View Full Version : AA bug
Trum_shami
03-06-2006, 11:26 PM
<div>may be it is not bug, but just wrong description: herbal expertise says that it reduces recasting time, mana cost and casting time of the basic healing spells.</div><div> </div><div>I have invested now 6 points into it to say for sure that it does not affect casting time of our 2 healing spells at all, it does reduce casting time abd I am not sure if it reduces mana cost</div>
Kontra409
03-07-2006, 04:39 AM
<div></div>Please re-read the description, it reduces casting times of our CURES not our heals
Ishnar
03-07-2006, 09:55 AM
<div>this is really good for me, I love to pop out cure spells. Untreated dots take a significant bite out of the tank's health. My wards last a lot longer when I religiously eradicate them. As A defiler, I prefer to specialyze in damage prevention over damage healing. It isn't necessarily how other defilers should play, but it really keeps the fight interesting for me.</div>
Trum_shami
03-07-2006, 03:21 PM
cure spells eh? hmm are nt AA just a jk? I expected something like in EQ1 - points that wre progressively harder to gain but also gave something sizable like mana faster mana reg<div></div>
Besual
03-07-2006, 03:31 PM
APs in EQ2 are way less powerfull then the AAs in EQ1. At least in the shaman tree you won't find any MUST HAVE skills like canni5 or SCRM.<div></div>
Ishnar
03-07-2006, 04:59 PM
<div></div><blockquote><hr>Trum_shami wrote:cure spells eh? hmm are nt AA just a jk? I expected something like in EQ1 - points that wre progressively harder to gain but also gave something sizable like mana faster mana reg<div></div><hr></blockquote>Well the Devs said months before the expansion that they would be nothing like EQ1 AAs. They are specifically designed so there are no "must have" AS abilities. AS is about character diffrentiation. AAs were just another superset of class abilities.
Vincenzo
03-07-2006, 10:03 PM
Trum_shami, I recommend you don't call these AA's and don't compare these to the AAs that your Shammy in EQ gets.Why?Because you can't buy them all, you are effectively choosing certain strenghts and weaknesses. This is what DaoC used with their spec system, and what WOW used with their talent system.In EQ you can buy every AA ability, it's just what order you do them in. I don't cripple myself by not taking the MGB ability in our Class tab for example.Both these systems had a major flaw: cookie cutter specialisations.I believe Sony is trying to avoid this. So they are trying to make all the abilities seem slightly appealing, therefore hopefully not many of them will look "class defining" or "game changing".--Nadir, Splitpaw
Ixnay
03-08-2006, 01:52 AM
<div>Our group cure is a 2 sec cast, our single targets are one second. Faster casting times don't do much for spells that already have fast cast times. A faster cast on our five second group ward - now that would own.</div>
Argyuile
03-08-2006, 04:25 AM
<div>Ya I thought the cure meant heal spells but I was sadly mistaken so I re-specced. If they are going to make all of our friking AA's pet releated it would be nice if our pet had a few more farking HP's.</div>
Cragger
03-08-2006, 11:38 AM
<div>You should check out the strength line then. What a farse.</div><div> </div><div>Second step, ok dps buff for pet.</div><div> </div><div>Third step %2 group haste per rank.</div><div> </div><div>Fourth Step 3% per rank to proc a group ward everytime the pet recieves damage. (Brilliant idea on a triple down pet)</div><div> </div><div>Final Makes pet immune to AoEs..... Almost totally nullifies the previous step there doesn't it.</div><div>I'm going on to my third respec because currently the Shaman AA is piecemeal at best. For all my other characters Troubadour, Brigand, Shadowknight I could look at them and see one or more paths that where usefull and good all the way thru. Priests just got jacked.</div><div> </div><div> </div>
sostrows
03-23-2006, 02:10 AM
STR-D is an offensive proc to ward grp. Worthless if you pet isnt immune to ae or you are fighting Orange+ for a raid. So many mobs in KOS have short range melee aes that pet dies so often it drives me nuts.STR-D-2 moves proc % up from 3% to 6% to ward grp for 400 for 30 seconds. Still kinda evaluating this line.I've basically come to the conclusion that to take advantage of our AA abilities on a raid, you A) have to have a pet up and B) pet has to be immune to ae.So I've just reconciled my fate to gettting STR-E and then deciding on a 2nd line later.<div></div>
Cragger
03-26-2006, 01:08 AM
<div>If you go Str, the group ward is a proc that occurs on the pet recieving damage not hitting the target. So once the pet is immune to AoEs in almost all situations the group ward ability is useless.</div>
TheRealMo
03-26-2006, 04:28 PM
<div></div><div><span><blockquote><hr>Cragger wrote:<div>If you go Str, the group ward is a proc that occurs on the pet recieving damage not hitting the target. So once the pet is immune to AoEs in almost all situations the group ward ability is useless.</div><hr></blockquote>Incorrect. Aura of Warding has a chance to proc the ward on a successful pet melee attack. The description is ambiguous.</span></div><p>Message Edited by TheRealMoon on <span class="date_text">03-26-2006</span><span class="time_text">03:29 AM</span></p>
Besual
03-27-2006, 03:55 AM
Did some dual box seessions over the weekend. What did I find out? Quite often I saw the "pet proc ward" icon up but the HPs of my pocket beserker still dropted from normal hits (and no message like "<pet name> ward aborbs xyz damage". No, neither I nor my pet were OOR. I was autofollow the beserker and the pet was hitting the same mob as the zerker. After some more testing I saw the same in groups in several zones.<div></div>
Wuoshi
03-27-2006, 04:12 PM
<div></div><blockquote><hr>sostrows wrote:STR-D is an offensive proc to ward grp. Worthless if you pet isnt immune to ae or you are fighting Orange+ for a raid. So many mobs in KOS have short range melee aes that pet dies so often it drives me nuts.STR-D-2 moves proc % up from 3% to 6% to ward grp for 400 for 30 seconds. Still kinda evaluating this line.I've basically come to the conclusion that to take advantage of our AA abilities on a raid, you A) have to have a pet up and B) pet has to be immune to ae.So I've just reconciled my fate to gettting STR-E and then deciding on a 2nd line later.<div></div><hr></blockquote>I was wondering, for a lower AA cost, how about using INT-D (immunities) in order to prevent pet from dying of AEs ?
sostrows
03-29-2006, 12:28 AM
Might be a better option anyway. Buddy told me that INT-E only last 5 seconds 8-(I really thought Scourge might be the best raid ability but not sure now. Guess I'll just keep getting AAs and respec later on. I'm only up to 18 so I'm sure others who hit 40+ will give us feedback if STR-E is worth it soon.<div></div>
jfleming2003
03-29-2006, 02:27 PM
<blockquote><hr>Besual wrote:Did some dual box seessions over the weekend. What did I find out? Quite often I saw the "pet proc ward" icon up but the HPs of my pocket beserker still dropted from normal hits (and no message like " ward aborbs xyz damage". No, neither I nor my pet were OOR. I was autofollow the beserker and the pet was hitting the same mob as the zerker. After some more testing I saw the same in groups in several zones.<div></div><hr></blockquote>I've noticed this too. Pet ward isn't warding. No surprise there though. If our own wards aren't warding correctly why should the pet's ward?Also noticed today during a raid that the avoid ae AA wasn't working correctly either. I'd send pet in (with buff on) and he'd die at first ae. I'd cast pet again, put up buffs, send him in again....just to die at the next ae.I'm seriously thinking about just not even using the stupid AA's. I don't have the time or energy to worry over a stupid pet when I'm trying to keep a tank up during a raid.With all the responsibility that goes into healing for a raid, the last thing I need to worry about is whether my pet is attacking so a broken ward or an uber 10 second avoid ae can proc (has yet to help my group avoid any ae's).
Argyuile
04-08-2006, 10:20 PM
<div></div>Or mabye just put all your AA's into stats and screw the abilities all together.
Jazmynn
04-09-2006, 06:03 AM
<div></div>But dont you find if you have a pet at a distance (not attacking), the 16% group haste adds a bit with the str line? I found my pet could stay alive more if I cast Portent on it, and kept it behind the raid...
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