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View Full Version : Noob pvp mystic tips needed


Sine
07-18-2006, 02:04 AM
<div></div>I recently made mystic on the venekor (pvp server) and wanted to get some pvp tips from the veterans.  I am about to ding 23.  Also since this is my only char on the server, I don't have a lot of cash.  So prioritization on how to spend my money in addition to any other tips would also be appreciated.Side PVP note:I was initially a bit skeptical about the class b/c of the low dps.  However I became a believer in the class last night.  We had a swash, wiz, and me (all of us were 22) killing calatorsis clerics for AQ1.  When all of the sudden yellow slayer ratonga scout and 2 yellow hunter necros jump us.  I thought we were toast for sure.  Luckily the calatorsis cleric we were engaging went down 1 second (literally) before they reached us.  Immediately we begin our counter-attack.  The swash engages the freep scout and the our wizard begins to cast but is interrupted.  The freep rat immediately starts hammering our wizard (hence the interrupt) with a Cut Throat.  I was in bird form (I use this to give them pause on my class as some don't know which class I am).  But this didn’t fool the 2 necros.  And I get a Grim Bolt and a Rotten Blast “Hello” from them.  Then a Withering Coil (DoT) and another Rotten Blast wake up call in case I didn’t hear the door bell.  Loyal DogDog, in an effort to defend his master, goes for one of the necros.By this time our wizard is dire straights as the Cut Throat tore him a new one.  Bang drop the Spectral  Ward Master 2.  Thankfully our wizards magic legs gear goes off and he gets additional healing.  But the freep scout is still laying into him hard (and with out a doubt he would be dead by now if not for the Ward).  One necro gives me another Rotten Blast kiss.  Thankfully due to our naturally high poison and disease resistance, I have taken some good licks but still okay.   But then necros start life tapping and one hits me hard.  More Coils and Blasts on me.  I am oj.  Our wizard finally gets a Plasma strike on the scout.  By this time the freep scout is starting to realize the hosts to the party have some teeth, and begins to try and run in circles to avoid being hit.  He also realizes he is not getting through the wiz’s Spectral Ward and sets his sight on the devastatingly good-looking mystic.  By this time my Ritual Healing has landed on the our Wiz and he gets back into a safe health area.  DogDog decides to start attacking the other necro instead of staying on the first one. Unfortunately for me, the Coils, Blasts, and now the scout’s stabs are starting to pile up.  I am red now.  Ediolic Ward, affectionaly known as the “oh s**t” ward, myself.  They are pounding on me hard, but the combo of Runic Symbol and Ediolic Ward stabilizes me for a moment.  Our Wiz Flame chambers the freep scout hard.  One of the necros summons a Swarm of Rats to attack me.  Drop a Spectral Ward on myself.  My magic chest armor goes off and Sanguine Feedback kill 1 of the rats.  All 3 freeps continue to hammer me but my wards hold.Meanwhile our wiz and swash are still concentrating on the freep scout (ideally they should have gone after the casters but I think they were newer players).  The freep scout’s magic healing legs proc as well buy him some extra time.  One of the necros lifetaps and heals their entire party some.  Another Swarm of Rats from one of the necros.  Again my Sanguine Feedback procs and BBQs another 1 of them.  The other necro tries to Fear our noble wizard but is resisted.  Meanwhile, Ward of the Spirits lands and buys us some breathing room as my Spectral Ward just ran out.  The swash’s Circle Blade (aoe) takes out the rest.  Healing Ritual on myself and I am back in a safe area.Our swash then decides to move to one of the necros.  Ward of the Spirits drops and the freeps scout tries to poison me with Caltrops but I resist! (Thank the Mystic gods for our good poison/disease resists).  The ever loyal but ineffectual DogDog starts to attack the freep scout.  One of the necro’s Fear stick to our wizard and he begins to flee in terror.  I start Replenishment on myself as they are still trying to hammer me.  But now the damage from the swash is adding up on the necro.  The necro’s Grim Embrace dot hits me; unfortunate for him my Sanguine Feedback answers!  Dead necro.  Mystic Spam! WOOT!  *cheers for the good guys errupt*  The tide of the battle begins to even.  DogDog decides to leave the freep and go back to the other necro.  Meanwhile I drop another Spectral Ward on myself as I am still bearing the brunt of the other 2 freeps.  Our wizard recovers from her terror and continues to pound the freep scout.  The utterly confused DogDog decides to go back to the freep scout.  The freep scout’s Lambent Healing legs fire again.  Ward runs out and I am still taking a pounding.  Breath of Spirits for party hosts.  Wizard in the white hat (i.e. the good guys) Plasma strikes the freep scout and puts him down!  *the crowd goes wild*  We then turn our attention to the last freep.  The necro, surveying the wreckage of their ambush, decides discretion is the better part of valor and make a run for it.  But DogDog runs him down!  Another Plasma Strike from our wizard and more piercing from the swash.  Grey Wind snare FTW!  DogDog is chewing the snared necros tail.  Another Grey Wind.  Necro dead!  More Mystic spam.  Woot! *the crowd storms the field and tears down the goal posts*  Now was this a ideal battle for either side? Probably not.  Their strategy to try and take our caster first was a valid strategy.  But they should have concentrated their fire power.  Should we have gone after their caster first? Yes.  Should I have used DogDog better? Yes.  But as they say hindsight is 20/20.  What impressed me was the toughness of the mystic in PVP.  I had a parser running and the numbers are (we were all level 22 mind you, the freeps where at least 24 based on their spell selection):Type                     Dam. Heal/Absorbed    HitsRunic Symbol       142                                17Spectral Ward      626                                31Healing Ritual       296                                2Eidolic Ward         248                                13Wards of Spirit     334                                17Replenishment      117                                1Breath of Spirits   205                                2 (landed on 2 different people)Total                    1968                              83The fight lasted exactly 60 seconds from the opening cast to the final death blow.  But the portion of the fight where I absorbed damage was only 39 seconds.  Almost 2k damage mitigated in 39 seconds vs. 3 yellows is impressive as hell for level 22.  Granted this is low level PVP but I am hoping it scales to the higher levels.<div></div>

Melmoth1820
07-18-2006, 10:34 AM
<P>I'm not a mystic, just cruising through looking for some info but:</P> <P>In pvp, I tend to like it when a mystic (which, as a caster, is my favorite healer to be healed by in pvp btw) casts a ward on me (me being a squishy cloth caster) as soon as he gets a free chance--i.e. before I'm even the target of enemy damage.  Reading over the description of the beginning of the fight, the scout and wizard did x, y, and z, but you seemed to be waiting for someone to need healing so you could be useful, until the necros started blasting you.</P> <P>Imo, the biggest advantage of a mystic in pvp is that they can proactively heal, instead of trying to wait till someone is damaged and then trying to catch up, which is more difficult to do on soft-targets who can take a whole lot of damage and die before someone can react (or at the very least you have a tiny window of opportunity to react and heal them, and then 1-2 interrupts = dead squishy in your group).  Think what would have happened to the wizard in your group if the necros and scout actually assisted at the start like they should have and blasted him with all their damage concentrated.</P> <P>It's no secret where the enemies dps is going to go first.  If your enemies are smart/awake, they're going to gun for your cloth first, and if they're not smart you're going to win anyways, so you're never going to screw yourself by "wasting" a ward on a cloth caster before he's damaged.   If the enemies play like they should, you're just giving yourself more time to save the people who are hardest to save, and it's not like you'll have 5 different squishies all wanting wards at once--the most casters a group will usually have in pvp are two, often just one.</P><p>Message Edited by Melmoth1820 on <span class=date_text>07-17-2006</span> <span class=time_text>11:48 PM</span>

Leorange
07-18-2006, 12:34 PM
<P>Nice story! A good description of what can happen in just 60 seconds of PvP...</P> <P>I haven't played a Mystic in PvP for long, but have been pvp'ing for a while now.</P> <P> </P> <BLOCKQUOTE dir=ltr> <P>Yesterday, with a team in Commonlands, I was asked if I brought a Totem of the Butterfly.</P> <P>I said "No". They said "Sad."</P> <P>'cause with this item charmed you are able to see the Stealthed Freeps. And there are a lot of those!</P> <P>So we stepped into the battlefields, without a scout, thereby without Track ..and see stealth. Although.. that's what the stealthed freeporter must  have thought when he approached our group. Hiding a bit behind a tree, thinking to be invisible to us, I am remembered about a vry neet feature of Ursine (the bear form buff) : I (and <STRONG>you) can see stealth</STRONG>!!</P> <P>Valuable information.</P> <P>After I whispered a tactic to me friends, letting the assasin believe we didn't see him and preventing him coming behind one of my teammates to attack/backstab first, we slowly approached and surrounded the guy . And jumped him. Instant death.</P></BLOCKQUOTE> <P>so my advice,</P> <OL> <LI><STRONG>Don't buy Totems of the Butterfly for See Stealth as Mystic</STRONG></LI> <LI>Read something about 'out of encounter healing' on the pvp forums</LI> <LI>Use S.o.t.W. on every group member</LI> <LI>Drink good stuff</LI> <LI>Wards in advance don't draw aggro like when you fight mobs, drop em</LI> <LI>Your Fear is AoE, use it to get away from a ganking group</LI> <LI>Freeporters poision/disease your team mates a lot. Curing that extra damage is appreciated.</LI></OL> <P><FONT face=Garamond color=#ff9900 size=2>Draeck 22 Venekor Twink Mystic / Camel 42 Lucan d'Lere Mystic</FONT></P>

Sine
07-18-2006, 06:18 PM
Thanks for the advice.  Melmoth, by writing the story up in such a way as to parse on a second by second basis, I could see where it would looks like I waited to cast the ward on the wizard.  When we were fighting the calatorsis cleric. we were all kind standing in a circle around the mob (so we could keep a lookout in all directions).  Unfortunately for me, the freeps happened to run up from behind me over a hill.  But going back and looking at the parses, they were on the wiz and hit him first with in about 2 seconds of drawing on my screen.  The rest of the damage accumulated during the casting time of the ward (which is not that quick.)  But you are probably right in that I should immediately drop the single target ward on the caster, damage or no, as soon as a freep draws on my screen.  The group ward would be ideal but it casts as slow as xmas.  I think I can only lead off with the group ward if i see the enemy coming ahead of time.  The challenge will be if we have more then one caster in the group, which one to choose <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />  But as I get more pvp battles under the belt, I will probably get a better feel for the timing of battles.<div></div>

rickfrey29726
07-21-2006, 11:18 AM
<div></div><div align="left">Take it from me.. pvp sucks lowbie mystic. You don't stand a chance solo, and you better have a decent group makeup (5 rangers will do) j/k.  </div>Solo is a different story post 50.. at this point you can stay out of combat 1v1 and will be able to out heal almost every class besides brigands and bruisers. PvP greatly differs between 50 to 60  for the mystic. T7 spells, for the most part are much different from other tiers of spells you will get. I am exiled and have fought every class and I can say bruisers and brigands are my only bane. Brigs can dispatch and interupt and have the ability to keep you stunned the entire duration of the fight. Bruisers, somehow, can dish out more burst damage than monks on me and also have the ability to stun for the duration of the fight. Just for the record, don't ever duel a defiler.<div></div><p>Message Edited by rickfrey29726 on <span class=date_text>07-21-2006</span> <span class=time_text>12:20 AM</span>

rickfrey29726
07-21-2006, 11:42 AM
oh yeah, volatile fluid ftw!<div></div>