View Full Version : Torpor Adept 3
Baccalarium
06-04-2006, 08:44 PM
<DIV>Bandit man stated elsewhere: <DIV>------------------------------------------------------------------------------------------------------------</DIV>lol.<BR><BR>I can't believe no one else has done the math.<BR><BR>A Mystic's biggest heal? Oberon Barrier. (about 13k HP over 36 seconds @ Adept 3 for 547 power)<BR><BR></DIV> <DIV>A Mystic's second biggest heal? Torpor. (about 2800 HP over 14 seconds @ Adept 3 for 262 power)<BR><BR>Now, with Oberon up, I can't debuff the mob, so it's not exactly my best choice.<BR><BR>Ethereal Aegis runs about 1550 HP @ Adept 3 for 190 power.<BR><BR>Notice anything? Yea, Torpor is a bigger heal than Ethereal Aegis. Given the choice between casting two EA's or 1 EA + Torpor, I'll take option 2. Especially at the beginning of a fight where the tank is likely to be taking the most damage.<BR><BR>In a recent raid fight against Gnorbl (last night), I healed a total of 74k HP. Of that total, Torpor accounted for 21940 HP. Yea. Wow.<BR><BR>So yea, if it's "ineffective" on pull, I'm guilty as charged of using my biggest non-stunned heal at the time when the tank most needs every single HP he can get.<BR><BR>--------------------------------------------------------------</DIV> <DIV> </DIV> <DIV>I can't figure out where the 2800 number came from.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>I read the description it says ward for 520 and heal for 156-191 every 2 seconds, duration 14 seconds</DIV> <DIV>520+173*7 = 1700HP over 14 seconds. Still a nice heal, and I still use it when I need it, but its not my first choice.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>I looked at logs from a fight:</DIV> <DIV> </DIV> <DIV>second 18: absorbed 441</DIV> <DIV>second19:heal 158</DIV> <DIV>second 22: absorbed 427</DIV> <DIV>second 26:absorbed 347</DIV> <DIV>second 31 absorbed 347</DIV> <DIV>second 32 heal170</DIV> <DIV>second 32 heal 174</DIV> <DIV> </DIV> <DIV>Total healed and absorbed of 2046.</DIV> <DIV> </DIV> <DIV>The ward regened for 173 at 19,21,23,25,27,31, So its not like the oberon ward that regens for half its hp.</DIV> <DIV> </DIV> <DIV>Am I missing some upgrade here, or perhaps banditmans gear is that much better than mine?</DIV> <DIV> </DIV> <DIV>On the other hand, I've got some decent bonuses to ministration, but the heal is for the exact center of the range. (checked ministration 364/364)</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV>
rickfrey29726
06-04-2006, 09:41 PM
i dont beleive it is possible for torpor to ward/heal for up to 2800 hp at adept 3. <div></div>
Thunderthyze
06-05-2006, 02:31 AM
I was seriously considering to upgrade Torpor to Adept 3 and these figures only make me want to do it more quickly. My preferred route is to hit Torpor THEN the single ward. PLUS Torpor is only T6 so I get to save up my rough moonstone for something else!
ielixzia
06-05-2006, 04:47 AM
I was fortunate enough to loot the Master one night in SS. I have not once been in a group and seen a single Mystic upgrade. They seem hard to come by, so I was glad to have gotten this one. <div></div>
Thatdumbg
06-05-2006, 09:36 AM
<div></div><div></div>Okay, the ward regen amount might be off here as its been a LONG time and I'm going from memory.Torpor Adept 3:Initial Ward of 520Heals 156-191 every 2 secondsWard regens 173 (IIRC) every 2 seconds.Torpor Master 1:Initial Ward of 595Heals 179-218 every 2 secondsWard regens 196 (again off memory) every 2 seconds.Math is good:Adept 3: 520+156+156+156+156+156+156+156+173+173+173+173+17 3+173+173=2823HP520+191+191+191+191+191+191+191+17 3+173+173+173+173+173+173=3068HPAdept 3: 2823-3068 HP at full efficiencyMaster 1:595+179+179+179+179+179+179+179+196+196+196+196+ 196+196+196=3220HP595+218+218+218+218+218+218+218+ 196+196+196+196+196+196+196=3493HPMaster 1: 3220-3493HP at full efficiencyEven if my numbers are off by a few, and even if I forgot a tick (could<b>n't</b> remember whether the heal was on cast AND every seconds or just every 2 seconds), I think you get the point.<b>EDIT</b><div></div><p>Message Edited by Thatdumbguy on <span class="date_text">06-04-2006</span> <span class="time_text">10:36 PM</span></p><p>Message Edited by Thatdumbguy on <span class=date_text>06-04-2006</span> <span class=time_text>10:38 PM</span>
Baccalarium
06-05-2006, 02:35 PM
<DIV> Drat, not a drop of HTML in this message, and yet third time I've had to rewrite due to forum chucking it for "invalid HTML".<BR><BR>I thought you got either the heal or the ward regen, but not both, and that the heal would only happen if the ward overflowed when it regened, or on termination of the ward. The spell description only shows one effect every tick not two. I'm pretty sure the scenario I was looking at in my log example was one where the tank was never full health.<BR><BR>Guess I'll have to go look at the log to see if I can find an example where ward regen and heal both were happeneing.<BR><BR>I'm not arguing that torpor shouldn't be used, there's just a big difference between how much and how efficient I though it was and how much and how effecient the 2800 number would suggest it is. In fact the log is from a trash mob two group run through labs after our guardian had left. I had to stop prewards after I was killed or nearly so for the 3rd time in a row after a shadow night stepped into the main tank role. Then I started casting bolster on pull; aegis and torpor soon as the mobs hit him, debuffs after, then aegis and torpor as often as they would refresh. I'd save oberon barrier for late in fight when powe was getting low, but incoming DPS was more manageable.<BR><BR></DIV><p>Message Edited by Baccalarium on <span class=date_text>06-05-2006</span> <span class=time_text>03:36 AM</span>
<P>Yeah, what you left off was the ward regen. If it were just the HoT, and the ward, then 1700 would be correct. However, since the ward is also regenerating, that is where the extra 1100 hp comes from. </P> <P>As far as pre-warding the tank, I stopped doing that in Gates of Ahk Aten (or whatever), and haven't done it since. Definitely pre-bolster, and then go into your spell sequence right after the tank gets off that first big taunt (make sure that any adds are also taunted - the lesson from Ahk Aten). I can see a SK tank compounding this problem, with their funky agro-over-time taunts. </P>
Banditman
06-05-2006, 08:22 PM
Also keep in mind, Torpor keeps healing while you debuff. In fact, you'll find that it lasts just about the same amount of time it will cost you to debuff the mob.In general, it has a potential of 11.5 HP / mana , which is pretty good compared to Ethereal Aegis which runs about 8.1 HP / mana. Your results will vary of course depending on how much damage the tank is taking. The more damage the tank is taking, the better Torpor is, which is exactly what you want right?/speculationI'm sure Quiescence will be even better, but it will be another 18 months before we see it./speculation off<div></div>
Baccalarium
06-06-2006, 05:12 AM
<DIV><!--StartFragment -->Wow, I feel so bad for ever doubting you Banditman; I should know better. Apparently I'd found one of the easy battles, here's from a hard one, and the numbers add up, 2819 total heal and damage absorbed off a single torpor. And it looks like that was 100 or so short of what it could have done if the tank hadn't hit full health at one spot. I was so convinced that Torpor only healed when the ward overflowed, but the proof it does both is in the log. <BR><BR>Thanks you all, I've been enlightened. I was painfully stubborn, but I see it now.<BR><BR><BR>:49 absorb 520<BR>:52 heal 158<BR>:52 absorb 173<BR>:54 heal 172<BR>:56 absorb 173<BR>:56 heal 162<BR>:57 absorb 173<BR>:58 heal 58<BR>:59 absorb 173<BR>:01 heal 164<BR>:01 absorb 173<BR>:02 heal 184<BR>:05 heal 186<BR>:05 heal 347<BR>-------------<BR>total 2819<BR><BR>regens at :52,:54,:56,:58,:01,:02,:05<BR></DIV> <DIV>My(Baccalariums) log, Fuego the tank, pruned most the battle stuff away.</DIV> <DIV><BR>23:01:33 aPC -1 Fuego:Fuego/a says to the raid party,"inc"<BR>23:01:36 aPC -1 Verus:Verus/a says to the raid party,"same encounter again"<BR>23:01:42 Fuego is mesmerized!<BR>23:01:43 YOUR Runic Aegis absorbs 105 points of damage from being done to Fuego<BR>23:01:43 a Quellithulian researcher hits Fuego for 2620 points of crushing damage.<BR>23:01:45 a terror organ hits Fuego for 1710 points of crushing damage.<BR>23:01:45 a terror organ's Rampaging Blow hits Fuego for 515 points of crushing damage.<BR>23:01:46 Fuego's group is surrounded by the protective ward of the ancestors!<BR>23:01:47 Shianne's Nature's Elixir heals Fuego for 1097 hit points.<BR>23:01:48 YOUR Runic Aegis absorbs 105 points of damage from being done to Fuego<BR>23:01:48 YOUR Ethereal Aegis absorbs 1565 points of damage from being done to Fuego<BR>23:01:48 a Quellithulian researcher hits Fuego for 233 points of crushing damage.<BR>23:01:48 Quraqua's Supplicant's Prayer heals Fuego for 417 hit points.<BR>23:01:48 The ancestral spirits surrounding Fuego's group dissipate.<BR>23:01:49 Fuego feels a warm, sluggish glow.<BR>23:01:49 YOUR Torpor absorbs 520 points of damage from being done to Fuego<BR>23:01:49 a terror organ hits Fuego for 1431 points of crushing damage.<BR>23:01:49 Quraqua's Supplicant's Prayer heals Fuego for 422 hit points.<BR>23:01:50 A terror organ is consumed by Melancholy!<BR>23:01:52 Verus' Wild Salve heals Fuego for 684 hit points.<BR>23:01:52 Baccalarium's Torpor regenerates 173 points of absorption.<BR>23:01:52 YOUR Torpor heals Fuego for 158 hit points.<BR>23:01:52 Shianne's Back into the Fray heals Fuego for 723 hit points.<BR>23:01:52 YOUR Torpor absorbs 173 points of damage from being done to Fuego<BR>23:01:52 Quraqua's Supplicant's Prayer heals Fuego for 386 hit points.<BR>23:01:53 YOUR Runic Aegis absorbs 105 points of damage from being done to Fuego<BR>23:01:53 a Quellithulian researcher hits Fuego for 1451 points of crushing damage.<BR>23:01:53 Quraqua's Supplicant's Prayer heals Fuego for 453 hit points.<BR>23:01:54 Quraqua's Supplicant's Prayer heals Fuego for 389 hit points.<BR>23:01:54 a terror organ's Rampaging Blow hits Fuego for 407 points of crushing damage.<BR>23:01:54 Quraqua's Involuntary Cure heals Fuego for 181 hit points.<BR>23:01:54 Fuego's group is enveloped by a protective umbral shroud!<BR>23:01:54 Baccalarium's Torpor regenerates 173 points of absorption.<BR>23:01:54 YOUR Torpor heals Fuego for 172 hit points.<BR>23:01:55 Verus' Shriek of the Untamed heals Fuego for 835 hit points.<BR>23:01:56 Quraqua's Mark of Nobility heals Leah for 31 hit points.<BR>23:01:56 YOUR Torpor absorbs 173 points of damage from being done to Fuego<BR>23:01:56 YOUR Umbral Liturgy absorbs 274 points of damage from being done to YOURSELF<BR>23:01:56 Quraqua's Grand Restoration heals Fuego for 1659 hit points.<BR>23:01:56 Fuego is restored to health!<BR>23:01:56 Baccalarium's Torpor regenerates 173 points of absorption.<BR>23:01:56 YOUR Torpor heals Fuego for 162 hit points.<BR>23:01:57 Fuego's group is surrounded by the protective ward of the ancestors!<BR>23:01:57 YOUR Torpor absorbs 173 points of damage from being done to Fuego<BR>23:01:57 YOUR Umbral Liturgy absorbs 288 points of damage from being done to YOURSELF<BR>23:01:58 YOUR Umbral Liturgy absorbs 439 points of damage from being done to YOURSELF<BR>23:01:58 Verus' Greater Bloodflow heals Fuego for 482 hit points.<BR>23:01:58 Shianne's Nature's Elixir heals Fuego for 1136 hit points.<BR>23:01:58 Baccalarium's Torpor regenerates 173 points of absorption.<BR>23:01:58 YOUR Torpor heals Fuego for 59 hit points.<BR>23:01:59 YOUR Runic Aegis absorbs 105 points of damage from being done to Fuego<BR>23:01:59 YOUR Torpor absorbs 173 points of damage from being done to Fuego<BR>23:01:59 YOUR Umbral Liturgy absorbs 1510 points of damage from being done to YOURSELF<BR>23:01:59 YOUR Ethereal Aegis absorbs 40 points of damage from being done to Fuego<BR>23:01:59 a Quellithulian researcher hits Fuego but fail to inflict any damage.<BR>23:01:59 The umbral shroud surrounding Fuego's group dissipates.<BR>23:01:59 YOUR Ethereal Aegis absorbs 421 points of damage from being done to Fuego<BR>23:01:59 a Quellithulian researcher's Silence confounds Fuego draining 0 points of power.<BR>23:02:00 YOUR Ethereal Aegis absorbs 934 points of damage from being done to Fuego<BR>23:02:00 a terror organ's Pound hits Fuego but fail to inflict any damage.<BR>23:02:00 YOUR Ethereal Aegis absorbs 170 points of damage from being done to Fuego<BR>23:02:00 a terror organ's Rampaging Blow hits Fuego for 377 points of crushing damage.<BR>23:02:01 The ancestral spirits surrounding Fuego's group dissipate.<BR>23:02:01 Baccalarium's Torpor regenerates 173 points of absorption.<BR>23:02:01 YOUR Torpor heals Fuego for 164 hit points.<BR>23:02:01 Leah's Punishing Cobra hits a terror organ for 758 points of crushing damage.<BR>23:02:01 YOUR Torpor absorbs 173 points of damage from being done to Fuego<BR>23:02:01 a terror organ hits Fuego for 1221 points of crushing damage.<BR>23:02:01 a terror organ's Rampaging Blow hits Fuego for 503 points of crushing damage.<BR>23:02:01 Quraqua's Involuntary Cure heals Fuego for 187 hit points.<BR>23:02:01 Akovia's Convulsions hits a terror organ for 1237 points of mental damage.<BR>23:02:01 a Quellithulian researcher hits Fuego for 2098 points of crushing damage.<BR>23:02:01 You draw upon the ancestral powers.<BR>23:02:02 Verus' Greater Bloodflow heals Fuego for 482 hit points.<BR>23:02:02 Baccalarium's Torpor regenerates 173 points of absorption.<BR>23:02:02 YOUR Torpor heals Fuego for 184 hit points.<BR>23:02:04 Verus' Greater Bloodflow heals Fuego for 482 hit points.<BR>23:02:05 Baccalarium's Torpor regenerates 173 points of absorption.<BR>23:02:05 YOUR Torpor heals Fuego for 186 hit points.<BR>23:02:05 YOUR Torpor heals Fuego for 347 hit points.<BR>23:02:05 The warm glow fades from Fuego.<BR><BR><BR><BR></DIV>
ecoskii
06-06-2006, 01:08 PM
Minor side affect is the slow which pisses tanks off if they have to chase aggro - but it is great for annoying twerps running round in groups - slap torpor on them and they are almost bareable....
Zeltaria
06-06-2006, 09:54 PM
<DIV><BR> <BLOCKQUOTE> <HR> cloudyspam wrote:<BR> Minor side affect is the slow which pisses tanks off if they have to chase aggro - but it is great for annoying twerps running round in groups - slap torpor on them and they are almost bareable....<BR> <HR> </BLOCKQUOTE><BR>I'm not really posting any useful info, but not sure if it's repeatable, but try canceling Torpor before it's completed and you'll have snared your group member for quite a while till they relog their char. I did this once to a tank, we killed the mob so I decided to cancel his Torpor early, and well he was still 'snared' well after it should have worn off, I even cast it on him again and let it run the full course, hoping that might 'fix' the bug, but he ended up having to relog his char to get the snare effect off.</DIV>
<P>I have cancelled Torpor many times from my tank without this happening. If it happens again, then /bug it. </P> <P>How are you cancelling? Hitting the hotkey again? Cancelling from the maintained spell window? Just currious, since I have never seen this. </P>
Banditman
06-07-2006, 05:00 PM
Same here, never seen that happen.In a really laggy situation, it sometimes takes a couple seconds before it actually happens, but I've never seen it fail to "unsnare" my target.<div></div>
Banditman
06-14-2006, 05:52 PM
One final word on Torpor.Last night we killed Vilucidae for the first time, it was a 14 minute fight. If you've never done this fight before you're in for a real treat.Anyway, all told, I healed (combination of Ward and true Heal) 129,826 HP. This does not include Dogdog who did another 21k.Of that total, Torpor was 68,699 HP. Yep. More than half.53358 was the Ward portion, the remainder being the actual heal.Needless to say, on a fight that long power efficient spells are critical, and I really doubt I could have gone on that long without it. Had I restricted myself to my normal Wards and Heals, I would never have made it, and most likely the raid would have failed since debuffs are HUGE on that fight.I would LOVE to get my hands on Torpor Master 1.<div></div>
Loral
06-14-2006, 06:19 PM
<P><EM>opens mouth, pickup tongue, jam back in mouth, close mouth.</EM></P> <P>I don't have the spelllist close by, but doesn't Torpor have a recurrent power cost? Or am I mixing with Oberon Barrier?</P> <P>If that is the case, Torpor is still that power efficient even with the recurrent cost? I am impressed. I will definitely bug my wife for her to use it alot more.</P>
LadySortile
06-14-2006, 06:27 PM
<BLOCKQUOTE> <P></P> <HR> <P>Banditman wrote:<BR></P> <P>Anyway, all told, I healed (combination of Ward and true Heal) 129,826 HP. This does not include Dogdog who did another 21k.<BR><BR>Of that total, Torpor was 68,699 HP. Yep. More than half.<BR><BR></P> <P></P> <HR> </BLOCKQUOTE> <P>OMG Banditman... I was very happy when I healed/ward for a bit more then 55 000 last night. Congrats!</P> <BLOCKQUOTE> <HR> Loralor wrote:<BR> <P> I will definitely bug my wife for her to use it alot more.</P><BR> <HR> </BLOCKQUOTE>Ok I got the message. Thanks!<BR> <P>Message Edited by LadySortilege on <SPAN class=date_text>06-14-2006</SPAN><SPAN class=time_text>07:30 AM</SPAN></P><p>Message Edited by LadySortilege on <span class=date_text>06-14-2006</span> <span class=time_text>07:31 AM</span>
Banditman
06-14-2006, 07:05 PM
Loralor:It is more effecient the more it is used. In other words, if your tank isn't getting hit often, it's efficiency drops. However, in that particular fight you've got a mob that hits pretty quickly and therefore each tick of Ward regeneration is used, even when the heal portion is not. I wish I hadn't been too scared to use Oberon Barrier, because it probably would have ROCKED in that fight. Sortilege: Don't be impressed too much by the number, my fight lasted 14 minutes, which I'm sure is a lot longer than the one you did. Our Templar for instance healed 180k in that fight, and one of our Wardens was at 135k.If relative healing interests you, the fight breakdowns are still up on our parse site:<a href="http://mail.thetemplars.net/parse/index.htm" target=_blank>Chaos Guild Parse Site</a>This site is archived daily prior to raids, and then runs and updates in real time during raids. It's even readable by the in-game browser so players can keep track of healing and dps after each fight from in game without alt-tab.<div></div>
Eepop
06-14-2006, 07:31 PM
And now we all know Banditman's character name....MWaaaahahahahahahha! <div></div>
Mystiq
06-17-2006, 01:09 AM
<div></div><div><blockquote><hr>Eepop wrote:And now we all know Banditman's character name....MWaaaahahahahahahha!<div></div><hr></blockquote><img src="http://i61.photobucket.com/albums/h77/eloora/ohsnap-1.jpg"></div><p>Message Edited by Mystique on <span class=date_text>06-16-2006</span> <span class=time_text>02:22 PM</span>
tebion
06-19-2006, 12:43 PM
well, its the same he used in EQ1 too anyway, or? <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /><div></div>
Triyton
06-25-2006, 04:40 AM
<P><FONT size=2>If two Mystics use Torpor on someone at the same time, will he be doubly slowed?</FONT></P> <P> </P>
thedu
06-25-2006, 08:54 AM
I may be wrong but I would think the one that was better would overwrite it, or it would be overwritten in general, or it won't take hold at all being that they wouldn't stack. More than likely they don't stack.
Tylee
06-25-2006, 07:44 PM
<P>Someone mentioned that they had Torpor master one drop one night in SS. Anyone have any hints as to a common drop spot for this, Because it's like the thing doesnt exist on the server since i've begun looking for it! </P> <P> </P>
Thatdumbg
06-25-2006, 08:48 PM
<div> <blockquote><hr>thedump wrote:<div></div>I may be wrong but I would think the one that was better would overwrite it, or it would be overwritten in general, or it won't take hold at all being that they wouldn't stack. More than likely they don't stack.<hr></blockquote>Correct, the first would be overwritten by the second.In raids with more then one mystic where i matters I commonly use a hotkey that sends a tell to the other mystic letting them know when I cast it (and we get a semi-rotation going on this way). I suppose to get full effect another hotkey sent 2.5 seconds or so before it went down would be the way to go.</div>
<BR> <BLOCKQUOTE> <HR> Tylee wrote:<BR> <P>Someone mentioned that they had Torpor master one drop one night in SS. Anyone have any hints as to a common drop spot for this, Because it's like the thing doesnt exist on the server since i've begun looking for it!<BR></P> <HR> </BLOCKQUOTE> <P>Good luck with that. I am not sure that you can ever find a "common drop spot" for any master spell. Maybe I am diffrent than everyone else here, but I never understood trying to camp mobs for a master spell. Granted, master spells are dropping a lot more these days. However, the chances of getting a master spell drop that you can use, let alone the specific spell that you are looking for, would be very rare.</P> <P>Your better bet, at least I would think, would be to watch the broker like a hawk. <BR></P>
Banditman
06-26-2006, 05:18 PM
Honestly, if you want the "best" chance to pick up a Torpor Master 1 then you should arrange to raid Gates of Ahket Aken every week. If you are all L70 there is really very little risk to the zone and the trash in there, particularly the slime cubes, drops a lot of Masters.<div></div>
<DIV>I got my copy from the first priestess in Silent City.</DIV> <DIV> </DIV> <DIV>No idea if there's better odds to see it drop from her or whatnot, but hey, that's free information, do what you want with it.</DIV>
Sillililygirl
06-27-2006, 06:54 PM
wowI would *LOVE* to have a torpor master! I would recommend the adept 3 for sure.<div></div>
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