View Full Version : Mystic AAs
Munter78
11-08-2006, 12:30 PM
<DIV>Ok, first off I just want to say That our resurrection line, and Immunities line are a waste. Sure the immunities line has a mini sancturary, but you have to spend 15 points just to get to that spell. So after 20 points, you get a 15 second immunity to control effects. </DIV> <DIV> </DIV> <DIV>So, you can do that with your 20 points, or spend 20 on the combat line, getting some fast casting CAs for your dmg spells (spend 15 however) then spend 5 more points and get the +79 to crushing and piercing and 7.5% to parry. </DIV> <DIV> </DIV> <DIV>Why do this? Well, Mystics are meant to be a close range healer.</DIV> <DIV> </DIV> <DIV>Along with this concept, I took the augmentation line......</DIV> <DIV> </DIV> <DIV>First step, Foretelling (5 points) Increases hp portion by 25%. </DIV> <DIV>Second step, SoW (5 points) takes run speed from 20% to 50%, plus we get safefall out of it. </DIV> <DIV>another Second step, Ursine form (5 points) gives 25% chance to do 219-366 dmg on a melee attack. (adept3) </DIV> <DIV> Im unsure if the CA's make this proc yet. For some reason, ACT doesnt want to parse from the beta log lol.</DIV> <DIV>Third Step (gotta take SoW step for it), Spirit of the Mammoth (5 points) Increases STA portion by 35%. However right now, its increasing the STR portion too (OOPS) </DIV> <DIV>Fourth Step (from Spirt of Mammoth step) Avatar (5 points) gives 48 WIS and INT to the spell.</DIV> <DIV>another Fourth Step (gotta take the first 3 of that combat line) Oberon (5 points) increases ward amount by 35%.</DIV> <DIV> Now, I havent confirmed this yet, but I can only imagine this increases the regen rate by it too, so now.........its a useful spell <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> Cuz its one BIG ward lol.</DIV> <DIV> </DIV> <DIV>Ok, so there is my 50 mystic points........</DIV> <DIV> </DIV> <DIV>For the shaman side.....</DIV> <DIV>Get a buckler....you are going STA line (4,<img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" /></DIV> <DIV>Wis line (<img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" /></DIV> <DIV>AGI line, (4,4,8,5,1)</DIV> <DIV> </DIV> <DIV>So yes, I know what you are thinking........no "dog dog" </DIV> <DIV>well, dog dog sucks people lol. So it proced sometimes, it wasnt enough to justify it.....sorry. </DIV> <DIV> </DIV> <DIV>If you raid alot you might differ. I raid alot, and it just really wasnt that good for me. I'd rather have fun with the game. Heal proc is still near 12% from AGI line this way,</DIV> <DIV>and from those ward procs, you will see higher healing then the dog would give. </DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Anywho. This was all with a beta buffed mystic as mine wasnt transfered over yet. Sure ya get some sub far fabled gear, but I want to test this all out with my raiding mystic </DIV> <DIV>and see what the heal/dps parses look like. And I mean raid healing/group dpsing <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> Course with these CA spells, you can know give about 200-500 dps in spells depending</DIV> <DIV>on group buffs, and STILL heal effectively lol. </DIV> <DIV> </DIV>
Ordate
11-08-2006, 02:09 PM
<BR> <BLOCKQUOTE> <HR> Munter78 wrote:<BR> <DIV>Second step, SoW (5 points) takes run speed from 20% to 50%, plus we get safefall out of it. </DIV> <HR> </BLOCKQUOTE> <P>Actually doesn't seem to have a safefall component. The description says it does. The effect doesn't. Jumping off a rock about 30 times didnt seem to ever alter damage taken in any way. Accident or on purpose hard to say. I bugged it as an either bad description or a nonworking mechanic</P> <P><BR> </P> <BLOCKQUOTE> <HR> Munter78 wrote:<BR> <DIV>Third Step (gotta take SoW step for it), Spirit of the Mammoth (5 points) Increases STA portion by 35%. However right now, its increasing the STR portion too (OOPS) </DIV> <HR> </BLOCKQUOTE> <P>Bug with the tool tip. Your str goes up the actual value it is suppose to (the lesser) your sta goes up higher. Your tooltip only displays the incorrect info.</P> <P><BR> </P> <BLOCKQUOTE> <HR> Munter78 wrote:<BR> <DIV>Fourth Step (from Spirt of Mammoth step) Avatar (5 points) gives 48 WIS and INT to the spell.</DIV> <HR> </BLOCKQUOTE> <P>Depending on what group you are normally in this could be meh to not worth it. On an zerker/guard if you are in mt, they will get no benefit from the int, and a marginal benefit from the wis (resists) Points could possibly be spent better elsewhere depending on the individual mystics role in a raid.</P> <P><BR> </P> <BLOCKQUOTE> <HR> Munter78 wrote:<BR> <DIV> </DIV> <DIV>another Fourth Step (gotta take the first 3 of that combat line) Oberon (5 points) increases ward amount by 35%.</DIV> <DIV> Now, I havent confirmed this yet, but I can only imagine this increases the regen rate by it too, so now.........its a useful spell <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> Cuz its one BIG ward lol.</DIV> <HR> </BLOCKQUOTE> <P><BR>Havent tested the ticker part of the ward, but even an increase in the initial is worth it. It is a fairly fast cast st ward you can flicker on then off if you are in a healing pinch and need to heal even more.</P> <P><BR> </P> <BLOCKQUOTE> <HR> Munter78 wrote:<BR> <DIV> </DIV> <DIV>So yes, I know what you are thinking........no "dog dog" </DIV> <DIV>well, dog dog sucks people lol. So it proced sometimes, it wasnt enough to justify it.....sorry. </DIV> <HR> </BLOCKQUOTE> <P>Im a mt mystic. I commonly am either the number 1 or number 2 healer on the parses. Dogdog commonly does 10% of my healing. For mt group, nothing beats dogdog. If you are not in mt group, you would likely get better healing from agi. But saying dogdog sucks is a foolish statement. In the right conditions, he is hands down the best. Others not so much. Also don't forget the other abilities dogdog brings to the table. Show me a case where adding some crit chance increases your healing by over 10% (the occasional ae he blocks should be factored in as well as whatever other abilities you have attatched to him) </P> <P>Also we are a support class. Our job isnt to be some leet dps'er on a raid. Our new combat part of our tree is a near joke. If I was chain casting nukes the only way I would get close to being equal to the same dps is if I was fully agi lined so I have 100% crits and also have each of those skills up to max. And even then since crits arent x2 damage it still wouldnt be the same dps. Otherwise their damage is lower then your masters and the reuse + refresh + cast is exactly 2 times longer on the combat arts then on the actual spells. The only thing that the ca's allow you to do is to get a quick damage swipe in between heals. Personally, I dont think that is worth the godawful cost that it takes to get there (shaman + mystic tree investment)<BR></P> <P>Also your build that completely lacks dogdog is missing out on some other useful buffs, such as the reuse debuff, or virulance, ae prevention, little extra group haste, RESISTS, etc. Also you mention taking wis to 8. Umm why on earth would you do this? Stat caps are going up? A well decked out raiding mystic still doesnt have that much of a problem with mana. For the resist you get off it? mehh seems to be a waste to me to only get a few points of resists for yourself instead of your whole group and a whole lot more points. Also why not dip in and grab the triggered heal crit. (next skill in line) quick secondary slot flip and you can still keep your shield for your debuff (which has a hard time landing on epics)<BR></P>
Sillililygirl
11-08-2006, 07:28 PM
Thanks for two different approaches to the new AAs. <span>:smileywink:</span>I just wish my level 57 mystic had more than 12 aa's currently. <span>:smileysad:</span><div></div>
thedu
11-08-2006, 10:42 PM
<div><blockquote><hr>Sillililygirl wrote:Thanks for two different approaches to the new AAs. <span>:smileywink:</span>I just wish my level 57 mystic had more than 12 aa's currently. <span>:smileysad:</span><div></div><hr></blockquote>Actually be happy that you do; because there will most likely be many changes in the upcoming weeks, and well, it's costly to change your AP route.</div>
Munter78
11-09-2006, 04:18 AM
<P>Im also a MT mystic, since the defiler isnt on that much currently. And dog dog doesnt do near 10% of heals, the mit buff ward does more healing. </P> <P> </P> <P> </P> <P>edit : also, as of 11/8 safefall was working fine for me, you take Severly less dmg, I can make a 30meter jump and its around 300 dmg. </P> <P>Message Edited by Munter78 on <SPAN class=date_text>11-08-2006</SPAN> <SPAN class=time_text>03:31 PM</SPAN> <P><SPAN class=time_text>edit 2 : also with the CAs and 100% crit. You do twice the dps. Not sure what you been using to parse. </SPAN></P><p>Message Edited by Munter78 on <span class=date_text>11-08-2006</span> <span class=time_text>03:33 PM</span>
Sokolov
11-09-2006, 04:33 AM
<div><blockquote><hr>Munter78 wrote:<div></div> <div></div> <p>Im also a MT mystic, since the defiler isnt on that much currently. And dog dog doesnt do near 10% of heals, the mit buff ward does more healing. </p> <p>edit : also, as of 11/8 safefall was working fine for me, you take Severly less dmg, I can make a 30meter jump and its around 300 dmg. </p><p>Message Edited by Munter78 on <span class="date_text">11-08-2006</span> <span class="time_text">03:31 PM</span></p><hr></blockquote>The amount dog-dog does greatly depends on the encounter and your position in the raid. An AE encounter with low damage on the MT will shoot dogdog's efficiency through the roof (think Vyemm). On a high single target damage on MT fight where you need to chain-ward more often, dogdog's Aura won't do nearly as much.</div>
Munter78
11-09-2006, 06:12 AM
<DIV>yea, I agree the dog is awesome for medium range raids on ae mobs, but still its just a proc, a better proc is just wearing the claymore item and watching your wards shoot up by like 30% lol. I dunno. Im just totally not a fan of the dog.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>edit : oh yea, think coercer is getting AA to increase wards by like 15% too. Wanna see this <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> </DIV><p>Message Edited by Munter78 on <span class=date_text>11-08-2006</span> <span class=time_text>05:24 PM</span>
Banditman
11-09-2006, 11:32 PM
It's a proc whose frequency is so ridiculously high that the Ward is always up unless it takes damage - in which case it just did what it was supposed to.<div></div>
Eepop
11-10-2006, 12:08 AM
I think the highest I ever saw dog parse was 24% of the total raids healing. Given, it wasnt a hard encounter, and the priests in general were slacking a bit on the healing front, but the dog healed like a champ. <div></div>
Ordate
11-10-2006, 04:05 PM
<BR> <BLOCKQUOTE> <HR> Munter78 wrote:<BR> <P><SPAN class=time_text>edit 2 : also with the CAs and 100% crit. You do twice the dps. Not sure what you been using to parse. </SPAN></P> <HR> </BLOCKQUOTE> <P><BR>Umm how are you doing 2x the dps when you can only use each CA once for every time you can use the same spell twice?</P> <P>(reuse+refresh+cast of CAs is exactly 2 times the amount of time of reuse+refresh+cast of the regular spells)</P> <P> </P>
Munter78
11-11-2006, 07:02 AM
<BR> <BLOCKQUOTE> <HR> Ordate wrote:<BR> <BR> <BLOCKQUOTE> <HR> Munter78 wrote:<BR> <P><SPAN class=time_text>edit 2 : also with the CAs and 100% crit. You do twice the dps. Not sure what you been using to parse. </SPAN></P> <HR> </BLOCKQUOTE> <P><BR>Umm how are you doing 2x the dps when you can only use each CA once for every time you can use the same spell twice?</P> <P>(reuse+refresh+cast of CAs is exactly 2 times the amount of time of reuse+refresh+cast of the regular spells)</P> <P> </P><BR> <HR> </BLOCKQUOTE> <P><BR>Easy, my str is over 600, the CA's crit 100% of the time. and instead of casting spells (takes awhile) my guy is swinging away with a 106 dmg rating weapon that gets 100% crit. Oh, and I also have the final for the agi line as well.</P> <P> </P> <P> </P> <P>edit : ACT now working for EoF, Im getting 500-800 dps solo. Just with melee and CAs </P><p>Message Edited by Munter78 on <span class=date_text>11-10-2006</span> <span class=time_text>06:04 PM</span>
Mystiq
11-11-2006, 10:46 AM
I'd love to know what mobs that matter, that you'd actually need to fight at your level, that your parsing 800 DPS on. I'd then be interested to know if, between your Shaman and Mystic AA point allocation, if the spec you're parsing so high on is one you would actually consider using once EoF goes live. Don't get me wrong, I maxed out melee crits (well 76%), the CA achievements, the Bear Claws proc and the parry/combat skill buff for fun and I did see a boost in my DPS, but at what expense? As a raiding Mystic these points would be quite a waste in this allocation, on top of the return for these points being underwhelming at best.<div></div>
Ordate
11-11-2006, 04:07 PM
<DIV>Yep, and to do so you have to stand there toe to toe with a mob as it drops aes on you while I sit back and cast spells. The original point I made was that the ONLY thing the CAs are good for is getting a damage swack in here and there between heals etc when you are raiding and can be close to a mob. I don't write opinions for the soloers. As a raider Im about as often meleeing a mob as I am standing back and tossing nukes and heals. The entire point I was making which you seem to side step every time is that for a CA alone to be close to the same dps you get from a nuke you have to invest 21 points minimum. Yea you are going to melee more... if you arent casting heals, cures, and debuffs. Otherwise you get the occasional damage swack in that I dont get... As stated in my original post.</DIV> <DIV>Lets go with that for a minute. What would be better for speed clearing. Buying a skill that allows you to do a little extra dps. Or buying skills that will allow the main tank to pull more encounters and stay alive while warlocks, conjurers, swashies and everyone else unloads real ae damage. Personally I would rather clear zones quickly then to pat myself on my back and go look at my pretty numbers.</DIV> <DIV> </DIV> <DIV>Oh and dont forget since you are testing, I hope you have taken into consideration that I can also slap on 2 augs and get an extra 260ish damage every time I swing at this point in time. Getting a high dps on beta atm, is not that hard due to bugged augs.</DIV> <DIV> </DIV><p>Message Edited by Ordate on <span class=date_text>11-11-2006</span> <span class=time_text>03:17 AM</span>
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