View Full Version : Wards and Interrupts
Oneira
02-16-2006, 02:13 PM
I thought I knew the answer to this but now i'm confused. When a ward blocks incoming damage, does it also block the stun, stifle and interrupt effect of a CA or spell that comes with it?I had assumed the answer was yes, but now combing these boards I have heard some say that no, interrupts still take place.I had also assumed that spells that drained power or simply stifled would not be stopped, but that damage spells or abilities that included a stun/stifle or interrupt would be stopped.This is a key for me to decide whether to play a Mystic in PvP.<div></div>
tebion
02-16-2006, 02:31 PM
no, wards do NOT block interrupts or stifflesthe only thing where a ward could help with interrupts is, that, when warded, you don't get damaged, therefore you don't get interrupted by damage, but there are many many more ways of getting interrupted.with the same argument you could say that heavy armor helps with interrupts, too ... but just check the cleric boards for that and you see what i mean <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><div></div>
Karlen
02-16-2006, 08:41 PM
Wards substantially reduce the number of interrupts you get. When fighting multiple mobs, even if they are green, I have trouble getting any spells off at all if unwarded. CA/spell-related interrupts will still get through, but wards stop interrupts related to damage.<div></div>
vicario
02-17-2006, 12:17 AM
<div>I am leaning towards wards help reduce the possibility of being interrupted...</div><div> </div><div>Once I was pvp'ing with a berserker for fun... they used shield bash on me which stuns and interrupted me...during the fight they used it again but I had a ward up...I did not get stunned or interrupted. </div><div> </div><div>Of course if the damage type, for example, is an arcane DoT that can interrupt then wards would be useless since it only mitigates physical damage.</div>
Karlen
02-17-2006, 01:19 AM
>>>Of course if the damage type, for example, is an arcane DoT that can interrupt then wards would be useless since it only mitigates physical damage.<<<Is that true that wards only mitigate physical damage? That would explain why sometimes I take damage even though my ward hasn't expired....<div></div>
Eepop
02-17-2006, 01:59 AM
Wards reduce damage into 0 damage hits. 0 damage hits can still cause interrupts, but I believe the chance of interrupt is based on damage done, so 0 damage hits have a lower chance of causing an interrupt, but they definitely can.<div></div>
Thatdumbg
02-17-2006, 03:32 AM
<div></div><span><blockquote><hr>Zotar99 wrote:>>>Of course if the damage type, for example, is an arcane DoT that can interrupt then wards would be useless since it only mitigates physical damage.<<<Is that true that wards only mitigate physical damage? That would explain why sometimes I take damage even though my ward hasn't expired....<div></div><hr></blockquote>It only mitigates the DAMAGE portion of that DoT, I think that is what you are trying to say here? Wards mitigate physical and magical damage unless they specify otherwise. However, the term "all damage" can be a misnomer because things like falling damage or certain zone-based damage can't be warded against.</span><div></div><p>Message Edited by Thatdumbguy on <span class="date_text">02-16-2006</span><span class="time_text">02:34 PM</span></p>
<div></div>Wards will absorb/mitigate a portion of the damage the target would receive. But once received (once the Dot has landed) it will do nothing to mitigate further occurrences of damage (ticks of the DoT). Also, wards do not offer any actual "mitigation". They absorb after avoidance and armor mitigation has already occurred.
Banditman
02-17-2006, 11:59 PM
<div></div><p>What you are all stumbling to say is that Wards stop damage, but not effects.</p><p>So, if you have a Ward on and get a DoT, all of the damage from the DoT will be absorbed by the Ward - provided that the Ward was in place BEFORE the DoT landed and provided the Ward has enough HP remaining.</p><p>What the Ward will not do is stop a DoT that for instance has an interrupt on termination effect from going off and interrupting.</p><p>There are a couple ways you can be interrupted. Damage has a chance to interrupt you, the bigger the hit, the larger the chance. There are also various spells and combat arts that are specifically designed as interrupts. These entities may or may not have damage attached to them.</p><p>The thing about Wards and interrupts is that because Wards mitigate big damage hits down to zero, or only small damage, someone who is Warded is not going to have to worry about the DAMAGE style of interrupt, only the EFFECT style. So yes, someone who is Warded is LESS LIKELY to be interrupted, but they are not immune.</p>
Eepop
02-18-2006, 01:11 AM
<span><blockquote><hr>Banditman wrote:The thing about Wards and interrupts is that because Wards mitigate big damage hits down to zero, or only small damage, someone who is Warded is not going to have to worry about the DAMAGE style of interrupt, only the EFFECT style. So yes, someone who is Warded is LESS LIKELY to be interrupted, but they are not immune.<hr></blockquote>Mostly true. Just want to clarify that wards let you not worry about the </span><span>DAMAGE style of interrupt, but that the </span><span>DAMAGE style of interrupt is still possible, just much less likely with 0 damage hits.</span><div></div>
Sillililygirl
02-23-2006, 08:18 PM
Don't forget we get a poison ward... so the regular ward isn't going to take care of all damage.<div></div>
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