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View Full Version : Revulsion vs Loathing


skidmark
01-12-2006, 02:20 AM
<div></div>Do these stat debuffs truly effect a MOBs total HP, since they lower all stats by a percentage? For that matter, just how effective is this spell line? I didn't bother using Revulsion much, till I got a Master I version of it.<p>Message Edited by skidmark on <span class="date_text">01-12-2006</span><span class="time_text">01:37 PM</span></p>

Itzon-Hu
01-13-2006, 06:06 PM
<div></div><p>Yes they do effect Hp totals, not by much, but it helps.  Make sure its the first thing out though.  It seems if the mob has already been damaged then all your doing is dropping its Max HP if it heals back to full.</p><p>In reality the benifit of that spell isn't realy dropping hp, its dropping everything else ( Str= less melle damage, Agi= less avoidance, Wis= lower resists( don't think this matters as mobs have 0 to begin with ), int= less spell damage)</p>

SunT
01-13-2006, 10:16 PM
<div></div><p>Get a solid ^ mob and beat on it for a bit.  When it is at 75% hit your Loathing line spell.  Watch the health line of the mob.  It makes a significant move.</p><p>Then do it again and again...it appears to continue driving its stats down.  Not sure exactly how it works but it is a great spell.</p>

Ishnar
01-14-2006, 10:50 AM
<div></div><blockquote><hr>SunTsu wrote:<div></div><p>Get a solid ^ mob and beat on it for a bit.  When it is at 75% hit your Loathing line spell.  Watch the health line of the mob.  It makes a significant move.</p><p>Then do it again and again...it appears to continue driving its stats down.  Not sure exactly how it works but it is a great spell.</p><hr></blockquote><p>True, but it moves UP making it look like you gave them HP.  This is because the MAX HP decreases but the actual HP doesn't.  The result is the actual HP becomes a larger percentage of the total and appears to increase.  Personally, this is always the first spell I cast when solo so it causes damage on top of the other effects.  After the mob has lost more HP than the spell decreases it's max HP there is no more damage effect.  If in a group about to hit a big baddie, I start casting this at the beginning of the draw hoping it goes off after the taunt but before anyone else attacks.</p><p>I've not seen this spell stack on itself in any way.</p>

Itzon-Hu
01-14-2006, 06:15 PM
<div></div><p>I always try to explain that to tanks..  I tell them. ( new macro. )</p><p>Pull with taunt, and taunt again.  No one do any damage for 4 seconds after he pulls.  Only way to get full use of my Stat reducer...  I can make the mob have less HP, but only if I get it in before the mob takes damage.</p><p>I usualy have to say it for 2 - 3 mobs in a row before people start listining. then remind them every 1/2 - 1 hour =)</p>

SunT
01-14-2006, 08:01 PM
<div></div><blockquote><hr>Ishnar wrote:<div></div><blockquote><hr>SunTsu wrote:<div></div><p>Get a solid ^ mob and beat on it for a bit.  When it is at 75% hit your Loathing line spell.  Watch the health line of the mob.  It makes a significant move.</p><p>Then do it again and again...it appears to continue driving its stats down.  Not sure exactly how it works but it is a great spell.</p><hr></blockquote><p>True, but it moves UP making it look like you gave them HP.  This is because the MAX HP decreases but the actual HP doesn't.  The result is the actual HP becomes a larger percentage of the total and appears to increase.  Personally, this is always the first spell I cast when solo so it causes damage on top of the other effects.  After the mob has lost more HP than the spell decreases it's max HP there is no more damage effect.  If in a group about to hit a big baddie, I start casting this at the beginning of the draw hoping it goes off after the taunt but before anyone else attacks.</p><p>I've not seen this spell stack on itself in any way.</p><hr></blockquote><p>Cast the first time and watch the Health line go up.  This is, as you say, because his HP base has gone down and not because he was healed.</p><p>Now cast a second time and you see it happen again.</p><p>If a mobs STA was 400 and you reduced it to 300, he would go from like 75% Health to 80% Health.  Then the spell wore off, he would be at 400 STA again so I should be back to 75% Health, but this is not what it looks like to me.  It looks like he goes from 80 to 85.  Hence my theory of stacking.</p><p>I did not parse and am not sure if this is happening.  Just eyeballin it during fights.  It is good enough for me to make [expletive haxx0red by Raijinn] sure I keep it up all the time.</p>

tiberiu
02-06-2006, 10:19 AM
<div></div>At adept I  and at Master I these two spells do the exact same thing except the power for loathing lvl35 is higher. Is this a bug (ie the spell is not upgrading) or am I missing something.

Miracole
02-06-2006, 04:52 PM
hey under your name it says newbie.arg i need to stop trolling... ahh, master1 for debuffs or buffs sometimes can be better or equal to adept1 14 lvls later... it's not a bug. use a master 1, it does exactly the same thing and cost less power.<span><blockquote><hr>tiberius1 wrote:<div></div>At adept I  and at Master I these two spells do the exact same thing except the power for loathing lvl35 is higher. Is this a bug (ie the spell is not upgrading) or am I missing something.<hr></blockquote></span><div></div>

MalkorGodchyld
02-06-2006, 11:04 PM
<div></div><div></div><font size="2"></font><blockquote><blockquote> </blockquote><p><font size="2">Cast the first time and watch the Health line go up.  This is, as you say, because his HP base has gone down and not because he was healed.</font></p><p><font size="2">Now cast a second time and you see it happen again.</font></p><p><font size="2"> Hence my theory of stacking.</font></p><p><font size="2">I did not parse and am not sure if this is happening.  Just eyeballin it during fights.  It is good enough for me to make [expletive haxx0red by Raijinn] sure I keep it up all the time.</font></p><p><font size="2"></font></p><font size="2"></font><hr><p> </p><p><font size="2">   Personally i ALWAYS casted abhorrence first.     Reason being is because that's when it's most effective.    Now i wont say that re-casting it wont stack because i can't test it myself to be sure but i HIGHLY doubt it.    What's happening is that your casting abhorrence  & then recasting it after it wears off.    When the spell dissipates, the debuff value of the mob goes right back to normal...remember your causing dmg. during that time ~ thus recasting moves the HP bar all over again.  </font></p><p><font size="2">  But it's just a set percentage of the max value.   That doesn't change as i understand it.   So try to stack it on top of itself, without causing dmg. & see what happens to be sure.       I doubt that after all this time none of the defilers thats played the class for a while would have overlooked this.       But i guess it IS possible    =)</font></p><p><font size="2"></font> </p><p><font size="2"> ~ Retired 60 Defiler ~</font></p></blockquote><p>Message Edited by MalkorGodchyld on <span class="date_text">02-06-2006</span><span class="time_text">10:28 AM</span></p>

skidmark
02-06-2006, 11:35 PM
I opened with Revulsion on Captain Ogof last night, and his health went to 116%. :shrug: