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View Full Version : Wish List for 2006 including KoS expansion


thedu
01-17-2006, 11:14 PM
<div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div>I was wondering what people would like to have new or like to have changed.  Please keep it constructive.<ol><li>Improved soloing ability</li><ol><li>Better results from attributes namely STR and INT</li></ol><li>Mana Tap</li><li>Reactive Ward/Heal -- This isn't our class though, but it is a wish list.</li><li>A better fun spell than form changes.</li><li>Cannibilize -- or something similar</li><li>Pets -- perhaps and AA option (I'm not grinding AA's If I don't get a pet ...well maybe <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> )</li></ol><p>New:</p><ol><li>Longer Range on Buffs, sometimes 10M isn't good enough, especially raids.</li><li>DoT's with debuffs  -- Although I don't know about the defiler class, this may not be suitable for us.</li><li>Shorter timer on spells -- Please list what you think we might need this on.  I would like to see it on the Ancients line.</li><li>Faster Recast timer on our Main cure.</li></ol><p><span class="time_text">FYI: Live Update 19 will reduced timer on Keening Haze. /sarcasmon Gee golly willikers isn't that nifty. /sarcasmoff</span></p><p><span class="time_text"></span> </p><p>Message Edited by thedump on <span class="date_text">01-25-2006</span><span class="time_text">09:48 AM</span></p>

Eepop
01-18-2006, 12:00 AM
I would like something that makes me want to solo again rather than just not playing. Right now, I check if my group is online, if not, I log off and do something else.  I've done my tradeskilling as much as I can stand (3 in T6) and soloing just isnt fun or rewarding.<div></div>

LordNikonIII
01-18-2006, 12:46 AM
   Humm along the lines of solo'ing I would like to see our STR = our damage output, When Im soloing I have like 340 STR 380 Wis and 110 int and it still takes me forever to kill something.  I can solo alot of things but there is a huge chance that 2 game days could pass.  I also would like to see the T7 gear have more INT on it, since all the damage spells we have hit harder with increased INT. Now for while Im raiding wish list.... Some type of mana tap .... A reactive ward or heal with no side effect... I love topur but it has very specific use because of the side effects.  I would also like to provide as many HP's as the defiler.ok last and not least fun spell's I want to be able to turn toons into bears..... or something or drop rocks on peoples heads something cool.Lord NikinLvl 60 Dark Elf Mystic of MistmooreLords of the Triple Moons<div></div>

Karlen
01-18-2006, 01:07 AM
<div><span><blockquote><hr>Improved soloing ability<div></div><hr></blockquote>I would vote for more soloing content.  I think the ability is there for most characters.I really like the Tears Grifters quests, for example, in maj'dul.  More of that sort of thing would be excellent.   And more soloable quests, perhaps involving more than just killing monsters.</span></div>

thedu
01-18-2006, 01:16 AM
<span><blockquote><hr>Zotar99 wrote:<div><span><blockquote><hr>Improved soloing ability<div></div><hr></blockquote>I would vote for more soloing content.  I think the ability is there for most characters.I really like the Tears Grifters quests, for example, in maj'dul.  More of that sort of thing would be excellent.   And more soloable quests, perhaps involving more than just killing monsters.</span></div><hr></blockquote>I agree about this also. However, there seems to be severe disparity in terms of soloing ability. Let me give one example.I was finishing the Court of Truth: Sphinx Hunt quest last night -- where at  the end you have to kill a level 55^^^ sphinx.  I know from all experience that I couldn't do this solo even though I am 56.  The problem here is that on ogaming.com others have posted being able to solo it at lower 50s, i.e. ranger and conjurer.  I have two fabled items, mostly T6 gear, T6 hex dolls, T6 imbued pearl ring, Scepter of Rahotep and Pearl Orb.  Even within 10 levels I still have hard time soloing ^^^ mobs -- even when they turn grey. Right now it seems I have to be about 20 levels before they can't do anything to me.I understand that priests are not a DPS class, but at 10 levels shouldn't I have the *ability* to easily solo content that others can solo when it's 2 levels *above* them.</span><div></div>

tebion
01-18-2006, 01:21 PM
give us the same density of shadowmen-type mobs as clerics have with undead in DoF right now (no clue about druids, if they are in the same boat give them more elementals, too <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />)i mean, only one mob where we get additional damage, who is in the top floor of PP, is a bit ridiculous, hehe<div></div>

Karlen
01-18-2006, 10:25 PM
<span>>>>I was finishing the Court of Truth: Sphinx Hunt quest last night -- where at  the end you have to kill a level 55^^^ sphinx.  I know from all experience that I couldn't do this solo even though I am 56.  The problem here is that on ogaming.com others have posted being able to solo it at lower 50s, i.e. ranger and conjurer.<<<This won't be a popular opinion, but I don't see the fact that mystics can't solo a 55^^^ mob in their low 50s as a problem.   I think that the problem lies with classes that CAN solo yellow ^^^ mobs (cough nerf cough).  Note that I am not saying that no class should be able to solo heroic mobs -- but yellow heroic mobs should be outside of everyone's ability to solo.</span><span>>>>Even within 10 levels I still have hard time soloing ^^^ mobs -- even when they turn grey. Right now it seems I have to be about 20 levels before they can't do anything to me.<<<I generally don't try ^^^ mobs unless I really need to, regardless of the level.  Even grey, they seem to take a lot of power (more than I have) to kill.  I have, on occasion, managed heroic mobs that are on the bottom rung of green, but haven't tried in several levels.</span><span></span><div></div>

Banditman
01-18-2006, 10:47 PM
Mystics can solo single ^^ Heroics (blue).  It's a hard fight, but it can be done.  I once solo'ed a white ^^ Heroic, finishing with no power and about 100 HP.

mystt
01-19-2006, 02:59 AM
<div></div><p>A good test of your "mettle" is solo'ing the Miraguls instance in Everfrost.  There are 2 Triple Up Green to 60 mobs in there.  I believe those are about the limit to Mystic soloing.</p><p>It really is a good test of your solo abilities.</p>

Dragonreal
01-20-2006, 01:26 AM
<div></div><blockquote><hr>LordNikonIII wrote:ok last and not least fun spell's I want to be able to turn toons into bears..... or something or <strong>drop rocks on peoples heads something cool.</strong>Lord NikinLvl 60 Dark Elf Mystic of MistmooreLords of the Triple Moons<div></div><hr></blockquote>That's MY broken fluff spell!! Go find your own >.> =P

Kaharthemad
01-22-2006, 01:05 AM
<div></div>I agree with solo friendly zones and of course I would like to see cannabalize

Nilgiris
01-22-2006, 06:31 AM
<div>I'm still building up my Mystic. I'm 48 but still need to get better gear etc... but I can solo an even con Heroic ^ . I find most people saying that Mystic's can't solo but I would beg to differ. Now... try me (at my current gear & stat) against a Green ^^^ and I wouldn't even consider it, but I put that down atm to the fact that I know I need to get better gear before I even try it.</div>

ModPlod
01-22-2006, 02:21 PM
<div></div><p>Would like to see one of our dots have a built in debuff with it.  Happy to drop another debuff as long as it is added to one of our spells  (Defilers have attacks that have built in debuffs)</p><p>As a raid mystic any orange mob to me at level 60 in places like PP return etc just constantly resits most of my debuffs.  I find can only debuff on any adds it comes with and thats at adept 3.  Sure once most of the raid start debuffing the named i maybe can land one.  And yes I have pretty decent intel / wiz.</p><p>Defiler sits there all day debuffing orange mobs while i waste time and power getting them resisted.  And yes i always try to start with the aoe dis / posion debuff to be able to get my others to land.</p><p>At 17pp for my ancients spell on our server I dotn feel like upgrading  it a few weeks away from new content either.</p><p> </p><p>Oh yeah a bit of extra solo damage would be welcome and some shorter timers on stuff so dont keep getting interrupted <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></p><p> </p>

Godflower
01-23-2006, 02:46 AM
<div></div><div></div>I'm pretty happy these days.  My main wish is for more DPS & rares for Adept III's :smileyhappy:<p>Message Edited by Godflower on <span class="date_text">01-22-2006</span><span class="time_text">04:47 PM</span></p>

thedu
01-24-2006, 01:31 AM
In terms of soloing I'm a bit concerned with new Expansion and the Achievement system.  One of the ways to get more is to eliminate boss mobs. Boss mobs are typically ^^^ heroics or similar with groups. There is no way we can do that solo until they are grey.  Of course this still an assumption of the Achievement system.<div></div>

Terq
01-24-2006, 02:14 AM
<div></div><blockquote><hr>ModPlod wrote:<div></div><p> And yes I have pretty decent intel / wiz.</p><hr></blockquote>I know at one time they were going to do some kind of funky int-wis comparison of the caster/target.  I thought that got scrapped though.  Anyone have anything else on this?I found that there are some mobs (even orange ones) that I can fully dubuff.  However, for the life of me, I can't land anything on those stupid slime cube trap mobs in Ahk Aken.   After about the 5th resist, I quit trying, since they are dead anyhow. 

Eepop
01-24-2006, 02:22 AM
They did scrap the comparison, but...INT still adds to spell damageWIS still adds to power for priestsmaking them both important stats for a priest.<div></div>

Terq
01-24-2006, 03:59 AM
<div>The post was in response to resist rates.  I am well aware of the how little added intellegence and/or strength actually improves our DPS.</div><div> </div><div>If they scrapped that comparison, then I still believe that adding intellegence does such a miniscule amount of increased damage that is not worth bothering with.  Multiply that tidbit by 1000 if you are raiding.  I think that I stated in response to another thread that improving your intellegence by over 100 points has an equivalent DPS increase of one more DOT tic.  Increasing your spell quality will have a much larger impact on your DPS than will increasing your intellegence.</div>

Eepop
01-24-2006, 07:47 PM
Relax, I completely agree.  My int is less than 100.  I was just saying why ModPlod had made it a point to say that he/she has a good int and wis.<div></div>

Terq
01-25-2006, 08:34 PM
<div>Sorry to get a bit testy. </div><div> </div><div>Yeah, I saw where he said that he had decent int., but that seemed like it was in regards to the resist rate.  That is why I brought up the wis/int comparison thing.  I thought that idea had been scrapped, but wanted to confirm it.  Decreased resists would have been the only reason that I would bother raising my int., since IMO intellegence has a very negligible effect on our DPS. </div>

Prismata
02-03-2006, 01:48 AM
<div></div><div></div><p>I would like an encounter-only mez/stun line in addition to the AOE mez...and while we're at it why not a shorter refresh timer? In close quarters trying to reduce hate with an AOE stun causes more problems than it solves. The current line seems to be useful to buy a little time to get out of harm's way when what I need is just a little breathing room to cast a ward or refresh slow and let my partner grab aggro.</p><p>As for the keening haze "improvement" I'd rather have it last longer than cast faster.</p><p>Message Edited by Prismata on <span class="date_text">02-02-2006</span><span class="time_text">12:50 PM</span></p>