PDA

View Full Version : Combat changes


thedu
12-01-2006, 02:30 AM
Hey folks take a look at this...<a href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=combat&message.id=118808" target=_blank>http://eqiiforums.station.sony.com/eq2/board/message?board.id=combat&message.id=118808</a>I'm not sure how accurate this is, but it's quite detailed, and makes me wonder where we stand in terms of buffs and/or debuffs; or how we determine if anything at all needs to be retuned, because it seems like raw hp is still the best for plate tanks.<div></div>

SonnyA
12-01-2006, 07:18 PM
<div><blockquote><hr>thedump wrote:Hey folks take a look at this...<a href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=combat&message.id=118808" target="_blank">http://eqiiforums.station.sony.com/eq2/board/message?board.id=combat&message.id=118808</a>I'm not sure how accurate this is, but it's quite detailed, and makes me wonder where we stand in terms of buffs and/or debuffs; or how we determine if anything at all needs to be retuned, because it seems like raw hp is still the best for plate tanks.<div></div><hr></blockquote>Raw hp is better. The subject in the link is something that will (most likely) be addressed by SoE and thus likely to change.</div>

thedu
12-05-2006, 10:40 PM
Test notes from today:<a href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=tup&message.id=161" target=_blank>http://eqiiforums.station.sony.com/eq2/board/message?board.id=tup&message.id=161</a><blockquote><hr size="2" width="100%"></blockquote><blockquote><p><b><font color="#ffff00" face="Arial"><span><font color="#ffff00">*** Gameplay ***</font></span></font></b></p><p><font color="#ffffff" face="Arial"><span><font color="#ffffff">- All classes now determine their base avoidance based on their class rather than the avoidance offered by their armor. For every class, the amount of avoidance for each class is equal to the original amount of avoidance offered by the heaviest armor they could wear before the update.</font></span></font></p><p><font color="#ffffff" face="Arial"><span><font color="#ffffff"><span>           </span></font><font color="#ffffff">* Guardians, Berserkers, Paladins, Shadowknights, Templars, Inquisitors: 5% Avoidance</font></span></font></p><p><font color="#ffffff" face="Arial"><span><font color="#ffffff"><span>           </span></font><font color="#ffffff">* Assassin, Ranger, Brigand, Swashbuckler, Dirge, Troubador, Defiler, Mystic: 10% Avoidance</font></span></font></p><p><font color="#ffffff" face="Arial"><span><font color="#ffffff"><span>           </span></font><font color="#ffffff">* Warden, Fury, Monk, Bruiser: 15% Avoidance</font></span></font></p><p><font color="#ffffff" face="Arial"><span><font color="#ffffff"><span>           </span></font><font color="#ffffff"><font color="#ffffff">* Wizard, Warlock, Coercer, Illusionist, Necromancer,</font> Conjurer: 24% Avoidance</font></span></font></p></blockquote><blockquote><hr size="2" width="100%"></blockquote><div></div>

Banditman
12-05-2006, 11:54 PM
So long as you have always worn chain, this is a non-issue for Mystics.It might have caused grumbling back in T5 endgame when so little chain armor was worth having for a Shaman, but nowadays . . . I just don't see it as a big deal for the Mystic class.<div></div>

Eepop
12-06-2006, 12:19 AM
It was more of a note that its a fix to a problem. With the way it was working, a tank was better off going for avoidance, which increased the value of hp buffing. The mention has nothing to do with what armor mystics wear, and everything to do with what the people we are buffing wear. <div></div>

thedu
12-06-2006, 01:03 AM
Seems more like duct tape then any real solution to the issues...<div></div>

Banditman
12-06-2006, 07:18 PM
Sure, I just didn't understand why it's here on the Mystic forums . . . seems more of a Combat issue to me.<div></div>

Eepop
12-06-2006, 10:37 PM
Things that effect tanking, effect whats most optimal for buffing those tanks. And as problems with buffing of tanks is one of our main long standing gripes, it seems a valid enough discussion to me. <div></div>

Banditman
12-06-2006, 11:09 PM
*shrug*It's pretty clear SOE has no intentions of correcting any of that.  Mystique and I have made it abundantly clear to the powers that be exactly what we and other Mystics think and have gotten no response at all.<div></div>

thedu
12-07-2006, 01:36 AM
<div><blockquote><hr>Banditman wrote:*shrug*It's pretty clear SOE has no intentions of correcting any of that.  Mystique and I have made it abundantly clear to the powers that be exactly what we and other Mystics think and have gotten no response at all.<div></div><hr></blockquote>True, but being informed of the issues in the game makes <b>me a better</b> player.  And I thought others could benefit from it as well.</div>