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View Full Version : Umbral Attendant since LU20, Silent Nerf?


Onz
02-22-2006, 08:15 PM
<div>Umbral Attendant was either nerfed or is broken. </div><div> </div><div>Myself and another Mystic in guild tested this spell and the pet would only ever have 2 rounds of heals.  If I remember  correctly, the pet previously had at least 5-6 rounds of heals. Can other Mystics confirm?</div><div> </div><div> </div><div>Ceoin</div><div>Guk</div><div> </div>

Finora
02-22-2006, 08:21 PM
<div></div>I only used mine once last night, but he did disappear rather quickly. I was fighting a multiple mob encounter though so thought one of the mobs had killed him.

Tabue
02-22-2006, 08:26 PM
<div></div>actually, this occured a few days ago, or at least that is when i noticed it.  and not only does he not heal for long even though he sticks around the entire time he always did, but his range of healing is pretty much just whatever is close to being in contact with him...he never had huge range, but i could cast it and not be in melee range of mob and still heal tank

Zeltaria
02-22-2006, 10:40 PM
<div>I just cast mine, he only healed 2 times my first try... to be sure i jumped a hill to loose some health and he only healed 3 times.. where he used to heal 6 times I believe. Healed amount was same as usual. 130 pts or so each heal.</div><div> </div><div>Damnit! why do they have to stealth nerf stuff! Why cant they just come out and SAY IT!</div>

bouhh
02-23-2006, 05:36 AM
<div></div><p>tested it ten times just now...it heals usually 3, sometimes 2 times before depopping.</p><p>i can't figure out how to copy/paste my combat log, but here are the numbers...</p><p>this is while fighting the two dread servants after myrgoth in miragul's...</p><p>master 1 umbral attendant</p><p>cast 1: heals 231, heals 234, disappears</p><p>cast 2: heals 216, heals 232, heals 237, disappears</p><p>cast 3: heals 221, heals 220, heals 252, disappears</p><p>cast 4: heals 229, heals 217, heals 210, disappears</p><p>cast 5: heals 237, heals 230, disappears</p><p>cast 6: heals 210, heals 212, heals 253, disappears</p><p>cast 7: heals 228, heals 250, heals 239, disappears</p><p>cast 8: heals 252, heals 212, heals 212, disappears</p><p>cast 9: heals 234, heals 242, heals 218, disappears</p><p>cast 10: heals 213, heals 249, heals 250, disappears</p><p><img alt="Your Signature" src="http://www.eqsig.com/sig/2560.png"></p>

Triyton
02-23-2006, 09:24 AM
<div><font size="2"></font></div><font size="2">This spell I believe is what we get instead of a Fury's group invisibility, so it had better darn well be a great spell or they are scrwing Mystics.  So if they have nerfed it....</font>

SonnyA
02-23-2006, 02:26 PM
<div></div><p>Did any of you even consider that it might be a bug instead of a stealth nerf?</p><p>Take a chill pill and /bug it ingame.</p>

bouhh
02-23-2006, 06:39 PM
ok i posted the numbers in combat discussion this morning.i'll keep checking there for a response...<img src="http://www.eqsig.com/sig/2560.png"><div></div>

thedu
02-24-2006, 09:48 PM
I haven't been able to squeeze more than 2 heals out the bear, and it's been minimal at best. Probably about 400hps.  There definitely has been some change, and I'm not sure what it is; although, I'm still loving torpor.<div></div>

Banditman
02-24-2006, 09:57 PM
I'd be loving Torpor a lot more if it was group wide like Spiritual Circle.<div></div>

Purcupile
02-24-2006, 11:28 PM
<div>I agree Bandit.  Torpor is a great spell, since I got it I haven't used Umbral Attendant once.  If it was a group heal it would be a lot more fun.</div><div> </div><div>Purcupile</div>

trin ka
02-25-2006, 02:21 AM
<div>Is spiritual circle and umbral attendent..kinda cousin spells? 2 lines of shamans getting cast and forget type spells? Has anything changed with spiritual circle?</div>

paisan
02-25-2006, 02:48 AM
<div></div>They are the mystic/defiler equivalent sure. I haven't seen any threads about the defiler one tho so im guessing its just us.

Asdran
02-26-2006, 08:53 AM
Templars/Inquisitors too - Our speciality heal, the reactive line is now same from app2 - Master<div></div>

Truth
02-27-2006, 09:14 AM
<span><blockquote><hr>Asdran wrote:Templars/Inquisitors too - Our speciality heal, the reactive line is now same from app2 - Master<div></div><hr></blockquote>Only difference is: Your heal is bugged since the last hotfix, ours is bugged since the LU20. And what's more important: You know its a bug, we don't <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />Hope it all gets sorted and I really hope its a bug, not a nerf. It was a great group heal, now its just another spell that went down to a non used hotbar...Truth</span><div></div>

dennis
02-27-2006, 01:00 PM
I noticed the same thing right after LU20 too. Mine is Master1 and doesn't heal 1/10 of what it used to heal.Did you get any responses on your thread Bouhhan?<div></div>

trin ka
02-27-2006, 07:45 PM
<div>Any word on the Umbral attendant bug/nerf in the patch notes,forums, anywhere? Whats the word SOE? I figured Sat. mornings patch was gonna fix it, guess not.</div>

bouhh
02-28-2006, 03:37 AM
<div></div><p>still no word on this... gonna try a thread in the spell forums as well (where it prolly should have gone in the 1st place)</p><p>:/</p><p><img alt="Your Signature" src="http://www.eqsig.com/sig/2560.png"></p>

Baccalarium
02-28-2006, 05:18 AM
<div></div><p>Crud,  I didn't feel like my bear was helping as much as normal,  but his job is to take care of the unimportant topping folks off while I was watching the main tank.    Sure enough look through the last 4 times I used him in last nights logs and</p><p> </p><p>First heal  8,7,7, 9 and 7 seconds after he was summoned.</p><p>Second heal 6,7,7,7 and 7 seconds after the first.</p><p>Leaves  6,6,6,5,and 6 seconds after second heal.</p><p> </p><p>He appeared to heal myself and both the other casters not far from me,  several instances where he healed the conjuror's pet, and even the once or twice the even the ranger.    I'm not sure if the tight range was any different,  but the duration and number of heals is certainly way off.</p><p> </p><p> </p>

Eepop
02-28-2006, 08:12 PM
Yeah, Im pretty peeved.  I havent been blessed with alot of T6 rares, and I had made this adept 3 the day before LU 20.As of last night:   2 heals       one for 192       one for 193What a monumental waste.<div></div>

Triyton
03-01-2006, 01:02 AM
<div></div><p>Those of you who have checked on this ingame, don't forget to submit /bug reports too.  We can't assume they read and catch everything we post among all the various threads in these forums.</p><p> </p>

trin ka
03-01-2006, 02:45 AM
<div></div>Yeah...I spammed in the mistmoore mystic channel over the past few nights to have every mystic on the server send in /bug on this spell, as its not working correctly. Hopefully they know about it at least...maybe not doing anything about it..but at least they know theres an issue.

TRapp17
03-01-2006, 04:48 AM
<div></div><div>I miss him actually doing some decent heals.  There were several times that this fella saved our group in the time it took me to get the power to cast my Master II group ward.  Now he's almost useless. <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></div><div> </div><div>Didn't think about /bugging him for some reason -- I'll do that tonight along with all my other list of /bugs.</div>

SonnyA
03-01-2006, 02:47 PM
<div></div><p>I assumed that this was such an obvious bug that they couldn't miss it. Especially not after the post in the spells forum.</p><p>I'll go /bug it too.</p>

Kaharthemad
03-02-2006, 01:04 AM
<div></div>hmm ran into this bug last night. Ill bug it as well. till then, is going back to the initial attendant better in the healing functions till this is fixed?

thedu
03-02-2006, 01:05 AM
<span><blockquote><hr>Kaharthemad wrote:<div></div>hmm ran into this bug last night. Ill bug it as well. till then, is going back to the initial attendant better in the healing functions till this is fixed?<hr></blockquote>They are both working the same. I had the same thought and tried the first one, but it also did the same thing.</span><div></div>

Birn
03-02-2006, 05:23 PM
I've bugged it aswell, it's just a waste of power as it is now <span>:smileyindifferent:</span>

ecoskii
03-02-2006, 06:44 PM
<div>please keep sending in the /bug reports until they fix it - log-in, /bug, play every night <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></div>

SonnyA
03-02-2006, 07:58 PM
<div></div><p>Once should do it. It doesn't help the situation if we annoy them to death.</p><p>A bug is a bug is a bug. No matter how many reports they receive.</p>

Banditman
03-02-2006, 10:43 PM
If one person reports a bug once the likelihood of seeing action on that report is nil.If a few people report a bug once, the likelihood of seeing action on that report is slightly above nil, but not much.If many people report a bug multiple times, the likelihood of seeing action on that actually makes it above nil by enough that you might even expect action.It takes a massive number of reports of a bug before it climbs up the ladder enough to actually warrant time spent tracking it down and, god forbid, fixing it.<div></div>

Heathenistic
03-02-2006, 11:38 PM
<div></div>mine works fine

Kyin
03-02-2006, 11:51 PM
<div>You lie well or you dont know what the spell does.  Before the patch it did 10 tics of 170 hp, so a 1700 hp regen over 20 secs.  now its 2 ticks of 170hp so a huge 340 hp over 20 secs.  This from a level 59 spell.  That is called trash.</div><div> </div><div>Honestly though, take a moment to think about what you say is fine before you post.  Sure why not just make all our spells do 1 damage and heal for 1hp.  Its just a game right we shouldnt care if the character we put months and years into is worthless now or not. </div>

thedu
03-02-2006, 11:59 PM
I think he meant his keyboard works fine.<div></div>

Heathenistic
03-03-2006, 12:06 AM
<div></div><p>I cast my spell, it heals a bunch and disappears..  thats all the attention i pay to it.</p><p>i don't rely on this spell to much as it really doesn't do a heck of alot anyway when your tank is taking hits in the thousands.</p><p>I always thoguth the spell was kind of lame.. now the Badger was cool ..</p><p> </p>

thedu
03-03-2006, 12:29 AM
<span><blockquote><hr>Heathenistic wrote:<div></div><p>I cast my spell, it heals a bunch and disappears..  thats all the attention i pay to it.</p><p><font color="#ff0033">And it apparently shows in your lack of knowledge.</font></p><p>i don't rely on this spell to much as it really doesn't do a heck of alot anyway when your tank is taking hits in the thousands.</p><p><font color="#ff0033">Why would you dismiss another effective tool in your armament? The ratio for power to heal is less then direct, and while the ward is working you can use this to heal without expending additional power.</font></p><p>I always thoguth the spell was kind of lame.. now the Badger was cool ..</p><p> </p><hr></blockquote>Plenty of people have already provided information as to why there is problem, while you have supplied nothing but stupidity.  You've provided nothing to back up your assertions, and in many instances, it because of the many people here that have allowed you to have a better class.</span><div></div>

Banditman
03-03-2006, 12:31 AM
Do you actually play a Mystic or just antagonize them on the forums?Umbral Attendant *IS* the badger.It's broken compared to what it formerly did.  There was no mention of this as an intentional change in any patch notes.  Therefore, it is assumed to be a bug and the actual Mystics here have done the research to discover what the new behavior is in hopes of getting the bug corrected more quickly.If by "healing a bunch" you mean it heals about 1/3 of what it did prior to it being broken, well by golly you're right.  :/<div></div>

Heathenistic
03-03-2006, 12:45 AM
<div></div><div></div><blockquote><hr>thedump wrote:<span>Plenty of people have already provided information as to why there is problem, while you have supplied nothing but stupidity.  You've provided nothing to back up your assertions, and in many instances, it because of the many people here that have allowed you to have a better class.</span><div></div><hr></blockquote><p>While i thank you for your kind words and encouragement, i would ask that you try to use your vocabulary to provide constructive critisim as opposed to resorting to name calling, as people become defensive, and it doesn't really get anyone anywhere, except to show the world what kind of a person <strong>you</strong> are.</p><p>Have you considered the posibility  that it could be i just don't care enuf to pay attention to it?</p><p>Apparently not because, according to some intelligence is the only factor, or the ability to remember how much healing you did in total on Tuesday May 5th 2005.</p><p>Maybe it is  just to hard for some people that are  to serious about a game to grasp.</p><p>In my opinion this spell STILL gets the back seat.. it's on my 5th row of hotkeys.</p><p>I had merely stated that i did not notice any decrease in effects.</p><p>Again thank you for your kind words and I'm sorry you believe your Bear is not healing like it is supposed to</p><p> </p><p>I apologize for the rants</p><p> </p><p> </p><p> </p><p>Message Edited by Heathenistic on <span class="date_text">03-02-2006</span><span class="time_text">01:22 PM</span></p>

Banditman
03-03-2006, 01:57 AM
Wow.  How long has it been since we had one of these type people in here?  (thankfully, it's been quite a while)Dump doesnt "believe" anything.  He and others here have PROVEN that the spell is NOT working as it was in the past.   The fact that YOU don't notice or care only solidifies your lack of knowledge.  There was no patch note saying that any change to this line of spells was intended.  That is pretty much the textbook definition of a bug.These are the people who fought for MONTHS to get Wards "fixed" to take mitigation into account.  It was people like you who said they were never "broken".I'm sorry you can't appreciate that, but in light of your "knowledge", please don't share with us peons.  We're happier in our "ignorance".<div></div>

Kana
03-03-2006, 08:35 AM
<div></div><p>Per the Test Update 21 Notes:</p><p><strong>Mystic: Attendant Spells will properly update heal ticks every 3 seconds.</strong></p><p>I guess we'll have to wait a bit longer, but at least a fix is coming.</p>

dennis
03-03-2006, 11:52 AM
Finally some good news.Thank you very much now all we have to do is wait <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /><div></div>

Banditman
03-03-2006, 08:27 PM
Does anyone have an old log they can look at from before this broke?  I could swear that the Attendant line healed every two seconds, not every three.<div></div>

CallMeToyMan
03-03-2006, 09:00 PM
I don't have an old log, but my recollection is it healed every 2 seconds, duration 20, for a total of 10 heals.<div></div>

Banditman
03-03-2006, 09:07 PM
That is my recollection as well, I simply want a log I can post to show the Developers that they aren't "fixing" it at 3 seconds, they are nerfing it.<div></div>

thedu
03-03-2006, 10:14 PM
I've kept all my old logs. I'll look for it tonight.<div></div>

Kyin
03-03-2006, 10:25 PM
<div></div><div></div><p>It was a 2 sec 10 proc regen.  I dont have logs but I do know that for a 100% fact.</p><p> </p><p>What I rather see though is it be a stationary pet with a 20m range. </p><p>*my wish list for it would be a long duration pet that proced healing/warding, Think the original version of the pet lasted 3min.  Then let it cast a ward/heal spell on the group members in the area ever 3-6 secs or so (depending on the potency of the ward/heal)*  That would be my personal dream of the spell.  To be useful and fun.</p><p>Message Edited by Kyin on <span class="date_text">03-03-2006</span><span class="time_text">09:31 AM</span></p>

Karlen
03-03-2006, 10:41 PM
>>>What I rather see though is it be a stationary pet with a 20m range. <<<Stationary would be nice.  This would let you drop a pet to keep the healing up while you ran out of range of the group to rez someone or rescue them from trouble.   Or, when the group is fleeing, you could drop a pet just before you run to keep the MT alive a bit longer, giving everyone else more time to get away.<div></div>

ShadowyStingray
03-03-2006, 10:52 PM
I posted this in Banditman's other bug thread, but this is what I found in my logs from Feb. 2006 before LU20 hit:<hr width="100%" size="2">(1140236912)[Fri Feb 17 23:28:32 2006] You summon an Aide of the Oracle!(1140236912)[Fri Feb 17 23:28:32 2006] Your group is accompanied by an Aide of the Oracle!(1140236913)[Fri Feb 17 23:28:33 2006] {f}Kann's Oracle's Blessing heals YOU for 204 hit points.(1140236916)[Fri Feb 17 23:28:36 2006] {f}Kann's Oracle's Blessing heals YOU for 199 hit points.(1140236919)[Fri Feb 17 23:28:39 2006] {f}Kann's Oracle's Blessing heals YOU for 184 hit points.(1140236922)[Fri Feb 17 23:28:42 2006] {f}Kann's Oracle's Blessing heals YOU for 210 hit points.(1140236926)[Fri Feb 17 23:28:46 2006] {f}Kann's Oracle's Blessing heals YOU for 217 hit points.(114023692<img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" />[Fri Feb 17 23:28:48 2006] {f}Kann's Oracle's Blessing heals YOU for 192 hit points.(1140236932)[Fri Feb 17 23:28:52 2006] {f}Kann's Oracle's Blessing heals YOU for 192 hit points.(1140236932)[Fri Feb 17 23:28:52 2006] The Aide of the Oracle leaves.<hr width="100%" size="2">It seems to have been only ticking once every ~3 seconds for 7 ticks total before they did whatever they did to break it.  This was with an Adept 3 of Umbral Attendant. Looking back in the forums, I found this post:<a target="_blank" href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=19&message.id=8927">http://eqiiforums.station.sony.com/eq2/board/message?board.id=19&message.id=8927</a>which also seems to support that when it was fixed, it was only 7 ticks every 3 seconds.

Kyin
03-03-2006, 11:33 PM
<div></div><p>When I first made a mystic I loved the idea of this spell.  Back then it was a 3 min stationary pet that was bugged (would do nothing unless it was hurt) but would cast all forms of shaman spells from wards to dd, to debuffs, to dots.  it was a neat pet idea but was never made the way they thought it up. </p><p>Now its a 20 sec pet with a 45 sec recast timer that starts at the end of the 20 secs. </p><p>3 sec tics is fine with me, but I much rather see the old version of the spell brought back and made right. </p><p>Stationary pet (much like the wardens tree and the defilers circle) that does a mix between those 2 spell effects.  The problem is those 2 spells are marquee spells and as such very powerful.  To me the mystics primary job is to slow incoming damage and reduce it through wards and debuffs.  And repair it with the heals he has at hand.  Having the pet cast a Torporish spell that did both a ward and a minor regen would be nice, or just a straight regen. </p><p>Or you could take the spell in a 100% different direction have it do other beneficial things like give the group members around it haste/dps increase or deflection type increases.  The ways to make this spell useful are so many.  But just miss back when it was a long duration spell that was made to supliment the Mystic. something to cast before a fight and leave up through the next 1-3 fights. </p><p>Sometimes I just wish we can get alittle more thought to our spells and see more useful and diverse effects from what should be a powerful spell.</p>

Blackguard
03-04-2006, 01:04 AM
This is a bug, and the fix is currently in Test Update #21. It was initially mislabeled as an Achievements fix, so I moved it down to the Combat section. I'll also see if we can get this hotfixed in before the Live Update. <div></div>

Eepop
03-04-2006, 01:07 AM
Thanks Blackguard, we greatly appreciate the feedback.<div></div>

Kana
03-04-2006, 01:12 AM
<div></div><div>Confirmed @ 3 seconds between heals:</div><div> </div><div><hr></div><div><p>[Thu Dec 15 21:16:59 2005] You summon an Aide of the Oracle![Thu Dec 15 21:16:59 2005] Your group is accompanied by an Aide of the Oracle![Thu Dec 15 21:17:00 2005] Aide of the Oracle's Oracle's Blessing heals YOU for 209 hit points.[Thu Dec 15 21:17:03 2005] Aide of the Oracle's Oracle's Blessing heals YOU for 242 hit points.[Thu Dec 15 21:17:06 2005] Aide of the Oracle's Oracle's Blessing heals YOU for 230 hit points.[Thu Dec 15 21:17:10 2005] Aide of the Oracle's Oracle's Blessing heals YOU for 246 hit points.[Thu Dec 15 21:17:13 2005] Aide of the Oracle's Oracle's Blessing heals YOU for 232 hit points.[Thu Dec 15 21:17:16 2005] Aide of the Oracle's Oracle's Blessing heals YOU for 251 hit points.[Thu Dec 15 21:17:19 2005] Aide of the Oracle's Oracle's Blessing heals YOU for 211 hit points.[Thu Dec 15 21:17:20 2005] The Aide of the Oracle leaves.</p></div><div><hr></div><p>Thanks Blackguard for the post.  We really appreciate it!  Now, about that Bolster spell.....  :smileywink:</p><p>Kanali</p>

Baccalarium
03-04-2006, 01:43 AM
<div></div><blockquote><hr>Blackguard wrote:This is a bug, and the fix is currently in Test Update #21. It was initially mislabeled as an Achievements fix, so I moved it down to the Combat section. I'll also see if we can get this hotfixed in before the Live Update.<div></div><hr></blockquote>Woot, Thanks Blackguard.

CallMeToyMan
03-04-2006, 02:20 AM
I was admittedly very disappointed the bug creeped in given how long we waited for the spell to be fixed in the first place (I filed several re: shadowy attendant does nothing!)  I am however happy to see that the bug is going to be fixed, and that blackguard stopped by to comment.  Sometimes it feels like bugs are left unfixed for months (e.g., still we have priests including myself whose Prismatic 2.0 weapon does not proc at all when casting our level 50+ heals or wards; eventually we begin to wonder if the bug reports are read at all).<div></div>

Blackguard
03-07-2006, 03:48 AM
This issue should be addressed in the next hotfix. <div></div>

thedu
03-07-2006, 04:26 AM
Was just about to post my log files. But I'll compare after the hotfix. Thanks Blackguard.<div></div>

Kaharthemad
03-07-2006, 07:04 PM
<div></div>hotfix is today, correct?

Terq
03-07-2006, 09:35 PM
<div></div>Yeah, but I didn't see it in the notes. 

Kaharthemad
03-08-2006, 03:59 AM
<div></div><p>confirmed. Not fixed yet. 3 heals</p><p>wish to god they would fix this soon.</p><p> </p><p>Blackguard which hotfix are you referring to? I have friends asking me on this.</p>

Temerarius
03-09-2006, 01:36 PM
<div></div><p>Heh.. I had only 2 pulses tonight.</p><p>Would be nice to have this fixed.</p>

Shiss
03-09-2006, 06:25 PM
<div></div><p>Yep still only two on mine for the majority.  Every blue moon you might see 3.</p><p>Where is the hotfix?  Or are we going to have to wait for LU21 now?</p><p>Thanks,</p>

Kaharthemad
03-09-2006, 07:44 PM
<div>beginning to think so. I saw they fixed something for the mystics on last patch that. imho was not even on my [Removed for Content] radar screen. I think they mistook  Umbral Liturgy for Umbral Attendant. Yeah Liturgy is needed but man...I need my Bear to puke out spells more. I did not realize how much I used that little bleeder till he was broke.</div>

Surly_Smurf
03-11-2006, 11:25 AM
<div></div><p>This is now even more frustrating than EVER since Master 1 fell in my lap during a raid, recently.</p><p><Weep>. It could have been my single happiest EQ2 moment of the month if SOE hadn't SCREWED it up!</p><p> </p><p>Come on Sony. I don't have a lot of Master 1 spells. Let me have one that works right!!! <weep>.</p>

Kaharthemad
03-11-2006, 08:53 PM
<div></div><p>/bump</p><p>This is beyond just a little annoyance. It is a major one.</p><p> </p><p>Blackguard I respect you and all but please for the love of God please announce a fix to it and follow thru. The hot patch that was supposedly to fix this fixed drek.</p>

bouhh
03-12-2006, 03:58 AM
<div></div><p>yep, still not working correctly...</p><p><img src="http://www.eqsig.com/sig/2560.png" alt="Your Signature"></p>

dennis
03-12-2006, 02:32 PM
True...It would be very nice with a hotfix pretty soon <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> *hint hint* *wink wink* *nudge nudge* *etc...*<div></div>

Kaharthemad
03-13-2006, 07:33 PM
<div></div><blockquote><hr>Blackguard wrote:This issue should be addressed in the next month or so.<div></div><hr></blockquote>fixt.

Resn
03-13-2006, 09:08 PM
<div></div><div>Well as BG said - it's sheduled for LU #21.</div><div> </div><div>Obviously there was some confusion with the lvl 70 Umbral Liturgy fix and the * Attendant line (lvl 45 and lvl 59I). As far as I've been told, LU 21 is going to hit the servers on Wendsday...</div><div> </div><div> </div>

trin ka
03-13-2006, 10:43 PM
<div>Been away on vacation for awile and did a little reading on this issue. Just looking for clarification. BG and SOE know its broke and will fix it in LU21? Trying to hotfix it before LU21 comes out? When is LU21 ETA, this wed.?</div>

Kaharthemad
03-13-2006, 11:23 PM
<div></div><span><span class="date_text"><font color="#756b56">03-06-2006</font></span><span class="time_text">02:48 PM</span> that was the date he posted. last week. At that time there was no set date for lu21. I am all for waiting till wednesday for this. All I am saying is this...if you announce it will be fixed in the next 'hotwix' which was last wednesday then fine please do it. I would have been just as happy if he said " We will be fixing this in the LU21 est date of release on it is 15MAR06</span>

Brodrick
03-22-2006, 11:27 PM
This is still not fixed when is LU 21 coming?<div></div>

trin ka
03-23-2006, 01:57 AM
<div></div>No idea he was still busted..havent logged in my Mystic lately...did they do anything to the spell? Or is it still healing for about 190-250hp for about 2-3 heals total..... for a lvl 59 adept 3 spell?

paisan
03-23-2006, 02:15 AM
<div></div>He is still busted... LU 21 is supposed to be this week and fix him.

erinn
03-23-2006, 06:51 PM
<div></div>I sure hope this gets fixed soon, I miss tossing CareBear out to make everyone feel warm and fuzzy. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

thedu
03-23-2006, 10:09 PM
According to LU21 update today it was fixed to 3 secs. However, servers were locked so I couldn't test it;<div></div>

Banditman
03-23-2006, 10:58 PM
<div></div>Pre LU - 13, the entire line was broken.  I checked my logs from August and it was inconsistent.  A heal here, a heal there.  I just don't remember when it was fixed for real the first time.Edits:Found all the old info from multiple fixes between September and November.  In September, right after DoF was released, the Attendant line was actually fixed to do what it was supposed to do.In November, it was tweaked again so that quality upgrades to the spell made a more noticeable difference in the healing capabilities of the spell.At some point after November 30th, the spell got broke to it's current state.I can't find anything to support heal pulses 2 seconds apart, so I will assume that I simply recalled incorrectly.  All of the information I found shows the Attendant doing 7 pulses of healing.<p>Message Edited by Banditman on <span class="date_text">03-23-2006</span><span class="time_text">01:21 PM</span></p>

Shiss
03-24-2006, 02:39 AM
<div></div><p>From what I am hearing about dumbfire pets, summoned pet and the like atm.  3 seconds... poof... *evil grin* wouldnt it be a shame</p><p>if the devs were trying to work on when our umbral attendant should disappear and set it to 3 seconds and somehow copied this code accidentally to all pets in the game?</p><p>Sure sounds close to what is happening , even though I know it cant be that simple.  But everyone I am talking to says there pets last exactly 3 seconds atm, summoned, dumbfire, etc.</p><p>I expect a emergency patch today to fix this so... dont get in any long instances you would have to get kicked from this eve, my opinion only though.</p><p>*cheers!*</p>

Johaan
03-24-2006, 02:40 AM
<div></div><div></div><div></div><p>More data:</p><p>Here's log excerpts from January.  These are heals on the tank only.  The rest of the party has been edited out.  I also noticed that the last round of heals in the January 9th log missed the mystic.  He only got 6 heals, for what ever reason.</p><p>(1136864916)[Mon Jan 09 22:48:36 2006] You summon an Aide of the Oracle!(1136864916)[Mon Jan 09 22:48:36 2006] Your group is accompanied by an Aide of the Oracle!(1136864917)[Mon Jan 09 22:48:37 2006] {f}<Littlefeets's Shadowy Attendant>'s Oracle's Blessing heals Jarnhand for 126 hit points.(1136864920)[Mon Jan 09 22:48:40 2006] {f}<Littlefeets's Shadowy Attendant>'s Oracle's Blessing heals Jarnhand for 129 hit points.(1136864923)[Mon Jan 09 22:48:43 2006] {f}<Littlefeets's Shadowy Attendant>'s Oracle's Blessing heals Jarnhand for 123 hit points.(1136864926)[Mon Jan 09 22:48:46 2006] {f}<Littlefeets's Shadowy Attendant>'s Oracle's Blessing heals Jarnhand for 134 hit points.(1136864929)[Mon Jan 09 22:48:49 2006] {f}<Littlefeets's Shadowy Attendant>'s Oracle's Blessing heals Jarnhand for 136 hit points.(1136864932)[Mon Jan 09 22:48:52 2006] {f}<Littlefeets's Shadowy Attendant>'s Oracle's Blessing heals Jarnhand for 116 hit points.(1136864935)[Mon Jan 09 22:48:55 2006] {f}<Littlefeets's Shadowy Attendant>'s Oracle's Blessing heals Jarnhand for 121 hit points.<span>(1136864937)[Mon Jan 09 22:48:57 2006] The Aide of the Oracle leaves.</span></p><p><span></span><span></span> </p><p><span>Later in the month we were down to six heals for the two encounters I logged:</span></p><span><p>(1138509079)[Sat Jan 28 23:31:19 2006] You summon an Aide of the Oracle!(1138509079)[Sat Jan 28 23:31:19 2006] Your group is accompanied by an Aide of the Oracle!(1138509080)[Sat Jan 28 23:31:20 2006] {f}<Littlefeets's Shadowy Attendant>'s Oracle's Blessing heals Jarnhand for 116 hit points.(1138509084)[Sat Jan 28 23:31:24 2006] {f}<Littlefeets's Shadowy Attendant>'s Oracle's Blessing heals Jarnhand for 116 hit points.(113850908<img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" />[Sat Jan 28 23:31:28 2006] {f}<Littlefeets's Shadowy Attendant>'s Oracle's Blessing heals Jarnhand for 130 hit points.(1138509090)[Sat Jan 28 23:31:30 2006] {f}<Littlefeets's Shadowy Attendant>'s Oracle's Blessing heals Jarnhand for 134 hit points.(1138509094)[Sat Jan 28 23:31:34 2006] {f}<Littlefeets's Shadowy Attendant>'s Oracle's Blessing heals Jarnhand for 114 hit points.(1138509097)[Sat Jan 28 23:31:37 2006] {f}<Littlefeets's Shadowy Attendant>'s Oracle's Blessing heals Jarnhand for 126 hit points.(1138509100)[Sat Jan 28 23:31:40 2006] The Aide of the Oracle leaves.</p><p> </p><p>(1138509710)[Sat Jan 28 23:41:50 2006] You summon an Aide of the Oracle!(1138509710)[Sat Jan 28 23:41:50 2006] Your group is accompanied by an Aide of the Oracle!(1138509711)[Sat Jan 28 23:41:51 2006] {f}<Littlefeets's Shadowy Attendant>'s Oracle's Blessing heals Jarnhand for 117 hit points.(1138509714)[Sat Jan 28 23:41:54 2006] {f}<Littlefeets's Shadowy Attendant>'s Oracle's Blessing heals Jarnhand for 114 hit points.(1138509719)[Sat Jan 28 23:41:59 2006] {f}<Littlefeets's Shadowy Attendant>'s Oracle's Blessing heals Jarnhand for 135 hit points.(1138509722)[Sat Jan 28 23:42:02 2006] {f}<Littlefeets's Shadowy Attendant>'s Oracle's Blessing heals Jarnhand for 134 hit points.(1138509726)[Sat Jan 28 23:42:06 2006] {f}<Littlefeets's Shadowy Attendant>'s Oracle's Blessing heals Jarnhand for 130 hit points.(1138509729)[Sat Jan 28 23:42:09 2006] {f}<Littlefeets's Shadowy Attendant>'s Oracle's Blessing heals Jarnhand for 134 hit points.(1138509731)[Sat Jan 28 23:42:11 2006] The Aide of the Oracle leaves.</p><p>If it would be helpful, I can check to see if guildies have logs for February.</span></p><p> </p><p>**edited for typo**</p><p>Message Edited by Johaan on <span class="date_text">03-23-2006</span><span class="time_text">01:43 PM</span></p><p>Message Edited by Johaan on <span class="date_text">03-23-2006</span><span class="time_text">01:44 PM</span></p>

Banditman
03-24-2006, 02:56 AM
November parses showed 7 ticks.<div></div>

thedu
03-24-2006, 02:58 AM
I have a huge log starting from last October because that's when I got the pet.  However, it also has other people's attendant info in it also and I don't know what their spells levels were. If your interested PM me, however, it seems 3 seconds seems to be the norm.<div></div>

trin ka
03-24-2006, 04:27 AM
<div>Ok...so it remains broken or is it just me? I cast him and...poof....he's gone.</div>

Kaharthemad
03-24-2006, 05:45 AM
<div>yup broke</div><div>and dogdog is hosed to heII and back.</div><div> </div><div><blockquote><hr>Moorgard wrote:<div></div><p>We are planning Live Update #21 for next week, tentatively March 22.</p><p>Though we fully intend to keep on offering frequent and significant updates to the game, we also plan to include additional polish time in our update cycles. That's the case here, where we gave LU21 an extra week of fixes and tweaks before it goes live.</p><hr></blockquote>is it just me or does anyone else find this post somewhat funny after current circumstances in the patch?</div>

Kana
03-24-2006, 05:48 AM
<div></div><p>From past logs when our badger was working, he definetly healed every three seconds.  It varied between 6 heals and 7, probably due to when he is cast in relation to each "tick".</p><blockquote dir="ltr"><p><em>First heal on second 1</em>:  1, 4, 7, 10, 13, 16, 19 = <strong>7 total heals</strong></p><p><em>First heal on second 2</em>:  2, 5, 8, 11, 14, 17, 20 = <strong>7 total heals</strong> (maybe, if he's still there at 20)</p><p><em>First heal on second 3</em>:  3, 6, 9, 12, 15, 18 = <strong>6 total heals</strong></p></blockquote><p>Kanali</p>