.I do not post this together with another post which says that wards are broken cause its another issue in addition I am not sure about stacking of wards with mistic wards ..<div></div>

zonedbob
03-14-2006, 05:23 PM
<div></div><p>Ive noticed a little of this. When group or solo wards are up my tank is getting scratched a little. I don't like a scatched tank. I worry that the tiny brain inside of it might get hurt.</p><p>Its nothing disastrous but then I like taking on stuff which is white or blue to me. I thought it might have been a problem with the timing of my casts, with them taking effect just after the pull, but they do seem to be working differently for me atm.</p>

Trum_shami
03-14-2006, 05:44 PM
na I noticed it since a few days only - before it worked perfectly, ward was warding all the damage before failing and afterwards it could be recasted, now it happens from time to time that ward does not adsorb damage - the thing is that it does not always happen indicates already that it should be a bug<div></div>

DarkMirrax
03-14-2006, 06:09 PM
<div></div>Ive noticed this at lower levels as well , im only 25 atm but i can see the ward in the maintained and effects but im still taking damage was wondering whats going on aswell .. anyone else experiancing this ??

Feanor Baugl
03-14-2006, 07:25 PM
<div></div>First I have some questions for u, are u talking about every ward or anyone in perticular?Our wards doesnt stack with itself or other ward casting classes so if u cast a spell of equal or higher lvl it'll overwrite the one active one or i give a  "Woulnd't take a affect" msg.This means that if u cast a single wards over someone elses ward or ur own it'll overwrite the old one. The good thing is that it will  still ward dmg so  it's possible to chaincast it as much as u like.Our group ward is another matter. As has been discussion previously in other posts . If u cast the group ward and it lands before the previous one has expired it'll cancel the current one. The bad part (the brocken/bugged issue) it will also cancel itself in that the group ward wont ward any dmg, but u'll still have the spellicon in ur spell maintanence window so u think u have a ward up and wont see he problem until someone gets hit. If u try to recast the ward without first cancel the active one or let it run out u'll just repeat the overwriteing issue I explained.There are 2 things u can do to prevent this from ever happening 1: manually cancel the group ward a few seconds before u land the new one or 2: time the casts so u land the new one just after the old one expires.This issue was resolved when DoF was released but returned after awhile and hasnt been fixed yet, and frankly I don't think it'll be fixed anytime soon I more or less think its an intentional implementation to prevent defilers and Mystics from being able to chaincast both our single and group. II know its still doable but u need too do the above solution which is a hazzle in a tight spot, so it's not worth it.I've done extensive testing in both single and in group situations fighting all kinds of mobs with all kinds of dmg and I can't get the wards to malefunction without doing the chaincasting on the group ward. The only confort I can give is that u learn to live with it, I'm in the in the early 60th I don't think about it much nor am I affected by it that much. Atleast not now since this problem has forced me to not use the group ward as much I'd like to.<div></div>

Apolloni0us
03-14-2006, 07:42 PM
<div></div><p>I haven't noticed it at all while grouping, but i have most definetly noticed it while solo'ing...</p><p>A few times over the past few days, while killing some "harvest protector" mobs, I ward myself but I still get damage from the mob I am fighting. I see the ward icon on the screen, but I still take considerable damage.</p><p>This "bug" usually fixes itself after the ward wears off and I cast a new one in, but for the duration of the "broken" ward I get pounded on like a tasty veal cutlet.</p><p>So, yes, the OP point has merit.</p><p>-Apollo.</p>

Birn
03-14-2006, 07:53 PM
<div></div>Hi, I'm not a defiler but my main is a mystic (havent been on with him for a while) and I noticed this bug aswell last night while killing (well trying to at least...hehe) some mobs in KoS, it seems like some attacks, like slashing or whatever goes through the ward. I will check later when I log in and make some more testing.<p>Message Edited by Birn on <span class="date_text">03-14-2006</span><span class="time_text">06:57 AM</span></p>

DarkMirrax
03-14-2006, 09:25 PM
<div></div><div>Nope Just single target ward , like mentioned it shows in the maintained window and shows in your chat bar but you still take a hammering , again like mentioned once you recast it sticks and works but its annoying the hell out of me !</div>

DrumDr
03-14-2006, 11:36 PM
<div>From what I can tell it is that the wards are not preventing dot damage.  I was in HoF and with both wards stacked, tank was taking some big damage from trauma dots.</div><div> </div><div>not 100% certain, but a guess.</div><div> </div><div>Drummy</div>

Trum_shami
03-15-2006, 01:32 AM
<div>cmon this is just jk - we are reiding now 4th trial - tank is getting hit by epic mobs and my ward just expires with time??? ....</div><div> </div><div>I know some wards do not stack but I what I am saying that ward STAYs on tank it does not disappear but hp of tank drops - clear it now? read first what is written before posting</div>

Feanor Baugl
03-15-2006, 01:41 AM
<div><span><blockquote><hr>DrumDrum wrote:<div>From what I can tell it is that the wards are not preventing dot damage.  I was in HoF and with both wards stacked, tank was taking some big damage from trauma dots.</div><div> </div><div>not 100% certain, but a guess.</div><div> </div><div>Drummy</div><hr></blockquote>I've heard this before and all I can say that I'm lucky I aint u or anyone what has problems beside the one I speak of and hope devs look into it asap. My wards single, group, insta single and insta group have always prevented any and all dmg in every situation I've been in except when I land the Carrion line ward over an old one. That's the reason I always post about the broken issue, I haven't experienced any other problem what so ever, I find it odd tho since its the same code, or should be as far as I know. So what affects one should affect all, but I guess my knowledge of EQ2 game code is pretty limited, I'd have to say none</span></div>

Feanor Baugl
03-15-2006, 01:53 AM
<div><span><blockquote><hr>Trum_shami wrote:<div>cmon this is just jk - we are reiding now 4th trial - tank is getting hit by epic mobs and my ward just expires with time??? ....</div><div> </div><div>I know some wards do not stack but I <font color="#6633ff">what I am saying that ward STAYs on tank it does not disappear but hp of tank drops</font> - clear it now? read first what is written before posting</div><hr></blockquote></span><font color="#6633ff"><font color="#ffffff">I'm saying that as well:</font>T</font><font color="#6633ff">he bad part (the brocken/bugged issue) it will also cancel itself in that the group ward wont ward any dmg, but u'll still have the spellicon in ur spell maintanence window so u think u have a ward up and wont see he problem until someone gets hit</font>.perhaps I should've added <font color="#6633ff">and the spellicon is visiable on the tank as well</font>. But I wont argue on this since I don't see a reason to. I dont have problems with the wards other then when what I've explained earlier, but aparently u and other do have problems so I hope devs look into it asap. And I'm sorry if what I was talking about has nothing to do with ur problem it's just that I only have the problem I've talked about. So I'll say good luck on getting it fixed, I'm sorry to say that I don't see it as a likly thing that will happen tho atleast not anytime soon, if it was then it would have been fixed already. Many defilers has bugreported the problem I've spoken of and its still there even tho they had fixed it once</div>

Sokolov
03-15-2006, 05:12 AM
This seems to happen from time to time for no apparent reason that I can tell.  Sometimes I get rezzed and hit Purulence and it does nothing.  Sometimes I group ward and then get aggro and the mobs own me.  As I said in another thread, I just chalk it up as the price to pay for being the best healers in the game (for the ornery people out there, this is a joke)!<div></div>

jfleming2003
03-15-2006, 05:44 AM
I have this happen to me all the time also although I haven't had any problems with my single ward.As far as the ward cancelling itself if it is recast too soon, it's a pain to have to watch timers so closely, especially in crazy situations but it doesn't hinder me in any way. If I cast it sooner than it wears off, I just right-click cancel the old one before I finish casting.As far as it not warding at all, even when there is no previous group ward, it sucks horribly. It seems to never ward me properly no matter what, and it scares the heck out of me in raids. Even though, I overcome it with a quick single target ward and some heals until recast timer is up. All the while praying to myself that the next ward will work.<p>Message Edited by jfleming2003 on <span class="date_text">03-14-2006</span><span class="time_text">04:45 PM</span></p>

Trum_shami
03-15-2006, 06:09 AM
<div></div>and what about soloing? I cansel myself my ward with my next ward? cmon its just very annoying bug

jfleming2003
03-15-2006, 02:04 PM
<blockquote><hr>Trum_shami wrote:<div></div>and what about soloing? I cansel myself my ward with my next ward? cmon its just very annoying bug<hr></blockquote>Nobody said it wasn't annoying. If they fix it then awesome! If they don't, there's nothing you can do about it except waste your breathing complaining. Just learn to work around it.We all know how long it can take to get things fixed around here sometimes. We're not the only class with bugs and since this is something that can easily be dealt with, I'd rather put all my time and energy into getting them to fix other things that are way worse to have to deal with.Patience is a virtue and getting all up-tight and snotty about the whole situation is gonna get you nowhere. I don't know what else to tell ya, we're all in the same boat. Do like all the rest of us and just deal with it and learn to work around it. There is nothing any of us can do about it for you.<p>Message Edited by jfleming2003 on <span class="date_text">03-15-2006</span><span class="time_text">01:05 AM</span></p>

zonedbob
03-15-2006, 02:56 PM
<div></div><div>Feanor, jfleming, thanks for the tip guys :smileywink:. I think overcasting the group ward may be where Ive been going wrong.<blockquote><hr>Trum_shami wrote:<div> </div><div>- clear it now? read first what is written before posting</div><hr></blockquote>Chill Trum, if I may say so, these guys are trying to help you. :smileyhappy:</div>

Landaros
03-15-2006, 08:16 PM
Is it possible that  a specifice kind of damage is not triggering the wards - lets say a poison or trauma effect?Guess I need to check into it especially since I havent noticed any buggy behavior of my wards.<div></div>

Feanor Baugl
03-15-2006, 10:30 PM
<div><span><blockquote><hr>Landaros wrote:Is it possible that  a specifice kind of damage is not triggering the wards - lets say a poison or trauma effect?Guess I need to check into it especially since I havent noticed any buggy behavior of my wards.<div></div><hr></blockquote>As far as my experience goes i'd have to say no, I base that on that I've never had any problem with any dmg done to me when Im warded during my 61 lvls. it protects all dmg from any type until ward/s are depleted, except when I make the broken issue happen. But as this post suggests I guess it might be possible since people are having problems I've never encounterd.</span></div>

jfleming2003
03-16-2006, 01:59 AM
<blockquote><hr>Landaros wrote:Is it possible that  a specifice kind of damage is not triggering the wards - lets say a poison or trauma effect?Guess I need to check into it especially since I havent noticed any buggy behavior of my wards.<div></div><hr></blockquote>I haven't done any experimenting but as far as I know, when the wards don't ward, they don't ward anything. I could be wrong though.

Trum_shami
03-16-2006, 05:03 PM
well yes I was somewhat [Removed for Content] to see that my ward does not work on tank who gets heavy beating from a few epic mobs. We were ambushed by a repop of a few epic mobs in trials and I was one of a few healers who were not killed by the repop, so I had to keep the tank alife, it is not possible todo without wards just because direct heals are way much more mana consuming, now I cast ward with last mana and see that tank still gets beating when my ward is on him ... no any other warders its just my ward on him, I recast it and see again no warding effect, finally we get wiped out just by the last mob with a few missing heals - how nice!I would not complain, but I know if I do not complain SOE wil not notice this bug, I also expect other fellow defilers to report the bug, otherwise nothing will be done. Its similar to life tap proc bug of my necro pet in EQ1, I noticed that it is buged, reported it ocassionaly and only half! a year later when more necroes posted same, DEVs admitted that there is indeed bug. They just do not check occasional reports.  Of course there are some other annoying things like for example lags  for the last time at least on RE server - its rediculos sometimes - 30 seconds nothing happens, the hole group freezes, no any responce from server, but its just little annoying because mobs freeze also - so no wipes. Yes when ward stop warding it does not ward anything -  its value resets to 0 - I watched as such ward healed tank for 0 health after expiring, recasting ward might set it back to full value and might not. I have no idea when does it happen.<div></div>

Aral
03-16-2006, 08:19 PM
<div>Just to be clear, this happens even when only using the single ward. It is not the same bug as the old group ward overwrite DOF bug.  I always cancel my old wards before the pull and land new one just as tank is incoming.  I pointed out what was happening to groupmates and they started to see it - see the icon land on themselves and notice the damage go straight through, leaving the icon up on both recipient and caster.  I also watched my chat box carefully to see when the ward messages were going off.  This is a huge problem, not knowing when your wards are "real" or "fakes."</div><div> </div><div>Last night 2nd healing a group in Halls of Fate, it was very problematic to not know whether the fresh ward I just casted was "real" or not.  I would say every 1 out of 20 times the tank would be hit, the ward would do nothing at all.  This happened with:</div><div>a. just fresh single ward up</div><div>b. both fresh single and group ward up</div><div>c. refreshed single over old single</div><div>d. refreshed group over old group</div><div>e. spiritual circle up / not up</div><div> </div><div>I did not have ghastly shroud up (inquis in group, I put a third single target portent on group instead) but I don't know if that makes a difference.</div><div> </div><div>It did not matter.  Simply put, every few wards you cast will be a complete dud, and you have no way to know until the tank takes a 3-4k hitpoint drop right through your wards. </div><div> </div><div>I suggest everyone feedback this in game, and be clear that it is intermittent, but common enough to cause real problems for healing a group.  I can't imagine trying to single heal a group in a difficult instance such as halls or vaults with this bug.  Very frustrating to do your job well but have the tank drop to red due to a bug. </div>

TheBladesCaress
03-17-2006, 03:16 AM
A few mobs in Halls of Fate have extreme DOTs they put on a tank.  Was in there last night with a level 70 tank, and some of the dots in there will kill in 3 ticks unless cured.  Wards stay up the whole time, but tons of damage gets done.  Curing the DOT fixes it of course.<div></div>

Aral
03-17-2006, 06:27 AM
<div></div><p>These aren't dots, these are direct damage hits.  I know what DoT effects look like in the group bar. </p><p>The bug isn't as noticeable if you aren't fighting hard hitting encounters... if you are it's very obvious, though still intermittent.  Wards occasionally are simply not protecting, at all. </p>

jfleming2003
03-17-2006, 11:50 PM
<blockquote><hr>Aralys wrote:<div></div><p>These aren't dots, these are direct damage hits.  I know what DoT effects look like in the group bar. </p><p>The bug isn't as noticeable if you aren't fighting hard hitting encounters... if you are it's very obvious, though still intermittent.  Wards occasionally are simply not protecting, at all. </p><hr></blockquote>Some of these ARE dots. They're pretty nasty dots. There's one that stays on you and then hits you for a ton when it expires if it is not cured (similar to the dirge's spell that does the same thing, can't remember name off top of my head). I think it's an arcane grp cure if I remember correctly.<p>Message Edited by jfleming2003 on <span class="date_text">03-17-2006</span><span class="time_text">10:51 AM</span></p>

Aral
03-18-2006, 01:56 AM
<blockquote><hr>jfleming2003 wrote:Some of these ARE dots. They're pretty nasty dots. There's one that stays on you and then hits you for a ton when it expires if it is not cured (similar to the dirge's spell that does the same thing, can't remember name off top of my head). I think it's an arcane grp cure if I remember correctly.<p>Message Edited by jfleming2003 on <span class="date_text">03-17-2006</span><span class="time_text">10:51 AM</span></p><hr></blockquote><p>I'm not sure why there is this second guessing here...</p><p>I cast the wards timed with pulls.  Ward lands, and occasionally tank is struck for large amounts of damage, without ward protecting at ALL.  No "your ward prevents..." messing in my chat window.  No dots were applied to MT - it's quite easy to see when that happens.  There were no trauma or noxious or arcane effects to cure when this occurred.  Yes I know the mobs use dots, as well as large brigand and SK debuffs, as well as a frontal cold cone blast - these aren't the problem.  The problem is that roughly one in twenty wards cast is a pure dud.  It is a bug.  Perhaps it is a bug caused by a combination of two buffs being applied (I was paired with Inquisitor healer at the time).  Hard to say at this time, but it doesn't help for folks to discount this obvious problem with condescending observations like some minimum wage CSR following a script.  The problem is widespread, all the shaman I've spoken with on server are alarmed by it as well... it would be nice to figure out what the actual bug is, so we can work around it until they put in a fix. </p><p>At the moment there is no way to work around a ward that casts and appears in maintained window normally yet doesn't protect against anything.  Perhaps there is some synergy at work here with other class specific buffs or debuffs, but I need to find out or playing single healer for a group is going to be very risky.</p>

MalkorGodchyld
03-18-2006, 08:29 PM
<div></div><p><font size="2">   /nod    Wards are broken...this is no mistake & no it's not because i've overlapped my group ward.    They're broken.     It's random & i can't say if its every 20 or 100 wards cast but somewhere along the line one is a dud.        Also as i understood it wards were supposed to gaurd against dot dmg.      Thats broken as well if they are.     SO...another half a step back.    The wait for a fix has started.     </font></p><p><font size="2"><strong>Wards</strong> ~     Not gaurding against Dot dmg or dmg of any kind in random cases.</font> </p><p><font size="2"><strong>Shaman AA's</strong> ~      More survivability for our pet ~ consider making pet buffs passive if possible.    Also our pet's invis is questionable.   I wonder if it can be seen by players of the opposite alignment in PvP.    PvE is ok but the concern is for other players being able to see it since it doesnt invis like other pets.</font></p><p><font size="2"><strong>Infestation line</strong> ~     Contagion used to cause a coughing effect & i found that to be VERY useful...it serves as a 2 second. stun basically & there's been times where it made the difference between wiping or winning.      Our aphotic line is poison based just as our Infestation line is...Aphotic causes the coughing yet Infestation does not, but they are <em>both </em>poison based.    Personally i'd like that fixed especially being on a pvp server where every advantage makes even more of a difference.</font></p><p><font size="2"><strong>Tendrils line</strong> ~     Our purple shimmering graphic...has it been removed??      I hate the purple haze but i DID like that  <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></font></p><p><font size="2">Sorry for straying a bit off topic but i thought to throw these small issues in since they came to mind.  </font></p><p><font size="2"></font> </p><p><font size="2">~ Marius Darkchyld ~    51 Defiler</font></p><p><font size="2">     * Talisman *            Nagafen</font></p><p><font size="2"></font> </p><p><font size="2"></font> </p><p><font size="2"></font> </p><p><font size="2"></font> </p>

Argyuile
03-19-2006, 02:30 AM
<div></div>Has anybody bugged this in game?

Feanor Baugl
03-19-2006, 02:07 PM
<div><span><blockquote><hr>MalkorGodchyld wrote:<div></div><p><font size="2"><strong>Tendrils line</strong> ~     Our purple shimmering graphic...has it been removed??      I hate the purple haze but i DID like that  <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></font></p><hr>As far as I know the graphic for Tendrils line was removed after people complaining that it can cause an epileptic attack and I second that, so I think it's good that it was removedOn the ward issue, I hope they look into it, but I presume it's a very irratic bug since some people don't even experience it others experience it but have different opinion on what the cause is.</blockquote></span></div>

jfleming2003
03-19-2006, 04:08 PM
<blockquote><hr>Aralys wrote:<blockquote><hr>jfleming2003 wrote:Some of these ARE dots. They're pretty nasty dots. There's one that stays on you and then hits you for a ton when it expires if it is not cured (similar to the dirge's spell that does the same thing, can't remember name off top of my head). I think it's an arcane grp cure if I remember correctly.<p>Message Edited by jfleming2003 on <span class="date_text">03-17-2006</span><span class="time_text">10:51 AM</span></p><hr></blockquote><p>I'm not sure why there is this second guessing here...</p><p>I cast the wards timed with pulls.  Ward lands, and occasionally tank is struck for large amounts of damage, without ward protecting at ALL.  No "your ward prevents..." messing in my chat window.  No dots were applied to MT - it's quite easy to see when that happens.  There were no trauma or noxious or arcane effects to cure when this occurred.  Yes I know the mobs use dots, as well as large brigand and SK debuffs, as well as a frontal cold cone blast - these aren't the problem.  The problem is that roughly one in twenty wards cast is a pure dud.  It is a bug.  Perhaps it is a bug caused by a combination of two buffs being applied (I was paired with Inquisitor healer at the time).  Hard to say at this time, but it doesn't help for folks to discount this obvious problem with condescending observations like some minimum wage CSR following a script.  The problem is widespread, all the shaman I've spoken with on server are alarmed by it as well... it would be nice to figure out what the actual bug is, so we can work around it until they put in a fix. </p><p>At the moment there is no way to work around a ward that casts and appears in maintained window normally yet doesn't protect against anything.  Perhaps there is some synergy at work here with other class specific buffs or debuffs, but I need to find out or playing single healer for a group is going to be very risky.</p><hr></blockquote>No need to get snotty. If you'll read my previous posts you'll realize that I know the wards are broken. It doesn't take a genius to figure that out.Also, if you'll read the post you quoted me on again, you'll notice I said SOME meaning not ALL. If there were no dots on the tank at the time, then it wasn't the dot.In all honestly, your post has been answered many times in the previous replies to the OP. WARDS ARE BROKEN. If the tank (or anyone in your grp) is taking damage even with ward up, then it's time to recast it don't ya think?And there ARE ways "to work around a ward that casts and appears in maintained window normally yet doesn't protect against anything". All of us other Defilers have found ways and are dealing with it. Obviously it takes someone of above average intelligence to figure out that if something isn't working, try a different approach.If you're going to have an attitude when someone replies to your post, even if they maybe missunderstood and answered incorrectly..don't post and go figure it out on your own.<p>Message Edited by jfleming2003 on <span class="date_text">03-19-2006</span><span class="time_text">11:17 AM</span></p>

HauiZupp
03-20-2006, 03:00 AM
<div></div>Here is a screen of a non-working ward. I found that it only happened against vornerus defenders in Bonemire and no other mobs around there. Bad luck, or some (broken) skill?Explanation of the picture below.To the left you see the icon of the ward i have cast on myself, which has been active for some time now. In the middle screen on the bottom, you see the damage i am taking. No damage absorbtion at all. To the right you see an icon of my forced canniballize spell and another red one from the mob. That one is a dot which lowers your offensive melee powers and does some added damage. But also note that the damage i am taking is not limited to the damage caused by the dot.I /bug'ged this and hope the devs find a fix.But for now just disabling the currently active ward and recasting a new one seems to work. But casting a new one over the old broken one doesn't seem to.<a target="_blank" href="http://img475.imageshack.us/img475/6645/brokenward4qs.jpg">Click for screenshot on ImageShack</a>I have also seen this ward malfunction happen when fighting Rakurjahl the Warbringer in the clefts (also caught it on screeny).<div></div>

Elerri
03-20-2006, 07:42 AM
I also have problems with others taking damage although the single or group ward is up, which started some weeks ago. I know about the group shield bug and I can say for sure that it isn't the cause.I was told it was a change to make special dots more useful in PvP, but that's just a rumor. Also, while alot of dots seem to bypass our wards now, it can't be the only thing. Sometimes the tank simply loses too much health and checking the group-window for dementrial effects shows that none or too few for that kind of effect are on him.First of all I would like to have an official comment about dots bypassing our wards now. It has not always been that way, for sure. So what is the reasoning? Why was it not announced? How is it balanced with other classes healing abilities?And once we got an answer on that, know the facts, then we can try to figure out if there's something screwed up that makes other damage than dots bypass the wards and what it is.

Sokolov
03-20-2006, 07:07 PM
<div><span><blockquote><hr>Feanor Bauglir wrote:<div><span><blockquote><hr>MalkorGodchyld wrote:<div></div><p><font size="2"><strong>Tendrils line</strong> ~     Our purple shimmering graphic...has it been removed??      I hate the purple haze but i DID like that  <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></font></p><hr>As far as I know the graphic for Tendrils line was removed after people complaining that it can cause an epileptic attack and I second that, so I think it's good that it was removedOn the ward issue, I hope they look into it, but I presume it's a very irratic bug since some people don't even experience it others experience it but have different opinion on what the cause is.</blockquote></span></div><hr></blockquote>Is it not true many computer/video graphics can cause epileptic attacks?  I seem to recall the "epileptic warning" was standard on all video game manuals.</span></div>

Feanor Baugl
03-21-2006, 12:19 AM
<div></div><div><span><blockquote><hr>Sokolov wrote:<div><span><blockquote><hr>Feanor Bauglir wrote:<div><span><blockquote><hr>MalkorGodchyld wrote:<p><font size="2"><strong>Tendrils line</strong> ~     Our purple shimmering graphic...has it been removed??      I hate the purple haze but i DID like that  <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></font></p><hr>As far as I know the graphic for Tendrils line was removed after people complaining that it can cause an epileptic attack and I second that, so I think it's good that it was removedOn the ward issue, I hope they look into it, but I presume it's a very irratic bug since some people don't even experience it others experience it but have different opinion on what the cause is.</blockquote></span></div><hr></blockquote>Is it not true many computer/video graphics can cause epileptic attacks?  I seem to recall the "epileptic warning" was standard on all video game manuals.</span></div><hr></blockquote>Anything that flickers can cause an attack, so I'd guess every computor/vidoe graphic manufactor will make a disclamer saying it can happen to inform their customers just so they can to avoid becoming liable for any damage that might occur if the card would be the reason for an attack. But don't see what that has to do with Tendrils really, if not for saying that since it can happen anyway why remove tendrils graphic. But that's no reason to keep it, why make the chance greater it's just a graphic effect. Beside the possibility of resulting in an ep attack it can also cause headaches and discomfort for people since to much flicker is bad for the eyes, so I think it's good that it was removed.To say something about the topic issue. I really need to test this, more and more people are reporting having problems and I haven't expereince it myself or at least not of my knowledge, so it might have happen to me as well. Doesnt really matter if it doesnt happen to me its not like Im the only one so I'll test it asap and bug report it if I experience any problems. Hope it SOE looks into it soon</span></div>

Aral
03-21-2006, 12:33 AM
<div>After another run with a similar crew, I think I've narrowed the problem down to _only_ combat arts or spells breaking through the "dud."  Specifically, Vanquishing Blow and the frontal cone DD in HoF (latter has a small DoT effect/debuff but the noticeable damage is an up front direct damage cone AE) would blow right through a fresh single ward, fresh group ward, and both together ... but not every time. </div><div> </div><div>As others have mentioned, it's difficult to notice this in normal heroic grouping, because</div><div>1. the tank is generally taking small damage hits if well geared, indistinguishable from dot ticks except for seeing the icon in group bar</div><div>2. with a second healer, their reactives/regens may mask the failed ward</div><div>3. the single may fail but group ward works, or vice versa, again masking the failed ward</div><div> </div><div>You will mainly see this in situations where the mobs are using large damage specials. </div><div> </div><div>Anyone else noticing specific CAs or spells breaking through the ward unprotected?  Any clear evidence of normal melee autoattack blows breaking through?  The more we can narrow this down, the faster it will get fixed.  I've feedbacked and bugged this , but an intermittent problem is difficult for a dev to find in code unless we can figure out how to reproduce it reliably. </div><div> </div><div>As for Jfleming:  Let me summarize for you so you might see how your response was inappropriate:</div><div>OP says there's a problem with wards. </div><div>Others say (factually, no attitude or disrespect) "I'm not seeing this, personally."</div><div>I say "I'm seeing this problem too, specifically here and here and here." </div><div>Others say (again just factually) not seeing it myself.</div><div>You say: No, what really happened to you was a dot, you're just too much a noob to know a dot from a DD.</div><div>I say:No, it was not a dot, I know what a dot is. This wasn't dot damage.  Not the same bug.</div><div> </div><div>Unlike the others, your response was condescending and dismissive. You assumed that because this hadn't happened to you, the other person was wrong. You then made insults as to my intelligence and game knowledge while showing you have no understanding of what "workaround" means. </div><div> </div><div>A workaround is a set of actions you can take to prevent a bug from happening.  What you described (and assumed I could not do) was coping with a bug, not a workaround. </div><div> </div><div>For example: There exists still a form of the "carpet bug" which will make raid members invisible if they take elevators or other z-axis moving devices far away from other raid members.  This can be coped with by:</div><div>a. relogging</div><div>b. putting on an illusion then cancelling</div><div> </div><div>This can be worked around (prevented) by ensuring everyone is at the z-axis transport device and takes it simultaneously, or remains very close in proximity, within clipping range.  This prevents the bug.</div><div> </div><div>If jfleming, you really do know a way to prevent defiler wards from occasionally becoming "duds," then please do share so we can help the devs fix it!  I doubt that's what you meant, however. </div><div> </div>

jfleming2003
03-21-2006, 01:59 AM
<blockquote><hr>Aralys wrote:<div>After another run with a similar crew, I think I've narrowed the problem down to _only_ combat arts or spells breaking through the "dud."  Specifically, Vanquishing Blow and the frontal cone DD in HoF (latter has a small DoT effect/debuff but the noticeable damage is an up front direct damage cone AE) would blow right through a fresh single ward, fresh group ward, and both together ... but not every time. </div><div> </div><div>As others have mentioned, it's difficult to notice this in normal heroic grouping, because</div><div>1. the tank is generally taking small damage hits if well geared, indistinguishable from dot ticks except for seeing the icon in group bar</div><div>2. with a second healer, their reactives/regens may mask the failed ward</div><div>3. the single may fail but group ward works, or vice versa, again masking the failed ward</div><div> </div><div>You will mainly see this in situations where the mobs are using large damage specials. </div><div> </div><div>Anyone else noticing specific CAs or spells breaking through the ward unprotected?  Any clear evidence of normal melee autoattack blows breaking through?  The more we can narrow this down, the faster it will get fixed.  I've feedbacked and bugged this , but an intermittent problem is difficult for a dev to find in code unless we can figure out how to reproduce it reliably. </div><div> </div><div>As for Jfleming:  Let me summarize for you so you might see how your response was inappropriate:</div><div>OP says there's a problem with wards. </div><div>Others say (factually, no attitude or disrespect) "I'm not seeing this, personally."</div><div>I say "I'm seeing this problem too, specifically here and here and here." </div><div>Others say (again just factually) not seeing it myself.</div><div>You say: No, what really happened to you was a dot, you're just too much a noob to know a dot from a DD.</div><div>I say:No, it was not a dot, I know what a dot is. This wasn't dot damage.  Not the same bug.</div><div> </div><div>Unlike the others, your response was condescending and dismissive. You assumed that because this hadn't happened to you, the other person was wrong. You then made insults as to my intelligence and game knowledge while showing you have no understanding of what "workaround" means. </div><div> </div><div>A workaround is a set of actions you can take to prevent a bug from happening.  What you described (and assumed I could not do) was coping with a bug, not a workaround. </div><div> </div><div>For example: There exists still a form of the "carpet bug" which will make raid members invisible if they take elevators or other z-axis moving devices far away from other raid members.  This can be coped with by:</div><div>a. relogging</div><div>b. putting on an illusion then cancelling</div><div> </div><div>This can be worked around (prevented) by ensuring everyone is at the z-axis transport device and takes it simultaneously, or remains very close in proximity, within clipping range.  This prevents the bug.</div><div> </div><div>If jfleming, you really do know a way to prevent defiler wards from occasionally becoming "duds," then please do share so we can help the devs fix it!  I doubt that's what you meant, however. </div><div> </div><hr></blockquote>You, my friend need to learn to read. You need to go back to the beginning of this post and read it all over again. You will then realize that what I said about the dots was a reply to your situation. You will also realize that your post has been answered many, many times before you decided to grace us with your presence.I MISSUNDERSTOOD/MISSREAD what you were saying. I MADE A MISTAKE. So [expletive haxx0red by Raijinn] get over it! I thought you were saying that none of those dots even existed. I wasn't trying to bash you for saying that, I was trying to tell you that yes, there are some pretty hellacious dots out there.As far as me being condescending, I'm not sorry if that's how you saw it. In your previous post, you seemed to me like you were being snotty because I answered your post wrong. I was trying to help you and you made me feel stupid for doing so.Also, I never said there was a way to PREVENT the bug. I said work AROUND it...dont bang your head against the wall when you can just use the door. Working around the bug does not mean preventing the bug. It means to adapt and use different approaches rather than the most direct.So, instead of chain-casting wards, you have to either cancel the previous one or wait till it has expired in order to cast the next one. If it is a dud, you have to cast another ward or cast heals until ward timer is up.Apparently this is all a bunch of missunderstanding between the two of us. Let's just drop it and move on.

Trum_shami
03-25-2006, 01:20 AM
<div></div>I do not know - it happens to me somewhat more often then 1/20 wards, of course you can cancel old ward and cast new one (if not canceled it couses another bug lol) but its really annoying to cast grp ward and cross fingers that its not buged on some named mobs which HT for alot

The_Unsane
04-01-2006, 04:33 PM
<div>Had it happen to me a couple of times today in Barren Sky...It's quite annoying...going from laughing at the mob cause I'm warded to 'dayum my ward ain't working' isn't funny...<img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></div>

sntr
04-02-2006, 10:40 PM
<div></div><p>Alls it really takes it about 30 mins of soloing with your 12HP buddy.  Ward him send him in.  You'll see dmg occur, your ward will remain up and useless.  No absorb messages, notta.  This is our primary heal, and unless there were putting a % on effectiveness, it's quite bugged.  Compare this to other abilities from other healers classes would be almost to say if you cast a heal it may heal your target.  Why this is not even making it into LU22 is beyond me.  Everyone says the Devs are aware of these problems and are working on it.  Those these people are also non-SOE employees and assume crap all the time.  My thoughts are Devs tested it on a couple of mobs to where it didn't bring up this scenerio and passed it to the trash pile.</p>

Eepop
04-10-2006, 10:21 PM
<div></div><div></div><p><a href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=19&message.id=13406&jump=true#M13406" target="_blank">Original link</a>Finally a dev answer to the problem.</p><hr width="100%" size="2"><p>I just checked in a fix for damage going through wards.  When they would crit the script for them would error out making them look like they were working but in reality they weren't.  Hopefully this will fix the overall leaking problem since this was the only time I saw damage going through a single ward. </p><p>I also fixed the group wards failing to function when overwritten last week so hopefully the damage issues are resolved now.</p><p> </p><div>Chris KozakProgrammer, Everquest II<hr width="100%" size="2"></div><div></div><p>Message Edited by Eepop on <span class="date_text">04-10-2006</span><span class="time_text">01:21 PM</span></p>

Broomhilda
04-10-2006, 11:30 PM
<div></div><blockquote><hr>Eepop wrote:<div></div><div></div><p><a href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=19&message.id=13406&jump=true#M13406" target="_blank">Original link</a>Finally a dev answer to the problem.</p><hr size="2" width="100%"><p>I just checked in a fix for damage going through wards.  When they would crit the script for them would error out making them look like they were working but in reality they weren't.  Hopefully this will fix the overall leaking problem since this was the only time I saw damage going through a single ward. </p><p>I also fixed the group wards failing to function when overwritten last week so hopefully the damage issues are resolved now.</p><p> </p><div>Chris KozakProgrammer, Everquest II<hr size="2" width="100%"></div><div></div><p>Message Edited by Eepop on <span class="date_text">04-10-2006</span><span class="time_text">01:21 PM</span></p><hr></blockquote>I responded on the Mystic and S&C threads already, but thought I would here too.   Im glad the DEVS dignified mystics with a response tho Defilers have been asking for months about fixes with NOT ONE response.  Goes to prove what we have always said;  The DEVS have no love for Defilers.  I hope these ward fixes apply to us as well. 

Eileithia
04-11-2006, 05:58 PM
<P>Broom, you need to calm down.. it is a General WARD issue.. not a mystic / defiler issue.. this issue applies to SK's / pally's .. and anyone else that has a ward..</P> <P>The Devs responded to a thread on the issue that they are fixing it.. who cares where that thread happened to be.. just be happy that it's being fixed.. and be even happier that we know for sure that wards to have a chance to crit!.. Jebus.. you need to lay off the devs hate defilers BS.. I'm not shocked they don't reply, especially when the first post after that is a flame about why they didn't respond to the defiler boards about the EXACT SAME ISSUE!.. use some common sense, and see that the issue applies to any cast ward.. not specifically mystic or defiler or sk or whatever wards.. it's an issue with the basic mechanics of how wards work, not how the mystic spells work..</P> <P>I'm excited about the change, and I can't wait for it to go live..</P>

Broomhilda
04-11-2006, 06:19 PM
<P>Duntzz, read the  mystic thread I responded there.  Im not in the habit of thanking people for fixing something that they broke.  As a paying customer I expect better service. And Im not one to be happy for a few crumbs thrown off the masters table.  Other classes have issues that are responded to pronto.  If this second-rate service is satifactory to you, I say kudos.  It's not for me.  I'm waiting for this "update" and will make my decision from there.  </P> <P>Peace.</P>

Ixnay
04-11-2006, 07:04 PM
<P>Duntzz is a wise and temperate person.  </P> <P>You should listen to him.</P> <P>Because based on this latest drama, I won't be posting here in the future.</P>

Broomhilda
04-11-2006, 07:23 PM
<BR> <BLOCKQUOTE> <HR> Ixnay wrote:<BR> <P>Duntzz is a wise and temperate person.  </P> <P>You should listen to him.</P> <P>Because based on this latest drama, I won't be posting here in the future.</P><BR> <HR> </BLOCKQUOTE> <P><BR>What drama is that?  I guess if you keep calling it drama it will be one.  And Ixnay, you wont be doing anything the SOE Devs havn't been doing for the past year so what else is new?  :smileyvery-happy:    Peace out.  </P>

Sokolov
04-11-2006, 08:16 PM
<div>Sorry you feel that way, Ixnay.  We'll miss you.  I never had a problem with the fact that you got special acknowledgement, that's fine.  The situation's circumstances just felt ridiculous to me.</div>

Kimage
04-12-2006, 01:23 AM
<P><FONT size=7>CANT WE ALL JUST GET ALONG!</FONT></P> <P><FONT size=2>I'm very happy that this issue is getting fixed. I had my first serious encounter with it when I was solo healing Vault in BS the other nite. Drove me crazy. We decided that we would wait for the fix before going back. Though I had heard that some other classes where having one hell of a time getting heals to stick in Vault. So maybe it was just a zone issue. Well Happy Healing to all. </FONT></P>

Ishnar
04-12-2006, 07:58 AM
<BR> <BLOCKQUOTE> <HR> Broomhilda wrote:<BR> <BR> <BLOCKQUOTE> <HR> Ixnay wrote:<BR> <P>Duntzz is a wise and temperate person.  </P> <P>You should listen to him.</P> <P>Because based on this latest drama, I won't be posting here in the future.</P><BR> <HR> </BLOCKQUOTE> <P><BR>What drama is that?  I guess if you keep calling it drama it will be one.  And Ixnay, you wont be doing anything the SOE Devs havn't been doing for the past year so what else is new?  :smileyvery-happy:    Peace out.  </P><BR> <HR> </BLOCKQUOTE><BR>There's an old saying about biting the hand that feeds you.  If you don't want to say thank you, then at least don't bite.

Broomhilda
04-12-2006, 05:17 PM
<BR> <BLOCKQUOTE> <HR> Ishnar wrote:<BR> <BR> <BLOCKQUOTE> <HR> Broomhilda wrote:<BR> <BR> <BLOCKQUOTE> <HR> Ixnay wrote:<BR> <P>Duntzz is a wise and temperate person.  </P> <P>You should listen to him.</P> <P>Because based on this latest drama, I won't be posting here in the future.</P><BR> <HR> </BLOCKQUOTE> <P><BR>What drama is that?  I guess if you keep calling it drama it will be one.  And Ixnay, you wont be doing anything the SOE Devs havn't been doing for the past year so what else is new?  :smileyvery-happy:    Peace out.  </P><BR> <HR> </BLOCKQUOTE><BR>There's an old saying about biting the hand that feeds you.  If you don't want to say thank you, then at least don't bite.<BR> <HR> </BLOCKQUOTE><BR>With all due respect ishnar, the list of Defiler issues was compiled by myself based on a call for feedback I made on this very forum in the State of the Defiler thread <A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=20&message.id=8879" target=_blank>http://eqiiforums.station.sony.com/eq2/board/message?board.id=20&message.id=8879</A> .  This was then submitted to the devs on a private forum by some select players that obviously hold a special audience with the devs as the devs do not read the main forums for feedback (as I have recently been informed).    So I really dont have anyone to thank.  My contribution to the Defiler community is there.  I also find it ironic that someone who is supposed to be our "representative" (and who I don't ever remember electing to act as such) doesnt want to post on the Defiler forums anymore!  Thats pretty hilarious if you ask me.  To me, in order to represent  something  you have to get the low-dow on it, communicate, get feedback, etc.  THEN you can go about "representing" something.  But ah, that's just me I suppose.  Call me crazy!  Peace <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> <P> </P> <P><SPAN class=time_text></SPAN> </P><p>Message Edited by Broomhilda on <span class=date_text>04-12-2006</span> <span class=time_text>09:42 AM</span>

MiaPage
04-12-2006, 08:31 PM
<P>The link that Eepop provided would not open for me.  Did the dev. fix the issue, or are they in the process of repairing it now?  Do we know if the problem has been resolved?</P> <P> </P> <P>Thanks much.</P>

Sokolov
04-12-2006, 08:52 PM
<div>The fix should be coming in the next Live Update, from my understanding of the Dev's statements.YAY!! =D</div>

sostrows
04-12-2006, 11:58 PM
private forum??? grosscan you update your thread in Spells forum Broom or is it even worth maintaining that thread?<div></div>

Broomhilda
04-13-2006, 12:14 AM
<DIV><BR> <BLOCKQUOTE> <HR> sostrows wrote:<BR>private forum??? gross<BR><BR>can you update your thread in Spells forum Broom or is it even worth maintaining that thread?<BR> <BR> <HR> </BLOCKQUOTE><BR>Hi Sos, you missed all the fun, check the mystic forums where three people (Banditman, Ixnay and Mystique) claimed to have access to a private forum where they can post concerns about their classes.  A few of us felt this was not the right approach.  I for one am totally against it as it makes the public forums totally useless.  Anyway I did update the thread being that Raj made a statement about it.  I also had a thread in gameplay called class reps where no less than two mod/devs posted claiming there are no class reps.  Anyways....</DIV> <DIV> </DIV> <DIV>I updated the thread even tho to me it appears the devs still are ignoring our issues.  They certainly didnt hesitate to negate the "Class Representative" thread yet have yet to post in our Defiler thread.</DIV> <DIV> </DIV> <DIV>Whatever.  Anyway some people got knocked off their high and mighty "I have the devs ear" pedestal pronto.  </DIV>

sostrows
04-13-2006, 02:38 AM
Well, I really like the idea of a class representative(s).RIght now, the players are beta testing the game, finding the bugs, posting the bugs, but yet we get no response from DEV on our concerns. (such as Known Issue, Open Ticket DEV060302 etc, etc).  SOE removed class spell lists months ago...broken links.The user community is going way beyond our duty as paying customers to help fix the game.  We just want a little SOE love/acknowledgement if an issue is fixed/noted/bugged etc.If that means SOE picks 3 reps from each class, maybe comps their subscription fee, to filter/refine class content issues, that would be cool with me.Think we are all just tired and frustrated trying to get responses from SOE to help them their fix code issues.<div></div>

Sokolov
04-13-2006, 03:40 AM
Yep yep, I agree.<div></div>

NimSul
04-13-2006, 05:34 AM
<P>I dont mind the idear of class representitives, if soe arent willing to spend to get the manpower needed and some people are willing to do it then its all good. </P> <P>BUT there has to be more than 1 representitive of the defiler class and these representitives have to commit to not only foreward all the issues unselectively but they also have to commit to post all the dev feedback on the defiler forums if the devs doesnt do this themselves.</P>

Dae Draug
04-13-2006, 11:56 AM
from patchnotes today : <span class="postbody"> *** Combat *** Defiler: - An issue that could cause damage to "leak" through a ward when the ward critical healed has been corrected. Mystic: - An issue that could cause damage to "leak" through a ward when the ward critical healed has been corrected.</span>Well done SOE /applaud<div></div>

Broomhilda
04-13-2006, 05:42 PM
<DIV>Excellent news! :smileyhappy:</DIV> <DIV> </DIV> <DIV>btw no class reps for me.  And if they do implement them I think several players should be chosen to rep a class and this based on community consensus.  The Devs can easily get player feedback without the "noise" by simply making a thread and asking for it.  I saw this done in the Provisioner forums to great effect.  Making private forums and excluding most of the community simply isnt good customer service.  </DIV><p>Message Edited by Broomhilda on <span class=date_text>04-13-2006</span> <span class=time_text>09:46 AM</span>

Simpdad
04-13-2006, 09:31 PM
<P>I would have to say most of the "Defiler community" hardly posts or even reads the boards at all, so where do you determine who gets a vote and who doesnt. Im all for democracy dont get me wrong but there is no logical and/or fair way to elect a class representative. </P> <P>Im guessing the Devs can read some of the posts of the people they selected and if that persons posts are objective and constructive than they would probably choose them as a class rep. If they person threatens to leave often or complains about their customer service or just in general gets emotional about things Im sure that person would not be considered. IMO a vote wouldnt work I dont have time to read thousands of posts LOL :smileyhappy:</P><p>Message Edited by Simpdaddy on <span class=date_text>04-13-2006</span> <span class=time_text>12:27 PM</span>

Kimage
04-17-2006, 09:31 PM
<P>I use the /bug  and /feedback commands all the time.  No Im not for reps. As stated before by Simpdaddy most of the defiler community probably don't even read the boards, and even less post. Seriously, look at the names of peeps who post. They are mostly the sam epeeps with a few indiviuals. </P> <P>:smileyvery-happy::smileyvery-happy::smileyvery-happy::smileyvery-happy::smileyvery-happy::smileyvery-happy::smileyvery-happy::smileyvery-happy::smileyvery-happy::smileyvery-happy:smileyvery-happy::smileyvery-happy::smileyvery-happy::smileyvery-happy::smileyvery-happy::smileyvery-happy::smileyvery-happy::smileyvery-happy::smileyvery-happy::smileyvery-happy:smileyvery-happy::smileyvery-happy::smileyvery-happy::smileyvery-happy::smileyvery-happy::smileyvery-happy::smileyvery-happy::smileyvery-happy::smileyvery-happy::smileyvery-happy:smileyvery-happy::smileyvery-happy::smileyvery-happy::smileyvery-happy::smileyvery-happy::smileyvery-happy::smileyvery-happy::smileyvery-happy::smileyvery-happy::smileyvery-happy:smileyvery-happy::smileyvery-happy::smileyvery-happy::smileyvery-happy::smileyvery-happy::smileyvery-happy::smileyvery-happy::smileyvery-happy::smileyvery-happy::smileyvery-happy:smileyvery-happy::smileyvery-happy::smileyvery-happy::smileyvery-happy::smileyvery-happy::smileyvery-happy::smileyvery-happy::smileyvery-happy::smileyvery-happy::smileyvery-happy:smileyvery-happy::smileyvery-happy::smileyvery-happy::smileyvery-happy::smileyvery-happy::smileyvery-happy::smileyvery-happy::smileyvery-happy::smileyvery-happy::smileyvery-happy:</P>

Jas
04-18-2006, 01:48 AM
<div><blockquote><hr>Dae Draug wrote:from patchnotes today : <span class="postbody"> *** Combat *** Defiler: - An issue that could cause damage to "leak" through a ward when the ward critical healed has been corrected. Mystic: - An issue that could cause damage to "leak" through a ward when the ward critical healed has been corrected.</span>Well done SOE /applaud<div></div><hr></blockquote>All my wards seem to be working perfectly all the time now - except Purulence, which is still 100% broken as far as I can tell.  Is it working for anyone else?</div>

sostrows
04-19-2006, 06:18 AM
well, i use /feedback and /bug weeklyi would save after the LU13, that at least 90% of our issues got addressed so some DEV must know the issues.Bane works 100% 8-) if you use Sprititual Circle.  It does not proc if you use single/grp ward though.  Thats a bug for sure.<div></div>