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View Full Version : Soloing named mobs as a mystic


danreynolds
11-03-2006, 10:00 PM
<DIV>I'm wondering, what is the highest level named that mystics are able to solo in tier 4-6?  </DIV> <DIV> </DIV> <DIV>I've been soloing named mobs on my mystic a lot lately and am unable to solo anything higher than green cons when I'm doing ^^^ named.  Are people able to solo higher conning ^^^ named mobs or is that pretty much the limit of our abilities?</DIV> <DIV> </DIV> <DIV>If you are able to solo blue named or higher, is there any particular strategy or anything gear wise that I should be focusing on?</DIV> <DIV> </DIV> <DIV>Thanks in advance for the answers!</DIV>

Eepop
11-04-2006, 12:31 AM
Would need to know your level to give any worthwhile advice. <div></div>

thedu
11-04-2006, 01:54 AM
<div><blockquote><hr>danreynolds75 wrote:<div>I'm wondering, what is the highest level named that mystics are able to solo in tier 4-6?  </div> <div> </div> <div>I've been soloing named mobs on my mystic a lot lately and am unable to solo anything higher than green cons when I'm doing ^^^ named.  Are people able to solo higher conning ^^^ named mobs or is that pretty much the limit of our abilities?</div> <div> </div> <div>If you are able to solo blue named or higher, is there any particular strategy or anything gear wise that I should be focusing on?</div> <div> </div> <div>Thanks in advance for the answers!</div><hr></blockquote>It's nearly impossible to solo named mobs until they are grey. However, there was a strategy that I was thinking of but haven't tried yet.  Essentially you don't fight for a while until the mobs power is drained.  Which means: no debuffs, dots or weapons -- take off any armor that procs and/or potions that proc.  It would be hella slow and depending on the amount of power that most named mobs have not really worth it; Best bet is to bring someone that's DPS/tank.</div>

danreynolds
11-04-2006, 02:17 AM
<DIV>Soloing green heroics isn't that terribly difficult.  I was just wondering if there were any mystics who are able to solo blue or higher named mobs.</DIV> <DIV> </DIV> <DIV>I'm a level 47 mystic, have 12 aa's so far, working on the sta line (dogdog going down every time a mob casts an AoE gets old VERY fast:smileymad: ).</DIV> <DIV> </DIV> <DIV>I don't have a problem with green named mobs, but I'm just wondering if it's possible for us to solo harder mobs, am I missing something or are we just one of those classes that have to keep our sights a bit lower?</DIV>

Eepop
11-04-2006, 02:28 AM
Mystics are pretty much tied for worst soloer in the game with Templars.  We can technically solo some things, but when it takes a minute to kill a solo mob, hoping for lots of luck killing heroics is a stretch. If you want to solo better, just look at what is causing you  to lose fights. Out of power: more power gear, more int for spell DPS, two handed weapon Out of health: more mitigation, avoidance, health, etc Nothing is going to make a huge difference, but every little bit helps. <div></div>

SirJohn
11-04-2006, 04:14 AM
Back in the day when the game patches were in single digits.. <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> I could solo a few names by running circles around them and casting fireballs at em with an imbued wand equipped.. Nowadays its been so long since ive tried to solo anything I could'nt tell you what works and what doesnt <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><div></div>

thedu
11-04-2006, 05:02 AM
<div><blockquote><hr>danreynolds75 wrote:<div> </div> <div>I don't have a problem with green named mobs, but I'm just wondering if it's possible for us to solo harder mobs<font color="#ff0033"></font><font color="#ff0033">With the combat changes in LU13 we just can't produce enough DPS nor have enough mitigation to deal with most ^^^ mobs, be they named or not.  This is not meant as discourgement, but just to point how things are.  Now with the new expansions STAT caps and how they are being changed dramatically. Will this have an impact on our soloing? I don't know yet.</font>, am I missing something or are we just one of those classes that have to keep our sights a bit lower?<font color="#ff0033"></font><font color="#ff0033">I never set my sights low. I have tried soloing anything and everything. Some times it has worked out and other times not so much. But one thing that comes out from this is knowledge of what you can and can't do, and how the class works.</font></div><hr></blockquote></div>

Munter78
11-05-2006, 10:19 AM
In tier 6 I was able to solo lvl 55-56 named depending on the mob, 57 heroics as well.  Now,even at lvl 70, fully mastered and multiple sets of T7 fabled armor.....fighting a lvl 62 named seems a challenge.

MRRX
11-07-2006, 03:45 AM
<BR> <BLOCKQUOTE> <HR> thedump wrote:<BR> <DIV><BR>It's nearly impossible to solo named mobs until they are grey. However, there was a strategy that I was thinking of but haven't tried yet.  Essentially you don't fight for a while until the mobs power is drained.  Which means: no debuffs, dots or weapons -- take off any armor that procs and/or potions that proc.  It would be hella slow and depending on the amount of power that most named mobs have not really worth it; Best bet is to bring someone that's DPS/tank.<BR></DIV><BR> <HR> </BLOCKQUOTE> <P><BR>Well, if you're waiting for the mob to run out of power, what are you doing ?    Warding and healing yourself until his power is gone ?    I would think that *you* would run out of power before the ^^^.</P> <P>I can only solo heroics once they're grey enough they can't even hurt me noticeably.   I may be slow killing them, but by the time they die they still have plenty of power.      If their power starts getting eaten away I'm dealing with a healer, and I know I'm going to lose the battle of heals.     How much worse with a green, or heaven forbid, a blue con ?</P> <P><A href="http://mrrx.wordpress.com" target=_blank>MrrX's Character Journal</A></P>

thedu
11-08-2006, 10:43 PM
<div><blockquote><hr>MRRX wrote:<div></div> <blockquote> <hr> thedump wrote: <div>It's nearly impossible to solo named mobs until they are grey. However, there was a strategy that I was thinking of but haven't tried yet.  Essentially you don't fight for a while until the mobs power is drained.  Which means: no debuffs, dots or weapons -- take off any armor that procs and/or potions that proc.  It would be hella slow and depending on the amount of power that most named mobs have not really worth it; Best bet is to bring someone that's DPS/tank.</div> <hr> </blockquote> <p>Well, if you're waiting for the mob to run out of power, what are you doing ?    Warding and healing yourself until his power is gone ?    I would think that *you* would run out of power before the ^^^.</p><font color="#ff3333">I have some ideas about how to deal with this.</font> <span>:smileyvery-happy:</span> <p>I can only solo heroics once they're grey enough they can't even hurt me noticeably.   I may be slow killing them, but by the time they die they still have plenty of power.      If their power starts getting eaten away I'm dealing with a healer, and I know I'm going to lose the battle of heals.     How much worse with a green, or heaven forbid, a blue con ?</p> <p><a href="http://mrrx.wordpress.com" target="_blank">MrrX's Character Journal</a></p><hr></blockquote></div>

Guy De Alsace
11-09-2006, 08:02 AM
<P>I was easily killing the Ridgestone Guardians yesterday (65^^ heroics) at lvl 69. No fabled items at all, mostly masters and adept III though. I have full STR line in AP too. </P> <P> </P> <P> </P>

Jora'
11-09-2006, 08:52 AM
<P>Most named can be long and tedius to solo, almost all green con named, and some blue con named at level 70 can be solod, with alot of effort</P> <P>A cpl of things id say are a must to solo green/blue con named</P> <P>- if the named is a healer type, using your power drain is a must.   Everytime the mob cast a heal (or any other spell for that matter) it'll take extra damage, a must for diluting the effect of the mob heal</P> <P>- Fitzpitzles protector. Very noticable dps increase if you get this, procs like crazy, and loves ae spells</P> <P>- power management, and being able to regen lots of power if you start to fall behind (without sacrificing hp, or you'll need to use power to get that hp back, if your ward wont expire) via item clickies etc</P> <P>- Look at what type of damage the mob is doing, and put resist gear on accordingly, though harder for crush/pierce/slash type damage.</P> <P>- Never let stamina debuffs run their course and expire (both single target and ae)</P> <P>Aurelius</P> <P> </P>

|thebos
11-09-2006, 10:39 AM
Men i dont know u ... but i can solo every thing i want .... i can perfectly solo oranges .... an blue ^ ^ ^, even nameds ... even white ^^^ if u use emergency spells potions etc ....The problem with us as mystics is that killing them is toooooooo slow ! BUT with an apropiate gear(fabled) and good spells (min adept 3 and master debuffs, and bolster,ward) we can solo everything ...Of course 2 flitz and many interrupts and we are die ... but that is the same that with every class .... a wizzy fails a pair of roots with a named and bye bye ...<div></div>

Birn
11-10-2006, 07:34 PM
Soloing nameds with a mystic seems very hard, even with a 50% mit + tons of resists. With no root or anything and our low dps we have no other choice than to tank the mob and that usually end up in a big interupt/stun feast or you have to chain cast heals til your power is out.Guess wardens and now aswell fury will be the best (priest) soloers since they have root, that will help alot.

|thebos
11-10-2006, 10:22 PM
Its different to be able to kill or to be able to kill fast ... both kill the diference is the time to do it .... as a mystic u can kill with a good gear/spell what u want .... the problem is it will take a long to do it ....Interrumpts and more can be avoideed a little with good skills ... and using your dog interrumpts every time is up ... if u debuff fast (debuffs mast be up ALLWAYS) while ure wards is up u can do dps ... so is necesary good debuffs wards and damage spells ...<div></div>

Xaile
11-11-2006, 10:46 PM
<P>Soloing stuff for me mostly seems to be a battle to stay as power efficient as possible. Using mostly dots like Plague, Leg Bite (very power efficient, only time I bother using a spear.), <creature type> Master's Smite (if applicable), and Heroic Opportunities whenever possible (Blessing of Faith has saved me a few times, and Inspiring Piety is nice too). This can whittle away an opponents health over a long period of time. </P> <P>I try mostly to use ST ward, Aura of Warding, and Attendant to keep me alive. It's kind of nice that Manastone and Umbral Attendant refresh times are the same. I can keep this up basically until I run out of power, which doesn't happen very quickly if I make a point to conserve it (unless I'm taking a particularly high amount of damage).</P> <P>Don't forget, also, that Ghastly Savior followed by Emergency Wards after "death" can help a lot too if things are looking bad, as Ghastly Savior will restore some of your power.</P> <P>This is, of course, unless you're dealing with an healer-mob. I've lost some embarassing fights to Inquisitor-type mobs that I'd rather not go into detail about, hehe.</P> <P>(Edited because Xaile speels good with well gramar.)</P><p>Message Edited by Xaile on <span class=date_text>11-11-2006</span> <span class=time_text>09:50 AM</span>

Darwina9
11-15-2006, 01:22 AM
Actually I have no problem soloing most mobs 66 and below, heroic or not. I'm a 70 mystic/50 AA with raid gear, (7500 hp, 7100 power self buffed) but even when I was still in mostly crap legendary I could solo Poets/t6 instances. In EOF Beta I had no problem soloing my way through most of Mistmoore Catacombs, including three named mobs lvls 63-67. Basically I start off with a single ward on myself, either prox pull or pull with a debuff. I make sure to get Lamenting Soul and Wail of the Ancients on straight away, as those are really the two most important debuffs. I melee with my 2-hander and make sure the dog is melee'ing as well. Use HO's with your dots/slothful spirit/redoing debuffs/warding as needed. I find it much more power efficient to ward myself and then use Umbral Attendant to get myself back to green if I happen to take some spike damage, since it costs a lot less than using 1-2 direct heals. For most mobs I end up at 15-20% power at the end of the fight. The real trick is picking your battles. If you have nothing to combat a stun/fear/mezz (like potions or buyable status items from the city merchant) then don't go after mobs that have those abilities. Having said that, some of those buyable items are a real help if you can afford the status <span>:smileyhappy:</span><div></div>