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View Full Version : Am I doing my fair share of healing? – Raid Parse


Camibella
07-01-2006, 11:26 AM
<DIV> <P><FONT color=#66cccc size=2>Using ACT I was comparing healers in 2 of our fights in labs tonight. These were easy fights w/o any glitches but here is the parse data that came out for heals. All healers in this parse are level 70</FONT></P> <P><FONT color=#66cccc size=2>The Slavering Alzid<BR>Warden A – Healed 57982<BR>Mystic A – Healed 33242 <FONT color=#99ffff><FONT color=#ccffff>(me)</FONT><BR></FONT>Templar A – Healed 43646<BR>Templar B – Healed 31198<BR>Templar C – Healed 40270</FONT></P> <P><FONT color=#66cccc size=2>Pardas Predd<BR>Warden A – Healed 61643<BR>Mystic A – Healed 36896 (me)<BR>Templar A – Healed 42044<BR>Templar B – Healed 41958<BR>Templar C – Healed 38641</FONT></P> <P><FONT color=#66cccc size=2>Now along with Healing I was doing the full lineup of Debuffs as well as Ancient Blam, Single Target and Group Cures ETC ETC, you know the normal stuff all of us do during raids. </FONT></P> <P><FONT color=#66cccc size=2>All my spells are adept III or ></FONT></P> <P><FONT color=#66cccc size=2>And heres the gear im in: </FONT><A href="http://eq2players.station.sony.com/en/pplayer.vm?characterId=366885203" target=_blank><FONT color=#66cccc size=2>EQ2 Player Profile</FONT></A></P> <P><FONT color=#66cccc size=2>My main question is, am I pulling my weight on the heals? This is my 1st raiding guild in EQII, I was in a raiding guild in EQI but my main was a Bard in that guild. </FONT></P> <P><FONT color=#66cccc size=2>Any suggestions for tweaking gear is much appreciated as well =) </FONT></P></DIV>

Surly_Smurf
07-01-2006, 03:58 PM
<DIV>Just so we're clear: </DIV> <DIV> </DIV> <DIV>Those numbers do or do not include all of your ward absorption information as part of your total  "Heals"? </DIV> <DIV> </DIV> <DIV>Single Target, Group, and Runic Aegis's ward absorption?</DIV>

Thatdumbg
07-01-2006, 08:47 PM
<div></div>Honestly, I commonly top the raids as a MT shaman while running all the debuffs. Of course its not 100 percent of the time (some fights require heavier curing, off-healing, etc).However, you have to keep in mind that your main tank and group setup will very much determine who has the advantage on the field of healing between the classes. One of the reasons I am first is my tank takes very little damage compared to most, so I have time to do things like stack torpor then single target ward then group ward, etc. It makes sense to me that a druid might have a serious advantage in a situation where the MT is rarely at full health, as they get maximum efficiency from their regens.Its a very hard thing to make an apples to apples comparison of... heal parses in my opinion should be used to spot variations to the norm, not as a [Removed for Content] contest like they are a DPS parse. Healers in differing groups will have differing roles depending on group/raid setup and stackability. With the potential TO heal being so different across the priests in the raid, coming up with any set expectations is unwise in my opinion. Of course, if you notice that person A outperforms person B when filling similar roles in similar makeups time after time, then you might use that as a tool to improve person B's performance.EDIT: I really have to reread and check for spelling BEFORE i submit =P<div></div><p>Message Edited by Thatdumbguy on <span class=date_text>07-01-2006</span> <span class=time_text>09:48 AM</span>

Baccalarium
07-01-2006, 09:15 PM
<DIV>In a 2 group labs trash run with 4 healrs,  templar, mystic(me), fury in the tank group,  and a fury in the dps group.    I would consistently hit first or second, with the  fury that was running hots being my main competition.   If you added dog-dog's heals/wards I'd be easily on top.     </DIV> <DIV> </DIV> <DIV>Mystic  35%</DIV> <DIV>Fury 35%</DIV> <DIV>Templar 15%</DIV> <DIV>Fury 10%</DIV> <DIV>dogdog  5%</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Don't know what advanced combat tracker counts as heals, but wards must count because most of these cases I never hit a direct heal,  was debuffing and warding hard as I could, as well as tossing cures in,  but most MT cures were taken care of before the cure got out of my casting queue.</DIV> <DIV> </DIV> <DIV>The parse would shift dramatically when agro control was lost,  or heavy AE damage from bad positioning.    Then I'd loose my position quickly,  as other healers have the fast direct heals to jump over  and heal up the extra damage on other long before I could get my heals off on them.  </DIV> <DIV> </DIV> <DIV>I've got some legendary gear, maybe one fabled piece when those parses were done. </DIV> <DIV> </DIV> <DIV>I find the quick reaction cures and heals difficult, as I almost always have my casting queue loaded with the next spell I want to go off,  and so am thinking in terms of what I expect to need 2 seconds in the future.   A few fizzles, or lots of heal target swapping will kill my ability to get those spells queued up.</DIV>

FlintAH
07-02-2006, 01:42 AM
If you have the latest version of ACT I believe it counts wards as heals.<div></div>

Witterqui
07-02-2006, 06:38 AM
<P>You should be out parsing all other healer classes in almost all situations.</P> <P>Wards get used up first and get used up for 100% of every cast . </P> <P>then Cleric Reactives come into play . some Reacvites trigger but heal for nothing</P> <P>then finaly Druid Hots come into play . Large portions of the Hots are wasted due to the tank not needing it all to be back to 100%</P> <P>This order is exactly how it should apear on the parse.</P> <P>If you maintain you wards in the MT grp including topor you should be at aleast 30% higher than any other class.</P> <P> </P> <P>Only time this really changes is on raid wide AOE mobs like Vyemm , where we always stack druids in the non MT grps because there grp heals are extremely effective at healing large Grp dmg.</P> <P>in this case you'll see the druids on top.</P> <P>The better gear your Mt has the larger the gap between shamman and the clerics becomes ,because the ward starts absorbing a higher proportion of the imcomming dmg , leaving less for the other classes to clean up.</P> <P> </P>

Mystiq
07-03-2006, 10:20 AM
You're doing fine from where I'm sitting. Topping the heal parses isn't really a concern of mine as I don't measure my performance and worth to a raid by the numbers I generate in a heal parse. If you're trying your best and the tank doesn't die too often with you healing, you're doing fine <span>:smileywink:</span>.<div></div>

ecoskii
07-03-2006, 04:38 PM
<DIV>Agree with the points but with reference to the OP - your heals do actually look a bit low.  As a 100% MT mystic i expect to heal 2-3 times all other classes on most T7 encounters based on ACT parses excluding dogdog.  MT Druids can get close occassionally if the MT is constantly below green, and the scout DPS grp inquisitor heal can get closer if they are getting hit with constant aes.  This seems correct as wards get hit before reactives, and HoTs only work when the MT is below 100%.  </DIV> <DIV> </DIV> <DIV>Mostly use Torpor, single and grp wards + debuffs - very rarely ever hit a direct heal unless i need to take pity on someone out of group that is about to die, rarely use stun heal unless I need a rapiud afk (!),  and I aim to do 0 dps..... (except the dog).  </DIV>

Banditman
07-03-2006, 06:05 PM
There is a lot more to your question than just raw healing numbers.  Yes, there are times when that number is important.Take Slavering Alzid for instance . . . In our last run thru Lab (Saturday) I (myself plus dogdog) parsed out at 20k healing (2nd behind MT Templar) but I also managed to do 57k points of damage.  So, I was second in healing, I debuffed the mob and did 370 DPS.  I feel pretty good about it, yea.As a Mystic, you have the ability to really "take over" healing.  Your numbers should be very comparable to a Templar.  I find that the Templar will often outheal me, but not by much.  Perhaps because he doesn't have so many debuffs to maintain.I suppose my only advice for pushing your healing numbers up would be:Torpor!  Get it on early and keep it running as quickly as it comes up.  Make sure yours is Adept 3 at least.  I can't tell you how much this adds to your healing, it's just an incredible spell.  I'm dreading Tier 8 because that's probably the point where Torpor will become irrelevant.  Hopefully SOE will make it up to us and give us an upgrade to it there.If your ST Ward is up, cast it.  It will NEVER be wasted!  If you can get the Master 1 of this spell, do it.Keep running through Vaults of El'Arad until you get a Tribal Spiritists Hat.  Do it every single day.  Get the hat, use it every time it pops up.  Trust me on this.Get your Manastone if you don't have it already.  Use it every time it pops up.Sacrifice anything for more Flowing Thought.  In the beginning you will have to make some sacrifices.  As your guild becomes more accomplished, the Flowing Thought pieces you loot become less and less of a sacrifice and more and more of a benefit.  I highly recommend that a beginning raider aquire the following:  Golden Efreeti Boots (FT 5), Vestiment of the Devout (FT 3), Wristplate of the Rancid (FT6), Draconolorum Grimiore (FT 4), Leggsicon (FT 4), Prismatic Rod of Scale (FT 12), Mark of the Awakened Intellect (FT 5).  That's FT 37 right there and all of that should be very do-able by a beginning raid guild.  Most of it is groupable.Get dogdog his AE Immunity (Spiritual Foresight) and Aura of Warding at Rank 8.  Dogdog typically adds 10 - 15% to my overall healing, and I've seen him add as much as 30%.<div></div>

Camibella
07-03-2006, 06:20 PM
<P>I'll have to check it out again after our next raid. =) Maybe next time I wont be angry with the MT during the raid that may have had something to do with it /wink<BR>So... Your tanks dont scream like lil girls with skinned knees when you torpor them? =)</P> <P>hehe</P> <P>Thanks for the input guys =)</P>

Banditman
07-03-2006, 06:31 PM
Well, here's the thing with Torpor:The biggest "negative" to it is the run speed decrease.  In a raid situation, your tank should usually be in a corner anyway and not moving.  This particular "negative" really shouldn't affect them.  In fact, there are situations where this "negative" is actually a positive.  For instance, if the tank happens to get Fear'ed while Torpor is on him, the snare portion is often enough to keep him in range until you can drop Ancient Balm on him and un-Fear him.When you actually parse out the attack speed decrease, it amounts to an overall decrease in DPS of around 1.5%.  Remember, it ONLY decreases the tank's autoattack speed.  Not how hard he hits.  Not how fast his specials come up.The positives outweigh the negatives by a pretty significant margin.<div></div>

Eepop
07-03-2006, 10:46 PM
The attack speed decrease can also lower the ammount of Ripostes he is getting hit with, which in a raid is more than enough to offset the damage lost as this little reduction in the tank's DPS is a drop in the bucket of the rest of the raid's DPS. <div></div>

Witterqui
07-04-2006, 12:27 AM
<P>Hers is some Data i dug up from The Priest of Thule in lyceum . its a long fight so shows the spread easier.</P> <P>Name Duration Damage Healed</P> <P>Evengrace 11:55, 0, 209255,</P> <P>Xxavier 11:56, 0, 139848,</P> <P>Katze 12:02 0 116600</P> <P>Okae 12:00 0 95403</P> <P>Swifty 11:43 815 94995</P> <P>Elmsboar 11:53 0 82529</P> <P>Zedikia 12:00 3121 70782</P> <P>Glacien 11:48 30316 63734</P> <P>Canthitme 12:00 30416 17699</P> <P>Healer order . Me(Mystic) , Templar , Warden , Templar , Fury , Fury , Inquisitor ,Paladin , DogDog</P> <P>Same Mob the following Week</P> <P>Name Duration Damage Healed</P> <P>Evengrace 08:18 0 163549</P> <P>Katze 08:16 0 142703</P> <P>Okae 08:14 0 97338</P> <P>Xxavier 08:16 0 74191</P> <P>Swifty 07:55 1775 69929</P> <P>Thadrial 07:57 7100 47543</P> <P>Glacien 08:08 9721 44986</P> <P>Shaadrack 08:16 1983 31757</P> <P>Canthitme 07:08 19365 7764</P> <P> </P> <P>This time , Me , Warden , Templar , Templar , Fury , Defiler , Paladin , Mystic , DogDog</P> <P></P> <P></P>

ecoskii
07-04-2006, 03:56 PM
<DIV>As ever Bandit is correct - sell your children to get the Spiritist's hat....  I paid 12p for mine without understanding how good it was....</DIV> <DIV> </DIV> <DIV>First off the stats are 'ok' but the mana regen is incredible.  Stats are something like 200 power (instead of 150 for manastone) for 500 magic damage.... HOWEVER the magic damage is mitigated by resists/wards so hits for only about 200, it refreshes every 30 seconds (instead of 45 for manastone) and casts almost instantly.  Stack this with manastone, 52 FT (think that is the cap), power potions, hearts and shards, doomseer leggings (~1000 mana) and a chanter/bard and you can heal at about 80% capacity almost indefinitely.</DIV> <DIV> </DIV> <DIV>Other decent FT items to aim for are Mug of Horror's Flow (FT5) of Essence of Fear in Lyceum and Relic Hat (FT8 but no resists)</DIV>

Sokolov
07-04-2006, 06:51 PM
<div><blockquote><hr>Banditman wrote:If your ST Ward is up, cast it.  It will NEVER be wasted!  If you can get the Master 1 of this spell, do it.<div></div><hr></blockquote>So true.  If you are a Shaman, cast your Single Target Ward.<blockquote><hr>Banditman wrote:Get dogdog his AE Immunity (Spiritual Foresight) and Aura of Warding at Rank 8.  Dogdog typically adds 10 - 15% to my overall healing, and I've seen him add as much as 30%.<hr></blockquote>That's a lot, I don't see him adding so much in my experience (more like 3-5% for me, so much so I respecced this weekend) - is this when you are in the MT group?</div>

Sokolov
07-04-2006, 06:52 PM
<div><blockquote><hr>cloudyspam wrote:<div>As ever Bandit is correct - sell your children to get the Spiritist's hat....  I paid 12p for mine without understanding how good it was....</div> <div> </div> <div>First off the stats are 'ok' but the mana regen is incredible...</div> <div> </div> <hr></blockquote>Well, you dont have to wear it to use the effect, so it doesn't really matter =D</div>

Banditman
07-05-2006, 05:18 PM
Yes, MT group healing, I'm seeing 11% at a minimum increase to my healing by using the dog with Rank 8 in Aura of Warding.It's a lot more on mobs with an AE that hits everyone in the group.Obviously, this assumes that I send dogdog in fairly early in the fight and that he doesn't get killed by a riposte or the mob turning funny or anything like that.  I usually only have to resummon him when I die, but last weekend we had Uncaged Alzid get stuck in the wall and turn funny which got dogdog riposted and killed.<div></div>

Sokolov
07-05-2006, 06:57 PM
I will have to take a second look at my parses.  I tend to heal for about 30-35% of the entire raid and never noticed Aura of Warding doing a lot even at rank 8.  Currently I switched over to AGI line and crit around 1 out of every 6 wards (Single Target goes to 2162 and Group hits around 3372 or so) and am liking that pretty well.<div></div>

Banditman
07-05-2006, 08:32 PM
1 out of 6 Wards crit'ing = 2.5% increase in healing.It seems to be more important the longer the fight is as well.  For instance, in killing Alzid Prime over 6 minutes, my dog healed for 10437 while I healed for 56412 (18% increase).The lowest percentage healing I could find for dogdog in Lab (excluding Corsolander for obvious reasons) was 9% on Uustalastus Xiterrax, the highest was 38% against Pardas Predd.Over that entire raid, all 10 named (including Corsolander) he averaged an increase of 20% to my healing.  If you remove Corsolander, it was 22% over the fights he was able to participate in.2.5% or 20% ?Dogdog probably isn't for anyone, but I've not seen any numbers for alternate strategies which approach the raw numbers he can dish out if you are willing to deal with the little annoyances that come with the territory.<div></div>

ecoskii
07-05-2006, 10:46 PM
<DIV>Am i missing something?  You do need to have the spiritist's hat equipped to use it - it can't be used from inventory</DIV>

Leji
07-05-2006, 11:22 PM
<DIV>Yeah, the hat must be equiped to be used.</DIV> <DIV>Someone zealous could swap it in and out i guess, but that is it.</DIV>

Sokolov
07-06-2006, 02:36 AM
That's true, Bandit.  The dog is "passive" as well (a good thing) from the prespective of the Shaman, requiring no further action beyond ordering the pet to attack.  I haven't raided with the new AA setup yet, but after this weekend I will have some actual live testing. As for that the hat, it's easy to hotkey the hats you wear and switch them in and out between cast timers (I do that with my weapons at the moment depending on what I am casting next).  Alternatively, you can make a macro that equips it and uses it as well.  I used to do that with my zerker also, opening every fight with a shield and shield bashing and switching to a 2hander for the DPS/aggro push (not that it really matters anymore since the proc nerf). <div></div>

Munter78
07-07-2006, 01:02 PM
<DIV>Wow, this post got way off topic.  Anyways......</DIV> <DIV>3 types of healers in my view, clerics, druids and shamans.  </DIV> <DIV>Druids are the best, hands down in gorup healing.  Nobody can touch em on this.</DIV> <DIV>Clerics can bring some big heals into play, but honestly, I still feel they are underpowered.  If a single target needs healing, this is the class to be.</DIV> <DIV>Shamans, work best to keep a target at 100% hp.  If they fall below this, thats when the clerics are good to pop in.  spot heals of shamans, well.....suck lol.  But the debuffs are the best.  </DIV> <DIV> </DIV> <DIV>So in a raid, if your MT is basically staying at 100% hp, then yes, the shaman in your mt group should have the greatest amount of heals by FAR.  </DIV> <DIV>If there is alot of AE dmg going on, the druids should be the highest on the heals.  </DIV> <DIV>If the MT is obtaining alot of dmg, but the only one getting hit, the clerics should be winning on the heals.  </DIV>

Banditman
07-07-2006, 04:54 PM
Well, that's one opinion and you are certainly entitled to it.  Fortunately the Devs don't see it that way.<div></div>

Vulking
07-07-2006, 08:05 PM
<P>I think as others have mentioned, healing parses are situational.  Ie. are you in the MT group.  </P> <P>Personally, Im in a hardcore raid guild and if im parsing in the top for heals, wards included, im doing something wrong or someone else is.  For me its all about de-buffs and keeping them up and on the mobs.  That is my job in a raid.</P>

Terq
07-07-2006, 09:21 PM
<P>I tend to agree with Mystique on this one.  Doing your "fair share" of healing is really focusing on the wrong issues.  </P> <P>Did your tank survive?  Did you maintain your debuffs?  Did your group survive?  Did you kill the mob?</P> <P>If those are all "yes," then you are probably doing fine. </P>

NimSul
07-08-2006, 08:38 AM
<P>Like people have said, its not very easy measuring up if your doing your "fair" share of healing from only a few parse numbers. However theres always some room for improvement. A general rule is if you kill the mob your raid did enough healing, doesnt really matter who did it. </P> <P>Just from looking at the numbers tho i would say that you werent being all you can be. The reason for this is your the only shammy in the raid so noone else is blocking anything you do, and theres 3 templars in the raid blocking eachothers heals all the time. You should be far ahead of all the templars because they share heals where you dont. (Thats assuming you were in the mt group along with the warden and a templar). I would say since your alone as debuffer and theres 3 templars make the mt group templar the guy that cures so you have more time to spam out wards and he should have time because he wont be casting his single reactive.</P> <P>Your gear looks pretty nice. If your usually grouped with a wis buffer in raids (warden) then i would swap the doll for a sta doll and get another naaryora bracelet. Dunno if you have godking weapons but thats pretty nice for added healing if its needed. The relic legs are super nice, never leave home without those, wear those and then when in need on power click doomseer on/use/click off. And last the hat as people have mentioned is nice. </P> <P>Its mostly a matter of taste but i would maybe swap the points in immunities to virulence and the points in aura of haste to aura of warding. </P> <P>Dont worry too much about parses where you beat the mobs tho, they are fairly uninteresting. Start looking into them more when your fighting mobs you cant beat and then mostly look at your own total number of healing.</P> <P>Btw nice pic on the profile </P>

Camibella
07-10-2006, 05:55 PM
<DIV>Well we started parcing healers in our healer channel. I took the advice with the wards and the torpor I own all in 90% of the parses =) Its funny to hear em all in teamspeak screaming for my husband to trip my power switch on my computer because the wards arnt allowing anyone to get a heal in edge wise =P</DIV> <DIV> </DIV> <DIV>I'll look into respecing my dog to have AoW 8 but last time it had it, i noticed in normal groups the dog almost always was the mobs 1st target =P Maybe that was just a strange agro week =)</DIV>

ecoskii
07-10-2006, 06:58 PM
<P>Congratulations and welcome - you have moved to your correct position in the raid-healing world <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />  Remember to click-off the dog from protecting you before a fight so that the first ae doesnt get it to the top of the hate list and you will be set.</P> <P>If you want to really annoy your healing friends make sure the pet has the same name as you so that they get added into the correct total.... alternatively call it something inflammatory ('templarssuck', 'mydoghealsmorethanu')</P>

Camibella
07-10-2006, 08:07 PM
<BR> <BLOCKQUOTE> <HR> cloudyspam wrote:<BR> <P>Congratulations and welcome - you have moved to your correct position in the raid-healing world <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />  <FONT color=#ff0099>*</FONT>Remember to click-off the dog from protecting you before a fight so that the first ae doesnt get it to the top of the hate list and you will be set.</P> <P><FONT color=#ffff00>*</FONT>If you want to really annoy your healing friends make sure the pet has the same name as you so that they get added into the correct total.... alternatively call it something inflammatory ('templarssuck', 'mydoghealsmorethanu')</P><BR> <HR> </BLOCKQUOTE> <P><BR><FONT color=#ff0099>* </FONT>Always done =)<BR><FONT color=#ffff00>* </FONT>Wouldnt have it any other way =) </P>

Nregnen
07-13-2006, 02:16 PM
don't forget how immensly powerful our debuffs are on top of this.  especially lamenting soul at master I ....39% reduced dps... the debuffs in themselves are already essentially "healing" for quitea  bit like our wards in that the dmg is never recieved and that isn't recorded by ACT.  and agree, tank stays up, we're doing our jobs <div></div>

tebion
07-13-2006, 02:18 PM
<div><blockquote><hr>Nregnen wrote:don't forget how immensly powerful our debuffs are on top of this.  especially lamenting soul at master I ....39% reduced dps... the debuffs in themselves are already essentially "healing" for quitea  bit like our wards in that the dmg is never recieved and that isn't recorded by ACT.  and agree, tank stays up, we're doing our jobs <div></div><hr></blockquote>just one thing ... it doesnt reduce the total dps of the debuffed mob by 39%, it just diminishes the dps done soley by <b>autoattack</b>!, no CA's, no spells or anythingit still is a very good debuff, but the way you write it it sounds godly and i bet will be misinterpreted again, just wanna make sure <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></div>

FlintAH
07-14-2006, 10:42 PM
Youve never done Vulicidae have you?<div></div>

Banditman
07-14-2006, 10:54 PM
Well, see, the thing with Vilucidae is that he's radically different than most mobs in the game.*ALL* of his damage is autoattack (except the occasional barrage) and therefore in that particular fight, *any* debuff that pushes down the DPS of the mob is a [Removed for Content] HUGE deal.Winning the Vilucidae fight requires three things:1.  Superior power regen for all healers in the raid.  This is a LONG fight.2.  Religious debuffing of the mob to all appropriate caps (DPS, Attack Speed, Attack Skills)3.  A fanatical group of raiders armed with professional strength Roundup.<div></div>