View Full Version : Baleful Countenance Graphics
Sinad
02-24-2005, 08:17 PM
<DIV>I heard the Devs know that it is a bug and will be fixed. After over three months of playing, I am now getting impatient. Has anyone heard when the visual will be fixed and/or anyone have any link that shows the the Devs are working on it?</DIV> <DIV> </DIV> <DIV>Any info would be appreciated.</DIV> <DIV> </DIV> <DIV>Have fun.</DIV> <DIV> </DIV> <DIV> </DIV>
<DIV>What are they suppose to be fixing with it?</DIV> <DIV> </DIV> <DIV>I personally being a female gamer think it needs to show a female suit of armor for female defilers or just drop the armor all together and show the smokey haze so its not even an issue. Thats just me though <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV>
Jan It
02-25-2005, 01:16 PM
It is extremely performance hungry. Just by opening my inventory in that form my fps slow down significantly.Secondly it looks like [FAAR-NERFED!]. I hate to not be able to show myself, all defilers look the same lame way.
Metebol
02-28-2005, 08:57 PM
<DIV>I say they fix the [expletive ninja'd by Faarbot] thing to not make everyone human, be it by keeping your race with the haze or making us some sort of uh I dunno, wraith-like creature. Otherwise they need to change the name to Form of Human so that there isn't any confusion on what the spells suppose to be doing....</DIV>
sostrows
03-01-2005, 05:21 AM
<DIV>I would go for a Nazgul type look and forget the flames.</DIV> <DIV> </DIV> <DIV>If I wanted ppl to see how cool looking my armor was I would have created a tank.</DIV>
IsmeldaLasomb
03-01-2005, 02:52 PM
<DIV>Well it is signaled since the Beta and still nothing has been done. It is not a big deal but still it is enerving. Maybe it is very hard to make all the anim necessary to make it works for every races. Still a less male only figure would be appreciated. 2 anim types only, male and female, and we will probably agree that the wraith form is not race specific.</DIV>
sostrows
03-01-2005, 09:09 PM
<DIV>I would go far a grim reaper / Nazgul type anim scaled to your race/gender.</DIV> <DIV> </DIV> <DIV>It would turn all armor black. We would be only char in game with all black outfits which would be pretty cool.</DIV>
IsmeldaLasomb
03-02-2005, 01:42 PM
<DIV>Don't ask me why but nearly no online game let you wear real black stuff. I don't understand where is the problem is this color but the designers seems to have one with it <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV>
sostrows
03-02-2005, 09:31 PM
<DIV>in EQOA, crafts were made at 10 levels (lvl 3/8/13..../4<img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" /> by using a material (one per craft lvl and cost was tiered), pattern and a gem.</DIV> <DIV> </DIV> <DIV>gems were random drops off mobs. each gem would buff certain stats and some rare gems could not be used till lvl 5/7 crafting. stat buff on gems <U><STRONG>tiered </STRONG></U>with craft recipe. durability of armor was better with craft than drop but that mechanic is handled very differently in EQ2. wearing out armor in EQOA was a huge concern and most tanks carried 2 sets of armor. also each gem gave armor its own color ot the armor.</DIV> <DIV> </DIV> <DIV>example...black bloodstone was STA only. lvl 13 craft armor was like +4 STA, 58 DUR instead of 50 and armor was red. lvl 48 craft armor was +28 (i think), 70 DUR and was red. it was very easy for folks to customize ur toons appearance and armor bonus stats.</DIV> <DIV> </DIV> <DIV>there was a gem to make black armor too but it was like INT only bonus or something so u rarely saw it in game cept for maybe a SK.</DIV> <DIV> </DIV> <DIV>sorry for the long craft tie in but EQOA does have great color choices and i still think they will add color to crafting in an update.</DIV>
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