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View Full Version : Mystic Vs Templar


Chris14
09-02-2006, 10:18 PM
Hello all i was just wondering if someone could detail the majhor difference between these two calssess and aslo answer a few questions. I mean, i know taht templars are knwon for thier reactive heals and mystics thier wards, but what else about them? also which are sought after more in groups/guilds or thier evil counterparts? And which might have an easier time if say wantd to take a break for grtouping for a bit and wanted to solo? nukes, debuffs?<div></div>

Finora
09-03-2006, 12:55 AM
<P>I do not play a templar, so I might have faulty info on them, but here it goes anyhow.</P> <P>The basic differences:</P> <P>Mystics use wards as their special, Templars use reactives.</P> <P>I think templars straight heals heal for more but have longer recast times.</P> <P>Mystics have quite a few debuffs, I believe templars have considerably less.</P> <P>Templars buff HP and I think mitigation better than mystics, mystics are very very good at stat buffing esp strenght and stamina.</P> <P>Mystics can wear up to chain armor, Templars can wear up to plate.</P> <P>I honestly don't know how well templars solo, but I've been told by guildmates who have them they are a chore to solo with. As a mystic, I found some levels were slow soloing as a mystic but I wouldn't say any level that it was hard.</P> <P>As far as I know neither seems more desired in groups than the other for just grouping, any priest can heal a standard group as well as the next.</P> <P>For guild desirability, I don't know about inquisitors, but mystics and templars seem to be very common. I've seen guilds looking for defilers(they are apparently uncommon). I have as a mystic had several guilds try to recruit me despite the fact I'm already in a guild. Best to check the server forums for that I suppose.</P>

Chris14
09-03-2006, 01:46 AM
Thank you very muych for the information<div></div>

QuestingCrafter
09-03-2006, 11:30 PM
<P>Having played a Templar to 70 (50 AP, T7 raid gear, blah blah blah) and a Mystic half that distance [yeah, two healers, I like the role] -- I can add a few comments.</P> <P>* Templars are the lowest DPS class in the game. They can solo, relatively slowly, owing to a lot of buffs, heals, and plate armor. So far, my Mystic solos pretty efficiently, and the L70 shaman in our guild definitely solos better/faster than my Templar can.</P> <P>* For raids, Mystics (and Defilers) are critical in most cases, owing to wards [to counter a large CA "opener" a mob uses]. And the AE immunity from pet doesn't hurt either. I've never heard a T7 raid get cancelled 'cause a Templar didn't show. Plenty have when the Shaman didn't.</P> <P>* Templars get a -Slash/Pierce/Crush debuff, an expansion (L35) WIS debuff ... and then some neat bits:<BR>-- lower Divine mit, and HoT roc (hit the target, chance you'll proc a Heal-over-Time effect)<BR>-- Heal/Cure proc (hit the target, chance you'll get a slash/crush/piece Cure, and a direct heal)<BR>-- Heal on death (kill the target, group heal fires)<BR>... in short, Templars have a lot of ways to cause healing to happen. The -Divine mitigation is nice to land other Divine spells, and the -Physical mit isn't insubstantial.</P> <P>Neither are bad classes to play, both can solo to L70 (not quickly, necessarily), and both are desirable in raids, though the Mystic moreso. Hope that helps.  =)</P>

icetower
09-04-2006, 05:05 AM
<blockquote><hr>Priapm wrote:<div></div><p>* Templars are the lowest DPS class in the game. They can solo, relatively slowly, owing to a lot of buffs, heals, and plate armor. So far, my Mystic solos pretty efficiently, and the L70 shaman in our guild definitely solos better/faster than my Templar can.</p><hr></blockquote>This needs to be put into context. Firstly Templar vs undead is easily as good solo as Mystic.Secondly Templar AA are better thought out than Mystic AA and will allow them to solo better than a Mystic with a high damage rated weapon. They will also now be a better overall healer than Mystic because of their reduced cast times.There is no way in hell I would currently choose Mystic over Templar unless your guild specifically needs one for debuffing on raids.

Triyton
09-04-2006, 06:19 AM
<P>Priapm probably put it pretty well.</P> <P>Templars are great healers but in their forums or wherever they complain that when soloing they can bore the mobs to death.  That makes sense considering that their plate armor and heals should make the fight safest of all the priest, but their DPS is considered the lowest.</P> <P>Mystics are also very good healers, using a mix of wards and debuffs.  Mix the debuffs with the heals of yourself and one or more healers and the result is very nice.</P> <P>{ To complete the picture that leaves Furys (and presumably Wardens) being even further up on the DPS listing, and therefor the ability to solo, but probably further down on the healing ability chart. }</P> <P> </P>

Banditman
09-05-2006, 08:20 PM
<div><blockquote><hr>Priapm wrote:<div></div> <p>Having played a Templar to 70 (50 AP, T7 raid gear, blah blah blah) and a Mystic half that distance [yeah, two healers, I like the role] -- I can add a few comments.</p> <p>* Templars are the lowest DPS class in the game. They can solo, relatively slowly, owing to a lot of buffs, heals, and plate armor. So far, my Mystic solos pretty efficiently, and the L70 shaman in our guild definitely solos better/faster than my Templar can.</p><p><font color="#ff0000">Templars are fine solo'ers.  Mystics are fine solo'ers.  Neither is fast.  I think you'll find the DPS differences to be irrelevant at end game.</font></p> <p>* For raids, Mystics (and Defilers) are critical in most cases, owing to wards [to counter a large CA "opener" a mob uses]. And the AE immunity from pet doesn't hurt either. I've never heard a T7 raid get cancelled 'cause a Templar didn't show. Plenty have when the Shaman didn't.</p><font color="#ff0000">Grats, now you have.  Templars buff more HP raw than any other class.  We wouldn't raid without a Templar and the Reactive heals he brings.  Nothing is faster than a Reactive heal.</font><hr></blockquote></div>

thedu
09-05-2006, 11:24 PM
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Mystiq
09-06-2006, 12:45 AM
I don't think my guild has ever cancelled or failed a raid simply because a Templar wasn't present.  In fact we went several months not raiding with one at all, having 2 Inquisitors instead. What Templars bring to a raid might be valuable, but not what I'd consider <i>invaluable.</i> Inquisitors get the same reactive heals and can choose the same achievement skill to decrease recast timers on their spells (and the rest of the group's). Even if Templars have an edge on buff stats, in my personal experience, it's not enough to make or break a raid.I believe a Mystic does make that difference though. We provide the important service of serious damage control on a raid, through our wards and debuffs. So the same goes for Defilers. If myself and our guild's Defiler don't show up for a tough raid, attempting it would be a fool's errand.  It's just so much easier dealing with a raid mob after the shamans do their stuff.Both classes are pretty much necessities in the high end game, the only problem is there aren't many raid slots, and not much need for several of either class in a raiding guild. It's up to you to forge your path in greatness and secure that raid spot.<div></div>

Banditman
09-06-2006, 05:21 PM
While I'm sure that FoH does well enough without a Templar, most guilds can't absorb the loss of 1000+ HP on their MT and not be at least very worried about making it through the content.<div></div>

Dragonreal
09-06-2006, 05:38 PM
<BR> <BLOCKQUOTE> <HR> Banditman wrote:<BR>While I'm sure that FoH does well enough without a Templar, most guilds can't absorb the loss of 1000+ HP on their MT and not be at least very worried about making it through the content.<BR> <BR> <HR> </BLOCKQUOTE><BR>So you wouldn't put the inquis in mt grp if the templar wasn't there? difference between temp and inquis is only 677 hp at m1, not 1k+ and that's if tank is sta capped without the inquis which I'm just gonna assume he is.

Skyrocket
09-06-2006, 10:48 PM
<BR> <BLOCKQUOTE> <HR> Mystique wrote:<BR>I don't think my guild has ever cancelled or failed a raid simply because a Templar wasn't present.  <BR> <HR> </BLOCKQUOTE>...............................! What are you trying to say? Templars were useless? :smileysad: thanks <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /><BR>

Mystiq
09-07-2006, 12:15 AM
<div></div><blockquote><hr>Dragonrealms wrote:<div></div><blockquote><hr>Banditman wrote:While I'm sure that FoH does well enough without a Templar, most guilds can't absorb the loss of 1000+ HP on their MT and not be at least very worried about making it through the content.<div></div><hr></blockquote>So you wouldn't put the inquis in mt grp if the templar wasn't there? difference between temp and inquis is only 677 hp at m1, not 1k+ and that's if tank is sta capped without the inquis which I'm just gonna assume he is.<hr></blockquote>Exactly, an Inquisitor is a fine MT group substitute if you are lacking a Templar, it just isn't popular because it's not the min/max flavor of our time.  Similar to the preference of having a Defiler in the MT group over a Mystic.  Can you win a raid  with a Mystic as the MT shaman? Of course you can.   Some guilds swear by Berserker tanks.   Some don't even have a Druid in the MT group.This doesn't mean that my guild is more "uber" or "better" than another at all, it just means that we have our own class dependencies, which may differ from yours.This game might have a lot of structure, and we may lack the freedom of emergent gameplay in some aspects, but no group configuration exists that cannot be changed up by someone to achieve the same purpose.I see a couple of somewhat diametric reasons why this is true, and often a player/group/raid does what works for them, and one model cannot just be shifted to another player/group/raid with the same results. On one hand, the relatively small 24 man raid limit leaves little margin for error when dealing with a difficult encounter. This limit was designed with the idea of having one of each class in said raid, and encounters are designed with this in mind as well (supposedly).  You don't really need 2 of any class, but some (priests, mages and scouts) can be doubled up on more successfully than others (fighters).  This leads to class dependency, where everyone needs to execute their unique talents perfectly to win.  It's easy to become reliant on certain classes and on how certain classes fit with others.On the other hand you must acknowledge that player skill can circumvent many perceived weaknesses a class has.  Sure an apple will never be an orange, but in the hands of a skilled botanist that apple might taste....orangy!  OK that was dumb but you get my drift.  I know some great players, whom I never want to raid without, who are just enviously proficient at playing their class, and that can mean the difference in winning or losing a fight even without the right class configuration in a raid.Anyway, all I'm saying is one guild's must-have class is probably interchangable to another guild.  Thank goodness for diversity.<div></div>

Mystiq
09-07-2006, 12:16 AM
<div><blockquote><hr>Skyrocket wrote:<div></div> <blockquote> <hr> Mystique wrote:I don't think my guild has ever cancelled or failed a raid simply because a Templar wasn't present.  <div></div> <hr> </blockquote>...............................! What are you trying to say? Templars were useless? :smileysad: thanks <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /><hr></blockquote>Shut up span, go change a diaper why doncha!  <span>:smileytongue:</span></div>

Skyrocket
09-07-2006, 12:29 AM
<BR> <BLOCKQUOTE> <HR> Mystique wrote:<BR> <DIV><BR> <BLOCKQUOTE> <HR> Skyrocket wrote:<BR> <BR> <BLOCKQUOTE> <HR> Mystique wrote:<BR>I don't think my guild has ever cancelled or failed a raid simply because a Templar wasn't present.  <BR> <HR> </BLOCKQUOTE>...............................! What are you trying to say? Templars were useless? :smileysad: thanks <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /><BR><BR> <HR> </BLOCKQUOTE>Shut up span, go change a diaper why doncha!  <SPAN>:smileytongue:</SPAN><BR></DIV><BR> <HR> </BLOCKQUOTE> <P> </P> <P>:smileyvery-happy:<BR>I   <3   Isobel.</P>

Antryg Mistrose
09-11-2006, 10:37 AM
We've cancelled raids (or gone ahead and struggled/wiped) without a cleric or a shaman.  As thats 2 whole lines of healing that the MT doesn't get (Group & Individual Ward/Reactive).But Inquisitors sub well enough for templars, and mystics for defilers.I've never been in a raid without a druid, but thats mainly 'cause you can't turn around without tripping over half a dozen furies<span>:smileywink:</span>Templar is probably the 2nd most played priest, and defilers are way too rare.<div></div>

Sokolov
09-11-2006, 05:11 PM
<div><blockquote><hr>Banditman wrote:<div><blockquote><hr>Priapm wrote:<div></div> <p>Having played a Templar to 70 (50 AP, T7 raid gear, blah blah blah) and a Mystic half that distance [yeah, two healers, I like the role] -- I can add a few comments.</p> <p>* Templars are the lowest DPS class in the game. They can solo, relatively slowly, owing to a lot of buffs, heals, and plate armor. So far, my Mystic solos pretty efficiently, and the L70 shaman in our guild definitely solos better/faster than my Templar can.</p><p><font color="#ff0000">Templars are fine solo'ers.  Mystics are fine solo'ers.  Neither is fast.  I think you'll find the DPS differences to be irrelevant at end game.</font></p> <p>* For raids, Mystics (and Defilers) are critical in most cases, owing to wards [to counter a large CA "opener" a mob uses]. And the AE immunity from pet doesn't hurt either. I've never heard a T7 raid get cancelled 'cause a Templar didn't show. Plenty have when the Shaman didn't.</p><font color="#ff0000">Grats, now you have.  Templars buff more HP raw than any other class.  We wouldn't raid without a Templar and the Reactive heals he brings.  Nothing is faster than a Reactive heal.</font><hr></blockquote></div><hr></blockquote>I suppose one could argue that Wards are faster than Reactive while also buffing Raw HP (due to Wards effectively increasing max HP).</div>