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View Full Version : stealth nerf to Water Spirit?


Greggthegrmreapr
11-17-2006, 12:06 PM
<DIV>So my group is exploring loping plains last night, and we decide to kill the named at the botom of the really big lake there.  We all get in the water and i pop on water spirit, and we sink to the bottom, and get killed by falling damage.  I thought it may have been the depth of the lake that for some reason made it not work.  Fine.  Well tonight, I was helping a guildie do his manastone quest.  We go into CoD, and i pop it again...  we go into the water, and I jump around as i usually do when thats on, and i take about 800 points in falling damage again.<BR></DIV> <DIV>Was this part of the safe fall changes, a bug, or a nerf to the mighty power of the Mystic?</DIV>

Kaeth
11-17-2006, 02:53 PM
<DIV>As far as I remember its always been like this. I remember jumping down from Ant. to the Condemned Catacombs...guess what happened :smileyvery-happy: </DIV> <DIV> </DIV> <DIV>Its not called "water walking" for nothing.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Btw: your single target 10 min water breathing buff doesnt have this effect.  </DIV><p>Message Edited by Kaeth on <span class=date_text>11-17-2006</span> <span class=time_text>01:55 AM</span>

christmascracker
11-17-2006, 03:10 PM
I've lost count of the times I've killed myself and my group with this spell lol. My favourite place seems to be TT where you have to jump down the waterfall...always forget to cancel it beforehand :smileytongue:

Erage
11-17-2006, 03:55 PM
<P>No what he's speaking of is <STRONG>not</STRONG> the same falling damage you have previously experienced.  Previously, the only time you'd ever take falling damage in water with this spell is if you had fallen a distance outside the water, prior to entering it.  Like jumping off a high cliff into water, you'd take falling damage the equivalent to the distance you fell prior to hitting the water.  However, you never took falling damage if you started in water and sank to the bottom.  Well that's not entirely accurate, as when DoF launched and gave the shaman group underwater walking, people did take falling damage just like what is occuring now.  In Live Update 15 (<A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=stat&message.id=203" target=_blank>http://eqiiforums.station.sony.com/eq2/board/message?board.id=stat&message.id=203</A>) this was fixed and you no longer took falling damage if you fell while in the water::</P> <BLOCKQUOTE> <P></P> <HR> <P><STRONG>Mystic changes:<BR></STRONG>- Water Spirit will no longer cause falling damage when players are under water.</P> <P><STRONG>Defiler changes:<BR></STRONG>- Abominus will no longer cause falling damage when players are under water.<BR></P> <HR> </BLOCKQUOTE> <P align=left>When they completely changed the way falling works in this last live update, they ended up breaking this aspect of our water breathing spells.  Imagine walking on the bottom of a lake, a group member swimming on the surface gets in range of the buff, and then plummets to their death.  That is one of the reasons it was changed in the first place.  It still was lousy that you could fall to your death landing in water if you jumped from a huge distance before hitting the water, but they have now made it even more deadly than it already was.  I bugged this in beta when I fell to my death sinking in the Wayunder Lake in Loping Plains. </P><p>Message Edited by Erage on <span class=date_text>11-17-2006</span> <span class=time_text>05:59 AM</span>

tebion
11-17-2006, 04:38 PM
i think it has nothing to do with the falling damage changes of the last GU.thing is, when everyone rightfully complained that you get killed when jumping into the water while having water spirit up they changed it that the distance to calculate falling damage starts with level of the water, ergo difference between water surface and ground.So you can fall a distance of whatever-100 into the water and dont go splat, but if the distance between surface and ground is too high you still go splat, worked for a long time like this now.<div></div>

Ryantos
11-17-2006, 06:47 PM
i just /bugged this. this was fixed untill the LU.  i used this on a rescent raid and it worked fine<div></div>

Sillililygirl
11-17-2006, 08:23 PM
I think I remember it still being possible to fall (and die) if you are using a mount.  Which, when I think about it now, must be a bug also.  I know, for certain, this was fixed at one point.<div></div>

Erage
11-18-2006, 12:23 AM
<BR> <BLOCKQUOTE> <HR> tebion wrote:<BR>i think it has nothing to do with the falling damage changes of the last GU.<BR><BR>thing is, when everyone rightfully complained that you get killed when jumping into the water while having water spirit up they changed it that the distance to calculate falling damage starts with level of the water, ergo difference between water surface and ground.<BR><BR>So you can fall a distance of whatever-100 into the water and dont go splat, but if the distance between surface and ground is too high you still go splat, worked for a long time like this now.<BR> <BR> <HR> </BLOCKQUOTE><BR>I'm sorry but it has <STRONG>everything</STRONG> to do with the way falling damage is calculated since last GU.  I know exactly in beta when they implemented the falling damage change, and it's when this aspect of the buff was broken.  Previously, you <STRONG>never</STRONG> took falling damage in water, no matter what the depth was, as long as you had not fallen prior to entering the water.  The only falling damage you would take was calculated by the distance between your original height above the water and the surface of the water.  It ignored the depth of the water completely, and damage was only taken for the distance you fell outside of water.  Now, this is completely broken.  Water level is completely ignored and water itself is ignored with this buff up, so you take falling damage in water just the same as if no water was ever there.  So if you are swimming in the water and want to cast this buff, you better take into account the distance between the you and the floor as the game will calculate your falling damage just the same as any area outside of water.

Terq
11-18-2006, 01:14 AM
<BR> <BLOCKQUOTE> <HR> Erage wrote:<BR> <BR>Previously, you <STRONG>never</STRONG> took falling damage in water, no matter what the depth was, as long as you had not fallen prior to entering the water.  The only falling damage you would take was calculated by the distance between your original height above the water and the surface of the water.  <HR> </BLOCKQUOTE> <P>True. </P> <P>I haven't had a chance to test this after the updates.  Guess that I should get naked to do so.<BR></P>

Greggthegrmreapr
11-18-2006, 03:22 AM
i knew i wasn't crazy...  well to crazy... (you have to be at least semi crazy to enjoy playing a mystic on PvP)  Hopefully this will be fixed or it will be another spell that comes off my hotbar

Baccalarium
11-18-2006, 09:29 PM
If you're taking damage while jumping while under water to begin with, or when sinking to the bottom after when transitioning from swimming on the surface to walking on the bottom,  I'm scared.   I've never had a problem with those situations after they fixed it.   Haven't tested it after the update, wouldn't have thought of it,   thanks you've probably saved a group wipe somewhere.<div></div>

Erage
11-19-2006, 03:17 AM
I suggest you not try it on Wayunder Lake in Loping Plains, as it's a painful lesson to sink to the bottom of that and take 30000 falling damage.  But anyways, yea it's just treating "sinking" as falling now and you take damage accordingly just as if you had fell that same distance outside water.  It's ok to jump around on the bottom, just like any level ground, though.  At least with the global falling damage change, you can fall greater distances and not take as much damage, just not Wayunder Lake distances.  Nonetheless, this has turned an already hassle of a spell to an even more deadly one.

Baccalarium
11-19-2006, 10:02 AM
What is weird, is I can fall that distance with the new safe fall for everyone and not take as much damage and floating to the ocean floor casting water spirit.    Yep, it indeed hurt just sinking to ocean floor in thundering steppes.And yet I can jump from cliff at entrance to Voldoon to the ground below and live?   <div></div>