View Full Version : Stick with Mystic , or go Templar?
<DIV>Hi all , Just trying out the game again,its been a long long time.I got a nice letter and poster from SOE and logged onto my server on Unrest.I have a 23 Necromancer, 16 mystic and a level 7 Dirge.The only grouping I did was with my necro, and we killed skellys in a gully near the bridge area in TS.I logged on to my Mystic and I did a little solo play, Was pretty fun.Couple of quick questions though.Are mystics good healers? as in later on in the game? Also, one more question.I am a World of Warcraft player and a former Time guild level EQ player.On WOW, I could quest most of the way to the level cap of 60.With my brief grouping efforts of the last couple days, It seems that in EQ2, its a lot of quests in the city/newbie zones, but its all grind city past level 15 or so.Is this true? Am I missing out on quests ? Could I quest to level 30, 40 , 50 ?</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV>
thedu
05-23-2006, 05:13 AM
<blockquote><hr>morzek wrote:<div>Hi all , Just trying out the game again,its been a long long time.I got a nice letter and poster from SOE and logged onto my server on Unrest.I have a 23 Necromancer, 16 mystic and a level 7 Dirge.The only grouping I did was with my necro, and we killed skellys in a gully near the bridge area in TS.I logged on to my Mystic and I did a little solo play, Was pretty fun.Couple of quick questions though. <u>Are mystics good healers?</u> <font color="#ff0033">Yes. Pretty much all healers are balanced. See this <a href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=spells&message.id=9434" target=_blank>thread</a> for more information. </font> <u> as in later on in the game?</u> <font color="#ff0033">Yes.</font> Also, one more question.I am a World of Warcraft player and a former Time guild level EQ player.On WOW, I could quest most of the way to the level cap of 60.With my brief grouping efforts of the last couple days, It seems that in EQ2, its a lot of quests in the city/newbie zones, but its all grind city past level 15 or so.Is this true? <font color="#ff0033">Partly. Quest's are definitely a huge part of the game. But you can't level on quest's alone. There exceptions. You can gain quite a good amount of XP from discoveries (i.e. finding different locations in zones), collection quests, and HQ quests. You will get more XP from quests if you do them when they are white (your level), blue (a litle above your level), yellow (much above your level), orange (way, way, above your level), and red(impossible for your current level)</font> Am I missing out on quests ? Could I quest to level 30, 40 , 50 ?</div> <div> </div> <div><font color="#ff0033">Yes and no. See above.</font> </div> <div> </div><hr></blockquote> I think what your really looking for is the ability to solo to the top as healer. Can it be done? Yes, you can accomplish it, but it will take a LONG time. If you want to solo for level's get the Adventure pack called 'Splitpaw' and do a zone called "Harclave" as often as possible. There are also many <a href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=zones&message.id=3019" target=_blank>solo friendly zones</a>. If you are looking for class that can solo the best, that's a pet class, i.e. Conjurer/Necromancer. I believe and I could be wrong, but for DPS it's Mage -> Scout -> Tank -> Priest. If you can get enough money, i.e. ton's of plat, then you could level probably from 15 to 25 (possibly 30) from collection quests alone. As for going with Shaman or Cleric, play both up 20 and see what you like better. It's just depends on your playstyle. <div></div>
many thanks for the helpfull reply.As far as when a group is looking for a healer, do they tend to pick a templar over a mystic, or a Fury/warden? Or are they just happy to have a healer fit the bill?
<P>Most group will take any priest as healer. Often the druids will look for a second healer, but that's likely because they like to have their hands free so they can nuke every now and then; they certainly can be solo healer in an xp group and do the job just fine.</P> <P>The templars and mystics are pretty equal in term of healing power. Most of the debuffs from a templar will proc some kind of heals, so as a result you have heals firing all over the place in the larger fights. The debuffs from the mystic however actually cripple the mob, so you dont have to heal as much. The result is very well balanced, even tho they use completely different debuff strategies.</P> <P>It's really a matter of playstyle. The priest is probably the best balanced archetype. The only priest that may claim to not be on par with the others in term of healing (and they are still very effective as healers) is the fury i guess, but their nukes can pack some serious punch when you compare with the other priests.</P>
Just a quick note: Don't believe the Harclave hype, that zone hasn't had good loot or xp for months.<div></div>
thedu
05-23-2006, 11:50 AM
<BR> <BLOCKQUOTE> <HR> diglow wrote:<BR>Just a quick note: Don't believe the Harclave hype, that zone hasn't had good loot or xp for months.<BR> <BR> <HR> </BLOCKQUOTE><BR>True I should have mentioned that Harclave's was nerfed but it's still an alternative for soloing.
thedu
05-23-2006, 11:53 AM
<BR> <BLOCKQUOTE> <HR> morzek wrote:<BR> many thanks for the helpfull reply.As far as when a group is looking for a healer, do they tend to pick a templar over a mystic, or a Fury/warden? Or are they just happy to have a healer fit the bill?<BR> <HR> </BLOCKQUOTE><BR>It really depends on what you intend on doing. For most groups any priest will do, but as I mentioned above there are many instance you maybe grouped with another Shaman and/or Cleric or Druid. In which case knowing who does what helps overall. Any group will be happy with someone who knows how to keep them alive.
Shadus
05-23-2006, 12:25 PM
<div></div><div><blockquote><hr>thedump wrote:<div></div> <blockquote> <hr> diglow wrote:Just a quick note: Don't believe the Harclave hype, that zone hasn't had good loot or xp for months. <div></div> <hr> </blockquote>True I should have mentioned that Harclave's was nerfed but it's still an alternative for soloing.<hr></blockquote>Actually harclave's is still worth doing... just not more than once per level and not until you can use invis totems so you can skip 90% of it... all the exp is backloaded into finishing the quest now. Even in the mid 50s i was able to pull 2 yellow bubbles doing it... takes about 15m tops.Zone in, grab torch, invis, stack boxes, light all braz, touch chest, jump down immediately (don't kill the undead ghosts), run all the way to mushroom, when standing pretty much on top of him let him have it, once he's dead loot and reinvis, head to the end, stack boxes, get up by throne kill boss and loot, click throne. Done. Dunno how well that works as anything but a warden, but it flies for me. You still get the two "main" chests, but of course you lose the chance at the occasional master that shows up.Edit: Note harclaves ONLY gives exp that's reasonable ONCE per level. Shrug. Nice little boost to your leveling speed though especially once you have the stone to return you to split paw.</div><p>Message Edited by Shadus on <span class=date_text>05-23-2006</span> <span class=time_text>01:26 AM</span>
DwarvesR
05-23-2006, 01:08 PM
<BR> <BLOCKQUOTE> <HR> Lejina wrote:<BR> <P>Most group will take any priest as healer. Often the druids will look for a second healer, but that's likely because they like to have their hands free so they can nuke every now and then; they certainly can be solo healer in an xp group and do the job just fine.</P> <P><snip></P> <P>The priest is probably the best balanced archetype. <FONT color=#ffff00>The only priest that may claim to not be on par with the others in term of healing (and they are still very effective as healers) is the fury</FONT> i guess, but their nukes can pack some serious punch when you compare with the other priests.</P><BR> <HR> </BLOCKQUOTE> <P>Say what? My fury heals just fine. In fact, IMO, my fury heals *better* than my mystic or inquisitor, and can toss decent nukes to boot. I'm sure it's a playstyle thing, though, since as has been pointed out and proven over and over again -- all healers are balanced.<BR></P>
Sillililygirl
05-23-2006, 06:11 PM
<div></div>In my opinion you are going to be good at playing a mystic only if you realize they ward first and heal second.Mystics also get some really good debuffs later on. I think you'll have more fun with a mystic if you adapt your play style a bit. Between the wards and the debuffs mystics are great. Mystics can be a little slow soloing though. :pForgot one thing. I get the impression mystics can be better in furies since mystics can wear chain. <div></div><p>Message Edited by Sillililygirl on <span class=date_text>05-23-2006</span> <span class=time_text>09:16 AM</span>
Shadus
05-24-2006, 04:51 AM
Armor has very little to do with "being better", using that reasoning the templars and inquisitors are the best healers period. They get plate/vanguard.My warden is stuck in leather and it's not uncommon in pick up groups for me to exceed the armor class of the plate tanks or be almost the same (2650 @ 56).<div></div>
Antryg Mistrose
05-24-2006, 11:00 AM
<font color="#ffff00">"Armor has very little to do with "being better", using that reasoning the templars and inquisitors are the best healers period."</font>But we are! <span>:smileywink:Some priests solo faster than others - Furys>Wardens>>everyone else, which might be a factor in your choice.Another is the relative popularity of the various priest classes - more an issue for raids / end game stuff (as any group will pretty much go with any priest they can get). You can hardly turn around without tripping over Templars and Furys, so our Adept1/Master spells are harder to optain and cost more. Try doing '/who all mystic 50,70 ' ( I think the syntax goes), and compare to others during you timezone.</span>
ecoskii
05-24-2006, 08:18 PM
<DIV>/nod</DIV> <DIV> </DIV> <DIV>Mystic and defilers still seem the rarest archetype but are 'must have' classes for raids - in raid heal parses i'll generally 'out-heal' ALL other classes by 20-30% every fight. I know this is because of the effect of our wards but it means we are significantly reducing the mana required for other classes to keep the MT green.</DIV>
Prismata
05-29-2006, 04:05 AM
I can't speak for other healing classes, but as a mystic I rarely have to wait for more than 5 min to get a group if I put LFG on. I don't consider myself a great mystic because I don't group very often, but have gotten my share of guild invites to raiding guilds, so we must have something that's needed out there. Mystic is very easy to play in a good group because it's mostly just warding and curing (I love the group cure <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />). Usually the mob is dead before I can debuff it properly. I primarily duo and there is a lot more strategy involved in that so I find it more fun and challenging. If I want some fast xp I'll get a pick up group. Whew, soloing a mystic is painful. Ugh, since nearly everything out there stuns now it can be frustrating. I can solo yellow solo mobs, but nothing at all that's heroic. Solo xp is very slow.
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