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Miller
02-25-2006, 01:52 PM
<div>   I feel that our aa pet is pretty much is pretty much weaker then a single pet from the enchaters ally spell. He takes liek three hits and is gone.</div><div>I wasnt looking for a super badass pet but even if he was just a single down arrow it would be ok. Is it even worth summoning him untill you get some aa?</div><div> </div><div>Bolvine</div><div>60 Mystic</div><div>Najena</div>

Baccalarium
02-25-2006, 02:18 PM
<div></div><p>He's a little extra DPS,  you just got to keep him safe, turn off auto protect button and don't send him in till someone else (perhaps your self) has gotten a lick in on the mob.      Then the dog will [expletive haxx0red by Raijinn] at the mob the whole fight un harmed adding DPS even your casting wards on yourself or others.</p><p> </p><p> </p>

Nacire
02-25-2006, 06:41 PM
<div>I found out that the dog isn't getting the full force of buffs placed on him and this is likely a lot of the problem with him.  He's far weaker than he should be.  I won't repost the full numbers here as you can just bounce over to the spells abilities and combat arts boards and see that, but he's getting less than half effect from our buffs...</div>

paisan
02-25-2006, 08:03 PM
<div></div><div>He is a novelty to me with 1 AA. I have been saving all the rest to see if they are going to beef him up a little. If they don't i can't see spending too many AA on him and will probably focus on AA that don't involve the pet.</div>

Mathe
02-25-2006, 08:23 PM
<div>Not being able to take hits doesn't really make it different from most of the pets in the game anyways. Summoner Fighter pets can take a beating, and the Mage and Scout pets are a bit tougher, but they are a pet class. A little extra DPS doesn't hurt, especially for soloing. Not like having the pet out has any negative effects.</div><div> </div><div>Most of the pet AA seem to be pretty passive things, not really revolving around the pet being a good or bad, but just being there.</div><div> </div><div>Just try to make sure the pet is behind the mob, it really shouldn't be tanking anyways, that way it doesn't get Riposted.</div>

paisan
02-25-2006, 08:39 PM
<div></div><div>Making sure the pet is behind the mob in the beginning of the fight when i have a TON of debuffs to land isn't an option for me. 5-7DPS isn't all that. He is just too weak HP-wise for me to justify spending all my AA's on.</div>

Nacire
02-26-2006, 01:01 AM
<div></div><div></div><blockquote><hr>Matheau wrote:<div>Not being able to take hits doesn't really make it different from most of the pets in the game anyways. Summoner Fighter pets can take a beating, and the Mage and Scout pets are a bit tougher, but they are a pet class. A little extra DPS doesn't hurt, especially for soloing. Not like having the pet out has any negative effects.</div><div> </div><div>Most of the pet AA seem to be pretty passive things, not really revolving around the pet being a good or bad, but just being there.</div><div> </div><div>Just try to make sure the pet is behind the mob, it really shouldn't be tanking anyways, that way it doesn't get Riposted.</div><hr></blockquote>Nearly all the aa's involving the pet require he can hit the mobs, and as it stands now he misses quite a lot.<p>Message Edited by Nacireen on <span class="date_text">02-25-2006</span><span class="time_text">03:02 PM</span></p>

Finora
02-26-2006, 03:50 AM
<div></div><p>I don't have any issues with our pet. He cost 1 aa point that I got when I logged in. Didn't have to do a thing to get him. It isn't as if achievement points are a chore to get. I've gotten 3 just by walking around doing other stuff.</p><p>Mine hits for 65-100, while not impressive is a nice power-free dot. And any extra damage when I'm soloing and duoing is a plus.</p><p>He makes a really good speed bump when I'm needing to get away from something (he's a ghost it won't hurt him).</p><p>I imagine he's pretty useless in a raid/aoe situation due to his extremely low HP but I've not done anything like that since I've gotten him.</p><p> </p><p> </p>

fxt
02-26-2006, 04:26 AM
<div></div>I also don't expect a badass pet but cmon three down is stupid. Give him more than 5 hps.ps. laser beams on his head would be a nice touch <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /><p>Message Edited by fxt on <span class="date_text">02-25-2006</span><span class="time_text">09:28 PM</span></p>

|thebos
02-26-2006, 10:24 AM
Well in my opinion the pet is no more than mmm NOTHING ?? well lets see i heal him full with less than my second heal so the pet is less than 1k hp ! and DPS ?? what dps ??? like 100-120 each mm 6 secs ?? the pet is allways dieing ... one little aoe of an easy mob and the pet is down ... or a little riposte or whatever ! damm 1k hp ! is not usefull even to kill t4 mobs !If they change it and make him hit each 2 or 3 secs (not like 6 secs !!!) and give him at least more than current double (1k ?? for t7 mobs ??? is a joke ??) then will worth ... now my pet is more time in his house than haunting ....I know is not a tank pet and i dont want him to tank but to do a little more dps and resist more ....<div></div>Mystic 61  <div></div><img width="500" src="http://www.futureop.org/eq2/firmas/istarth.jpg" height="180"><a href="http://www.megaupload.com/es/?d=1WXPKDK5" target="_blank">THe Prismatics</a> - <a href="http://www.filefactory.com/get/f.php?f=b1ce04eefc0a5e138fb48fcf" target="_blank">Mirror</a>

Merrygr
02-26-2006, 01:35 PM
<div></div><p>I too belong in the camp that are less than impressed with dogdog.</p><p>I actually don't mind the low hp. Make me work for the bonus of having extra dps. The thing is though that having to work for extra dps when the extra dps is neglible makes it not worth it for me.</p><p>The only time I feel he would be usefull is when solo. But the difference in time it takes me to solo with or without him is barely measurable. So given the time it takes to summon him (which one usually have to do several times) he currently stays unsommoned most of the time.</p><p>This might change with more AA, but reading the descriptions of the AA abilities I doubt it.</p><p>I know that AA were meant to be fluff mostly, but I soo had hoped for a bit of boost in our dps to make questing fun again, but alas it was not to be.</p>

Mathe
02-26-2006, 11:34 PM
<div>Pet survivability and ability to hit will go up if he is directly behind the mob. This is true with Conjurers, this is even true with melee damage dealers. From the front quadrants, mobs can riposte and they can stop more attacks. It is a tad underpowered in the ability to hit, without buffing or debuffing, but for the majority of mobs, keeping it behind is all you need to do to keep it alive without much effort. If enough AoE is going on that it is taking a major beating, it isn't too great of a loss, but then again if a lot of AoE is going on, everyone in melee range is taking a beating, not just the pet.</div>

|thebos
02-27-2006, 01:37 AM
no man that is not enough ... it is if u go solo (with pet or without the mob will die in more or less same time ...) ... but in any group and of course in raid is not worth at all ... u summon it and the pet near instantly die ... the cast time and the extremely weakness makes me not to summon it ... even if he is at back ... god he is 1khp at level 61 ! t4 mobs triple down have more hp !<div></div>

NimSul
02-27-2006, 02:20 AM
<div>The pet is quite nifty as a pulling tool if petpulls are something to use, i use it alot to get names without killing trash and such.</div><div> </div><div>Thats about the only use the pet has tho, the minimal damage it does it useless and the critter dies when a ae mob looks at it. However the other healers first AAs are kinda gimpy too, especially clerics one. Looking at the single AA that it the dog we definitly arent worst off of the healers.</div><div> </div><div>The main thing with the pet thats totally gamebreaking for AA's is all the group buffs we get that require the pet, why would i ever get one of the many many pet buffs when the pet cant stay alive, it cant hit the mobs and it certainly cant take a hit. The dog i itself is fine, but almost all other AAs depend on the pet to do something that it simply cant do. Which sux.</div><div> </div><div> </div>

catthedd
02-28-2006, 02:31 AM
<div></div><p>/petname Wetpaperbag</p><p>Gets some laughs.  <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

Carryne
02-28-2006, 02:16 PM
My dog's name started out as Whitefang but soon changed to Paperdog....<div></div>

Geilt
02-28-2006, 07:53 PM
My pets name is Weaksauce =/<div></div>

Baccalarium
03-01-2006, 03:51 AM
<div>/petname Fluffy</div><div> </div><div> </div>

Heathenistic
03-02-2006, 11:45 PM
<div></div><div></div><p>I love my pet ..</p><p>i only use it to pull from super far away, but it makes it back no problem before it dies.</p><p> </p><p>I'd rather get us some more dps than a pet.</p><p> </p><p>/petname Crotchsniffer</p><p>/petname Leghumper</p><p>Message Edited by Heathenistic on <span class="date_text">03-02-2006</span><span class="time_text">11:46 AM</span></p>

Wardyn
03-03-2006, 08:41 AM
<div></div><blockquote><hr>catthedd wrote:<div></div><p>/petname Wetpaperbag</p><p>Gets some laughs.  <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><hr></blockquote><p>Yes, I've  seen some pretty hilarious names. Of course, now that I need top remember them...</p><p>wastofspace - eyecandy - whatawaste...Can't remember the better ones.</p><p>Yep, all Shammy's, evil and good, hate this sucker for the most part. He needs a slight boost, in addition to being able to accept buffs. will SOE listen? I doubt it.</p><p> </p><p> </p>

Tona
03-03-2006, 10:35 AM
I named mine:   Speedbump

Nacire
03-03-2006, 03:19 PM
<div></div><blockquote><hr>Wardyn wrote:<div></div><blockquote><hr>catthedd wrote:<div></div><p>/petname Wetpaperbag</p><p>Gets some laughs.  <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><hr></blockquote><p>Yes, I've  seen some pretty hilarious names. Of course, now that I need top remember them...</p><p>wastofspace - eyecandy - whatawaste...Can't remember the better ones.</p><p>Yep, all Shammy's, evil and good, hate this sucker for the most part. He needs a slight boost, in addition to being able to accept buffs. will SOE listen? I doubt it.</p><p> </p><p> </p><hr></blockquote><p>I don't agree that the dog himself needs a boost.  He's not supposed to tank for us like a summoner pet, but letting our buffs affect the pet for their full amount AND mean something will be quite enough.</p><p>My suggestion is to scale dogdog's stats the same as a same level scout's would.  So he gets the same relative damage boost from our STR buffs as a scout grp'd with us would, and the same relative HP from our STA buffs as well.  Oh and of course buffs that do raw +hp and +power should actually add what they say they do.  What we would end up with would STILL barely be a speedbump to anything level appropriate we fight, but it would be a speedbump that hurts a little, or give all the AA affects to US instead of the dog.  Half of our trees are useless since they depend on him.</p>

TheRealMo
03-03-2006, 03:53 PM
/petname Isuck<div></div>

Fippe
03-03-2006, 05:11 PM
Well, the pet can never tank for us like a summoner pet since dogdog got no taunts. So even if it would get a boost to Hp (my pet got roughly 750hp) you would not see mystics hiding behind a pet killing mobs. The problem with the pet is that in KoS, at least, very many mobs have AE damage and with the pets low hp in combination that it do not recieve mit/resist buffs make it die in close to every fight. This means that every mystic that want to be able to use the pet in fights will HAVE to spend 24 points in the str line (to get the pet immune to AE) just to keep it alive. Apart from the fact that it will take a while to get 24AA this just don't feel totally thought through.<div></div>

tebion
03-03-2006, 05:52 PM
<div></div>oh cmon all, dont be so rude with the pets, they dont deserve the names. i mean, they are ghosts that agreed to leave the spiritual realm and help us in our realm, we should at least be polite, even if they die from bee-sneezing <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />well, if we could get some way of keeping the pet up through riposts or aes would be sufficient for it imo, it doesnt have to have buttloads of hps or super dps, it should just survive without us focussing on it all the time which would lead to many dead groupies.edit: and having to spend 24 aps just to accomplish one part of it (indirect ae immunity) is completely out of whack imo.<div></div><p>Message Edited by tebion on <span class="date_text">03-03-2006</span><span class="time_text">04:53 AM</span></p>

Shiss
03-03-2006, 06:59 PM
<div></div><p><font size="2" face="Comic Sans MS">Lets think of it another way.  Wizard pets (familiars) are Immune to AoE from the start.  No 24 AA's spent to get to the point that</font></p><p><font size="2" face="Comic Sans MS">AoE Spells dont affect them indirectly.  So was the AoE at the end of the STR line a afterthought after testing and seeing "oh jess.. that dog just</font></p><p><font size="2" face="Comic Sans MS">gets splattered against the wall over and over, well lets give him AoE immunity for 24AA's shall we!" :smileyvery-happy:</font></p><p><font size="2" face="Comic Sans MS">Doesn't seem like they thought much about it on mystics but when they got to the "W's" (Wizards and Warlocks) they said hey mystics pets die</font></p><p><font size="2" face="Comic Sans MS">to easy lets just give the wizards and warlocks pet immunity so it doesnt happen.</font></p><p><font size="2" face="Comic Sans MS">Very very dissapointed that I have to Do the STR line to viably keep my pet alive on raids and pretty much anything else in groups :smileymad:</font></p><p><font size="2" face="Comic Sans MS"> (as telling them give me 10 seconds after every other fight to resummon my dog cause parts of it are scattered along the inner walls again just doesnt cut it)</font></p><p><font size="2" face="Comic Sans MS">Temus Diggs</font></p><p><font size="2" face="Comic Sans MS">61st Mystic - AB server</font></p>

Camibella
03-03-2006, 10:46 PM
<div></div><div><font size="2"><p>As a statement, all summon your pets, and park them at the entrance to whatever zone in your fighting in. Sure at first there will be 1 – 2 dogs sitting there alone. But when people start noticing that Shaman dogs are ALAWYS parked at zone in entrances, there gonna start asking questions. Then maybe something will get done about it =)</p></font></div>

yoob
03-03-2006, 11:26 PM
<div></div>LOL - btw how do you make the hotbar for pet controls appear?

Terq
03-03-2006, 11:29 PM
<div></div>alt-p or ctrl-p.  Can't remember which one.

Wardyn
03-04-2006, 12:45 AM
<div></div><blockquote><hr>Nacireen wrote:<div></div><blockquote><hr>Wardyn wrote:<div></div><blockquote><hr>catthedd wrote:<div></div><p>/petname Wetpaperbag</p><p>Gets some laughs.  <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><hr></blockquote><p>Yes, I've  seen some pretty hilarious names. Of course, now that I need top remember them...</p><p>wastofspace - eyecandy - whatawaste...Can't remember the better ones.</p><p>Yep, all Shammy's, evil and good, hate this sucker for the most part. He needs a slight boost, in addition to being able to accept buffs. will SOE listen? I doubt it.</p><p> </p><p> </p><hr></blockquote><p>I don't agree that the dog himself needs a boost.  He's not supposed to tank for us like a summoner pet, but letting our buffs affect the pet for their full amount AND mean something will be quite enough.</p><p>My suggestion is to scale dogdog's stats the same as a same level scout's would.  So he gets the same relative damage boost from our STR buffs as a scout grp'd with us would, and the same relative HP from our STA buffs as well.  Oh and of course buffs that do raw +hp and +power should actually add what they say they do.  What we would end up with would STILL barely be a speedbump to anything level appropriate we fight, but it would be a speedbump that hurts a little, or give all the AA affects to US instead of the dog.  Half of our trees are useless since they depend on him.</p><hr></blockquote>Well I'll have to agree to disagree with you. Specifically since what you desire would basically constitute a boost to our pet. Like it are not, the dog is a very important part of out teir 7 skill set. Further, if he is to exist as a viable part of our arsenal, he needs to actually be viable in the first place. Simply stated, he requires a <em>slight </em>boost to his hp/damage. When a 50 dervish thief has him (60 pet) dead quicker then I can turn and heal the agroed pet, then something needs to be done. Otherwise, he is just a small aid to soloing, and not something you would be able to depend on in almost any other situation. Even a weak dot will off him without bother (Yes I realize thier an anti-aoe ability). I don't expect him to be <strong>anything</strong> near a summoners pet. However, at this point, he almost isn't worth the bother to summon. What would be the harm in making him a weak green con as opposed to a weak gray? Anyway...

Eepop
03-04-2006, 01:05 AM
He's just got no HP to speak of.That is the problem.  Low damage can be fixed some with AAs.An enchanter dumbfire pet has 2 to 3 times the hp that DogDog does.   That is just ridiculous.  Enchanters aren't a pet class, and thier pets (construct and persona) have many many many more hitpoints than Dogdog.If we want to find the fair amount of hitpoints for Dogdog, just do this:Take the value of conjuror's pet heal, and divide it by the value of Learned Healing.Multiply that number (its a percentage) with the hp of the conjuror air pet.If they can encroach on our territory by having a heal for that percent, we can enroach on thiers by having a pet with that % of hitpoints.Note that I biased this in every way to give dogdog less hitpoints:   Learned Healing is our largest heal making the percentage lower   Air pet has some of the lowest hp of conjuror pets.He has to at least be able to survive more than 10 seconds to serve as his DPS role.  Right now, if he gains aggro he is dead, if he catches a few ripostes he is dead.  Whereas even dumbfire pets would be doing fine.<div></div>

Guy De Alsace
03-04-2006, 07:53 AM
My 47 Mystic is a bit miffed about just how pathetically weak the dog pet is. I just got my 2nd AP today and was wondering what to spend it on. Lots of them seem to rely on the dog companion, however it is so weak I feal it really would be a waste of AP's.Mine has around 500hp and thats with all my buffs on it. I think that puts it on an unbuffed hit point range the same as a 3rd level Mage :Also Wards dont seem to work on it either.All in all its a pretty pathetic little critter really <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />. If it dies I dont bother resummoning him really, he's too weak to worry about keeping alive in a group and the pet control icons take up too much room to bother with him.I have an imbued wand that does about 10 times more dps than the dog companion and cant die.<div></div>

paisan
03-04-2006, 08:26 AM
<div></div><blockquote><hr>tebion wrote:<div></div>oh cmon all, dont be so rude with the pets, they dont deserve the names. i mean, they are ghosts that agreed to leave the spiritual realm and help us in our realm, we should at least be polite, even if they die from bee-sneezing <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><hr></blockquote><p>Our dog is so lame he cant even keep our feet warm by sitting on them because he is from the ghost realm.</p><p>To think... i almost had a use for him.</p>

Seltha-Larren
03-05-2006, 08:20 AM
<div>I called mine Kenny.  Though, he dies more often than his namesake.</div>

Mystiq
03-05-2006, 11:58 PM
<div><span><blockquote><hr>Seltha wrote:<div>I called mine Kenny.  Though, he dies more often than his namesake.</div><hr></blockquote>HAHAHA that's funny. A guildie of mine named his pet Kenny too, but i didn't get the joke till I read your post. I need more coffee....</span></div>

Sokolov
03-06-2006, 06:57 PM
<div><span><blockquote><hr>Camibella wrote:<div></div><div><font size="2"><p>As a statement, all summon your pets, and park them at the entrance to whatever zone in your fighting in. Sure at first there will be 1 – 2 dogs sitting there alone. But when people start noticing that Shaman dogs are ALAWYS parked at zone in entrances, there gonna start asking questions. Then maybe something will get done about it =)</p></font></div><hr></blockquote>lol, I did that for our SOTL raid recently"Soko, did you leave something up here?"I also named my dog after my tradeskilling character Sokolov because he would get one-shotted too.</span></div>

icetower
03-06-2006, 07:41 PM
<div></div><p>I got the ultimate random pet name the other day.</p><p>It was perfectly descriptive:   Loser</p>

Karlen
03-06-2006, 07:59 PM
So far my pet seems pretty good for soloing.  Not sure it is all that useful in a group, but in a group, the point of a mystic isn't to add DPS to the group.The pet (mine is named Eric [the half a dog]) is not a tank.  Therefore, I try to ensure that he does not get aggro.  I always start a battle with two stamina debuffs, activate auto-attack, and then a double-DoT HO.  I usually send in Eric just after I activate auto-attack.So far, he doesn't seem to take hits very often as I keep the mob focused on me.  He does around the same damage as me or maybe a little less (usually hitting in the 40-100 range, while I tend to hit more like 60-120 with a 2H staff).   More DPS is better than not having more DPS.  I don't see any downside to using the pet.<div></div>

Eepop
03-06-2006, 11:37 PM
I used "Deadmeat" for awhile, heh.For now, I am calling him "SpotTheHoloPup".  I play a mentally unstable wood-elf that thinks he is a gnome.  So he thinks his ghost wolf is a holographic image made with a tinkered device.  Yeah, Im one of those crazy roleplayers.<div></div>

Mystiq
03-07-2006, 12:57 AM
<div></div>Has anyone else noticed how much hp the gazer (collection reward) and hooluk (Mystic quest hat) pets have? Sure they don't attack (or do they?<span>:smileywink:</span>) but they have no down arrows which means they have lots more HP than dogdog does. This makes me sad <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /><div></div>

Shiss
03-07-2006, 01:23 AM
<div></div><div>So does anyone have any idea is the Dev's or anyone in SoE cares about how low the pet HP are on dogdog.</div><div>or is this a totally moot point and it will be weeks if not months before they even take a look at our pets and</div><div>stacking of buffs and spells on them to make them live longer, maybe even a double down pet maybe?</div><div> </div><div>I cant find anything to the effect that they think this is a problem or have even acknowledge that it might be</div><div>a problem.  Other than spending 25 AA's to get the final ability in the Strength line so that indirect AoE's dont</div><div>affect him unlike other pets that get it right off like the wizard/warlock Familiar's.  I just want him to be slightly useful</div><div>as Soloing takes forever as a mystic (compared to other classes not shamans) and even worse if we get one of any</div><div>type of add.</div><div> </div><div>(Hoping sony actually cares about our pets usefulness one day *sigh*)</div><div> </div><div> </div>

Sokolov
03-07-2006, 02:33 AM
<div><span><blockquote><hr>Shissan wrote:<div></div><div>So does anyone have any idea is the Dev's or anyone in SoE cares about how low the pet HP are on dogdog.</div><div>or is this a totally moot point and it will be weeks if not months before they even take a look at our pets and</div><div>stacking of buffs and spells on them to make them live longer, maybe even a double down pet maybe?</div><div> </div><div>I cant find anything to the effect that they think this is a problem or have even acknowledge that it might be</div><div>a problem.  Other than spending 25 AA's to get the final ability in the Strength line so that indirect AoE's dont</div><div>affect him unlike other pets that get it right off like the wizard/warlock Familiar's.  I just want him to be slightly useful</div><div>as Soloing takes forever as a mystic (compared to other classes not shamans) and even worse if we get one of any</div><div>type of add.</div><div> </div><div>(Hoping sony actually cares about our pets usefulness one day *sigh*)</div><div> </div><div> </div><hr></blockquote>Well, it could be worse, we could've gotten Predator's "bounty."</span></div>

paisan
03-07-2006, 02:40 AM
<div></div>Not really... Predators do not need to be collecting a bounty in order for 80% of their AA's to work.

Sokolov
03-07-2006, 02:49 AM
<div><span><blockquote><hr>paisan wrote:<div></div>Not really... Predators do not need to be collecting a bounty in order for 80% of their AA's to work.<hr></blockquote>Well, if we are talking about all AAs, I would say that most of them, regardless of class, pretty much suck.</span></div>

paisan
03-07-2006, 02:56 AM
<div>I was referring to your statement about which is better. I would take bounty in a heartbeat over our pet if our AA lines revolved around us instead of our pet.</div><div> </div><div>As for AA's in general i think they actually got what they aimed for... more flavor less power... non class defining advancement.</div>

Sokolov
03-07-2006, 03:13 AM
<div></div><div><span><blockquote><hr>paisan wrote:<div>I was referring to your statement about which is better. I would take bounty in a heartbeat over our pet if our AA lines revolved around us instead of our pet.</div><div> </div><div>As for AA's in general i think they actually got what they aimed for... more flavor less power... non class defining advancement.</div><hr></blockquote>I guess what I am saying is that they are linked.  You can't just trade one because the ones linked to our pet may be more powerful because they are linked so.And yea, they are flavourful... except I just don't see many of us choosing "Zerk"-shaman line over the WIS line, for instance.  The price for flavour is too high?</span></div><p>Message Edited by Sokolov on <span class="date_text">03-06-2006</span><span class="time_text">02:14 PM</span></p>

paisan
03-07-2006, 04:16 AM
<div></div><p>I dont see a drawback as big needed as this pet unless the AA was REAL good. Our AA's arent that good.</p><p>Funny you say that... i am actually going down the "Zerk" line because i don't like having to depend on the pet. I might not like it and be forced to deal with the pet... if that comes about ill respec.</p>

Nacire
03-07-2006, 04:36 AM
<div></div><blockquote><hr>Sokolov wrote:<div></div><div><span><blockquote><hr>paisan wrote:<div>I was referring to your statement about which is better. I would take bounty in a heartbeat over our pet if our AA lines revolved around us instead of our pet.</div><div> </div><div>As for AA's in general i think they actually got what they aimed for... more flavor less power... non class defining advancement.</div><hr></blockquote>I guess what I am saying is that they are linked.  You can't just trade one because the ones linked to our pet may be more powerful because they are linked so.And yea, they are flavourful... except I just don't see many of us choosing "Zerk"-shaman line over the WIS line, for instance.  The price for flavour is too high?</span></div><p>Message Edited by Sokolov on <span class="date_text">03-06-2006</span><span class="time_text">02:14 PM</span></p><hr></blockquote>Actually that "Zerk" shaman line is the only useful full line IMO.  It actually will increase our solo dps somewhat.  We all know dogdog isn't workin for that.  And it's also the line we get crit heals from. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />  Wis line is basically JUNK, and if I could type that in flashing purple neon I would.  The only thing you get out of the wis line is a [Removed for Content] poor chance the dog will proc once or twice before something sneezes and wipes it from existance, and a buff that can help someone ELSE to cast faster for 30 seconds every 3 minutes and then only if they are standing 10m or less from us.

TheRealMo
03-07-2006, 04:49 AM
<div><span><blockquote><hr>Nacireen wrote:<div></div><blockquote><hr>Sokolov wrote:<div></div><div><span><blockquote><hr>paisan wrote:<div>I was referring to your statement about which is better. I would take bounty in a heartbeat over our pet if our AA lines revolved around us instead of our pet.</div><div> </div><div>As for AA's in general i think they actually got what they aimed for... more flavor less power... non class defining advancement.</div><hr></blockquote>I guess what I am saying is that they are linked.  You can't just trade one because the ones linked to our pet may be more powerful because they are linked so.And yea, they are flavourful... except I just don't see many of us choosing "Zerk"-shaman line over the WIS line, for instance.  The price for flavour is too high?</span></div><p>Message Edited by Sokolov on <span class="date_text">03-06-2006</span><span class="time_text">02:14 PM</span></p><hr></blockquote>Actually that "Zerk" shaman line is the only useful full line IMO.  It actually will increase our solo dps somewhat.  We all know dogdog isn't workin for that.  And it's also the line we get crit heals from. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />  Wis line is basically JUNK, and if I could type that in flashing purple neon I would.  The only thing you get out of the wis line is a [Removed for Content] poor chance the dog will proc once or twice before something sneezes and wipes it from existance, and a buff that can help someone ELSE to cast faster for 30 seconds every 3 minutes and then only if they are standing 10m or less from us.<hr></blockquote>I agree for the most part but the Ritual ability from the WIS line is great and worth maxing out.</span></div>

Nacire
03-07-2006, 11:12 AM
<div></div><blockquote><hr>TheRealMoon wrote:<div><span><blockquote><hr>Nacireen wrote:<div></div><blockquote><hr>Sokolov wrote:<div></div><div><span><blockquote><hr>paisan wrote:<div>I was referring to your statement about which is better. I would take bounty in a heartbeat over our pet if our AA lines revolved around us instead of our pet.</div><div> </div><div>As for AA's in general i think they actually got what they aimed for... more flavor less power... non class defining advancement.</div><hr></blockquote>I guess what I am saying is that they are linked.  You can't just trade one because the ones linked to our pet may be more powerful because they are linked so.And yea, they are flavourful... except I just don't see many of us choosing "Zerk"-shaman line over the WIS line, for instance.  The price for flavour is too high?</span></div><p>Message Edited by Sokolov on <span class="date_text">03-06-2006</span><span class="time_text">02:14 PM</span></p><hr></blockquote>Actually that "Zerk" shaman line is the only useful full line IMO.  It actually will increase our solo dps somewhat.  We all know dogdog isn't workin for that.  And it's also the line we get crit heals from. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />  Wis line is basically JUNK, and if I could type that in flashing purple neon I would.  The only thing you get out of the wis line is a [Removed for Content] poor chance the dog will proc once or twice before something sneezes and wipes it from existance, and a buff that can help someone ELSE to cast faster for 30 seconds every 3 minutes and then only if they are standing 10m or less from us.<hr></blockquote>I agree for the most part but the Ritual ability from the WIS line is great and worth maxing out.</span></div><hr></blockquote><p>I find ritual totally unappealing from the info I've found on it.  First having to have a symbol in offhand is a big turnoff but maybe I could deal with that if it had more effect than I've been lead to believe sofar.  I know it's been proven to not affect wards, does it affect torpor?  If it's only directs then that's almost no help as even raiding I almost never cast 'em.</p>

Mystiq
03-07-2006, 12:12 PM
<div><span><blockquote><hr>Nacireen wrote:<div></div><p>I find ritual totally unappealing from the info I've found on it.  First having to have a symbol in offhand is a big turnoff but maybe I could deal with that if it had more effect than I've been lead to believe sofar.  I know it's been proven to not affect wards, does it affect torpor?  If it's only directs then that's almost no help as even raiding I almost never cast 'em.</p><hr></blockquote>Decent symbols aren't very hard to find in my experience. If its the protection from your buckler that concerns you, just throw it in the ranged slot. You're not missing out on much, trust me, unless you have one of those leet 600+ protection ones that are dropping in KoS. I had Ritual maxed out before respecing to get Spiritual Foresight once I had 25 points, and I'm probably going to put at least 4 points back into Ritual once I have them. Lucky for us, it does effect Torpor's heal ticks, which can also critically heal, as can the Blessing proc from the Godking mace. I used Ritual whenever I wanted an extra boost to my next heal or Torpor, and I really liked it. Far better IMO than wasting the points for heal crits, which are unreliable in both size and frequency.</span></div>

Nacire
03-07-2006, 06:15 PM
<div></div><blockquote><hr>Mystique wrote:<div><span><blockquote><hr>Nacireen wrote:<div></div><p>I find ritual totally unappealing from the info I've found on it.  First having to have a symbol in offhand is a big turnoff but maybe I could deal with that if it had more effect than I've been lead to believe sofar.  I know it's been proven to not affect wards, does it affect torpor?  If it's only directs then that's almost no help as even raiding I almost never cast 'em.</p><hr></blockquote>Decent symbols aren't very hard to find in my experience. If its the protection from your buckler that concerns you, just throw it in the ranged slot. You're not missing out on much, trust me, unless you have one of those leet 600+ protection ones that are dropping in KoS. I had Ritual maxed out before respecing to get Spiritual Foresight once I had 25 points, and I'm probably going to put at least 4 points back into Ritual once I have them. Lucky for us, it does effect Torpor's heal ticks, which can also critically heal, as can the Blessing proc from the Godking mace. I used Ritual whenever I wanted an extra boost to my next heal or Torpor, and I really liked it. Far better IMO than wasting the points for heal crits, which are unreliable in both size and frequency.</span></div><hr></blockquote>Thank  you very much for the info. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />  Knowing it does affect torpor changes the way I look at that ability considerably.  Now just one more question, does it require exactly a SYMBOL for offhand item, or would other non-shield secondary items work?  IE: tomes, idols, etc...  Since one type is specifically called symbols, but that entire class of items used to use the "symbol" skill I'm unsure on that and was wondering.

Mystiq
03-07-2006, 10:39 PM
There is no other category of item other than symbol and buckler that priests can use in either ranged or secondary, so it may look like a book or even a rubber chicken, but if it ain't a shield with protection, it's a symbol <span>:smileyhappy:</span>. I'm currently using a book-symbol with FT IV that drops in Nest, with my Runed Combine Talisman in ranged.<div></div>

Banditman
03-07-2006, 11:12 PM
That book from Nest is a real oddball though.It can't go in Ranged but it will go in Secondary, and it's a Symbol./boggle<div></div>

Eepop
03-07-2006, 11:14 PM
The devs said when they made the change to allow symbols in ranged slots that not all symbols would be allowed in the ranged slot.Tarton's wheel for instance.<div></div>

Shiss
03-08-2006, 12:12 AM
<div></div><p>Ok they are making changes on Test to Dog's for shaman.</p><p>Anyone on Test please check the effective DPS of the dog now and Buff effectiveness please compared to what we have on Live.</p><p>Any feedback would be greatly appreciated.</p>

Nacire
03-08-2006, 05:20 AM
<div></div><blockquote><hr>Mystique wrote:There is no other category of item other than symbol and buckler that priests can use in either ranged or secondary, so it may look like a book or even a rubber chicken, but if it ain't a shield with protection, it's a symbol <span>:smileyhappy:</span>. I'm currently using a book-symbol with FT IV that drops in Nest, with my Runed Combine Talisman in ranged.<div></div><hr></blockquote>I had that same item in my inventory when I asked the question. lol  And I guess now with it working on Torpor and knowing I can use any non-shield item I will at least have to drop some points in ritual.  Thanx for the info. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />