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Evil Gandhi
01-19-2006, 07:14 PM
<div></div><div>We had a small discussion amongst the priests the other day at a raid about the differences between selecting the two +5 incombat power regen versus the two +2.5% to power volume traits.  From the get-go I selected the two volume choices, because to me they seem more dynamic and will always help increase power, while the regen choices remain static and will provide only 10 to incombat regen forever.  This seemed like a good idea to me, but since I had a /respec still available as well as a respec stone, I thought I would see the difference firsthand in the power volume area....</div><div> </div><div>Level 60 and in an active (4-6 times a week) raiding guild</div><div>My stats:  339 WIS, Master 1 Foretelling, two +2.5% power volume choices        = 4882 Power</div><div>                                                               two +5 incombat power regen choices = 4649 Power</div><div>                                                                for a difference of                                   =   233 Power</div><div> </div><div>So, in essence, I can cast one minor heal or one ward with the power I gave up, but not one major heal.  Again, this difference will grow as I level, but so will the power needed to cast the spells.  The discussion was split about 75-25 in favor of regen, which is why I "wasted" a /respec to peek at the results.</div><div> </div><div>What did you select and why?</div><p>Message Edited by Evil Gandhi on <span class="date_text">01-19-2006</span><span class="time_text">08:15 AM</span></p>

tebion
01-19-2006, 07:22 PM
<div></div>well, before LU13 the amount of mana you regen per tic was determined by a fraction of your total power pool, means, the larger your pool the more you regen per tic -> pool was definitely the better way to go BEFORE LU 13after LU13 it was changed  to be independant of the poolsize but a fixed value (think depending on your level, but not too sure any more).I didnt do any equation or similar stuff, but my stomach tells me (and i did it that way, never regretted it) that after  the revamp regen is more imoprtant than pool, especially as the big fights (not solo or in groups outside challenging content, where you just plow through the mobs) take much longer now than before -> the more regen you have the longer you can keep up in these fight.therefore my vote goes to all on mana-regen traits.you definitely do have a point in terms of dynamic though, the 2,5% will raise appropriately even to level 200, the regen is a fixed number ... well, in worst case i still have 2 respecs avail <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><div></div><p>Message Edited by tebion on <span class="date_text">01-19-2006</span><span class="time_text">06:24 AM</span></p>

Geilt
01-19-2006, 07:41 PM
I look at it this way. 1 Mana per tick = 50 mana in a 5 mnute fight which is about the longest fight youll find, and around the time youll start running out of mana if you watch your healing efficiency. 10 mana per tick = 500 mana in a 5 minute fight.You calculated 233 Mana extra from the % increases.After 5 minutes this mana number as the potential to increase even further beyond 5 minutes. In long Ring events where mana conservation and regen is key, A person with a larger mana regen pool will win out. Also If you die during a raid you have a greater healing potential to heal after death if your mana regen is higher.One questions I do have is since your mana regen is based upon your total mana pool, is there an added number to your mana regen from that 233 mana pool increase. that may bridge the gap a bit more.Honestly, I love my 44 mana regen per tick from items and traits. Thats 2200 mana in a 5 minute fight and on raids i have a 5 k or more pool.I wear alot of T 5 gear just because it gives mana regen such as Gloves of flowing slime. since i dont have fabled i find these better than normal chain gloves since the wisdom + 25 mana + 50 mana is > than my + 60 mana treasured chain gloves.<div></div>

Eepop
01-19-2006, 07:48 PM
<span><blockquote><hr>Geilt wrote:One questions I do have is since your mana regen is based upon your total mana pool, is there an added number to your mana regen from that 233 mana pool increase. that may bridge the gap a bit more.<div></div><hr></blockquote>It was clearly stated, but here it comes again.Since LU 13, size of power pool has NOTHING to do with power regen rate.</span><div></div>

Geilt
01-19-2006, 08:00 PM
Enlighten me then, what effects natural mana regeneraltion rate? Does it have to do with character level im presuming?<div></div>

Eepop
01-19-2006, 08:13 PM
Yes, its character level divided by some number...10 if I am not mistaken.  Then you add any regen traits, FT items, or BoTM items you have.<div></div>

Banditman
01-19-2006, 08:19 PM
There is also a cap in place, I don't remember the exact value.<div></div>

Geilt
01-19-2006, 08:25 PM
A cap in Item regen or base regen for your level ? The cap for item regen isItem Health and Power regen rates now all use the same regeneration standard and cap out at the following currently: * In-combat HP regen cap is (3 x Level ) * In-combat Power regen cap is (1.5 x Level) * In-combat item HP regen cap is (3 x Level  x 0.5) * In-combat item Power regen cap is (1.5 x Level x 0.5)so at lvl 60 these numbers should be*180*90*90*45So FT 45 is the regen most casters should be aiming for.  this will help reach the cap for mana regen through other buffs and traits on raids. Effectively its 55 Mana regen with the two regen traits + max FT.So the cap for power regen is 90, but again, does anyone have infoz on what, at 60, is the natural regeneration rate?<div></div>

Banditman
01-19-2006, 09:13 PM
I think it's Level / 10.I couldn't find the post where it was stated, but I remember L / 10 being the number.

Banditman
01-19-2006, 09:29 PM
Keep in mind that there are still methods that can circumvent the cap.One fairly interesting method is available from a Conjuror.  A Conjuror in a raid setting knows he is going to lose pets to AE's.  It happens, no biggie.  However, a truly enterprising Conjuror will use this.Summon normal pet, buff it.  Now, cast Splitpaw mushroom pet.  Conjuror maintains control of the first pet cast, which is his normal pet.  Fight starts, pet goes in and probably dies to an AE in the first 45 seconds or so.Now, the Conjuror is left with the little mushroom.  Conjuror then casts Sacrifice, which kills the pet, but returns 380 ish power to his entire group.  Rinse, repeat every two minutes.  It's worth 19 power / tick.Conjurors can also summon essense shards which return 136 power when used, with a recast of 60 seconds, for another 13 power / tick.  I believe Necromancers also have a similar ability.Defilers I believe have some sort of spell which is able to return power to their group.Everyone has a manastone, which is worth 15 power / tick.All of these methods fall outside of the power regen cap.

Geilt
01-20-2006, 07:49 AM
<div>Very nice data, and I believe your right about the level / 10 I think I've seen that somewhere as well.</div><div> </div><div>Basically, cooperation on raids or in group can circumvent the FT cap, or be one of those classes that do it ^_^, I think enchaner mana cloak doesnt count toward that cap as well. The one thats castable every few minutes, though im unsure if its illusionist or coercer (prob illusionist)</div><div> </div><div>Another item you didnt mention i believe was the vessel of fyr'un though it has a large recast. *sp</div><div> </div><div>Someone come up with the calcs that would give us the max possible FT on a raid with maxedi tems traits and circumventing methods.</div>

Dragonreal
01-20-2006, 10:07 AM
<blockquote><hr>Geilt wrote:<div> </div><div>Basically, cooperation on raids or in group can circumvent the FT cap, or be one of those classes that do it ^_^, I think enchaner mana cloak doesnt count toward that cap as well. The one thats castable every few minutes, though im unsure if its illusionist or coercer (prob illusionist)</div><div> </div><div> </div><hr></blockquote>Mana cloak is a chanter abil (not specific to one subclass or another); it's their blc spell.

Banditman
01-20-2006, 07:24 PM
Mana cloak is nice, but honestly not that useful on a raid.First off, it only works if the chanter is in the group.  Which I suppose is understandable, however, the caveat to that is that mana cloak only returns mana to someone who is getting hit, and only to the person getting hit.Therefore, for 23 out of 24 people on a raid, mana cloak is largely useless.<div></div>

thedu
01-24-2006, 02:49 AM
Here's some solid infohttp://eqiiforums.station.sony.com/eq2/board/message?board.id=combat&message.id=91352<div></div>