PDA

View Full Version : Death


Tonedog19
05-26-2006, 08:38 PM
<DIV>Ok, has anyone figured out how to keep us mystics from dieing so much?  When I am on raids, I am getting hit with physical attacks for well over 20k.  AoEs are pwning me.  The other day we were in the Lab and the dragons AoE took me to an inch from my life.  I had about 6500+ magic and mental resist.  I assume it is because my avoidence is like 23% and my mitigation is only like 2800.  I don't have any armor that is that special.  I have a lot of stuff from Sanctum named mobs, witch aren't too bad and when I inspect other mystics they aren't much better.</DIV> <DIV> </DIV> <DIV>So, my theory is that all mystics die a lot, and I am wondering if anyone has found a fix for it.  Thanx</DIV>

Banditman
05-26-2006, 08:41 PM
Stop Warding before the pull.  That's what Bolster is for.

Tonedog19
05-26-2006, 08:43 PM
<P>I don't ward before I pull lol.  What made you think that?  BTW I am lvl 65 so I am not a noob.  I am talking about when I solo, or if I pull agro, or in raid situations when there are AoEs or tank goes down and agro is all over the place.  That type of stuff. </P> <P>It is a joke with most of our server that mystics go down easier than any class.   I am trying to find out if anyone fixed that.</P>

Eepop
05-26-2006, 08:54 PM
Mystics just generate alot of aggro, as if you keep wards up you are doing alot of "healing".  So when the tank goes down, expect to be coming soon thereafter. Also if you remember, before KoS was realeased they said that it would be beneficial to have T6 raid gear if you wanted to raid T7. You can do it without it, but it aint easy. Without knowing exactly how you are playing on a raid there isnt much I can tell you about what you are doing wrong. The most common thing I see is a shaman thinking that they have to have all wards up at all times on raids.  If you see the tank consistently at full health, accept that you can scale back a bit and let the other healers do some work. <div></div>

Tonedog19
05-26-2006, 09:04 PM
<P>Lol, okay, everyone please listen.  The issue is not with me pulling agro.  I DO NOT pull agro often.  That is not the issue.  Have you ever been in a group camping a room and you get spawns and it just so happens you were closest and you get agro?  Have you ever raided a mob that has an AoE?  Have you ever soloed?  Those are the times I am talking about.  I am not asking for your help to figure out how not to get argo, or how to raid etc, I am askinga bout armor and/or resist.  </P> <P>The other day we were raiding and the mob had an AoE.  Everyone who was able to get in range to heal or cast on the mob was going to get hit by the AoE.  Mental was the mobs type of AoE.  My resist was up to 6500+ mental and magic.   Incase you are wondering it was the last guy for trial 4 in HoF.  So, you probably know what I am taking about now.  </P> <P>This problem is not to me alone.  Every mystic we have with us dies just the same.  The problem is that every type of healer other than mystics took the hit reasonably well.  But, us mystics were taken an inch from our life.  It isn't that we had fewer HP because we all were pretty close to each other, the problem is somewhere in Mitigation/resist or something.  It is weird that only mytics were dieing so much.</P> <P>So, my question is has anyone found a way around this.  I.e. good Mit armor, or do you see a problem in my resist etc.  This has nothing to do with pulling agro.</P>

SonnyA
05-26-2006, 10:05 PM
<BR> <BLOCKQUOTE> <HR> Tonedog1980 wrote:<BR> <P>I don't ward before I pull lol.  What made you think that?  BTW I am lvl 65 so I am not a noob.  I am talking about when I solo, or if I pull agro, or in raid situations when there are AoEs or tank goes down and agro is all over the place.  That type of stuff.</P> <P>It is a joke with most of our server that mystics go down easier than any class.   I am trying to find out if anyone fixed that.</P><BR> <HR> </BLOCKQUOTE> <P><BR>Your problem is that you're level 65 and in laboratory where all the mobs are level 68+ and most are level 70+. Get to level 70 and it won't be a problem since you'll resist more.</P>

Eepop
05-26-2006, 10:13 PM
<blockquote><hr>Tonedog1980 wrote:<div>  When I am on raids, I am getting hit with physical attacks for well over 20k.  </div><hr></blockquote>This is what makes it sound like you are getting aggro.  And if I had to guess this is probably after getting hit with a debilitate debuff too, which no mitigation is really gonna fix. As for dying from AEs, I just have to say that my expiriences differ.  The specific AE you mentioned is a pain in the butt, but in my expirience it seems to kill folks indiscriminate of class, just luck.  Particularly in a shaman's group its usually who is lucky getting the protection of the group ward that ends up with any decent amount of HPs left. Maybe its something hiding in my armor that makes it that way, but I dont see mystics dying any more than anyone else.  Im in about 70% T6 fabled though, and the rest is just treasured/legendary stuff.<div></div>

Tonedog19
05-27-2006, 10:54 PM
<DIV>Sonnya, that is what I was thinking also.  That is it my level difference, but my metnal and magic resist is over 6500+.  That is the same as all the lvl 70s in the guild who do just fine.</DIV> <DIV> </DIV> <DIV>Here is what I am beginning to think.  If you notice with regular mobs out there, when they are orange or yellow they hit you pretty hard, but when they are green they can hardly hit you and when they do it is much smaller.  Now, I know you all are going to say that is because the higher your lvl the higher your mitigation and resist is, and that is true, but that cannot be the answer because I have watched it.  We are talking about the difference between 2 or 3 lvls, witch your mitigation and resist do not go up all that much.  You can match that difference with different gear but still take hits much harder.  So, here is my theory.</DIV> <DIV><BR>I believe that the color the mob cons to you does not mean it is just that much lower than you, I believe that SoE makes it where they cannot hit you as easy regardless if your mitigation has gone up at all or your resist.  In other words, I bet you if you looked at your mitigation and resist now, and gained a few lvls, then took off equipment to match what it was a few lvls back you would still take less damage than you did at the lower lvl even though every single stat is the exact same.</DIV> <DIV> </DIV> <DIV>Anyways, I get that as you can see.  You guys think I am some type of noob and I am not.  I really don't think this has anything to do with me.  Lets forget the raids.  Even when I am fighting mobs my same lvl, mobs I can solo, I still die much easier than say a cleric type, druid type or even defilers.  If I am in a group in sanctum, where a lvl 65 is perfect for, and we fight something with a mean AoE you can bet the mystic will take the most.  This is not just me, every mystic I know says the same.  Everyone on the server says that mystics are known for dieing the most.  Most peoples answer to my question here is "you are a mystic."  </DIV> <DIV> </DIV> <DIV>So, once agian, my question is, has anyone found some good armor that helps with this, or an AA line that helps?  My HP are usally about 5600+ my power is 5030 or so, my mitigation is about 2800+, my avoidence is about 20%, and my resist with no raid gear on is about 3k on all.  I have decent gear, so....</DIV>

GidionSWE
05-28-2006, 01:45 PM
<P> </P> <P></P> <HR> Tonedog1980 wrote:<BR> <BLOCKQUOTE> <DIV>Sonnya, that is what I was thinking also.  That is it my level difference, but my metnal and magic resist is over 6500+.  That is the same as all the lvl 70s in the guild who do just fine.</DIV> <DIV> </DIV> <DIV><FONT color=#ff0000>ure resists mean much less against higher cons...especially orange mobs where they mean almost nothing at all.</FONT> <FONT color=#ff0000>so having 6.5k resist at lvl 65 facing a lvl 71 mob which then cons orange to you could maybe be resembled with going up against that same mob at lvl 70 with 1k resist or something along those lines.</FONT></DIV> <DIV> </DIV> <DIV>Here is what I am beginning to think.  If you notice with regular mobs out there, when they are orange or yellow they hit you pretty hard, but when they are green they can hardly hit you and when they do it is much smaller.  Now, I know you all are going to say that is because the higher your lvl the higher your mitigation and resist is, and that is true, but that cannot be the answer because I have watched it.  We are talking about the difference between 2 or 3 lvls, witch your mitigation and resist do not go up all that much.  You can match that difference with different gear but still take hits much harder.  So, here is my theory.</DIV> <DIV><BR>I believe that the color the mob cons to you does not mean it is just that much lower than you, I believe that SoE makes it where they cannot hit you as easy regardless if your mitigation has gone up at all or your resist.  In other words, I bet you if you looked at your mitigation and resist now, and gained a few lvls, then took off equipment to match what it was a few lvls back you would still take less damage than you did at the lower lvl even though every single stat is the exact same.</DIV> <DIV> </DIV> <DIV>Anyways, I get that as you can see.  You guys think I am some type of noob and I am not.  I really don't think this has anything to do with me.  Lets forget the raids.  Even when I am fighting mobs my same lvl, mobs I can solo, I still die much easier than say a cleric type, druid type or even defilers.  If I am in a group in sanctum, where a lvl 65 is perfect for, and we fight something with a mean AoE you can bet the mystic will take the most.  This is not just me, every mystic I know says the same.  Everyone on the server says that mystics are known for dieing the most.  Most peoples answer to my question here is "you are a mystic." </DIV> <DIV> </DIV> <DIV><FONT color=#ff0000>i havent noticed this with ae's...ofcourse we'll die though from wards and [expletive haxx0red by Raijinn] ... like a leftover ward that didnt get used up and was still up when tank went to get some more mobs ... splatted me alot heh.</FONT></DIV> <DIV> </DIV> <DIV>So, once agian, my question is, has anyone found some good armor that helps with this, or an AA line that helps?  My HP are usally about 5600+ my power is 5030 or so, my mitigation is about 2800+, my avoidence is about 20%, and my resist with no raid gear on is about 3k on all.  I have decent gear, so....</DIV> <DIV> </DIV> <DIV><FONT color=#ff0000>im far from uber, uber geared (prolly better then average though) cause of the loot we get maybe 1/10 is chain, 1/10 leather, 4/10 plate and 4/10 cloth and its not uncommon half our raid wears chain and then it gotta be wearable and useable for a shaman too. so silly.. But i still got solo in my everyday wear ie no specific resist gear,  6666 (6.9k if i cast avatar on myself) hp and 5992 power and 3312 miti and all resist xcept magic and mental over 4k (magic 3.7k mental 2.7k).. </FONT></DIV><BR> <HR> </BLOCKQUOTE> <P> </P>

Thatdumbg
05-28-2006, 02:27 PM
When it comes to living through AE's in raids, level>all. If a mob is orange to you, and you get caught by a serious AE, expect to die.Not only that, but there are quite a few AE's out there in tier 7 that hit for physical damage, so having mitigation helps in addition to your resists.As far as mystics getting hit harder then anyone, I have no clue what you are talking about.<div></div>

rickfrey29726
05-31-2006, 07:08 PM
you're def a noob<div></div>

rickfrey29726
05-31-2006, 07:11 PM
<div><blockquote><hr>Tonedog1980 wrote:<div></div> <p>I don't ward before I pull lol.  What made you think that?  BTW I am lvl 65 so I am not a noob.  I am talking about when I solo, or if I pull agro, or in raid situations when there are AoEs or tank goes down and agro is all over the place.  That type of stuff. </p> <p>It is a joke with most of our server that mystics go down easier than any class.   I am trying to find out if anyone fixed that.</p><hr></blockquote>that says it</div>

Jeah
05-31-2006, 07:43 PM
<DIV>As it has been mentioned in this thread a couple of times, I can also confirm that without a doubt, <STRONG>relative level</STRONG> is far-and-away the most significant factor.  As a healer in V Lab, it is an absolute chore to keep melee classes < lvl 70 on their feet.  They just get hammered by AEs, physical or magic, all the same.  It's much easier to keep lvl 70 people up, even if they have weaker gear and significantly lower resists.</DIV> <DIV> </DIV> <DIV>Seeing is believing.  When you are lvl 70, you will notice.  No matter if it's Sanctum, V Lab,  Peat Bog, or Deathtoll.</DIV> <DIV> </DIV> <DIV>The only other advice I can give is to find ways to up your base hit points.  This becomes increasingly important as you get into the higher end encounters.  T7 gear helps quite a bit, as a lot of it is available with +stamina as well as +wis.</DIV>

Sillililygirl
06-02-2006, 06:22 PM
Sounds like you answered your own question.... You get agro and die.If you dying when you solo you probably need to ward more; or go after lower level mobs.If you are getting agro when you group then you have a crappy tank or need to actually control your agro.My mystic is almost level 54 and I don't have problems dying all the time.  I will say what I can solo is practically pointless experience wise.<div></div>

Surly_Smurf
06-04-2006, 07:57 AM
<DIV>Didn't they say outright in LU13 that your level relative to the mob(s) level was going to count for a LOT MORE? Or is that just my imagination?</DIV> <DIV> </DIV> <DIV>Regardless, I can only share my experience. My Magic/Mental resists are fairly low (3,000 or less) compared to other resists like Heat/Cold and of course Disease/Poison. I raid a lot and I haven't noticed suffering more AoE dmg than my fellow healers. Granted, there are only 3 shaman raiding in our guild (2 Mystics, 1 Defiler) but none of us have ever noticed taking an inordinate amount of dmg from AoE's as compared to the clerics or druids. Usually, if I'm taking more dmg from the AoE it is because I've gone and moved inside the range of the AoE like an idjit and need to change my position.</DIV> <DIV> </DIV> <DIV>Most of my raid deaths come during full-wipes; occasionally, my unexpired wards from a previous pull HAVE pulled aggro away from the tank on a difficult pull (e.g. the tank must be careful not to taunt too early or pull multiple groups).</DIV> <DIV>Nine times out of ten if I'm dying during a raid, a WHOLE bunch of other folks are going down with me. In the last month or so I have managed to collect some Fabled armor from Labs runs, but before that I had mostly armor you could get in drops from Sanctum of Scaleborn or Nest. Decent stuff but not spectacular</DIV> <DIV> </DIV> <DIV>Right now I'm lvl 69 but I think I probably did enough grinding in Sanctum and Palace and Nest so that I was past lvl 65 before the first time we raided Labs or the like. So I tend to think a few more levels and you'll see some relief.</DIV> <DIV> </DIV> <DIV>In our guild Lvl 65 is the MINIMUM to even be allowed in most raids, anyway. </DIV><p>Message Edited by Surly_Smurf on <span class=date_text>06-04-2006</span> <span class=time_text>12:00 AM</span>

Baccalarium
06-04-2006, 08:39 AM
<P>Don't feel any more likely to die.   Was grouped with a warden maybe a level below me, and both of use a level or two below our tank,   and never saw him survive stray agro,   yet I survived stray agro many times.    Usually we were both smart enough to stay out of AE range.</P> <P>With my mix of treasured and legendary armor from sanctum, nest, and den,  I've been in a few coulple labs runs.    At least a couple times have actually survived having an epic x3  mob decide that I had put my wards up at the wrong time.   Not something I like to count on though.  Certainly don't feel like the AE's are hitting me any harder than  the cloth wearers,  but indeed I like to stay clear of them.  </P> <P> </P> <P> </P> <P> </P> <P> </P>

Finora
06-06-2006, 12:30 PM
<P>First, your 6500 resists at lvl 65 are against mobs of your same level. That big resist number means pretty much squat against orange con 70+ mobs. Raid AOEs getting you, level is the issue.</P> <P>In groups, I don't die nearly as frequenlty as most others in the group. Those wizards and warlocks are agro fiends and can sometimes die faster than an instant ward can land. When things go really bad a tank and myself have often been the last ones standing. Should there happen to be another healer in the group (doesn't happen often, mostly I'm solo healer) if they get agro they will usually go down faster than I do. A good tank and watching your agro help out a lot. I do sometimes die doing stupid things, but they have nothing to do with my survivability and a great deal to do with me being apparently unable to run around and type at the same time.</P> <P>Soloing I only die if I get several adds or do something stupid to cause my own demise (back off an island or cliff, run headlong into Hurricanus, etc). </P> <P>Another thing is make sure you have at least halfway decent armor. I've noticed a trend on my server of newer priests (all classes not just mystics) putting on whatever gear falls their way. If you have crap armor you are going to have a hard time doing anything. Just because our main job is healing doesn't mean you should skimp on your armor.</P> <P>If you are really having that much issue and dying that much, maybe it is time to re-evaluate your methods. There are certain methods that work better for some people than others. Maybe you are just using the wrong method for how you play your mystic.</P> <P> </P> <P> </P><p>Message Edited by Calendri on <span class=date_text>06-06-2006</span> <span class=time_text>04:40 AM</span>