View Full Version : Ward UI
Fishbur
04-22-2006, 05:14 PM
<DIV>Im new to the mystic and was wondering if there was a UI out there that would give me a heads up numerical display of wards on group members. This way I could reward at the precisely the right time. Thanks.</DIV>
Mystiq
04-22-2006, 10:34 PM
<div></div>The remaining ward absorbtion information is a new thing and still just on test, so you might want to wait till it's live before requesting a UI to display it. In the default UI the info is displayed in the tooltip of the effect icon when u mouse over it. I too would like something permanently displayed when it goes live. Stay tuned to <a target="_blank" href="http://www.eq2interface.com">EQ2 Interface</a> for your modding needs.<div></div>
selch
04-24-2006, 04:26 PM
<BR> <BLOCKQUOTE> <HR> Mystique wrote:<BR> <FONT color=#ffff00>The remaining ward absorbtion information is a new thing and still just on test</FONT>, so you might want to wait till it's live before requesting a UI to display it. In the default UI the info is displayed in the tooltip of the effect icon when u mouse over it. I too would like something permanently displayed when it goes live. Stay tuned to <A href="http://www.eq2interface.com/" target=_blank>EQ2 Interface</A> for your modding needs.<BR> <BR> <HR> </BLOCKQUOTE> <P><BR>Woha! </P> <P>Didn't know that, would be rocking <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> but yet another UI to keep eye on rather than excitement of combat <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P> <P>Thanks for the good news <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P> <P> </P><p>Message Edited by selch on <span class=date_text>04-24-2006</span> <span class=time_text>10:04 AM</span>
Fishbur
05-04-2006, 09:10 PM
So now that this is live does anyone have a link to some UI that is utilizing the new ward information?
trin ka
05-04-2006, 09:29 PM
No but finally being able to tell how much Torpor and Oberon regen for was pretty cool<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />
Godflower
05-04-2006, 11:24 PM
<P>Now I really know how much Oberon rocks... wow! :smileyhappy:</P> <P>(he he... an so does everyone else)</P><p>Message Edited by Godflower on <span class=date_text>05-04-2006</span> <span class=time_text>03:25 PM</span>
Banditman
05-04-2006, 11:55 PM
Oberon Barrier at 70 is even more impressive.Adept 1 regens at 855. Very potent if you have another healer to back that up with top offs and cures.<div></div>
Eepop
05-05-2006, 12:37 AM
<div></div><div></div>Tangental, but FYI... Adept 3 oberon barrier* only requires a 65 Sage despite being a level 70 spell. * - Or any other of the updates to the level 50 Marquee spells. <div></div><p><span class="time_text"> </span></p><p>Message Edited by Eepop on <span class=date_text>05-04-2006</span> <span class=time_text>03:37 PM</span>
Xavar
05-10-2006, 03:44 AM
<div></div>As it stands now, the remaining ward info is not available to the UI for permanent display (the effects and maintained windows don't have the data, only the tooltip). Not sure why they would add this feature without considering this, but that is the way it is.<div></div><p>Message Edited by Xavarri on <span class=date_text>05-09-2006</span> <span class=time_text>05:45 PM</span>
Azvip
05-10-2006, 10:10 PM
does anyone know if someone is making something for eq2ui?
Mystiq
05-11-2006, 08:45 PM
See above.<div></div>
SonnyA
05-26-2006, 06:37 PM
<P>I got Oberon Barrier M1 recently and I was surprised to see how effective this spell is. Ward is 2269 and it regens 1250 or so every other second.</P> <P>A spell for the truly lazy mystic <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></P>
Eepop
05-26-2006, 07:46 PM
Oberon Barrier is also VERY aggro efficient. You can lead with it without pulling aggro, which can help significantly dulling the big bursts that come at the begining of an encounter. <div></div>
Tonedog19
05-26-2006, 08:33 PM
<P>Ok can someone tell me what exactly Oberon does? I don't see what you all are talking about with something "new" that tells you something "new" about Oberon. All mine says is it stuns me and wards my target for like 1800 witch isn't anything special. What is this about a regan? I don't see anything about that. So, if it does have it how much is it raganing, and does it last until the spell is canceled or its durration runs out? As far as I have noticed it just does the ward and then you are still stuned until you cancel it or it runs out of time. Never saw any health regan. </P> <P>Even if it does have a health regan, how is that good? You will be stuned, so your tank cannot get any wards or direct heals, so unless the regan is enough to keep the tank healed good, it seem pretty worthless unless you do it at the end of a fight and he/she gets the regan after the fight is over.</P>
Banditman
05-26-2006, 08:42 PM
Oberon is not meant to be used if you are the only one healing.
Tonedog19
05-26-2006, 08:47 PM
<DIV>Okay, that is what I thought. But, read the first few post, peeps were making it out like it is all uber and stuff and it is not. Just wondering if there was something I was missing.</DIV>
Eepop
05-26-2006, 08:48 PM
And the ward itself regens, its not health regen. The maximum amount it is warding at any moment is X. Every 2 seconds, the amount of warding left on the ward is increased by X / 2 up to the maximum of X. <div></div>
Tonedog19
05-26-2006, 08:56 PM
<P>Ok but I have never had this ward last the full amount of time I am stunded. If you say it regans its warding ability by X/2 that means if you have a mob that hits hard right off the bat for lets say 900, that means half your ward is gone so it regans 450 and so on right? </P> <P>It still seems weird that you are stunded so long but the ward runs out well before that every time. What is even more weird is that all you have to do is watch the tanks power, and when you see it start to go down you just right click and cancel the buff. I have never had this ward last the full duration. The tank always starts taking damage well before I am unstunded. I just don't understand why they let you just cancel it. Why not just make it cancel when the ward is done like all the others?</P>
Loral
05-26-2006, 09:13 PM
<BR> <BLOCKQUOTE> <HR> I just don't understand why they let you just cancel it. Why not just make it cancel when the ward is done like all the others?<BR> <HR> </BLOCKQUOTE> <P>Because the ward will regenerate half it's strenght in 2 seconds if you don't cancel it.</P> <P>My favorite use of it would be when I am about to go out-of-power. During thoses 36 seconds, I would still be somewhat warding, and recovering power. (alot of FT gear is a must)</P> <P>Or when you feel overly lazy in groups... It can be very situationnal too. I know my wife used it at most 5 times since she got it months ago.<BR></P>
Karlen
05-26-2006, 09:28 PM
>>>Oberon is not meant to be used if you are the only one healing.<<<I have Oberon Master 1 and I do use it when healing alone sometimes. I find it wards better than any of my other wards and use it for really tough battles where big hits are being taken. For example, in a small group with a wizard tanking yellow heroics my regular wards drop faster than I can recast them, while oberon regens itself. The downside is that you are leaving everyone else in the group to their own devices (including yourself!) so I wouldn't recommend it as the usual method -- I pull it out when the going gets really tough.It's use is situational. But it is a really cool to have in those particular situations.<div></div>
Karlen
05-26-2006, 09:32 PM
>>>Ok but I have never had this ward last the full amount of time I am stunded. If you say it regans its warding ability by X/2 that means if you have a mob that hits hard right off the bat for lets say 900, that means half your ward is gone so it regans 450 and so on right? <<<I am pretty sure the ward doesnt stop until the time runs out. Even if the recipient is hit for the full value (for Oberon Master 1 its around 1400-1500), it will regen back to full within 4 seconds. However, in that case, there would be a couple of seconds where the person would be completely unprotected (until 2 seconds went by and it regenned by half). But since it regens for 700 or so every two seconds, you don't stay unprotected for long.<div></div>
SonnyA
05-26-2006, 09:55 PM
<BR> <BLOCKQUOTE> <HR> Tonedog1980 wrote:<BR> <DIV>Okay, that is what I thought. But, read the first few post, peeps were making it out like it is all uber and stuff and it is not. Just wondering if there was something I was missing.</DIV><BR> <HR> </BLOCKQUOTE> <P><BR>Here's something that will really help you understand the spell. Hover your mouse over the Oberon icon in the maintained spells window. It will show you how much ward is left. When your tank gets hit the number will drop and then go up again. Watch it during an entire duration and you'll understand why it's a powerful spell.</P> <P>It's not the spell to end all spells, but it's really efficient. Especially if the tank is taking damage at the same rate it regenerates its warding. Then you get 36 seconds of tank invulnerability while you're taking a leak.</P>
Eepop
05-26-2006, 09:55 PM
<div></div><div></div>This is basicly how it breaks down assuming an oberon or oberon barrier with the ammount of 1800, with 900 point ward regeneration. ~~~~~~~~~~~~~~~~~~~~~~ Assuming that the mob is doing 800 DPS. 1: Oberon put up for 1800 warding. 1: 800 damage, 1000 warding left 2: 800 damage, 200 warding left 3: 900 warding regenerated, total warding at 1100 (900 + 200) 3: 800 damage, 300 warding remaining 4: 800 damage, ward depleted, 500 damage passed to tank 5: 900 warding regenerated, total warding at 900 5: 800 damage, 100 warding remaining 6: 800 damage, ward depleted, 700 damage passed to tank 7: 900 warding regenerated, total warding at 900 7: 800 damage, 100 warding remaining 8: 800 damage, ward depleted, 700 damage passed to tank 9: 900 warding regenerated, total warding at 900 9: 800 damage, 100 warding remaining 10: 800 damage, ward depleted, 700 damage passed to tank and it continues for the duration like that ~~~~~~~~~~~~~~~~~~~~~~ Assuming that the mob is doing 500 DPS. 1: Oberon put up for 1800 warding. 1: 500 damage, 1300 warding left 2: 500 damage, 800 warding left 3: 900 warding regenerated, total warding at 1700 (900 + 800) 3: 500 damage, 1200 warding remaining 4: 500 damage, 700 warding remaining 5: 900 warding regenerated, total warding at 1600 (900 + 700) 5: 500 damage, 1100 warding remaining 6: 500 damage, 600 warding remaining 7: 900 warding regenerated, total warding at 1500 (900 + 600) 7: 500 damage, 1000 warding remaining 8: 500 damage, 500 warding remaining 9: 900 warding regenerated, total warding at 1400 (900 + 500) 9: 500 damage, 900 warding remaining 10: 500 damage, 400 warding remaining 11: 900 warding regenerated, total warding at 1300 (900 +400) 11: 500 damage, 800 warding remaining 12: 500 damage, 300 warding remaining 13: 900 warding regenerated, total warding at 1200 (900 +300) 13: 500 damage, 700 warding remaining 14: 500 damage, 200 warding remaining 15: 900 warding regenerated, total warding at 1100 (900 +200) 15: 500 damage, 600 warding remaining 16: 500 damage, 100 warding remaining 17: 900 warding regenerated, total warding at 1000 (900 +100) 17: 500 damage, 500 warding remaining 18: 500 damage, ward depleted, 0 damage passed to tank 19: 900 warding regenerated, total warding at 900 19: 500 damage, 400 warding remaining 20: 500 damage, ward depleted, 100 damage passed to tank 21: 900 warding regenerated, total warding at 900 21: 500 damage, 400 warding remaining 22: 500 damage, ward depleted, 100 damage passed to tank and it continues for the duration like that <div></div><p>Message Edited by Eepop on <span class="date_text">05-26-2006</span> <span class="time_text">12:57 PM</span></p><p>Message Edited by Eepop on <span class=date_text>05-26-2006</span> <span class=time_text>01:00 PM</span>
Mystiq
05-27-2006, 02:26 AM
Oberon is a good spell and shouldn't be underestimated in dire situations.Wanna know what really kicks [Removed for Content]? Oberon critting...it's like THE reason to have the master 1.I regularly Oberon our MT before pulling that weak eye mob before Vyemm and the final Alzid. The tank stays at 100% throughout the entire fight, and Oberon is pretty much why. Sure, the mob is weak and takes 30 seconds to kill, but nonetheless!<div></div>
Tonedog19
05-27-2006, 10:59 PM
<DIV>>>>I am pretty sure the ward doesnt stop until the time runs out. Even if the recipient is hit for the full value (for Oberon Master 1 its around 1400-1500), it will regen back to full within 4 seconds. However, in that case, there would be a couple of seconds where the person would be completely unprotected (until 2 seconds went by and it regenned by half). <BR><<<<</DIV> <DIV> </DIV> <DIV>Okay, if it regans X/2 and lets say the tank is hit for 1500 right off the bat, how does it regan to full at all? How does it regan period? 0/2 = 0. That is what I was trying to say. If the mobs are hitting faster than the thing regans, once it hits zero the ward is done, but you are still stuned. I have used the thing plenty trying to figure it out, and once the tank starts taking dmg it never kicks back in like you are saying.</DIV>
Tonedog19
05-27-2006, 11:02 PM
Okay, Epop says it has a 900 regan every 2 secs and someone else says it regans X/2 i.e. 900/2 you end up with 1350. Witch is it? If it regans 900 every 2 secs then that would be awesome as long as the mob hits for less than 900 every 2 secs, or close atleast.
Thatdumbg
05-28-2006, 02:31 PM
<blockquote><hr>Mystique wrote:Oberon is a good spell and shouldn't be underestimated in dire situations.Wanna know what really kicks [Removed for Content]? Oberon critting...it's like THE reason to have the master 1.I regularly Oberon our MT before pulling that weak eye mob before Vyemm and the final Alzid. The tank stays at 100% throughout the entire fight, and Oberon is pretty much why. Sure, the mob is weak and takes 30 seconds to kill, but nonetheless!<div></div><hr></blockquote> Teehee... we kill the adds first and attempt to kill as many people as possible like that just as an attempt at having fun with it. If you get trapped outside of the zone you get bonus points.Definitely a fight that was much more interesting in beta; for some reason it was nerfed pretty hard.<div></div>
dmarja
05-28-2006, 03:44 PM
<BR> <BLOCKQUOTE> <HR> Tonedog1980 wrote:<BR> Okay, Epop says it has a 900 regan every 2 secs and someone else says it regans X/2 i.e. 900/2 you end up with 1350. Witch is it? If it regans 900 every 2 secs then that would be awesome as long as the mob hits for less than 900 every 2 secs, or close atleast.<BR> <HR> </BLOCKQUOTE> <P><BR>Tonedog, go test it and see for yourself, that's really the best way to find out how it works. The ward regens for X/2 where X is the original ward amount. That number will change depending on what level your spell is, so at Adept 1 you might have 1400 to start which means it regens for 700, Adept 3 at 1600 so it regens for 800, ect. If it hits at critical, then you're regening the whole 1400 or 1600 which is great. (and I'm making up numbers here, not actually looking to see what they are)</P> <P>As people have said, you don't usually use this when you're the only healer, and you fully expect there to be damage coming through part of the time. However, it's a great deal less damage than if that ward wasn't there, especially if I'm low on power or if the mob was one shotting my regular wards.</P>
Loral
05-29-2006, 04:48 PM
<BR> <BLOCKQUOTE> <HR> Tonedog1980 wrote:<BR> <DIV>>>>I am pretty sure the ward doesnt stop until the time runs out. Even if the recipient is hit for the full value (for Oberon Master 1 its around 1400-1500), it will regen back to full within 4 seconds. However, in that case, there would be a couple of seconds where the person would be completely unprotected (until 2 seconds went by and it regenned by half). <BR><<<<</DIV> <DIV> </DIV> <DIV>Okay, if it regans X/2 and lets say the tank is hit for 1500 right off the bat, how does it regan to full at all? How does it regan period? 0/2 = 0. That is what I was trying to say. If the mobs are hitting faster than the thing regans, once it hits zero the ward is done, but you are still stuned. I have used the thing plenty trying to figure it out, and once the tank starts taking dmg it never kicks back in like you are saying.</DIV><BR> <HR> </BLOCKQUOTE> <P><BR>X = the max ward of the spell, not the remaining ward. The ward always regen half its power every 2 seconds. If the ward is 1500points, then you get 750 every 2 second, wherever the ward has 0 or 1499HP left in it.</P> <P> </P>
rickfrey29726
05-31-2006, 07:06 PM
everytime a post goes unanswered an mod boggles in amazement.. so anyone find a sweet mystic ui yet? profit is decent because it has digital readout of duration and also shows the targets name.. but i feel profit is too cluttered. <div></div>
Fishbur
06-02-2006, 10:11 AM
I saw some screens of profit and I agree that it is too busy. I just would one simple UI feature instaed of having to use the mouse over.
trin ka
06-02-2006, 06:12 PM
You guys/girls have a link to this mystic UI with fancy ward info...I googled it but I came up with some shady websites<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />
Banditman
06-02-2006, 09:11 PM
My understanding is that there isn't a way to do it. The remaining info isn't available to the UI coders.<div></div>
trin ka
06-02-2006, 11:46 PM
Hmmm...Banditman..any clue what the 2 posters above my last one are talking about....profit ui or something with digital readout and timer for wards?
rickfrey29726
06-02-2006, 11:52 PM
eq2interface has the most up-to-date version of profit.. you could just take the maintained spells window like i did... imo it's simply too cluttered to raid anyway<div></div>
Banditman
06-03-2006, 12:14 AM
Yes, I use Profit UI, but I removed the Maintained portion of Profit because I couldn't see all of my maintained spells in it without scrolling, which is worthless to me.Profit is a very "busy" interface, but a good one for the most part.<div></div>
rickfrey29726
06-04-2006, 09:48 PM
i saw someone had taken profits maintained and resized the actual window.. hence, making it so you wouldnt have to scroll down. the digital readout and target next to each debuff/ward is invaluable. <div></div>
Mystiq
06-05-2006, 10:38 PM
The question regarding a numerical readout of ward absorbtion on a target being displayed permanently was answered on the first page. It isn't possible to do, period. Tooltip is all we have. Alrighty then....As for Profit UI, that is the UI I currently use and I think it's fantastic. Not sure what the problem people are having with the maintained window is all about...it's totally resizable horizontally and vertically to accomodate any number of maintained buffs up to whatever the limit is (30 now?). The UI design itself isn't fore everyone I suppose, but it has all of the features I really like in a UI. I can post a pic of my layout, which is different from the default, if anyone wants to see it a little less "busy".<div></div>
SonnyA
06-06-2006, 03:07 PM
I would love to see your UI.. let's make a new thread where we can display our UI.
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