View Full Version : Returning Mystic w/some questions
Rayche
08-31-2006, 10:55 PM
<DIV>I've just returned from a year and a half "Vacation" from EQ2 and I'm pleasantly surprised to see they've fixed a tremendous amount of things that were broken with this game. (They're ability to respond to Emails/ is still nul, but at least the game mechanics work and it's a gorgeous world!</DIV> <DIV> </DIV> <DIV>AND We got DOGDOG finally!!!</DIV> <DIV> </DIV> <DIV>I have two questions if you have time. (I've been reading the forums for a few days, and have used the search function.)</DIV> <DIV> </DIV> <DIV>1: What are some good sites for Mystic info/discussion? (I've tried Tentonhammer, Ogaming, This site and the Mystic Wiki linked in this forum, and haven't found much detail or updated discussion.) Things like quests, gear, spells, group/raid roles, spell tactics (Spell details with numbers) etc.</DIV> <DIV> </DIV> <DIV>*EDIT* Just tried eq2mystic.com, according to them we don't get any spells past level 50 and they still have some spells listed as 24.6 as the level you get them...</DIV> <DIV> </DIV> <DIV>*EDIT2* Just tried Allakhazam's EQ2 section and they apparently haven't updated the Mystic spell listings since before the first ever expansions either, level 50 max... that saved me a yearly subscription to Alla's since I was about to sign up again.</DIV> <DIV> </DIV> <DIV>2: How is the Mystic class today?<BR>- Solo ability (And what zones favor our style of soloing?)<BR>- Group roles/abilities<BR>- Raid roles/abilities<BR>- Dos and Don'ts? <BR>- What's being actively looked at by the Devs for near term fixes?<BR>- What's being screamed for by the Mystics and ignored currently?<BR>- What quest/gear is it absolutely essential that I should have done by level 30-40?<BR>- If I got bored and wanted to make an Alt, what class is overpowered and broken? <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></DIV> <DIV>Thanks for listening to my rambling!<BR>Rayche</DIV> <P>Message Edited by Gojirax on <SPAN class=date_text>08-31-2006</SPAN> <SPAN class=time_text>11:59 AM</SPAN></P><p>Message Edited by Gojirax on <span class=date_text>08-31-2006</span> <span class=time_text>12:07 PM</span>
Banditman
08-31-2006, 11:31 PM
<div><blockquote><hr>Gojirax wrote:<div></div> <div></div> <div>I've just returned from a year and a half "Vacation" from EQ2 and I'm pleasantly surprised to see they've fixed a tremendous amount of things that were broken with this game. (They're ability to respond to Emails/ is still nul, but at least the game mechanics work and it's a gorgeous world!</div> <div> </div> <div>AND We got DOGDOG finally!!!</div> <div> </div> <div>I have two questions if you have time. (I've been reading the forums for a few days, and have used the search function.)</div> <div> </div> <div>1: What are some good sites for Mystic info/discussion? (I've tried Tentonhammer, Ogaming, This site and the Mystic Wiki linked in this forum, and haven't found much detail or updated discussion.) Things like quests, gear, spells, group/raid roles, spell tactics (Spell details with numbers) etc.<font color="#ff0000">This is the only source for EQ2 Mystic info / discussion. There is no 3rd party source. Honestly, we don't really need one.</font></div> <div> </div> <div>*EDIT* Just tried eq2mystic.com, according to them we don't get any spells past level 50 and they still have some spells listed as 24.6 as the level you get them...</div> <div> </div> <div>*EDIT2* Just tried Allakhazam's EQ2 section and they apparently haven't updated the Mystic spell listings since before the first ever expansions either, level 50 max... that saved me a yearly subscription to Alla's since I was about to sign up again.</div> <div> </div> <div>2: How is the Mystic class today?<font color="#ff0000">Not bad.</font>- Solo ability (And what zones favor our style of soloing?)<font color="#ff0000">Safe, but very slow and boring.</font>- Group roles/abilities<font color="#ff0000">We are as good as any other Priest.</font>- Raid roles/abilities<font color="#ff0000">We are as good as any other Priest, we have some debuffing utility others don't. Our ability to heal widespread damage (AE) is perhaps not as strong as other Priests.</font>- Dos and Don'ts? <font color="#ff0000">Don't play with matches? *shrug*</font>- What's being actively looked at by the Devs for near term fixes?<font color="#ff0000">If you figure it out let us know, because they ain't saying.</font>- What's being screamed for by the Mystics and ignored currently?<font color="#ff0000">Stat caps.</font>- What quest/gear is it absolutely essential that I should have done by level 30-40?<font color="#ff0000">Nothing. Perhaps Manastone but frankly it's easier to just level past it and then power thru the quest later.</font>- If I got bored and wanted to make an Alt, what class is overpowered and broken? <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /><font color="#ff0000">Depends on what you want to do. Nothing is really broken or overpowered right now. Summoners are good for solo'ing I guess, but then again so are Enchanters. Assassins and Wizards currently possess the "I Win" button (Decapitate and Ice Nova).</font></div> <div>Thanks for listening to my rambling!Rayche</div> <p>Message Edited by Gojirax on <span class="date_text">08-31-2006</span> <span class="time_text">11:59 AM</span></p><p>Message Edited by Gojirax on <span class="date_text">08-31-2006</span> <span class="time_text">12:07 PM</span></p><hr></blockquote></div>
Rayche
09-01-2006, 12:33 AM
<DIV>Thanks for the reply. It appears I worded my questions confusingly from looking at your answers, so allow me to ellaborate:</DIV> <DIV> </DIV> <DIV>You don't think we need another source? I see very little raw data being discussed here, or tactics. I'll read further though in case I'm just not browsing efficiently enough.</DIV> <DIV> </DIV> <DIV>I'll give my perceptions of the answer to these questions in<FONT color=#ffff00> Yellow</FONT><FONT color=#0000ff> </FONT>and let me know if I'm close or not:</DIV> <DIV> </DIV> <DIV>2: How is the Mystic class today?</DIV> <DIV><FONT color=#ffff00>They fixed our broken wards, and apparently made it so our slows don't just debuff non-special attacks... anything else fixed that we needed? My memory is foggy, and were the fixes to wards and slows decent or just a small bandaid?</FONT></DIV> <DIV><FONT color=#ffff00></FONT><BR>- Solo ability (And what zones favor our style of soloing?)</DIV> <DIV><FONT color=#0000ff><FONT color=#ffff00>I was looking</FONT></FONT><FONT color=#ffff00> for some tactical input like "Don't bother with slows until x level", and "start your fights with a pre-ward", or "here's how to use the dog pet to get singles", perhaps "Use DOTS instead of DD's until you get DD spell x" and "X zone is full of Nightlboods and we have extra abilities against them" or "For soloing you should train X special abilities to be effective" etc.</FONT><BR></DIV> <DIV>- Group roles/abilities</DIV> <DIV><FONT color=#ffff00>I read in one place that pre-Warding can get you some bad innitial aggro, and in another place that to keep Dogdog alive he needs to back off a mob 15 seconds before the fight is over if you have the ward proc ability on your dog.</FONT></DIV> <P><FONT color=#ffff00>When do we use slows and debuffs? I haven't noticed a very big return on using them at level 33.</FONT></P> <P><FONT color=#ffff00>Wards are my most mana efficient method for keeping the tank alive correct? Is there any type of damage that wards won't help against?</FONT></P> <P><FONT color=#ffff00>If there's another priest class in the group, are there buffs of mine that become superflous? I don't want to waste concentration points on buffs that don't matter.</FONT></P> <DIV><FONT color=#ffff00>What about cures? I can't tell from the naked eye whether casting cure arcane, cure noxious, cure trauma or cure elemental is making enough difference to be worth casting versus just tossing a heal. Does the tank lose AC/Mitigation/Stats from any of those ailments?</FONT></DIV> <DIV><BR> </DIV> <DIV>- Raid roles/abilities</DIV> <DIV><FONT color=#ffff00>I've seen massive speculation of the defiler v.s. mystic in the MT group. That's because of our STA buffs? If I wind up in the second tank group, should I be putting any buffs on the MT anyway?</FONT></DIV><FONT color=#ffff00></FONT> <DIV><BR>- Dos and Don'ts?</DIV> <DIV><FONT color=#ffff00>- Do or don't cast a ward before the pull?</FONT></DIV> <DIV><FONT color=#ffff00>- When to use and when not to use the dog pet?</FONT></DIV> <DIV><FONT color=#ffff00>- Can the dog pet be used effectively to pet pull?</FONT></DIV> <DIV><FONT color=#ffff00>- Should I use buffs for the dog?</FONT></DIV> <DIV><FONT color=#ffff00>- Are there any potions or clickies I should pickup and keep in stock?</FONT></DIV> <DIV><BR>- What's being actively looked at by the Devs for near term fixes?</DIV> <DIV><FONT color=#ffff00>I heard rumors of recent priest class melee upgrades. Where are these rumors coming from if not from the Devs? What else are they looking at?</FONT></DIV><FONT color=#ffff00></FONT> <DIV><BR>- What's being screamed for by the Mystics and ignored currently?</DIV> <DIV><FONT color=#ffff00>I saw that. So if the stat cap was raised then Mystics would be pretty much solidly tuned?</FONT></DIV><FONT color=#ffff00></FONT> <DIV><BR>- What quest/gear is it absolutely essential that I should have done by level 30-40?<BR><FONT color=#ffff00>This would include clickies or potions I should get. A friend of mine made me a breastplate with an imbue (Aug?) on it that gives a 20% chance per hit of proccing a 35 hit point per tick regen buff... that sounds like a big deal to me for when I grab accidental aggro? He also made me a buckler with some sort of damage proc when I get hit. Nothing else like this springs to mind?</FONT></DIV> <DIV><FONT color=#ffff00></FONT> </DIV> <DIV>- If I got bored and wanted to make an Alt, what class is overpowered and broken?</DIV> <DIV><FONT color=#ffff00>I read in a thread someone make a comment like "Well we won't be soloing any Orange Heroic ^^'s like some other classes" but they didn't elaborate on what class. What class can solo Orange Heroic ^^'s? That would qualify as a broken and overpowered class to me.</FONT></DIV> <DIV><FONT color=#ffff00></FONT> </DIV> <DIV>Thanks again,</DIV> <DIV>Rayche</DIV><p>Message Edited by Gojirax on <span class=date_text>08-31-2006</span> <span class=time_text>01:34 PM</span>
Banditman
09-01-2006, 12:54 AM
<div><blockquote><hr>Gojirax wrote:<div></div> <div>Thanks for the reply. It appears I worded my questions confusingly from looking at your answers, so allow me to ellaborate:</div> <div> </div> <div>You don't think we need another source? I see very little raw data being discussed here, or tactics. I'll read further though in case I'm just not browsing efficiently enough.</div> <div> </div> <div>I'll give my perceptions of the answer to these questions in<font color="#ffff00"> Yellow</font><font color="#0000ff"> </font>and let me know if I'm close or not:</div> <div> </div> <div>2: How is the Mystic class today?</div> <div><font color="#ffff00">They fixed our broken wards, and apparently made it so our slows don't just debuff non-special attacks... anything else fixed that we needed? My memory is foggy, and were the fixes to wards and slows decent or just a small bandaid?<font color="#ff0000">We heal as well as any Priest. Our Slows only affect auto attack. It works fine within the balance of the game.</font></font></div> <div><font color="#ffff00"></font>- Solo ability (And what zones favor our style of soloing?)</div> <div><font color="#0000ff"><font color="#ffff00">I was looking</font></font><font color="#ffff00"> for some tactical input like "Don't bother with slows until x level", and "start your fights with a pre-ward", or "here's how to use the dog pet to get singles", perhaps "Use DOTS instead of DD's until you get DD spell x" and "X zone is full of Nightlboods and we have extra abilities against them" or "For soloing you should train X special abilities to be effective" etc.<font color="#ff0000">Don't solo unless you have to. Nothing we can do makes our solo'ing anything but slow and painful. There is no need to bother with any tactics solo'ing. Nuke, nuke, nuke til it's dead. Heal if you must.</font></font></div> <div>- Group roles/abilities</div> <div><font color="#ffff00">I read in one place that pre-Warding can get you some bad innitial aggro, and in another place that to keep Dogdog alive he needs to back off a mob 15 seconds before the fight is over if you have the ward proc ability on your dog.<font color="#ff0000">Totally depends on your tank. Is he body pulling? Is he arrow pulling? Does he taunt immediately? Get out there and play. You'll quickly learn what you need to learn. With some tanks I can pre-Ward, even in a raid environment. Others I can't.</font></font></div> <p><font color="#ffff00">When do we use slows and debuffs? I haven't noticed a very big return on using them at level 33.</font></p><p><font color="#ff0000">In raids or perhaps on a named.</font></p><p><font color="#ffff00"></font></p> <p><font color="#ffff00">Wards are my most mana efficient method for keeping the tank alive correct? Is there any type of damage that wards won't help against?</font></p><p><font color="#ff0000">Pre-existing effects. If you have a DoT on your target and then Ward, the DoT will still damage your tank.</font></p><p><font color="#ffff00"></font></p> <p><font color="#ffff00">If there's another priest class in the group, are there buffs of mine that become superflous? I don't want to waste concentration points on buffs that don't matter.</font></p><p><font color="#ff0000">Depends on the Priest, and the quality of their buffs versus the quality of your buffs. It depends on the situation. Experience will teach you what works and what doesn't.</font></p><p><font color="#ffff00"></font></p> <div><font color="#ffff00">What about cures? I can't tell from the naked eye whether casting cure arcane, cure noxious, cure trauma or cure elemental is making enough difference to be worth casting versus just tossing a heal. Does the tank lose AC/Mitigation/Stats from any of those ailments?</font></div> <div><font color="#ff0000">Cures become more relevant at high level, and more relevant again in raid settings. </font> </div> <div>- Raid roles/abilities</div> <div><font color="#ffff00">I've seen massive speculation of the defiler v.s. mystic in the MT group. That's because of our STA buffs? If I wind up in the second tank group, should I be putting any buffs on the MT anyway?</font></div><font color="#ffff00"></font> <div><font color="#ff0000">You can't buff across groups.</font>- Dos and Don'ts?</div> <div><font color="#ffff00">- Do or don't cast a ward before the pull?<font color="#ff0000">Depends on the situation.</font></font></div> <div><font color="#ffff00">- When to use and when not to use the dog pet?<font color="#ff0000">Depends on the situation.</font></font></div> <div><font color="#ffff00">- Can the dog pet be used effectively to pet pull?<font color="#ff0000">No more so than anything else. Pets follow the same social aggro rules as players now.</font></font></div> <div><font color="#ffff00">- Should I use buffs for the dog?<font color="#ff0000">Only the ones that are part of AA's designed for the dog.</font></font></div> <div><font color="#ffff00">- Are there any potions or clickies I should pickup and keep in stock?<font color="#ff0000">Depends on the situation. I like to keep a stack of Exceptional Essence of Clarity when raiding.</font></font></div> <div>- What's being actively looked at by the Devs for near term fixes?</div> <div><font color="#ffff00">I heard rumors of recent priest class melee upgrades. Where are these rumors coming from if not from the Devs? What else are they looking at?<font color="#ff0000">Haven't heard anything myself.</font></font></div><font color="#ffff00"></font> <div>- What's being screamed for by the Mystics and ignored currently?</div> <div><font color="#ffff00">I saw that. So if the stat cap was raised then Mystics would be pretty much solidly tuned?<font color="#ff0000">No. Raising the stat cap is a band aid fix. They need to address itemization which makes stat buffs irrelevant or make the buffs more insulated against itemization trivializing them.</font></font></div><font color="#ffff00"></font> <div>- What quest/gear is it absolutely essential that I should have done by level 30-40?<font color="#ffff00">This would include clickies or potions I should get. A friend of mine made me a breastplate with an imbue (Aug?) on it that gives a 20% chance per hit of proccing a 35 hit point per tick regen buff... that sounds like a big deal to me for when I grab accidental aggro? He also made me a buckler with some sort of damage proc when I get hit. Nothing else like this springs to mind?</font></div> <div> <font color="#ff0000">If you are actually "trying" to level just get whatever armor you can cheaply until you get up above L65. All of the things you are talking about are just crafted items. Nothing spectacular or out of the ordinary.</font></div> <div>- If I got bored and wanted to make an Alt, what class is overpowered and broken?</div> <div><font color="#ffff00">I read in a thread someone make a comment like "Well we won't be soloing any Orange Heroic ^^'s like some other classes" but they didn't elaborate on what class. What class can solo Orange Heroic ^^'s? That would qualify as a broken and overpowered class to me.<font color="#ff0000">I'm not aware of any class at high level able to solo orange heroics. With a great deal of patience an Enchanter can solo single yellow Heroics. With a lot of Master / Ad3 spells a Summoner can solo single yellow Heroics, but at extreme risk to themself.</font></font></div> <div><font color="#ffff00"></font> </div> <div>Thanks again,</div> <div>Rayche</div><p>Message Edited by Gojirax on <span class="date_text">08-31-2006</span> <span class="time_text">01:34 PM</span></p><hr></blockquote></div>
Rayche
09-01-2006, 01:00 AM
<DIV>Very cool. Thanks again for taking the time to clarify a lot of that <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV>FYI, I'm in no huge hurry to level up, I spend hours doing tradeskills etc as well.</DIV>
firewolf
09-01-2006, 05:25 PM
Just a side note, if you solo a lot, dump 8 points into wisdom 3 AP. Your dps will go up by quite a bit. Best part is it allow you to win marathon battle with heroic named. <div></div>
Triyton
09-04-2006, 07:30 AM
<FONT color=#3399ff>My 2c</FONT><BR> <BLOCKQUOTE> <HR> Banditman wrote:<BR> <DIV><BR> <BLOCKQUOTE> <HR> Gojirax wrote:<BR> <DIV>Thanks for the reply. It appears I worded my questions confusingly from looking at your answers, so allow me to ellaborate:</DIV> <DIV> </DIV> <DIV>You don't think we need another source? I see very little raw data being discussed here, or tactics. I'll read further though in case I'm just not browsing efficiently enough.</DIV> <DIV> </DIV> <DIV>I'll give my perceptions of the answer to these questions in<FONT color=#ffff00> Yellow</FONT><FONT color=#0000ff> </FONT>and let me know if I'm close or not:</DIV> <DIV> </DIV> <DIV>2: How is the Mystic class today?</DIV> <DIV><FONT color=#ffff00>They fixed our broken wards, and apparently made it so our slows don't just debuff non-special attacks... anything else fixed that we needed? My memory is foggy, and were the fixes to wards and slows decent or just a small bandaid?<BR><BR><FONT color=#ff0000>We heal as well as any Priest. Our Slows only affect auto attack. It works fine within the balance of the game.</FONT></FONT></DIV> <DIV><FONT color=#ffff00><FONT color=#3399ff></FONT></FONT> </DIV> <DIV><FONT color=#ffff00><FONT color=#3399ff>The fixes to wards were very good, they made them use mitigation which perhaps was taking the easy way out by SOE but better that than a fix that left things broken.</FONT><BR></FONT></DIV> <DIV><FONT color=#ffff00></FONT><BR>- Solo ability (And what zones favor our style of soloing?)</DIV> <DIV><FONT color=#0000ff><FONT color=#ffff00>I was looking</FONT></FONT><FONT color=#ffff00> for some tactical input like "Don't bother with slows until x level", and "start your fights with a pre-ward", or "here's how to use the dog pet to get singles", perhaps "Use DOTS instead of DD's until you get DD spell x" and "X zone is full of Nightlboods and we have extra abilities against them" or "For soloing you should train X special abilities to be effective" etc.<BR><BR><FONT color=#ff0000>Don't solo unless you have to. Nothing we can do makes our solo'ing anything but slow and painful. There is no need to bother with any tactics solo'ing. Nuke, nuke, nuke til it's dead. Heal if you must.</FONT></FONT></DIV> <DIV><FONT color=#ffff00><FONT color=#3399ff></FONT></FONT> </DIV> <DIV><FONT color=#ffff00><FONT color=#3399ff>Soloing is a personal preference, whether you consider it slow is your own mindset, need or desire to do certain quests (which get you XP and if blue or higher get you AA points), and amount of playing time. When you do it, spam your HOs rather than try to be overly power efficient. Adept3 or Master DoTs and nukes help. They did improve all priest damage when they added PvP and/or dueling I think. </FONT></FONT><FONT color=#ffff00><FONT color=#3399ff>I never bothered seeking out Nightbloods, if I was fighting it fine but that was usually in a group (EL, Riverview, Obelisk come to mind).</FONT></FONT><FONT color=#ffff00></FONT></DIV></BLOCKQUOTE> <BLOCKQUOTE> <DIV> </DIV> <DIV>- Group roles/abilities</DIV> <DIV><FONT color=#ffff00>I read in one place that pre-Warding can get you some bad innitial aggro, and in another place that to keep Dogdog alive he needs to back off a mob 15 seconds before the fight is over if you have the ward proc ability on your dog.<BR><BR><FONT color=#ff0000>Totally depends on your tank. Is he body pulling? Is he arrow pulling? Does he taunt immediately? Get out there and play. You'll quickly learn what you need to learn. With some tanks I can pre-Ward, even in a raid environment. Others I can't.</FONT></FONT></DIV><FONT color=#ffff00><FONT color=#ff0000></FONT></FONT></BLOCKQUOTE> <BLOCKQUOTE> <P><FONT color=#3399ff>I </FONT><FONT color=#3399ff>have not needed to back the dog off early. The real question is about when to send him in <U>when soloing</U>. If he goes in too early it is hard to get aggro back and he dies real quick. I have good spells, and find that two debuffs or nukes is usually enough to hold aggro on myself. As you play you will see how it is for yourself.</FONT><FONT color=#ffff00></FONT></P> <P><FONT color=#ffff00>When do we use slows and debuffs? I haven't noticed a very big return on using them at level 33.</FONT></P> <P><FONT color=#ff0000>In raids or perhaps on a named.</FONT></P> <P><FONT color=#3399ff>Makes sense because those fights will last long enough to make it worth it. On the other hand if the tank/group isn't up to par you may want to use it more often.</FONT></P> <P><FONT color=#ffff00>Wards are my most mana efficient method for keeping the tank alive correct? Is there any type of damage that wards won't help against?</FONT></P> <P><FONT color=#ff0000>Pre-existing effects. If you have a DoT on your target and then Ward, the DoT will still damage your tank.</FONT><BR></P> <P><FONT color=#ffff00><BR></FONT></P> <P><FONT color=#ffff00>If there's another priest class in the group, are there buffs of mine that become superflous? I don't want to waste concentration points on buffs that don't matter.</FONT></P> <P><FONT color=#ff0000>Depends on the Priest, and the quality of their buffs versus the quality of your buffs. It depends on the situation. Experience will teach you what works and what doesn't.</FONT><BR></P> <P><FONT color=#ffff00><BR></FONT></P> <DIV><FONT color=#ffff00>What about cures? I can't tell from the naked eye whether casting cure arcane, cure noxious, cure trauma or cure elemental is making enough difference to be worth casting versus just tossing a heal. Does the tank lose AC/Mitigation/Stats from any of those ailments?</FONT></DIV> <DIV><BR><FONT color=#ff0000>Cures become more relevant at high level, and more relevant again in raid settings. </FONT><BR> </DIV> <DIV>- Raid roles/abilities</DIV> <DIV><FONT color=#ffff00>I've seen massive speculation of the defiler v.s. mystic in the MT group. That's because of our STA buffs? If I wind up in the second tank group, should I be putting any buffs on the MT anyway?</FONT></DIV><FONT color=#ffff00></FONT> <DIV><BR><FONT color=#ff0000>You can't buff across groups.</FONT><BR><BR>- Dos and Don'ts?</DIV> <DIV><FONT color=#ffff00>- Do or don't cast a ward before the pull?<BR><BR><FONT color=#ff0000>Depends on the situation.</FONT></FONT></DIV><FONT color=#ffff00><FONT color=#ff0000></FONT></FONT></BLOCKQUOTE> <BLOCKQUOTE><FONT color=#ffff00><FONT color=#ff0000></FONT></FONT> <DIV><FONT color=#3399ff>This is the whole fairly new "social aggro" problem that may force the tank to body pull. Then the mob hits the ward before the first taunt and you can get aggro. But if there are no other mobs around go ahead and preward if you know the tank or check with him/her.</FONT><BR><BR></DIV> <DIV><FONT color=#ffff00>- When to use and when not to use the dog pet?<BR><BR><FONT color=#ff0000>Depends on the situation.</FONT></FONT></DIV><FONT color=#ffff00><FONT color=#ff0000></FONT></FONT></BLOCKQUOTE> <BLOCKQUOTE><FONT color=#ffff00></FONT> <DIV><FONT color=#3399ff>How you want to set up your AA's is a whole set of postings for you to read. I am set up on the Strength and Intelligence lines (the first and last ones) so I always have him out and he usually survives. I can send him in very soon after the pull, necessary for him to start generating a couple of his abilities.</FONT></DIV> <DIV> </DIV> <DIV><FONT color=#ffff00>- Can the dog pet be used effectively to pet pull?<BR><BR><FONT color=#ff0000>No more so than anything else. Pets follow the same social aggro rules as players now.</FONT></FONT></DIV><FONT color=#ffff00><FONT color=#ff0000></FONT></FONT></BLOCKQUOTE> <BLOCKQUOTE><FONT color=#ffff00><FONT color=#3399ff></FONT></FONT> <DIV><FONT color=#3399ff>Well a Necro for instance may be able to pet pull in certain situations. Dog is so frail he would die instantly if used as the first attacker on a powerful mob. A ward might slow his death (not significantly in a raid environment) but would solidify the aggro on the Mystic. But I benefit too much from my dog to want to lose it. A Mystic who has himself set up to work without the dog could consider it I suppose. So that the Necro didn't have to lose their pet? But then the Necro can feign death.</FONT><BR><BR></DIV> <DIV><FONT color=#ffff00>- Should I use buffs for the dog?<BR><BR><FONT color=#ff0000>Only the ones that are part of AA's designed for the dog.</FONT></FONT></DIV><FONT color=#ffff00><FONT color=#ff0000></FONT></FONT></BLOCKQUOTE> <BLOCKQUOTE> <P><FONT color=#ffff00><FONT color=#3399ff>If you are soloing and have a leftover buff spot after fully buffing yourself, you can put one on the dog. Buffs don't work well on him but what the heck.</FONT></FONT></P> <P><FONT color=#ffff00><FONT color=#3399ff></FONT><BR></FONT><FONT color=#ffff00>- Are there any potions or clickies I should pickup and keep in stock?<BR><BR><FONT color=#ff0000>Depends on the situation. I like to keep a stack of Exceptional Essence of Clarity when raiding.</FONT><BR></FONT></P> <DIV><BR>- What's being actively looked at by the Devs for near term fixes?</DIV> <DIV><FONT color=#ffff00>I heard rumors of recent priest class melee upgrades. Where are these rumors coming from if not from the Devs? What else are they looking at?<BR><BR><FONT color=#ff0000>Haven't heard anything myself.</FONT><BR></FONT></DIV><FONT color=#ffff00></FONT> <DIV><BR>- What's being screamed for by the Mystics and ignored currently?</DIV> <DIV><FONT color=#ffff00>I saw that. So if the stat cap was raised then Mystics would be pretty much solidly tuned?<BR><BR><FONT color=#ff0000>No. Raising the stat cap is a band aid fix. They need to address itemization which makes stat buffs irrelevant or make the buffs more insulated against itemization trivializing them.</FONT><BR></FONT></DIV><FONT color=#ffff00></FONT> <DIV><BR>- What quest/gear is it absolutely essential that I should have done by level 30-40?<BR><FONT color=#ffff00>This would include clickies or potions I should get. A friend of mine made me a breastplate with an imbue (Aug?) on it that gives a 20% chance per hit of proccing a 35 hit point per tick regen buff... that sounds like a big deal to me for when I grab accidental aggro? He also made me a buckler with some sort of damage proc when I get hit. Nothing else like this springs to mind?</FONT></DIV> <DIV><BR><FONT color=#ff0000>If you are actually "trying" to level just get whatever armor you can cheaply until you get up above L65. All of the things you are talking about are just crafted items. Nothing spectacular or out of the ordinary.</FONT></DIV><FONT color=#ff0000></FONT></BLOCKQUOTE> <BLOCKQUOTE><FONT color=#ff0000></FONT> <DIV><FONT color=#3399ff>That would probably be imbued Mastercrafted gear. If only crafted upgrade quick if you want to solo more than rarely. The better your gear, the more you can take on solo or even in groups, and the better gear you can get. And loot to buy still more stuff. By DoF (level 50) if not earlier there are the "instance zones" that can each be done once a day and combine high XP with loot and some better than crafted items. They are also more fun than standing there pulling crows or cylops or whatever one after another.</FONT><BR><BR></DIV> <DIV>- If I got bored and wanted to make an Alt, what class is overpowered and broken?</DIV> <DIV><FONT color=#ffff00>I read in a thread someone make a comment like "Well we won't be soloing any Orange Heroic ^^'s like some other classes" but they didn't elaborate on what class. What class can solo Orange Heroic ^^'s? That would qualify as a broken and overpowered class to me.<BR><BR><FONT color=#ff0000>I'm not aware of any class at high level able to solo orange heroics. With a great deal of patience an Enchanter can solo single yellow Heroics. With a lot of Master / Ad3 spells a Summoner can solo single yellow Heroics, but at extreme risk to themself.</FONT><BR></FONT></DIV> <DIV><FONT color=#ffff00></FONT> </DIV> <DIV>Thanks again,</DIV> <DIV>Rayche</DIV> <P>Message Edited by Gojirax on <SPAN class=date_text>08-31-2006</SPAN><SPAN class=time_text>01:34 PM</SPAN><BR></P> <HR> </BLOCKQUOTE><BR></DIV><BR> <HR> </BLOCKQUOTE><BR>
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