View Full Version : Raiding mystic question re: AAs
ehayer
01-09-2007, 12:38 AM
<DIV>Okay, so I am a raiding mystic, currently with 70 AAs. I am confused on what is the best set up combination of both the new and old aas to make the best combo. Because we have two defilers, and i am a gnome, they usually put me in a dps group. Very very rarely am i in the MT or OT group. Any raid mystics figure out the ultimate combination yet?</DIV>
Vulking
01-09-2007, 02:52 AM
<P>You say your usually in the dps group? Melee or Caster? This might make a difference on the buffs for the Shaman line.</P> <P>As for the Mystic line, I went right down the middle, filling out all the enhancements to our buffs, ie avatar, bolster etc. The cures are crap and the rezzes are (mostly) crap. You can skip the SoW enhancement, unless you want to run fast.</P> <P> </P> <P>Lately, I have been rethinking the Shaman AAs. I currently have Str and Int filled. That jester like final ability down the wisdom line is starting to look mighty fine, as is no cap on wisdom, ie. more power. Also the faster heals down the Sta line are looking good again. </P> <P>Frankly, the dogdog is [Removed for Content] me off. I guess I'm just tired of trying to get all my buffs up and still not having the dog and subsequent buffs up before the rest of the raid is ready to pull again. Oh and that double damned pet bug locking you in combat sucks, (raid wants all pets dead not just summoners). Which makes dogdog [Removed for Content] me off all over again.</P>
Thatdumbg
01-09-2007, 04:13 AM
I'm of the opinion that there isn't any "perfect" or "ideal" setup in the shaman line. What other raiding shaman in your guild have taken is just as important (or, if there aren't any), as a coverage of all the major abilities might be desired.I'd suggest a MT shaman max str line, and take the stamina line to the fast cures (5 points), maxing both aura of warding and infective bites.Some are the fan of the intelligence line, some for immunities, some for virulence. I'm of the opinion that if you have two shaman, one should have Infective bites maxed, and one should have virulence maxed (along with the strength lines).My guild generally raids with 3 shaman... the third, usually being the solo healer in a hybrid group, has chosen a somewhat different route: Heal crits maxed, with ritual maxed and she's taken wisdom to the end for that ability. This is great for her solo healing (ritual), and there are many fights in the expansion which have periods where you just have to all out burn (thus the last ability, the name escapes me). Her healing crits add about 2-3 percent to her total healing capability, which may be more then she sees using aura of warding rank 8 and a dog in her group setup.In short, I would really search these forums, there are many threads about the shaman AA's, and I don't think that the Mystic AA's have changed much in their usage with the release of EoF (for raiders, at least).As far as the mystic line, I would highly suggest that you put every point you have into the rez and buff trees. Having an 8-target non-group-dependent 4 second cast AE that restores 30 percent health and power to the targets is an amazing recovery tool to say the least; putting points in your buffs will give you more effectiveness in any group or situation, as they will always be used. The cure line is a joke, and the end ability is a convenience (a lame one at that). The combat line should be avoided in raids, unless you run extremely healer heavy. Role reinforcement>role diversification, no raid leader picks up a mystic because they want DPS.<div></div>
Marty78
01-09-2007, 04:37 PM
<DIV>As a raiding mystic I have gone STR and AGI (increased melee & heal critical chances) lines in the shaman tree and the buff and combat lines in the mystic tree.</DIV> <DIV> </DIV> <DIV><BR> <BLOCKQUOTE> <HR> Thatdumbguy wrote:<BR><BR>As far as the mystic line, I would highly suggest that you put every point you have into the rez and buff trees. Having an 8-target non-group-dependent 4 second cast AE that restores 30 percent health and power to the targets is an amazing recovery tool to say the least; putting points in your buffs will give you more effectiveness in any group or situation, as they will always be used. The cure line is a joke, and the end ability is a convenience (a lame one at that). The combat line should be avoided in raids, unless you run extremely healer heavy. Role reinforcement>role diversification, no raid leader picks up a mystic because they want DPS.<BR> <BR> <HR> </BLOCKQUOTE><BR>I agree that the cure line is a joke, but I personally think the same about the rez line. I also agree that you don't pick a mystic for his/her DPS, but I do think that you should be putting out as much DPS as possible (same goes with every class in the raid force) as long as you don't let your main job down.</DIV> <DIV> </DIV> <DIV>Here is a zone-wide parse from our latest Lyceum raid:</DIV> <DIV><BR>Illusionist 2900034 | 1968,79<BR>Necromancer 2724462 | 1849,60<BR>Ranger 2643813 | 1794,85<BR>Warlock 2571956 | 1746,07<BR>Swashbuckler 2496117 | 1694,58<BR>Brigand 2382054 | 1617,15<BR>Swashbuckler 2334333 | 1584,75<BR>Conjuror 2249225 | 1526,97<BR>Monk 2006734 | 1362,35<BR>Brigand 1995479 | 1354,70<BR>Guardian 1613574 | 1095,43<BR>Guardian 1519357 | 1031,47<BR>Fury 1356651 | 921,01<BR>Troubador 1072074 | 727,82<BR>Warden 925134 | 628,06<BR>Coercer 863521 | 586,23<BR>Coercer 736064 | 499,70<BR>Dirge 710957 | 482,66<BR>Defiler 700360 | 475,46<BR>Mystic 673608 | 457,30</DIV> <DIV>Templar 512380 | 347,85<BR>Templar 367991 | 249,84</DIV> <DIV> </DIV> <DIV>Now, individually the healers DPS parses aren't much to write home about, but together it does make a difference with a total of 3079,52 DPS. We were 22 people in this particular raid with 6 healers, and although you can do Lyceum with less than 6 healers I wouldn't say it was an extremely healer heavy raid force.</DIV> <DIV> </DIV> <DIV>And as a raid leader in a hardcore raiding guild (raiding 7 days a week) I like when it doesn't take all day to clear a raid instance. This Lyceum raid took 38 minutes from the time we zoned in to the time we zoned out.</DIV> <DIV> </DIV> <DIV>EDIT: Clearified that it was a zone-wide parse.</DIV><p>Message Edited by Marty78 on <span class=date_text>01-09-2007</span> <span class=time_text>03:56 AM</span>
Thatdumbg
01-09-2007, 06:53 PM
I can agree with something, I can't see the rez line being of great use on a Lyceum raid. My advice is definitely aimed zones where the bosses have multiple AE's, and the wrong reposition at the wrong time (off of an aggro ditch) can have a great many people caught in them.DPS is nice for trash, and DPS is nice when you are in an easier zone, but at top-tier raiding, the rez line brings more to the table.<div></div>
TalonFett
01-10-2007, 01:21 AM
<DIV>An illusionist topping a parse at 2k dps?!?!</DIV> <DIV> </DIV> <DIV>That SOB has to be a dev.</DIV> <DIV> </DIV> <DIV>Either way if thats legit that is impressive.</DIV>
Thatdumbg
01-10-2007, 03:02 AM
<div></div>Perpetuality + Alot of Proc Gear+ the right classes in group= ownage.<div></div><p>Message Edited by Thatdumbguy on <span class=date_text>01-09-2007</span> <span class=time_text>09:45 PM</span>
Banditman
01-10-2007, 06:58 PM
It takes about 30 AA's to do it, but if you have an Illusionist alt, spec down that line and get Perpetuality in Motion and Chronosiphoning 8. Cast speed is absolutely INSANE. It takes a LOT of planning just to know what spells will be available to cast.Enchanters and Summoners both benefit immensely from proc gear, and improved cast times make that gear even more beneficial.<div></div>
Eepop
01-10-2007, 09:03 PM
And if they have a troubador in the group and on thier game, an illusionist can really get crazy. With the casting speed increases, Jesters Cap really makes it almost silly, and Precision of the Maestro is just [Removed for Content] ridiculous. Even a crappy troubador that just has Aria of Exhaltation up and is trying to do melee dps will be adding a good bit to the illusionist. <div></div>
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