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View Full Version : Mystic heals, healing more than they list?


Kyin
02-28-2006, 08:12 PM
<div>Well I started wonder fi our heals  heal what what they say and if that Max HP buff was useful at all.  Well here is what I found.</div><div> </div><div>Raw data I am not looking at the logs at the moment but this is what I found</div><div> </div><div>Ok, to test this I would just off a cliff to hurt myself watch my hp and wait for it to tick up in heath.  I would then cast my heal spell and record the difference.  I used Learned Healing Master II so the max hp should change is 275.</div><div> </div><div>Now to show the jest of what I got I will use rounded numbers.</div><div> </div><div>first heal</div><div>1500 hp logged</div><div>1637 hp actual healed</div><div> </div><div>2nd heal</div><div>1500 hp logged</div><div>1723 hp actual healed</div><div> </div><div>3rd heal</div><div>1500 hp logged</div><div>1593 hp actual healed</div><div> </div><div>Ok to make the 275 max HP useful (the difference between our heals and a defilers) the heal would have to go over there max hp.  The difference in the hp per heal was not the 275 stated difference sadly.  What this does make me think is that the difference in what the log stated the heal (and the green number over the head) and what was acutally healed is what your ministration skill plays in.  That would count for the random increase to the heal.  I do think though that this increase should be logged or even better that the 275 max hp should be added to there health as well as to not make it useless 98% of the time.</div><div> </div><div>The Max hp to our heals is a nice thought but the duration and usefulness of this effect hurts mystics as a whole when it comes to healing.</div><div> </div><div>Personally I would like to see both subclasses heal for the exact same amount just as we ward for the same amount.  The difference in subclass should be buffing v debuffing.  One should be the better buffer one the better debuffer.  Then throw in marquee spells to spice the classes up more.</div><div> </div><div>The idea was to make all healing classes heal the same and currently they do not.  persoanlly I would like it to be each subclass heals the same as the other subclass but the added fluff to the spells removes the balance.  Defilers heal does 1950hp ours 1795 top end so rather out balanced.</div><div> </div><div>Doubt this post will do anything but at least I tried.</div><div> </div><div> </div>

Melio
03-01-2006, 02:52 AM
<div></div><p>A possible explaination could be found in the update notes of LU20:</p><blockquote dir="ltr"><p>- Spells that increase max health will scale your current health so you keep the same percentage.</p></blockquote><p>Since our direct heals have exactly that "increase max hp" effect, we 'heal' for more than spell description (or even log) says.But I'm not sure...</p><p>Short example:Max HP prior to heal:  10 000current HP: 5000   -->   50%increase max HP: 275     -->   new max hp:  10 275same percentage current hp:  5137Heal: 1500--------->   new current HP (post heal)    6637     ==  healed for 1637</p>

Kyin
03-01-2006, 09:59 PM
<div></div>If that was true then the difference should be the same every time but for each test the heal was slightly different.  If some other mystics could test this as well and let me know what they get I think we can get a better idea what the +275 is doing if anything.