View Full Version : AoE AA... PLEASE PLEASE PLEASE!!!
<div>We all need to jump on the bandwagon to get the, potentially class defining, but utterly useless, endline STR AA made into a permanent self buff. As it stands now, it is the END spell for a whole AA line that lasts 36 sec and has a HUGE recast timer. It can't be cast on yourself either, omg, how useful. Brigs have had the AoE immunity forever and no one is screaming that they are overpowered, so why not make it a permanent effect on us alone. That would be worthy of the number of points spent in that line and make it worth doing. The rest of the AA lines are ok, although the long cast times on the dps makes those spells all but useless. I am gonna spend lots of points to cast a low damage nuke once every 45 sec or even 5 min? Come on. There are many posts on the Uber 65s that some of the healer classes get, and you know what, I don't care. Give me a path that leads to AoE immunity unless targeted and i will LOVE this expansion. Other than that, most of the other effects are, at best, interesting. Oh, by the way, what is the index for spell timers anyway? If we reduce/increase casting times of friends/enemies by 17 what does that really mean? Can we please find out what those numbers correlate to exactly?</div><div> </div><div>Just give us the same AoE immunity buff Brigs already have. Make it permanent, and put a smile on my face. </div>
Thatdumbg
02-13-2006, 05:05 PM
I'd much rather put the ability up on someone who will gain use out of it; i.e. a main tank, or if I'm not in that group, an assassin for example.<div></div>
<div></div>Having AoE immunity would make us a functional healer in a raid situation where AoE comes into play and can be crippling. But 36 sec with a 15 min recast is all but useless. And to not have even the option to cast it on yourself does not help you the majority of the time, as 95% of the time you spend ingame you are in small groups (Almost no AoE there) where it is negligible, or soloing (where you can't use it because of the aforementioned no self-target). This is a raid focused ability and as such it would be nice if it were made useful in that setting. In a raid it is useless on the tank as the AoE still hits if the target of our immunity spell is targeted directly, and he is always the mob's target if he is a decent tank. So, you cast it on another healer? If that is the purpose then why not just make it a self buff? You cast it on a dps class? Okay, that has a little merit, but the greatest functionality of such a spell would be on a utility class, which a dps is not. Having it as a permanent buff would take us one step closer to being even with the unbelievable damage that druids are going to do as healers in the next expansion and their superior heals (they have the most). One step closer to the utility that Clerics are going to see in the next expansion (have you seen some of the spells and AAs they get). We are by no means the redheaded stepchild of healers, but that ONE thing could bring us into the same arena with the other healers and define us in a way that is truly ours. It is not a big thing, but again, it could make all the difference.
<div></div><p>Varlet,</p><p>Yes as is the last buff on this line sucks and will not be taken by 99.8% of mystics due to the fact that the 8 points can be better spent in another area. Is this buff useless though? No not really, you can place it on an assissin to give him 36 secs o avoind an aoe and stay in and not jost, this could play a big role in DPS fights. Another way to do it is place it on an off tank, he then can follow the MT in on a mob that leads with an AoE. This buff is Useless for a MT as he will be the target of al the AoE spells and as such will not get the effects of this buff.</p><p>A 15 min timer is way to long to make this spell of much use, a 1 or 2 min timer would make it much better and more useful in raids. A perm. timer might be over balanced in SoE's eyes though I would not complain if it was so. Do I want it to be self target as well, sure but I think it would be more interesting if it stayed as is but had its recast timer reduced to 1 or 2 min.</p><p> </p>
Banditman
02-13-2006, 08:05 PM
I am not saying that it's "right", but the reason why we cannot use it on ourselves is to prevent some major (*@#%ing by the other Priests. Again, I'm not saying it's right, just saying that is the reason.And yes, I agree, it's pretty much useless right now, and certainly not worth 8 points. It's been brought up, the question is whether that feedback will have an impact on the end result.<div></div>
Sokolov
02-13-2006, 09:40 PM
I am a Defiler, I'll trade you my level 65 AE DoT for your level 65 Buff.<div></div>
<div></div><p>hahaha you cant have our buff, it is UBER! it is just to good to give away =)</p><p>Though I wouldnt mind a reactive debuff like yours or a reactive ward that has the target as the one that casts the ward so MT would get more agro if it goes off.</p><p>Though hopefully the group ward thing will fix that, though I am still waiting to hear how it works</p><p> </p>
Zapdafi
02-14-2006, 03:16 AM
<div></div><div></div><p>hell, 36 seconds aint bad compared to bards. they get it too at the end of their strength chain and it lasts a whopping 11 secs. i think templars got a version of it too so it isn't exactly class defining.</p><p> </p><p><strong>bladedance (1):</strong>11s duration - 15m recastprevents aoe (group buff)</p><p>Message Edited by Zapdafish on <span class="date_text">02-13-2006</span><span class="time_text">05:17 PM</span></p>
<div>It would be class defining if it were made permanent on us. And, as far as being imbalancing, I don't agree. Again, all I would want is the same buff Brigs get. You get targeted and it is over. But, just an AoE, and you are fine. It would not make resist gear useless either as, thanks to SOE, many of the T5 and T6 mobs have mem-wipes. So, eventually, you are likely to be the target of the mob no matter what you do. (and some tanks are better at holding agro than others too, so you could get targeted there as well) In that case, being the intended target, AoE or DD, you get hit, unless you have resists to mitigate the damage. That is where resist gear comes in.</div><div> </div><div>Just a permanent immunity unless targeted directly. That is all. For 8 points at the end of a line that is about right.</div><div> </div><div>And, as far as other classes freaking out... I know we can all be a [expletive haxx0red by Raijinn]y lot when we feel that someone else got something that we think we were entitled to. But, with so many things coming out, for so many classes, I don't think that many people would put up a fuss. It is not like we get a nuke that brings epics from 2% to 1hp or anything, or a dot that is essentially "devastation". LOL. And Brigs have had the buff forever, and there are no Preds or Bards screaming "NERF NERF NERF". You never know, it might be one of those things that just gets accepted. But, now is the time to try and get someone to notice us and put it in. Once they finish Beta it is too late. No harm in tryin while we can. </div>
Thatdumbg
02-14-2006, 04:16 PM
<div></div><div><span><blockquote><hr>Varlet wrote:<div>But, with so many things coming out, for so many classes, I don't think that many people would put up a fuss. It is not like we get a nuke that brings epics from 2% to 1hp or anything, or a dot that is essentially "devastation".</div><hr></blockquote>Do you know what 177 points worth of stamina debuffs (when applied properly and in a timely manner) can DO to most epic mobs? I very much beg to differ. The difference is we already had this ability.</span></div><p>Message Edited by Thatdumbguy on <span class="date_text">02-14-2006</span><span class="time_text">03:19 AM</span></p>
<div>If you know anything about the pesidistal of sky, or the mobs there in and you think your STA debuff is stupid. Go in there start the event and cast a STA, any STA. just 88 sta off one of them works. and see what kills you first. I bet it wont be the dragons =P.</div><div> </div><div>STA is a must and is huge in any fight, more so on DPS fights. When you play a mystic its like being a lineman on a football team. If you win no one thinks you did a thing, if you lose its all your fault =). So basically everything we do no one else sees. You can't parse a mystic.</div>
Banditman
02-14-2006, 08:23 PM
Starfire owns you all.<div></div>
<div>I would so post about our debuffs but I like them the way they are and they have been nerfed before to many times so if you want to know what they can do just PM me.</div><div> </div><div>SuperNova hits you for 17k =)</div><div> </div><div>Sure Furies can nuke for 2k, and dps out near the top. but if you do your math you might find you have the biggest nuke =)</div>
Thatdumbg
02-14-2006, 09:35 PM
FYI my guild has taken down pedestal of sky. You can most definitely use stamina debuffs, but it requires both timing and skill.<div></div>
<div></div>Didnt say you couldnt, just said that if you ever wondered about how stong the debuffs are go take a gander =P
Banditman
02-14-2006, 11:07 PM
Only if the mob tries to AE. In that case, yes, in a round about sort of way, Mystics could possibly have the highest nuke. Sort of.A simpler, easier way to see this is with the end mob in Scornfeather.<div></div>
<div></div>Okay, number 1, I NEVER said that stamina debuffs are dumb, or worthless, or actually ever even mentioned our stamina debuffs. The whole point was the AoE immunity that lies at the end of the AA STR line that is TOTALLY useless to cast on anyone other than a dps class that is not being targeted by the mob. And i can;t figure out how that is ultimately in line with anything presently in our class. You can't cast it on the Tank, as once targeted it will drop off, you can't cast it on you, and the recast timer is frickin HUGE, especially when you consider that the buff is only 36 sec. The point is... If the main target of this buff is to be another priest or a dps then why can't we cast it on ourselves? And why have a 15min or whatever timer on a 36 sec buff. PLUS, what the hell is with a 45 sec/5min/10min timer on some of the AA nukes? Ok, ok, again, I digress. The point is not that I disregard our STA debuffs or anything else that out class already has. I would just like to see the stuff that is to be implemented have real functionality before it actually goes live and people are screaming in the forums "OMG this sux, I hate SOE, I am quitting" as so frequently happens. I know that these abilities are in transition at the moment, which is why I chose this particular time to raise my voice.
Banditman
02-15-2006, 07:14 PM
Frankly, I wouldn't bother with ANY of the end line abilities for pretty much any class.None of them are worth 8 AA's. Those 8 could provide larger benefits in gaining TWO additional rank 4 abilities in another chain.<div></div>
Munter78
02-15-2006, 10:40 PM
<div></div><blockquote><hr>Varlet wrote:<div>We all need to jump on the bandwagon to get the, potentially class defining, but utterly useless, endline STR AA made into a permanent self buff. As it stands now, it is the END spell for a whole AA line that lasts 36 sec and has a HUGE recast timer. It can't be cast on yourself either, omg, how useful. Brigs have had the AoE immunity forever and no one is screaming that they are overpowered, so why not make it a permanent effect on us alone. That would be worthy of the number of points spent in that line and make it worth doing. The rest of the AA lines are ok, although the long cast times on the dps makes those spells all but useless. I am gonna spend lots of points to cast a low damage nuke once every 45 sec or even 5 min? Come on. There are many posts on the Uber 65s that some of the healer classes get, and you know what, I don't care. Give me a path that leads to AoE immunity unless targeted and i will LOVE this expansion. Other than that, most of the other effects are, at best, interesting. Oh, by the way, what is the index for spell timers anyway? If we reduce/increase casting times of friends/enemies by 17 what does that really mean? Can we please find out what those numbers correlate to exactly?</div><div> </div><div>Just give us the same AoE immunity buff Brigs already have. Make it permanent, and put a smile on my face. </div><hr></blockquote>From what I heard, Brigands are also losing the AoE immunity, but I do agree, 15 minutes is too long, should be on the same 2 minute timer as oberon
<div></div>brigands are not losing it, its still there but it is now as good as gone. They lose it if they take any damage this means any and all damage. They can not use manastone, they cant attack mobs with damage shields (most everyone has one) or else it goes away for 30 secs. Personally I think they should have let that stay as it was, I did not see how it was broken.
Thatdumbg
02-16-2006, 03:09 AM
<div></div>What is your argument that it should be permanent, other then "it would be class-defining"? How? How does a shaman make himself immune from just AE's? If you talk about spirits protecting them or whatnot, then why could a druid not use the "power of nature", or a cleric "divine faith"?Seriously, its a reach... I don't personally see it as something that is a shaman-like thing at all. It just has no shaman flavor to me at all.<div></div><p>Message Edited by Thatdumbguy on <span class="date_text">02-15-2006</span><span class="time_text">02:10 PM</span></p>
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