View Full Version : Mystical Musings - the Bugs
Banditman
03-03-2006, 02:21 AM
<div></div><div></div><div></div><div></div>Ok, lets get all our bugs collected here. This post will be combined with others to create the entire three part post which includes bugs, balance issues and wish list items.In this post I *only* want the BUGS. Bugs are something that is BROKEN. It must be reproduceable, with solid data to back it up. The recent STA debuff problems, the badger problems . . . these are bugs.I'm looking to collect our top 10 BUGS in this post, so, list away.1. Attendant line of spells is no longer healing as it has. It's gone from one heal "pulse" every two seconds to one heal pulse every six seconds, cutting it's effectiveness by two thirds.2. Group Wards appear to be leaking damage through on to protected players. There doesn't seem to be any noticeable reason for this to be happening, such as a pre-existing DoT or effect.3. Our cures do not seem to scale properly when mentored. We are having a difficult time curing when mentored down.4. The Vultak Tribal Spear does not fulfill the AA requirement for a spear when equipped.5. Our pet does not appear to properly receive buffs placed upon him.6. Aura of Haste must be recast after zoning. No other ability behaves in this manner.7. Reserved.8. Reserved.9. Reserved.10. Reserved.<p>Message Edited by Banditman on <span class="date_text">03-09-2006</span><span class="time_text">10:18 AM</span></p>
Thatdumbg
03-03-2006, 02:46 AM
In beta we had a problem with decreases to spell timers (the last ability in the WIS line) not working properly on short-casting abilities (I think it had something to do with the game rounding up or down and not in our favor). Unfortunately I don't have enough AA's to test this in live yet.<div></div>
Arfiniel
03-03-2006, 04:37 AM
<div>Unless the group ward "leak" was fixed recently, add that to the bug list.</div>
Banditman
03-03-2006, 07:27 PM
Updated.<div></div>
SweetSyc
03-03-2006, 08:41 PM
<div></div><p>Looks like a fix for the badger is in the works.</p><p><a target="_blank" href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=tup&message.id=111">http://eqiiforums.station.sony.com/eq2/board/message?board.id=tup&message.id=111</a></p>
Banditman
03-03-2006, 09:09 PM
<div></div>I do not believe this is a proper fix. My recollection is that the badger healed every two seconds, not every three.A "fix" to three seconds is really a nerf.I'm hoping someone can provide me a log showing the badger healing every 2 seconds.<div></div><p>Message Edited by Banditman on <span class="date_text">03-03-2006</span><span class="time_text">11:10 AM</span></p>
ShadowyStingray
03-03-2006, 09:47 PM
It would seem if they nerfed Shadowy Attendant/Umbral Attendant, they may have already done it. My logs only go back to around Jan-Feb. of 2006, but this is what I found before LU20/KoS (Adept 3 Umbral Attendant). Irrelevant log entries removed for clarity:<hr width="100%" size="2">(1140236912)[Fri Feb 17 23:28:32 2006] You summon an Aide of the Oracle!(1140236912)[Fri Feb 17 23:28:32 2006] Your group is accompanied by an Aide of the Oracle!(1140236913)[Fri Feb 17 23:28:33 2006] {f}Kann's Oracle's Blessing heals YOU for 204 hit points.(1140236916)[Fri Feb 17 23:28:36 2006] {f}Kann's Oracle's Blessing heals YOU for 199 hit points.(1140236919)[Fri Feb 17 23:28:39 2006] {f}Kann's Oracle's Blessing heals YOU for 184 hit points.(1140236922)[Fri Feb 17 23:28:42 2006] {f}Kann's Oracle's Blessing heals YOU for 210 hit points.(1140236926)[Fri Feb 17 23:28:46 2006] {f}Kann's Oracle's Blessing heals YOU for 217 hit points.(114023692<img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" />[Fri Feb 17 23:28:48 2006] {f}Kann's Oracle's Blessing heals YOU for 192 hit points.(1140236932)[Fri Feb 17 23:28:52 2006] {f}Kann's Oracle's Blessing heals YOU for 192 hit points.(1140236932)[Fri Feb 17 23:28:52 2006] The Aide of the Oracle leaves.<hr width="100%" size="2">It seems it was only ticking once every ~3 seconds a total of 7 times before they 'broke' it also... I also could have sworn it was ticking pretty fast, like every 2 seconds right after they actually fixed it the first time (when was that, back in October/November?)... Maybe someone else can produce a log from last year that showed it ticking every 2 seconds a total of 10 times.<div></div>
<div></div><div>I would certainly consider Umbral Liturgy "bugged". It should be a group ward rather than the hp/resist buff.</div><div> </div><div>Ceoin</div><div>Guk</div>
thedu
03-07-2006, 04:32 AM
Blackguard responded to the original attendant post and this supposed to be fixed in the next hotfix.<div></div>
icetower
03-08-2006, 03:29 PM
aa leg bite does not work with vultak tribal spear (1h peirce) dont know if this means its not working at all cos i havent tried any other 1h spear<div></div>
Fippe
03-08-2006, 08:32 PM
Nr 1 bug at this time must be that some damage land on target for a ward even though you keep the ward up.<div></div>
Godflower
03-08-2006, 09:14 PM
<div></div><p>One thing I noticed last night is that some of my cures were not working, particularly the trauma one, when I mentored someone last night. I am not sure if they were uncurable or if this was a bug. I mentored down to lvl 29 and couldnt remove the spell from either of us. We were fighting green con gnolls in TS. </p><p> </p>
Arfiniel
03-08-2006, 10:28 PM
<div>This is a bug that is related to the AA dog. Dunno if this should be on this list or some other.</div><div> </div><div>The dog sometimes causes a stuck-in-combat bug. I noticed this last night in Palace of the Awakening. The group had a necro + his pet, and me + my dog. After a fight, a couple of us (not entire group) would still be stuck in combat. Somebody in the group suggested it was the pets. The necro killed his pet... stilll stuck in combat. I killed my pet... immediately the combat stopped. He was next to me the entire time. I had "defend me" and "defend yourself" both turned OFF so he wasn't (or at least should not have) been getting any aggro of any kind. Well we all thought that was a wierd fluke and I recast the pet.</div><div> </div><div>Next fight finishes and we're stuck in combat again. I killed my pet. Combat bug ended immediately.</div>
Banditman
03-08-2006, 10:51 PM
It can happen to any pet class. My Conjuror gets this quite often.<div></div>
Eepop
03-09-2006, 12:02 AM
Leg bite does work, at least with the spear I have.However, it is still bugged.If you examine the skill in the AA window or in your knowledge book, it will have one ammount of damage.After you cast, if you watch your log for the ticks or examine the icon on your enemy it is doing a lower ammount of damage.exampleIn knowledge book it will say it does something like 105ish, after its cast on the enemy, the icon, says something like 90ish.<div></div>
Banditman
03-09-2006, 02:46 AM
Updated.<div></div>
Mystiq
03-09-2006, 03:00 AM
The Achievement skill Aura of Haste has to be recast each time you zone. Not sure if this is a bug or intended but the other skills I have are not like this.<div></div>
Thatdumbg
03-09-2006, 03:41 AM
Any more specific information about some of the vague bugs would be helpful; I'll try to test out the mentoring/cures when i can tomorrow. It's gonna be hard to nail down the ward bug, but I'm sure we can find a pattern if we put all of our input together. It's alot easier to get something obscure or mysterious fixed when you can pin down specifics.<div></div>
Eepop
03-09-2006, 03:52 AM
Can we add DogDog not being effected correctly by buffs to the list please?The only test I have been able to come up with is comparing how much it takes to heal him from a sliver of life to full with and without buffs. The HP difference isnt the right ammount for having Foretelling, Avatar, and group buffs on him.<div></div>
icetower
03-09-2006, 04:08 AM
<div></div>Eepop, could you post what spear are you using? (and any other folks who use leg bite successfully). Since I will now have to buy a new one, I would like to be sure I'm not forking out for a dud.
Banditman
03-09-2006, 08:16 PM
I need some actual numbers on DogDog not taking buffs correctly.This many HP unbuffed, this many HP fully buffed, spells / quality used in the buff process.Basically, I need to show something other than "it's different".<div></div>
Eepop
03-09-2006, 10:41 PM
Ice: The spear I use (only when I want to leg bite) is the one from a quest in everfrost. Its almost completely worthless by any other virtue except that I can use legbite. I can't remember the exact name though.Bandit: I can do that, but I wont be able to until Friday evening. If anyone else gets a chance before then that would be awesome.<div></div>
Eepop
03-09-2006, 11:18 PM
Double post.<p>Message Edited by Eepop on <span class="date_text">03-09-2006</span><span class="time_text">12:30 PM</span></p>
Banditman
03-10-2006, 12:01 AM
I'll take it whenever I can get it.<div></div>
Thatdumbg
03-10-2006, 03:50 AM
<div></div><div></div><div></div>Okay, snagged some very quick numbers last night. These percentages are just skewered... the HP seem random and different each time (and this was the same pet). What I am guessing is that the max health effect from Healing Ritual (the heal I used) was working properly on the pet, and thus the percentages changed around... so that means these numbers are very slightly skewered. Also, I am only rounding to whole numbers. Also there is a chance the pet ticked for health regen, even though I did my best to avoid it, so that might also skewer things a very small amount (his health regen was 4%/tick about 5 out of 6 times, with a 3% very occasionally).I dropped every buff I had, summoned the pet, and dueled a ranger. I had the ranger take him down in health abit, made sure he wasn't using any abilities with an effect (dot etc), and waited for the pet to tick on health regen. Then I cast healing ritual (the teens strong heal).My results:Unbuffed:239 Healed, 33% (39 to 72)239 x 100/33 = 724HPForetelling on Pet (+643 Max Health):215 Healed, 25% (52 to 77)215 x 100/25 = 860HPUmbral Mettle on my group (should apply to me and pet? +321 Max Health):257 Healed, 32% (62 to 94)257 x 100/32 = 803HPSpirit of the Mammoth on my group (+66 STA)215 Healed, 29% (63 to 92)215 x 100/29 = 741HPPlease forgive me if this test is somewhat sloppy, it was very spur of the moment when i was waiting for a member of my group to reboot her machine. From these numbers I surmise that it is posssible that our +max health buffs from our heals are working on it, but none of the others are. I can test this further (and MUCH more stringently) as I find the oppurtunity, but you know how busy a time like this is =P. I figured I would share my numbers and methodology even if they aren't 100% solid.EDIT: I suppose I should have killed a few pets to establish baseline Max health first, but like I said I was in a hurry, I didn't stop to think =/.<div></div><p>Message Edited by Thatdumbguy on <span class="date_text">03-09-2006</span><span class="time_text">02:55 PM</span></p>
Eepop
03-10-2006, 10:10 AM
<div></div><div></div>So I lied, got a chance to sneak on for a bit tonight:Ice: I use Deathknell for a spear, its no trade and a PoS, so it doesnt help you much for buying purposes.Concerning Dogdog:Ran out to PoF and tested the amount of damage required to kill Dogdog under these conditions:I subtracted last hit -1 from the total damage to get the minimum HP he had.No buffs: 514 - 653Avatar'd: 628 - 729Spirit of Mammoth'd: 578 - 707Umbral Mettle'd: 708 - 790Foretelling'd: 644 - 776All buffs: 822 - 939logs can be found at: <a target="_blank" href="http://aebin.dyndns.org:8080/mystic_logs/dogdog/">http://aebin.dyndns.org:8080/mystic_logs/dogdog/</a>About me:Level 62 MysticLevel 62 v v v petwhat buffs are supposed to give:Avatar(Master 1): +59 StaminaSpirit of Mammoth(Adept 3): +66 StaminaUmbral Mettle(Adept 1): +241 HPForetelling(Adept 1): +482 HPAll buffs: +125 Stamina, +723Thats all I can run tonight, but I can repeat them tomorrow a time or two.Editted to subtract the last hit -1 from the total to give the possible range of HP for dogdog in the test.<div></div><p>Message Edited by Eepop on <span class="date_text">03-09-2006</span><span class="time_text">11:20 PM</span></p><p>Message Edited by Eepop on <span class="date_text">03-09-2006</span><span class="time_text">11:31 PM</span></p>
<div>Don't know if anyone else have this problem but everytime I log in my mystic I have to recast all buffs on myself to get the full benefit from them, they are maybe 50% of what they should be. I can at least see a quite large health and power increase after I recast the same buffs I already have on me.</div>
thedu
03-10-2006, 11:25 PM
<span><blockquote><hr>Birn wrote:<div>Don't know if anyone else have this problem but everytime I log in my mystic I have to recast all buffs on myself to get the full benefit from them, they are maybe 50% of what they should be. I can at least see a quite large health and power increase after I recast the same buffs I already have on me.</div><hr></blockquote>When you get a chance can you give your level and spell buffs, i.e. Avatar Ad3, etc.</span><div></div>
Banditman
03-10-2006, 11:30 PM
<div><span><blockquote><hr>Eepop wrote:<div></div><div></div>So I lied, got a chance to sneak on for a bit tonight:<hr></blockquote>Good data.</span></div>
Jadewolf
03-11-2006, 02:20 AM
<div></div><p>Leg bite has been working correctly for me and doing around 130-160 per tick of dmg. I use the Spear of Despair that drops off the Rujark Champion in Clefts.</p><p>On a side note, if you mentor and then unmentor, dont forget to recast your buffs as they will not scale back up to your original level.</p>
Thatdumbg
03-17-2006, 06:29 PM
Here's a new one, although I already posted this in the abilities forum: Ritual Expertise aint scaling right beyond rank 3 =/This AA doesn't scale properly at higher levels. Perhaps there is an issue with the code that only allows a spell to go down to .5 seconds of casting?Note: You must zone for the your spell descriptions to update themselves, so if you verify this ensure that you zone after every point spent.Description:"Basic single target cure spells have reduced casting and recovery times, and cost less power"Now, lets look at the cures.UNMODIFIED: Cast 1.0s, Recovery 0.5s, Power 95RANK 1:Reads: Increases the speed of basic cure spells, by improving casting speed by 12.5%, recovery and reuse timers by 4%, and reduces power costs by 6%.Actual new cost: Cast 0.8s, Recovery 0.4s, Power 89 (Game rounds down to our advantage here)RANK 2:Reads: Increases the speed of basic cure spells, by improving casting speed by 25%, recovery and reuse timers by 8%, and reduces power costs by 12%.Actual new cost: Cast: 0.8s, Recovery 0.4s, Power 83 (Here the rounding scheme seems different, but it is well within limits)RANK 3:Reads: Increases the speed of basic cure spells, by improving casting speed by 37.5%, recovery and reuse timers by 12%, and reduces power costs by 18%.Actual new cost: Cast: 0.7s, Recovery 0.4s, Power 77 (Again, rounding scheme different the the first, but still within limits)Rank 4:Reads: Increases the speed of basic cure spells, by improving casting speed by 50%, recovery and reuse timers by 16%, and reduces power costs by 24%.Actual new cost: Cast: 0.6s, Recovery 0.4s, Power 72 (Casting time here should be 0.5s? Everything else appears within limits).Rank 5:Reads: Increases the speed of basic cure spells, by improving casting speed by 62.5%, recovery and reuse timers by 20%, and reduces power costs by 30%.Actual new cost: Cast: 0.6s, Recovery 0.4s, Power 71 (Cast and power cost bugged: should be at least .4 cast even rounded against us; power cost should be 66 or 67)Rank 6:Reads: Increases the speed of basic cure spells, by improving casting speed by 75%, recovery and reuse timers by 24%, and reduces power costs by 36%.Actual cost: Cast: 0.5s, Recovery 0.4s, Power 71 (Cast time should be at worst .3, recovery is okay if rounded up, power cost should be 60 or 61)Rank 7:Reads: Increases the speed of basic cure spells, by improving casting speed by 87.5%, recovery and reuse timers by 28%, and reduces power costs by 42%.Actual cost: Cast 0.5s, Recovery 0.3s, Power 71 (Cast time should be .2 at worst, recovery is okay, power cost should be 55 or 56)Rank 8:Reads: Increases the speed of basic cure spells, by improving casting speed by 100%, recovery and reuse timers by 32%, and reduces power costs by 48%.Actual cost: Cast 0.5s, Recovery 0.3s, Power 71 (Cast time should be 0? Maybe .1, recovery is okay, power cost should be 45 or 46)<div></div>
Banditman
03-17-2006, 07:45 PM
Updated in the compiled thread.<div></div>
Nacire
03-18-2006, 08:46 PM
<div></div><p>Since I saw others posting their tests on doggie not taking buffs correctly I thought I'd repost mine from a thread I started elsewhere...</p><p>I just checked this myself and while buffs do affect our dogdog they do it in much lower amount than they should. I tested this by pullling a mob from the trash non agro lowbie mobs as you enter TT from Antonica spire. Each time I pulled with a dps debuff and ran back into the port area before stopping so no other nearby spam would fill my window, I then let dogdog die, finished off the mob and then added up how much damage it took to kill him.</p><p>First I did this with NO BUFFS, nothing at all, my maintained was empty.</p><p>No buffs = 664 hp on doggie from a 61 mystic</p><p>Then I tried all my normal group buffs up but no direct buffs placed on dog.</p><p>Group buffs only = 844 hp on doggie from a 61 mystic.</p><p>Now that's only 180 more hitpoints, while the buffs I had up should be granting 66 to both STR and STA as well as 321 raw hp.</p><p>Wanting to extend this further I did the same test but now with all group buffs AND fortelling and avatar on the dog.</p><p>FULL buffs = 1151 hp on doggie from a 61 mystic</p><p>This time I gained 307 hp from the 2 buffs I added, which wouldn't seem so bad except for the fact that fortellling alone is supposed to add 643 raw hp, and avatar adds another 59 stamina as well.</p><p> </p><p>HP is just the easiest thing to test on him, if straight raw hp buffs aren't even affecting him like they should I really doubt our str buffs are helping with his dps they way they should either. We don't want a powerhouse summoner type minion, but at LEAST let our dog benefit from our own buffs the same as we do.</p>
Mystiq
03-25-2006, 02:04 AM
Add to the bug list that Immunities, an achievement ability in the INT line, also has to be recast after zoning. It'd be appreciated if all AA buffs worked the same way.Also, our pet is fixed now (well Umbral Attendant) so we can strike that off the list. Mystics really don't have very many bugs to worry about that have survived long term, which is nice. Broomhilda compiled a pretty good Defiler issues thread in the spells/ca forum, but I think we have even fewer issues that qualifiy as bugs than they do.<div></div>
Eepop
07-28-2006, 08:46 PM
Nasty bugs, ICK! <div></div>
Triyton
07-28-2006, 09:06 PM
<P>Ditto Aura of Haste. After each relog or zone I must recast Aura of Haste and set pet to manual. Aura of Haste also shows up on the right (spell effects) not the left (maintained spells). So basically it is treated differently than all spells and most AAs to no benefit, just adding unnecessary micromanagement.</P> <P> </P>
Munter78
07-29-2006, 09:07 PM
<BR> <BLOCKQUOTE> <HR> Banditman wrote:<BR> <BR>2. Group Wards appear to be leaking damage through on to protected players. There doesn't seem to be any noticeable reason for this to be happening, such as a pre-existing DoT or effect.<BR> <P></P> <HR> </BLOCKQUOTE>Yes, it indeed leaks. This is without a pre existing DoT or anything. The funny part on this, is our defiler isnt seeing this on his wards. In addition, his (defilers) wards do indeed prevent power drains. We've both noted this on multiple encounters. Such as the twin dragons and the x2 crab in the adv pack. <BR>
Banditman
07-31-2006, 05:34 PM
This was fixed some time ago. If you have evidence (logs) to the contrary, please feel free to share.<div></div>
Eepop
07-31-2006, 09:26 PM
The musing threads were mentioned in a recent discussion, and several of the newer mystics seemed to know nothing about them. So I figured they might as well get moved up to the top, since most of the issues havent been fixed. <div></div>
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