View Full Version : Mana Regen
PinkAndWrink
08-16-2006, 12:31 PM
<DIV>So, I'm loving my mystic at the moment. Can't believe I've played this game for 18 months and only recently discovered this class!</DIV> <DIV> </DIV> <DIV>My level is in the late 40's and I was wondering what gear is available to me that will give me in combat mana regeneration. I saw a Prismatic Scepter on a 70 mystic and did some research and realised that it's a long quest line to get it.</DIV> <DIV> </DIV> <DIV>So is there anything available to me that I can either buy off of the broker or like the Prismatic Scepter get as a quest reward?</DIV>
Eepop
08-16-2006, 06:00 PM
<div></div>Tier 7 (levels 60-70) have a good amount of gear with power regen even from treasured drops and simple quests. Before that it is pretty slim pickings if you are not going to raid or do long quests. Gloves of Flowing Slime from Temple of Cazic Thule have power regen 1. Robe of the Invoker has i think 5 power regen, but its a rare find to get the quest starter in Feerott. Theres a ring dropped by a nightblood in Enchanted Lands that has i think 7 power regen, but hes a raid target (x2 if i remember correctly). There is a heritage quest for Golden Efreeti Boots that have power regen 5. But honestly, if you dont have the desire or ability to do the prismatic quest, just wait for Tier 7 for power regen gear. *edit* forgot about GEB <div></div><p>Message Edited by Eepop on <span class=date_text>08-16-2006</span> <span class=time_text>09:01 AM</span>
Banditman
08-16-2006, 07:34 PM
Amulet of the Swords of Ro - longish quest in SS / PoF. FT1The other thing is, honestly, if you aren't going to raid, you don't really need Flowing Thought. Just go for raw +Power or +Wis on items instead.<div></div>
Eepop
08-16-2006, 07:51 PM
Yeah, the general rule of thumb seems to be that FT is only better when fights get over 3 minutes long. Shorter than that and the equivilent +power item is usually much better. <div></div>
<P>Yeah, at level 40, there simply isn't that much to chose from, and most all of it is going to come from raid mobs. t5 raid mobs drop several items with "battlement of the mind" which is like ft7, but BotM doesn't stack like ft does. </P> <P>I am not sure how many people are doing the t5 raids. If you can in a group that is doing that, then you might have a shot at some of this stuff. Otherwise, I would just hold out. FT items are very easy to get once you reach t7 and Kingdom of Sky zones. </P>
Baccalarium
08-20-2006, 06:51 PM
<a href="http://eq2.ogaming.com/db/items/ScreamingMace.php" target=_blank>Screaming mace</a> isn't really power regen, but procs for power. Remember some long camps for named mobs for it. Its equipable at 42, and just heroic stuff to get.<p>Message Edited by Baccalarium on <span class=date_text>08-20-2006</span> <span class=time_text>07:55 AM</span>
Thatdumbg
08-20-2006, 11:10 PM
FT1 is equal to 10 mana a minute. 5 is 50, etc, etc. In deciding between more power and FT, here are some of the things I think about:(Note that this mostly applies to raiding)-Bosses in most t7 raid zones range from 3 to 6 minute fights on average. A couple of them out there can be 10-15 minutes. FT1 becomes 30-60 power, FT5 becomes a whopping 150-300 power.-There is an overall cap on mana regeneration in combat, seperate from the item cap. The item cap is .75xlevel (52.5@70), the overall cap is 1.5xlevel (105@70). Since I'm often in the MT group, I only have to aim for FT20-30ish, depending on the quality of buffs that my bard and chanter are running. As such, I might ignore the above rule from time to time if a piece of gear has an enormous power pool (120+). I commonly run around with about FT35 or 40, so I can lose a little bit. Its not like the cap will increase anytime soon, with no increase on the level cap.-Given that, items such as the Tribal Spiritist's Hat (Vaults boss drop), Volantian Mallet of the Seer (princes drop), Manastone, Vessel of Fyr'Un (Quest in Living Tombs then Fountain of Life), Doomseer Leggings (drop in Labs of Lord Vyemm), etc, become even more valuable... basically, things that get around the cap are awesome.All of this stuff is pretty obvious if you think about it... to be honest for a mystic not in a group with mana regen, there are some treasured items that end up being superior to fabled from top end zones (from a power perspective, at least).Also, just as important as FT gear... proper spell/clicky routine management. Work in your Hat, Manastone and potions... know when they are going to be up. Maximize their use whenever possible. To give you an example: being an average of three seconds late on a hat click costs you 20.5 power per click. Being three seconds late every time costs you 123 power in a 3-minute fight, 205 power in a 5-minute fight, and a whopping 410 power in a 10-minute fight!Also, there are some other little things you can do... coercer in your group? They have an ability called mana cloak... basically, for a short duration whenever someone in their group gets hit, they get power back. Need to use your vessels? Group low on power? Coordinate so that manacloak is up when you do, as every tick of damage from the vessel will give you even more mana. Also, a coercer brings another ability to the group called channel, which balances power amongst the group. So even if you aren't hurting for power, keeping your pool high can help someone else out.I realize that some of this stuff is beyond your scope and level for now, but keeping this in mind as you begin to raid will help maximize your power regen potential.Also, something someone stated earlier that I disagree with: I believe FT to be very important even outside of raids. If you are in a solid group, and killing at a decent rate, you should NEVER have full power. If you do, you or your group is slacking. Given that, your max power becomes irrelevant... in terms of speed and efficiency, your mana regen is much more important. FT helps with that, as it ticks in and out of combat.<div></div>
Banditman
08-21-2006, 05:21 PM
That is not how Mana Cloak works.Mana Cloak is the Enchanter Bloodlines ability. Both Illusionists and Coercers have it.It yields a chance (either 30% or 50%, I can't remember for sure) to proc +power whenever damage is received, it is not a guarantee.It lasts for 3 minutes with a longish recast (15 minutes I think).One of the most effective situations for Mana Cloak is when fighting a mob like The Elemental Warder who uses Curse of Insanity. Mana Cloak is huge in that fight.<div></div>
Thatdumbg
08-22-2006, 02:40 AM
<div><blockquote><hr>Banditman wrote:That is not how Mana Cloak works.Mana Cloak is the Enchanter Bloodlines ability. Both Illusionists and Coercers have it.It yields a chance (either 30% or 50%, I can't remember for sure) to proc +power whenever damage is received, it is not a guarantee.It lasts for 3 minutes with a longish recast (15 minutes I think).One of the most effective situations for Mana Cloak is when fighting a mob like The Elemental Warder who uses Curse of Insanity. Mana Cloak is huge in that fight.<div></div><hr></blockquote>I stand corrected, thanks for the clarification =P. Guess my coercer didn't give me the whole picture when he explained it to me.</div>
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