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Camibella
03-08-2006, 09:39 AM
<div>So tonight we were out and about fighting and the ranger had his fun spell tiger pet up, the warrior had his collections quest gazer pet up and I had my AP pet up.</div><div>The mob fires off an AE guess which pet dies? ONLY MINE.</div><div> </div><div>/cheer!</div><div> </div><div>ugh! I know there are a million post on this but I wanted to use my subject title =)</div><div> </div><div>I know theres a chance to resist AE's in the future (I'm going down that line anyways), however when collection quest pets and fun spell pets outlast the pets that are the focus of ALL of our APs its just absurd!!</div>

thedu
03-08-2006, 11:55 AM
What's the collection quest that gives the gazer pet?<div></div>

Pingu_cfc
03-08-2006, 05:56 PM
<div></div><p>Correct me if im wrong but afaik "entertainment" pets, such as the ranger one the sp mushroom and collection ones, don't actually have any HP or attributes and thus aren't affected by any combat actions. Therefore this post is dumb...</p><p>Sry if im wrong :p</p>

tebion
03-08-2006, 06:15 PM
<div></div><div><span><blockquote><hr>Pingu_cfc wrote:<div></div><p>Correct me if im wrong but afaik "entertainment" pets, such as the ranger one the sp mushroom and collection ones, don't actually have any HP or attributes and thus aren't affected by any combat actions. Therefore this post is dumb...</p><p>Sry if im wrong :p</p><hr></blockquote>nope, you are not wrong, at least they dont have any hps/attributes that can make them useful -> there is has no influence to the situation if they are here or not (cept maybe lag issues, hehe) <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></span></div><p>Message Edited by tebion on <span class="date_text">03-08-2006</span><span class="time_text">06:43 AM</span></p>

Banditman
03-08-2006, 07:26 PM
Unless this is a recent change I'm not sure I'm buying it.My mushroom pet has died to AE's in the past.I can also Sacrifice him when playing my Conjuror, which means he DOES have HP.<div></div>

Shiss
03-08-2006, 07:53 PM
<div></div><p>Yep, friend tested this recently.  You can sacrifice Mushroom pets and other summoned pets.  So the fact that a summoned pet lives longer than our</p><p>AA pet that is important to so many of the abilities.   Please Dev's, Please... Not asking for the world, not asking for a Tanking Pet... But.. Please help our pet survive</p><p>a little bit better than he does right now.  Or are we suppose to spend 25 AA's to accomplish this, if so, just tell us we really only have 25 AA's to use instead of 50 as</p><p>helping our pet survive AoE's is pretty high on my list.   Maybe this is the way it was intended but seems so wrong.</p>

Camibella
03-08-2006, 07:55 PM
<div></div><div></div><blockquote><hr>Pingu_cfc wrote:<div></div><p>Therefore this post is dumb...</p><p>Sry if im wrong :p</p><hr></blockquote><p>Wow arnt you the nice one?</p><font size="2"><p>Maybe you should do a lil bit of research before you reply to someone’s post calling it "Dumb" =) See, you are wrong the gazer pets, shroom pets, and ranger pets can ALL Die to AE. Thanks for taking time outta your busy day to insult my post!</p></font><p> </p><p>Message Edited by Camibella on <span class="date_text">03-08-2006</span><span class="time_text">10:05 AM</span></p>

Mystiq
03-08-2006, 11:39 PM
All of these summoned "fun" pets have way more HP than our AP dog. Whether this is due to them being affected by group buffs or not, it is correct. It is the dog who appears to be totally unaffected by any buffs whatsoever. Judging from the hits it takes, it doesn't even mitigate as well as a lvl 30 mage.<div></div>

Eepop
03-09-2006, 12:26 AM
NPCs (including pets) have 0 mitigation. Which is all the more reason our pet should have more that 700 hp.An enchanter's dumbfire pet has 2 to 3 times more hp.  Thier persona pet has so many more hitpoints I can't even calculate it. If that doesnt step on conjuror's toes, dogdog can have 2000 hp and be effected by our buffs without stepping on thier toes.Conjurors have a pet heal...does that make them stepping on our toes? No, so us having a pet with some hitpoints doesn't hurt them.<div></div>

Shagg
03-09-2006, 01:39 AM
I think the gazer pet was an abomination collection quest to somewhat answer a post up there somewhere.I recently had to kill both my gazer pet and spirit companion because a Guardian I group with regularly noticed that he was taking massive amounts of unmitigated pet damage from Guardians Sphere (group intercept). So if you have a guard tank your little fun toys and no mit pets can be realllly bad. This is probably a bug.I agree that dogdog in general is more like a lap dog than a wolf. If you've seen the Corsican Brothers you will appreciate the name I originally gave him.... Poofter.<div></div>

Banditman
03-09-2006, 02:11 AM
You'll need to be REAL careful here.First off, if our pets aren't taking buffs properly, that's a BUG.  It needs to go in the BUGS thread.  I don't know if it's true or not, I'm just saying, let's stay organized.  If we have a bug, let's get it fixed by all means.  I simply haven't tested DogDog enough to say.Now, let's talk about the difference between a Shaman pet and a Conjuror pet.  To make things as fair as possible, I'm going to eliminate "grouping" from the situation.  Theoretically, each pet should receive identical benefits when in a group.  I'm also using L60 spells since I can't easily speculate where L70 stands yet.A Conjuror can buff 227 mitigation, 350 power and various elemental resists.  He can do nothing for his pets HP whatsoever.A Mystic can buff 500 mitigation, 75 STA, 75 STR, 321 HP, an 87 HP regenerating Ward, 643 HP + 738 Power, 59 STR, 59 STA, 59 AGI.  Just right there, you're talking about a pet with over 1000 HP in just raw bonus.  The STA would help a lot since DogDog is far from capped.A Conjurors Mage pet, his "DPS" adder, has a whopping 1200 HP at L65 Master 1.  He is the truest definition of a glass cannon.A Conjurors Scout pet, another "DPS" style pet, has about 4k HP at L65 Adept 3.  He can take a couple hits, but can also get eaten fairly quickly in a bad string of riposte scenario or if he gets caught in ANY AE whatsoever.  In fact, I can't say that I've seen ANY pet held by ANY class survive a real AE.Given a base of 700 HP, adding all our buffs (assuming they work!  I hear  you on fixing bugs!  put it in the thread!) our DogDog will fall somewhere in between a Conjurors Mage and Scout pets.  I think that's probably right where he should be.Now, surviveability is certainly an issue I can go to bat for, but not in terms of HP's.That's why one of the issues I've thrown up on the Wish List thread is a change to the way DogDog's auto attacks are classified.  Instead of classifying them as standard SPC melee, I would like to see them classified as disease or poison.  In doing this, you effectively remove the possibility of DogDog getting riposted and being eaten.  You also increase his hit rate since he can no longer be blocked or parried.  You as his owner can even help him hit more easily by debuffing the mob in question.Further, let's just get that Conjuror pet heal out of the way.  It's a whopping 700 HP at Master 1, once every 10 seconds.  One their tank pets, which have about 10-12k HP, it's a drop in the bucket.  It steps on Mystic toes about as much as our pet steps on theirs.Our pet may yet have bugs, in fact, I would be very surprised if he didn't.  Let's see about getting those reported and corrected before we pass doomsday judgement on DogDog.<div></div>

Eepop
03-09-2006, 02:41 AM
<div></div><span><blockquote><hr>Banditman wrote:Further, let's just get that Conjuror pet heal out of the way.  It's a whopping 700 HP at Master 1, once every 10 seconds.  It steps on Mystic toes about as much as our pet steps on theirs.<font color="#ff0000">Which is precisely the point I was making by bringing it up. <span>:smileywink:</span></font><div></div><hr></blockquote></span><div></div><p>Message Edited by Eepop on <span class="date_text">03-08-2006</span><span class="time_text">03:44 PM</span></p>

Shagg
03-09-2006, 03:39 AM
<div><span><blockquote><hr>Banditman wrote:You'll need to be REAL careful here.First off, if our pets aren't taking buffs properly, that's a BUG.  It needs to go in the BUGS thread.  I don't know if it's true or not, I'm just saying, let's stay organized.  If we have a bug, let's get it fixed by all means.  I simply haven't tested DogDog enough to say.<font color="#6666ff">Hmm I see your point. Let me rephrase my previous point. Non combat npc toy pets should not be affecting group buffs. It works that way now I suggest you avoid it. Also bear in mind your pet *can* add additional damage to group intercept type abilities and should be used with caution on mobs with big AEs. There is an AA to help with that. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> Is that better?</font>A Mystic can buff 500 mitigation, 75 STA, 75 STR, 321 HP, an 87 HP regenerating Ward, 643 HP + 738 Power, 59 STR, 59 STA, 59 AGI.  Just right there, you're talking about a pet with over 1000 HP in just raw bonus.  The STA would help a lot since DogDog is far from capped.*snip*Given a base of 700 HP, adding all our buffs (assuming they work!  I hear  you on fixing bugs!  put it in the thread!) our DogDog will fall somewhere in between a Conjurors Mage and Scout pets.  I think that's probably right where he should be.Now, surviveability is certainly an issue I can go to bat for, but not in terms of HP's.<font color="#6666ff">This seems a rather high price to pay to make the pet viable in my opinion. Sure if everyone you group with is stat capped, then avatar goes on the pet. BTW I think its... 641mit 105 ward (ad3 runic) and 79 to stats at M2 Avatar. But for now, dog stays at home people with a chance of living get buffs. No mit pets eat a lot of group wards.</font>That's why one of the issues I've thrown up on the Wish List thread is a change to the way DogDog's auto attacks are classified.  Instead of classifying them as standard SPC melee, I would like to see them classified as disease or poison.  In doing this, you effectively remove the possibility of DogDog getting riposted and being eaten.  You also increase his hit rate since he can no longer be blocked or parried.  You as his owner can even help him hit more easily by debuffing the mob in question.<font color="#6666ff">Sounds like an excellent suggestion.</font>Our pet may yet have bugs, in fact, I would be very surprised if he didn't.  Let's see about getting those reported and corrected before we pass doomsday judgement on DogDog.<font color="#6666ff">Agreed. Not doomsday, but so far he is a novelty maybe when I have max AAs he'll be neat.</font><div></div><hr></blockquote></span></div>

Banditman
03-09-2006, 08:32 PM
If you are in a group, it's completely different.  Your pet should be getting buffs from ALL the group members, increasing his surviveability.  HP, stats and bonuses from the Fighters . . . HP, resists and stats from Priests . . . Resists, stats and bonuses from Mages, etc.  Again, if he is NOT properly receiving buffs, we need to bug it.  It's been added to the bug list and I'm looking for actual numbers type data to bolster that point.If you are not in a group, I don't consider it at all unreasonable to buff your pet with everything you can.<div></div>

canislupus64
03-10-2006, 03:58 AM
<div>this is just a little note.</div><div> </div><div>Me (lvl 70 mystic) and a lvl 70 conj guildmate of mine were just messing around and decided to see how much his tank pet had with my buffs, bolster (pre nerf) and the conj's buff plus phase shift (lvl 65 spell M1).</div><div> </div><div>After all buffs and phase shift was on he took his pet over and it had 49,582 HP.</div><div> </div><div>Now i know bolster used to give 28% at adept 3 but know the less his pet had 30K HP without my buffs.</div><div> </div><div>A conj's pet is basic the sole focus of there class. Our wolf pet is not the sole focus of our class but the sole focus of our achievment points.</div>

Banditman
03-10-2006, 11:40 PM
Plane Shift adds such a ridiculous amount of HP / Stats that I wouldn't doubt it at all.Consider however that Plane Shift lasts 60 seconds and is useable every 12 minutes.  Not exactly something you can count on.Now, adding Bolster on top of that would certainly make things even more ridiculous, but you cannot discount the fact that pets have NO mitigation of their own.A tank pet might have 12k HP in normal situations, but he's getting hit a LOT harder than a player tank.  For every 1000 damage a player tank might take the pet will take 3000, given a tank with 66% mitigation.So, by stacking ALL of those buffs on a tank pet, you have, for 30 seconds, created a tank with ALMOST the surviveability of a player tank with 12k HP.  He's going to do a LOT less damage than a player tank, generate a LOT less aggro and in general act stupidly, but you've gotten close to what a player tank is.For 36 seconds out of every 12 minutes.<div></div>

Korpo
03-18-2006, 03:47 PM
Obviously we should just throw a hp/pp buff and a ward at the dog <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />.<div></div>

Geilt
03-19-2006, 05:03 PM
Bandit, i have ritualistic aggression at lvl 3, 9 % chance to proc, and ive never seen it proc. Plz help =(. Yes i am casting the buff on the pet =P.<div></div>

Mystiq
03-20-2006, 04:55 AM
<div><span><blockquote><hr>Geilt wrote:Bandit, i have ritualistic aggression at lvl 3, 9 % chance to proc, and ive never seen it proc. Plz help =(. Yes i am casting the buff on the pet =P.<div></div><hr></blockquote>I decided to throw 4 points in RItualistic Aggression and it did take me a while to see the proc go off. I tried with 3 points first as you did, but after giving it some time and not seeing the proc i threw another point in to up the chance to 12%, and that's when I saw it work.  It doesn't seem to proc as often as other proc effects with a lesser chance, so it might still need to be looked at.</span></div>

Banditman
03-21-2006, 07:21 PM
I'm gonna throw this in the Mystical Musings compiled thread.  I'd suggest PM'ing Moorgard and Blackguard pointing to the thread.  You might wanna give them the actual link so they don't mistake one of the collection threads for the compiled thread.<div></div>

Shiss
03-21-2006, 07:35 PM
<div></div><p>So what has been decided on buff stacking on our pets banditman?  Are they never going to give him the full benifit?  Or is this intentional and he always will be what he is.</p><p>Just wanting to get a judgement on this as I guess it will determine what AA's I get in the future because if he has zero survivability and buffs wont help, well looks like STR AA</p><p>will be my only viable option to give him a chance of living.</p><p>This was the original reason for this thread right?</p><p> </p>

Banditman
03-21-2006, 07:41 PM
I don't know.I have it reported as a bug in the <a target="_blank" href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=19&message.id=12678">Mystical Musings compiled thread</a> - but I've seen no response or indication that any Dev has looked at the thread or any of the problems in it yet.<div></div>

Shiss
03-27-2006, 11:57 PM
<div></div><p>Any news Bandit?</p><p>Still would like to know if they are going to fix our pets so that Our buffs and group buffs actually affect them, more so, that they have more than a single AoE's damage</p><p>worth of HP's in them.</p><p>Still would like to see something done about them, and figure keep this thread active is a good way.</p><p> </p>

Banditman
03-28-2006, 01:13 AM
I've still seen no acknowledgment of the compiled thread, either here or in the other forums.Annoying the sh*t out of some developers is starting to look like a good option.<div></div>