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Azvip
05-22-2006, 10:39 PM
<DIV>Ok so im a mystic and i play on a pvp server........This class is bugged i generally didnt notice it til recently now that things are becomming alittle more of a challenge. I have a lvl 45 mystic i like to pvp but here are some things i noticed which dont help at all....All other healing classes can heal themselves and stay out of combat. Well Mystics on the other hand cant when we cast a ward it automatically puts you into combat. I can still win fine but wards/heals are reduced in pvp and dps dmg is boosted...so if i get jumped i dont want to fight i cant heal myself and run or planly run for that matter cause it throws me into combat. Why is it wards throw us into combat but cleric reactives or druids regens dont? Doesnt make much sense. </DIV> <DIV> </DIV> <DIV>Also another problem i noticed is when you have your spirited companion with you. Even if you take off the do not protect me do not protect yourself He automatically attacks. Yet again causing you to go into combat that is pritty lame cant even use our pets if we wanted to. Makes mystics a gankfest on pvp. I wouldnt mind my pet automatically attacking whether the command has been turned on or off if he could do more dmg and take more hit. He does ok but not enough to make me want to actually turn around and fight back instead of run. When i do run im in combat and i get owned.......This needs a fix so if any devs/mods anyone sees it could it be looked into please. Thanks</DIV>

thedu
05-23-2006, 02:05 AM
To be honest I don't know if I can answer your question, but having a ward on you should not put you automatically into combat. /feedback and /bug it everyday. Secondly for dogdog - I believe this is an issue with all pets - When you cast them or zone they automatically go into protect mode unless you specifically click the 'back off' button first. Another thing you could do is to create a macro for your wards, i.e. 1) cast ward 2) turn auto attack off Obviously it wouldn't be perfect but it's a possibility. <div></div>

Azvip
05-23-2006, 03:21 AM
<DIV>No thats an awesome idea however the dogs go into combat even when i reclick the protect me/yourself button off and sadly even if im running and i have a ward up someone hits me i go into combat....</DIV>

thedu
05-23-2006, 03:41 AM
<blockquote><hr>Azviper wrote:<div>No thats an awesome idea however the dogs go into combat even when i reclick the protect me/yourself button off and sadly even if im running and i have a ward up someone hits me i go into combat....</div><hr></blockquote> Try the 'back off' button. This prevents it from attacking at all.<div></div>

Shah
05-23-2006, 09:00 AM
<P>I'm just starting on PvP as a Mystic myself (only lvl 16 so far) but I haven't noticed the wards dropping me into combat yet.  I am able to continually ward myself using the group, individual and emergency wards and remain at around 100% power without getting into combat.  My problem is that if I do choose to go into combat I just can't deal enough damage - at my level I only have 2 damage dealing CA's.  So I just stand there and wait for them to get bored and leave (or hopefully for the cavalry to turn up and smite them on the spot).  All of my previous characters have been DPS (well my zerker thinks he is DPS anyway) and I am finding it hard to adjust to the lack of damage dealing.  Does it get any better later on?  I have tried looking ahead on the spell progression lisitng but struggled to find more damage dealing CA's.</P> <P>BTW, can I just say with the M2 version of the group ward at lvl 14 on PVP I am everyones best friend in groups - that thing rocks!!!!!</P>

thedu
05-23-2006, 11:48 AM
<BR> <BLOCKQUOTE> <HR> Shahut wrote:<BR> <P>I'm just starting on PvP as a Mystic myself (only lvl 16 so far) but I haven't noticed the wards dropping me into combat yet.  I am able to continually ward myself using the group, individual and emergency wards and remain at around 100% power without getting into combat.  My problem is that if I do choose to go into combat I just can't deal enough damage - at my level I only have 2 damage dealing CA's.  So I just stand there and wait for them to get bored and leave (or hopefully for the cavalry to turn up and smite them on the spot).  All of my previous characters have been DPS (well my zerker thinks he is DPS anyway) and I am finding it hard to adjust to the lack of damage dealing.  Does it get any better later on?  </P> <P><FONT color=#ff0033>Yes sort of; You get a Posion and Cold dot, and all a DD spell as well. So your typical methodoloy would be to:</FONT></P> <P><FONT color=#ff0033>1) Ward</FONT></P> <P><FONT color=#ff0033>2) HO</FONT></P> <P><FONT color=#ff0033>3) Dot - Poison or Cold</FONT></P> <P><FONT color=#ff0033>4) HO progression - DD or DoT</FONT></P> <P><FONT color=#ff0033>5) Rinse and Repeat</FONT></P> <P><FONT color=#ff0033>It can a litte bit more fun later when you can debuff properly and also cast a spell that cost 60% more power for spell's being cast as well as doing dmg. Two other specialty wards, group and single emergency ward.</FONT></P> <P> </P> <P>I have tried looking ahead on the spell progression lisitng but struggled to find more damage dealing CA's.</P> <P>BTW, can I just say with the M2 version of the group ward at lvl 14 on PVP I am everyones best friend in groups - that thing rocks!!!!!</P><BR> <HR> </BLOCKQUOTE><BR>

BadB
05-23-2006, 07:12 PM
<DIV>i play a 40 mystic and have noticed my pet will attack even if its set to ignore everything. but the pet is a pos that dies if something sneezes towards it.</DIV> <DIV>as far as mystics damage just with adepts my highest dd nuke is 163 personaly i can auto attack for more damage than that. so far i find the dots another crule joke 77-100 ish damage every 3 seconds once again i can probly auto attack for more damage than that. wards are decent but i find alot of times even useing masters the wards not gonna last 5 seconds even in the 50's your single target ward will prevent about 800-1000 damage i find that most classes can one shot that no problem. true you can cast both your group and single target ward for a crap load of prevention but if your lasting about 10 seconds thru the casting time of both them  without getting inttrupted or stuned then the person attacking you is going to die of stupidty. now im not saying mystics suck our debuffs and slows are great but more than likley the fights not going to last long enough to cast 5 debuffs while keeping yourself ward  healed and dish out any type of damage. so my 2 cents are unless you plan on duoing, being grouped most the time or keeping all your gear legendary with adept 3's no it realy dosent get much better  its not that bad but not that great </DIV>

icetower
05-24-2006, 05:42 AM
<P>Hats off to anyone who has the conviction to play a Mystic PvP.</P> <P>I wouldn't even consider playing a class with the combination of practically no c/c abilities, lowest dps and slow casting spells. </P> <P>I'm hoping one day the devs will notice that Mystics are one of the least played classes in PvP and conclude that they might be a bit dull to play in PvE as well.</P> <P> </P>

Dman4
05-25-2006, 10:07 AM
<BR> <BLOCKQUOTE> <HR> Azviper wrote:<BR> <DIV> </DIV> <DIV>Also another problem i noticed is when you have your spirited companion with you. Even if you take off the do not protect me do not protect yourself He automatically attacks. Yet again causing you to go into combat that is pritty lame cant even use our pets if we wanted to. Makes mystics a gankfest on pvp. I wouldnt mind my pet automatically attacking whether the command has been turned on or off if he could do more dmg and take more hit. He does ok but not enough to make me want to actually turn around and fight back instead of run. When i do run im in combat and i get owned.......This needs a fix so if any devs/mods anyone sees it could it be looked into please. Thanks</DIV><BR> <HR> </BLOCKQUOTE> <P><BR>He's absolutely correct in this post.  Back-off to turn off defend does nothing.  One would have to spam it in order to keep the pet off the attacker and that's not a reasonable solution.  Equally as likely to die by having no use of your mouse because you ahve to spam "back off" as dieing because your pet put you in combat.</P> <P>As a humorous story, I was being chased in Sinking Sands and ran to a wall and started to climb up it.  I got almost all the way to the top and I got shot with a bow.  No big deal, didn't hurt me too much.  I see my dog start running, look as I got to click and it's DEFINATELY in do-not-defend mode.  I'm trying to click "back off" but before I have a chance to, it puts me in combat.  What happens when you get put into combat when on a wall?  PLOP dead.  Fame loss.</P>

HermDa
05-26-2006, 08:21 PM
<P>Keep in mind that since wards now work correctly the mitigation of the target is a factor in how effective the ward is.  It will last longer on a plate tank than it will on mage.  My experience is for PvE only so I can not speak as to how well mystics fair in PvP.  But in PvE they are, imho, an invaluable part of any group.  I was lvl 55 and the solo healer for a SoS group, the tank was a 62 guardian who was decently armored.  After the tank pulled the mobs, I would solo ward the tank then wait a few seconds then hit the group ward.  After that it was just watching the maintained spell window and recasting the wards just before they expired.  When the wards did expire it was because the timer ran out not because all the damage was absorbed.  The tanks health never hit yellow and the entire group was almost always warded with the tank being double warded.  With a good drink and my mana stone, burning power was never an issue.  If the tank did pull too much aggro, I hit him with my 36s replenishing ward which gave him 36s with no physical damage and allowed the group to burn down a couple of the mobs.  I think the mystic is an underused and unappreciated class.  The debuffs and utility are great and effective use of wards makes them unbeatable.  Although, soloing can be difficult and slow.  But group situations are where mystics shine.  If I do my job correctly, most of the group won't even realize it and the tank will just look like a badass.  Again, this is for PvE.</P> <P> </P> <P> </P> <P>Raveness--61 Mystic--Guk</P>

CrimsonValerian
05-27-2006, 07:31 PM
<P>At lower levels there's such a mis-balance between classes for the pvp classes and extreme differences in the level ranges for pvp that it makes it a hard fight no matter what.  I've made single players run off and even dual groupers run off with me chasing them, *which is [Removed for Content] hilarious*.  </P> <P>If you can get your sta/str debuffer to adept 3 do it, this is an awesome spell at this level, really brings those tanks down to level playing field.</P> <P>Always keep your wards fresh even when harvesting.</P> <P>Eidolic ward is your saving grace.</P> <P>Always drop your movement speed % dropper for the runners and keep this burning.</P> <P>When they get into the yellow, get ready to meet them at the zoneline, keep your aoe deaggro spell ready, mine is an aoe stun for 6 seconds? Keep your dog nipping at his bum, if his health is low enough he'll just try to run like mad.</P> <P>Even if you don't get the kill don't fret, you didnt even really break a sweat.  Tanks against mystics/defilers are toast at least within a 5 level spread from what i've seen so far. Bruisers are a problem *chain stunnin turds*.  </P> <P>Scouts 1 on 1 are dead meat if they have a tank with them just run.</P> <P>Mages...let the pet chew on em, keep your wards working at full power, let em burn mana then chase them down and kill them dead.<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P>

rickfrey29726
05-31-2006, 07:24 PM
exactly what i want every other mystic to think.. dont make a mystic on pvp.. youll just get ganked cry and eventually delete your account and sell your computer. no seriously, level your mystic in instances.. the classes are completely off balanced in early tiers.          btw pvp servers are the only real servers.. theres no glory in raiding on a blue server, unless you get all the firsts and there can only be one guild to do that every server. <div></div>

Eepop
05-31-2006, 07:40 PM
<blockquote><hr>rickfrey29726 wrote:          btw pvp servers are the only real servers.. theres no glory in raiding on a blue server, unless you get all the firsts and there can only be one guild to do that every server. <div></div><hr></blockquote>And here I thought games were for fun, not for glory.  Guess I need to look up the definition of game in the dictionary again.<div></div>

OzzRa
06-02-2006, 12:58 AM
<P><STRONG><FONT face="Comic Sans MS" color=#66cc99 size=4>lvl 53 Mystic on Vox here.</FONT></STRONG></P> <P><STRONG><FONT face="Comic Sans MS" color=#66cc99 size=4>I have never had a ward put me into combat, ever.  Sometimes classes have ways of drawing you into combat whether you initiate it or not so this might be what your experiencing.  As for the pet, hes junk.  Don't use him in pvp and I never will.</FONT></STRONG></P> <P><STRONG><FONT face="Comic Sans MS" color=#66cc99 size=4>I bounce from Champion to Dread and most of those kills comming solo. My secret (not sure its much of one) Water Spirit.  When I fight I fight in the water, this buff alone makes me neigh uncatchable in the deep blue. If they use knockback/stun on me I get shot even further away (like superspeed jump).  I catch FPs off guard as I can lay my dots on them "moon jump" away and reapply when needed.  The times I fight on land I'm with a group that has a tank who knows how to taunt.</FONT></STRONG></P> <P><STRONG><FONT face="Comic Sans MS" color=#66cc99 size=4>Mystics certainly aren't easy to play in pvp but far from broke.</FONT></STRONG></P>

Zeltaria
06-06-2006, 09:41 PM
<DIV>I second Ozz's opinion of Water Spirit.. that has got to be one of the most fun spells mystics can use in PVP, it's just about useless in PvE... but for PVP.. it's really rather wonderful :smileyvery-happy: my group really enjoys it also.  </DIV> <DIV> </DIV> <DIV>I haven't had a problem with my pet running off to attack anyone and I always remember to turn everything off on him except his follow, but I prefer not to use him out in the open in PvP, it's not like he would last very long anyways, heh. </DIV> <DIV> </DIV> <DIV>I don't think ward puts you into combat if you or anyone in your group have not attacked back, but if anyone in your group is in combat and you throw up a ward it will put you into combat, but I haven't really tested it so I could be wrong.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>I have a level 35 mystic on nagafen, and it has not been easy, but it certainly has been fun for me. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV> </DIV> <DIV>edit: I also wanted to add, that our Runic buff line will also put us into combat stance if anyone in our group is engaged combat and in range for the buff, because of the regening ward. It's always been that way. </DIV><p>Message Edited by Zeltaria on <span class=date_text>06-06-2006</span> <span class=time_text>10:44 AM</span>

thedu
06-07-2006, 02:26 AM
I wanted to remark on this earlier..<blockquote><hr>BadBoi wrote:<div>i play a 40 mystic and have noticed my pet will attack even if its set to ignore everything. but the pet is a pos that dies if something sneezes towards it.</div> <div>as far as mystics damage just with adepts my highest dd nuke is 163 personaly i can auto attack for more damage than that. so far i find the dots another crule joke 77-100 ish damage every 3 seconds once again i can probly auto attack for more damage than that. <font color="#ff0033">Depends on who/what you are fighting, weapon, debuffs, etc...After LU13 Mystics, and Priests, in general cannot in any way shape or form do *equivalent* DPS as other classes, but that doesn't mean that they are unplayable; and again since I don't play PVP I can't say for sure but there are ways to work it out.</font> wards are decent but i find alot of times even useing masters the wards not gonna last 5 seconds even in the 50's your single target ward will prevent about 800-1000 damage i find that most classes can one shot that no problem. <font color="#ff0033">This is problem with your mitigation. And again wether or not you debuffed, slowed, etc. you have torpor and oberon as well not just single target.</font> true you can cast both your group and single target ward for a crap load of prevention but if your lasting about 10 seconds thru the casting time <font color="#ff0066">A lot other people have already said they do this in following comments. The wards *DO NOT STACK*.  Your single target ward and group ward will take the same damage if you get hit. You DO NOT get double proctection. Unless they figured out how to do this in PVP and aren't giving it to us in PVE.</font>  of both them  without getting inttrupted or stuned then the person attacking you is going to die of stupidty. now im not saying mystics suck our debuffs and slows are great but more than likley the fights not going to last long enough to cast 5 debuffs while keeping yourself ward  healed and dish out any type of damage. so my 2 cents are unless you plan on duoing, being grouped most the time or keeping all your gear legendary with adept 3's no it realy dosent get much better  its not that bad but not that great </div><hr></blockquote><div></div>

tebion
06-07-2006, 11:38 AM
<div><blockquote><hr>thedump wrote:<blockquote><div> <font color="#ff0066">A lot other people have already said they do this in following comments. The wards *DO NOT STACK*.  Your single target ward and group ward will take the same damage if you get hit. You DO NOT get double proctection. Unless they figured out how to do this in PVP and aren't giving it to us in PVE.</font> </div><hr></blockquote><div></div><hr></blockquote>this bug has been fixed a long time ago .... your group and single ward DO stack correctly now, the ward applied first catches all damage until it is depleted, afterwards the next ward takes over.have you never tried casting torpor and afterwards the single ward and watched what happens?</div>

thedu
06-07-2006, 07:10 PM
<blockquote><hr>tebion wrote:<div><blockquote><hr>thedump wrote:<blockquote><div> <font color="#ff0066">A lot other people have already said they do this in following comments. The wards *DO NOT STACK*.  Your single target ward and group ward will take the same damage if you get hit. You DO NOT get double proctection. Unless they figured out how to do this in PVP and aren't giving it to us in PVE.</font> </div><hr></blockquote><div></div><hr></blockquote>this bug has been fixed a long time ago .... your group and single ward DO stack correctly now, the ward applied first catches all damage until it is depleted, afterwards the next ward takes over.have you never tried casting torpor and afterwards the single ward and watched what happens?</div><hr></blockquote> I'll have to check it out. As I understood it, it wasn't bug but rather a mechanics issue.<div></div>

Stefano
06-21-2006, 10:33 AM
70/50 Mystic here playing on Darathar (EU-PVP).Early levels, Mystics can hold their own in most 1v1 situations, but once you're in the 60-70s bracket, there's just too much stunning/stiffling coupled with steady damage output, debuffs/dots and the icing on the cake; heavy-duty attacks that either finish the job perfectly or send us scrambling for the emergency wards <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />I wouldn't ask for special buffs to our class, just so we're serious contenders with the Tier 1 DPS Scouts, rather I've accepted my role as a support class and taken to seek out group PvP instead. There's bound to be some die-hards that think 1v1 is more fun or "challenging" *shrug*I'll be happy to post further experiences or answer questions any of you might have <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><div></div>