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AeonSto
01-22-2006, 02:27 PM
<div>I assume the defiler is like the other healers I have played, templar, and warden, in the way that they have a small heal, bigger heal, aoe heal, etc.. except that they are the shaman version, wards.</div><div> </div><div>I am curious, does multiple wards from the same defiler stack correctly?</div><div> </div><div>Can I cast a small ward on the mage, then AoE ward the group, have the small ward and aoe ward sitting on the mage absorbing the total amount of 2 wards or would the stronger ward overwrite?</div><div> </div><div>I heard a rumor that if 2 wards are on a target and say he gets hit for 100, then each ward takes 100 off.</div><div> </div><div>Im curious because of wards do not stack properly, then It would seem that cleric and druid heals are better as you can "stack" regular heals and regens as many as you want.</div><div> </div><div>Additionally I need to know for PvP usage, can wards be dispelled? they are a buff right? can an enemy dispel it like normal buffs? If so, this may be a big BIG problem for defilers in the new PvP servers, every ward = dispelled, meanwhile clerics and druids heals cannot be stopped so easily.</div><div> </div><div>Thanks for the info!</div>

skidmark
01-22-2006, 08:03 PM
Defilers have the small, big and aoe heals too. They also have the largest single target heal in the game. The difference there is you sacrifice your HP as part of the casting cost. As long as you have a good version of Baleful Countenance or its successors you won't notice it.We have a single target ward, a group ward and an instant cast (long reuse delay) ward that can be cast on the run.Yes, the single target will stack with the group ward, although I would never single ward the mage, unless he was drew too much aggro.Don't know about that rumor, it is hard to tell what happens to two active wards. Along with the time remaining on the wards, they should show how much absorption they have left as well.As far as being dispelled, I certainly hope not. After playing on test with the recent changes, this won't only affect PvP, the MOBs are much smarter and make more use of their abilities. I forsee them dispelling a lot more in the coming update.

Dragonreal
01-22-2006, 11:38 PM
<div>If you wanna test the dispel thing, duel a brigand, swash, and any mage type that knows they have an arcane dispel; mages can dispel arcane effects, swashes can dispel magic effects and brigands can dispel divine effects; if the wards can be dispelled and are any of those types, they'll be able to dispel if they can't, then eithe rthe wrad is some other type or it can't be dispelled (I'm guessing it prollyl can't be but you never know) </div>

VizP
01-23-2006, 01:23 AM
The wards did not stack properly at one time but they do now so yes I can stick on my single ward and then my group ward and it is warding for the combined total. the ward cast last is on 'top' and will die first followed by the next.. if time doesnt consume them first. Also if bane procs, it will ward over it too. Again you can stack more wards with the single and group emergency wards. Course there is no need unless damage incoming at first instance is going to be monumental and if you do this you may simply die because you will gain just as much aggro which no tank can prevent.Remember, as a defiler many times you wont need to stack. With Master 50+ debuffs (fulg, degenerate, abhorrence along with master tendrils proccing) we are talking a mob that is seriously slowed. So many times Im looking at my ward window and there is no damage incoming at all because the mob is taking ages to swing! We are master debuffers as well as warders... orange triple up heroics, master single target ward plus master debuffs and well, im eating a sandwich after casting a ward and debuffing. Honestly, such easy healing I could watch TV while doing it <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />Othertimes we must stack yes.. many times there is huge incoming damage, see raids - but slows/dps reducers make all the difference there too. BTW last time I grouped, the dirge within told me my wards were incredible and a druid definitely couldnt keep the group as healed as easily as I could. But then I knew this already, im glad he noticed!<div></div>

Dragonreal
01-23-2006, 09:47 AM
<div></div><div></div><blockquote><hr>VizP wrote:The wards did not stack properly at one time but they do now so yes I can stick on my single ward and then my group ward and it is warding for the combined total. the ward cast last is on 'top' and will die first followed by the next.. if time doesnt consume them first. Also if bane procs, it will ward over it too. Again you can stack more wards with the single and group emergency wards. Course there is no need unless damage incoming at first instance is going to be monumental and if you do this you may simply die because you will gain just as much aggro which no tank can prevent.<hr></blockquote>you sure about that ward stacking bit on which one will take dmg first? Cuz i asked on the mystic forums specifically about it and was told it was tested and found to be that the first one cast takes dmg first. Also I've noted on my mystic that the first ward I cast is always the first one to go down unless there's noobs in the grp pulling aggro and using up the grp ward.<p>Message Edited by Dragonrealms on <span class="date_text">01-22-2006</span><span class="time_text">11:47 PM</span></p>

VizP
01-23-2006, 10:04 AM
Hmm will double check, may have it wrong way around.. im sure someone here may correct me if im wrong <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /><div></div>

Docimodo
01-23-2006, 06:55 PM
<div></div><p>Try this</p><p> </p><p>Cast grp ward cast single target ward cast emergency grp ward cast emergency single ward cast spiritual circle  </p><p>and what do you know your tank now has twenty thousand life</p><p>Mix in some alternate group tank pulls, debuff mob and wait for other tank to die or feign death and boom lots of time to settle in.</p>

VizP
01-23-2006, 07:47 PM
I remembered later - surely new wards cast must become 'damaged' first as I stated - otherwise it causes problems for the Bane line - with wards stacked and bane on the mob, everytime bane fires, if the ward is not on top and being damaged first, it will fade before time runs out! One would hope with single/group ward on a tank, bane firing reduces damage on your normal wards by soaking up damage on top....<div></div>

Eileithia
01-23-2006, 08:04 PM
<div></div><p>The first ward you cast is the first to be depleated.. very easy to test.. go find a hard mob to kill.. yellow ^^ or something.. don't debuff it.. lay on single, and group ward.. and wait.. the single ward will get mashed before the group ward.. and if group ward is up and you cast single, group will get mashed first then the overflow will go on single ward..</p><p>now as for bane?!?.. I have no idea where that lands in the chain.. havn't really looked closely at it, as i usually only cast it on raids if I'm not in the MT group for that "Extra" bit of warding without blowing power..</p>

Dragonreal
01-23-2006, 10:12 PM
<div></div><blockquote><hr>VizP wrote:I remembered later - surely new wards cast must become 'damaged' first as I stated - otherwise it causes problems for the Bane line - with wards stacked and bane on the mob, everytime bane fires, if the ward is not on top and being damaged first, it will fade before time runs out! One would hope with single/group ward on a tank, bane firing reduces damage on your normal wards by soaking up damage on top....<div></div><hr></blockquote>also you could say the same about the regenerating ward on your mitigation buff... you would hope that THAT would take magical dmg first to ease off on your normal wards wouldn't you?

VizP
01-24-2006, 06:08 AM
Yes just tested it - first that lands depletes first BUT:What this means for bane is interesting - surely it needs to deplete first otherwise it becomes useless in stacking? Likewise the self refreshing buff.. does it always stay at the bottom or does it constantly soak off a little of the damage? It is so hard to see in the current setup to see whats happening because the ward window does not differentiate between wards. They really should label the wards...<div></div>

Dragonreal
01-24-2006, 06:47 AM
<div>as to the regenerating buff, that one will take first dmg if there's anything on it to take damage with. This is according to the mystics who replied when I asked about it on their forums, and it does make sense when you think about it.. Your mit buff + magic ward is up before anything else you cast so it makes sense for it to take whatever damage it can whenever it can.</div>