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View Full Version : chimerik landing first on t6 raid mobs?


bouhh
01-28-2006, 01:34 AM
<div>hey all...</div><div> </div><div>been noticing that chimerik tends to stick easier than</div><div>any of our other debuffs on those pesky lvl 60+ raid mobs.</div><div> </div><div>anyone else notice this and/or have any theories as to why?</div><div> </div><div><img alt="Your Signature" src="http://www.eqsig.com/sig/2560.png"></div>

thedu
01-28-2006, 01:56 AM
Well, I have Master I, and that's why I thought it alwasy landed. But which type do you have? I think that would help in the discussion.<div></div>

paisan
01-28-2006, 01:57 AM
<div></div><p>I actually have a harder time landing chimerik than any other debuff only since i aquired the master of it... at adept 3 it always landed.</p><p>Message Edited by paisan on <span class="date_text">01-27-2006</span><span class="time_text">03:58 PM</span></p>

novad
01-28-2006, 02:13 AM
<div></div>dont know why but its a good thing that it does land easier, hate to reduce a mobs sta  and not be able to keep the debuff up with its short duration.

Banditman
01-28-2006, 02:28 AM
Chimerik is divine based as opposed to disease (many of our other spells are disease based), so it's "different".Some mobs in T6 are in fact immune to divine and you won't land it at all.Of special note, Scream of the Ancients has no effect on whether Chimerik lands, though it is advantageous to land BOTH before the mob starts getting chewed on by the DPS.My comments here are pretty much restricted to raid mobs, I don't find debuffing to be all that important in a normal group situation.<div></div>

Pingu_cfc
01-31-2006, 04:59 PM
<div></div>I find the hardest de-buffs to land are Soul and lethargy for some reason ( both ad3 ). Especially in zones like Gates of Ahket.( As above im talking raid mobs here ).<div></div><p>Message Edited by Pingu_cfc on <span class="date_text">01-31-2006</span><span class="time_text">04:00 AM</span></p>

Banditman
01-31-2006, 08:57 PM
If you look at the mobs in Gates you'll see why.  Many of them are Poison / Disease resistant or immune.My Mystic has a tough time in Gates, but an easy time in Court of Al'Afaz, where my Conjuror has the opposite experience.<div></div>

Jora'
02-01-2006, 10:54 AM
<div></div><div></div><p>Please correct me if I am wrong, I am of the understanding that getting a mystic debuff to land is a combination of :spell quality + ordination skill + mob resist/immunities</p><p> </p><p>Since all mystic debuffs use ordination skill, picking up a few pieces of equipment with +ordination (caiman shoulder pads, totemic mithril helm, pris 1.0 etc) helps you land your debuffs better.   6 points of ordination = 1 level, so you would be casting it with the ordination skill of a l61 mystic, making the spell easier to land.   This wont make one iota of difference to a mob that is immune to either disease/divine etc </p><p>Also it would be nice if the pris 2.0 had ordination (like pris 1.0) as I find myself downgrading to pris 1.0 in raids to get the ord, and just make a liitle more likely that a debuff will land, it all helps</p><p>Message Edited by Jora' on <span class="date_text">01-31-2006</span><span class="time_text">10:08 PM</span></p>

tebion
02-01-2006, 02:05 PM
<div><span><blockquote><hr>Jora' wrote:<div></div><div></div><p>6 points of ordination = 1 level, so you would be casting it with the ordination skill of a l61 mystic, making the spell easier to land.   This wont make one iota of difference to a mob that is immune to either disease/divine etc</p><hr></blockquote>they changed the way those additions in skills worked with LU13, 5 more skillpoints dont mean one more casting level any more but way less nowadays (the +def buffs were too strong back then)</span></div>

Nacire
02-01-2006, 02:09 PM
<div></div><div></div><blockquote><hr>Jora' wrote:<div></div><div></div><p>Please correct me if I am wrong, I am of the understanding that getting a mystic debuff to land is a combination of :spell quality + ordination skill + mob resist/immunities</p><p> </p><p>Since all mystic debuffs use ordination skill, picking up a few pieces of equipment with +ordination (caiman shoulder pads, totemic mithril helm, pris 1.0 etc) helps you land your debuffs better.   6 points of ordination = 1 level, so you would be casting it with the ordination skill of a l61 mystic, making the spell easier to land.   This wont make one iota of difference to a mob that is immune to either disease/divine etc </p><p>Also it would be nice if the pris 2.0 had ordination (like pris 1.0) as I find myself downgrading to pris 1.0 in raids to get the ord, and just make a liitle more likely that a debuff will land, it all helps</p><p>Message Edited by Jora' on <span class="date_text">01-31-2006</span><span class="time_text">10:08 PM</span></p><hr></blockquote>The ordination skill no longer acts as a straight increase in your effective level versus mobs, hasn't since LU 13.  However, based on Bandit's description of his experience, and my utter lack of problems landing anything in either zone I do see that it does have a significant effect still.  (well there's one named in courts that I normally bounce a few chimeric casts before it sticks) but then I have several pieces with ordination skill and usually have a troub in grp for their massive casting skills buff.<p>Message Edited by Nacireen on <span class="date_text">02-01-2006</span><span class="time_text">04:10 AM</span></p>

Banditman
02-01-2006, 07:07 PM
It probably has an effect on highly resistant mobs, but flat immune mobs are still not gonna take.<div></div>

Nacire
02-01-2006, 07:19 PM
<div></div><blockquote><hr>Banditman wrote:It probably has an effect on highly resistant mobs, but flat immune mobs are still not gonna take.<div></div><hr></blockquote>True, though I've not found one I couldn't land all of our debuffs on yet and we've done all of courts including Sunchild.  There may be one further in Gates, we have only made it as far as the first three courts and crafting the symbol we'll hopefully use next trip. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

Banditman
02-01-2006, 09:07 PM
Im not sure if LU13 changed it or not, but with proper debuffs, you could still land a spell on an immune mob, but the effect wouldn't "do" anything.For instance, "back in the day", King Zalak was immune to cold.  I could, occasionally, land a cold spell on him, but it didn't do any damage.I can, occasionally, land my Conjuror spell, Swarm of Bats (A Piercing damage spell, yea, weird), on a Pierce immune mob, but again, no damage is done.  Yes, I still get the maintained icon (it's a DoT) but no damage is recorded.<div></div>

bouhh
02-01-2006, 10:10 PM
<div></div><p>now THAT is interesting...</p><p>are there any t6 instanced raid mobs that it wouldn't be worth our time/effort/power trying to</p><p>land a specific debuff on because even if we did it wouldn't have an effect on them anyway...?</p><p><img alt="Your Signature" src="http://www.eqsig.com/sig/2560.png"></p>

thedu
02-01-2006, 11:12 PM
<span><blockquote><hr>bouhhan wrote:<div></div><p>now THAT is interesting...</p><p>are there any t6 instanced raid mobs that it wouldn't be worth our time/effort/power trying to</p><p>land a specific debuff on because even if we did it wouldn't have an effect on them anyway...?</p><p></p><hr></blockquote>Any time I know the raid group can handle mob relatively well without my healing needs, I debuff any chance I get.</span><div></div>

Banditman
02-01-2006, 11:20 PM
I remember Zalak so clearly because I was trying to complete a HO and all my spells were down except for my Cold based DOT and I didn't have time to wait for the recycle.  I cast the spell anyway, to this day I dunno why, and it completed the HO but the spell didn't do any damage.  The HO did in fact do it's damage.With the Piercing spell on the Conjuror, I simply have a "routine" process that I go through when the mob is engaged.  Swarm of Bats is part of that routine and the spell landed.  No damage recorded, but it did land and run.As far as whether the spells have effects, I assume you are mainly thinking of debuffs.  The only way I know of to find that out is to parse it both ways - with and without debuff.  I dunno, it's a pretty tall order.<div></div>

Nacire
02-02-2006, 12:36 AM
<div></div>Not with chimeric (however ya spell it) which also debuffs stamina, if the debuff was down but you cast and the mob's hp goes UP slightly then yes it's having an effect.  I'll double check next time I have it bounce on any mob to make sure the cast that lands does infact do so, but I would swear it does.  I always watch mob's hp as closely as the tanks and it would have been a lil [expletive haxx0red by Raijinn]? type moment for me if that slight hp jump failed to happen.

Heathenistic
03-03-2006, 12:20 AM
<div></div><p>I love having this spell work on most mobs ..</p><p> thats what the Masta is for ... so it has an easier time landing..</p><p> </p><p>It's the first debuf i cast, right before the 62% dps debuffs</p>

Karlen
03-03-2006, 12:29 AM
<p><font color="#ffff00">>>>I am of the understanding that getting a mystic debuff to land is a combination of :spell quality + ordination skill + mob resist/immunities<<<</font></p>Do wisdom or intelligence factor into this somewhere?  I am having a lot of trouble landing debuffs on the level 56 and 57 mobs near the beginning of TT (I am 51) and would be interested to know any ways to improve this (besides upgrading my spells).<div></div>

Heathenistic
03-03-2006, 01:02 AM
<div>To my knowledge your always going to have a hard time landing spells on mobs 5+ levels higher than you.</div><div> </div><div>At least with all my chars over the years this has been the case..</div><div> </div><div>at 51 u should be Griding Giants in PoF</div>