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View Full Version : Expansion AA's


mystt
01-17-2006, 09:19 PM
<div>In my guild Mystic chat we started talking about AA's and what they might be.  I figured that I would pose the question to the other Mystic's out here.  Does anyone have some clue's as to what we will be getting?</div>

tebion
01-17-2006, 09:30 PM
<div></div>well, anything more than a guess would be restricted by the NDA -> either guess good or be patient i'd say <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />but i doubt (sad but true) that we will get something in the equivalent of cani5 of eq1 (and if the defilers would get it as we dont even have good ole cani, sniff), my personal guess is that it will be of approx worth of the current class- and racetraits, at least in the beginning.<div></div><p>Message Edited by tebion on <span class="date_text">01-17-2006</span><span class="time_text">08:30 AM</span></p>

korrg
01-17-2006, 10:06 PM
<div>i would kill to have cannibalization (i think that was the name) back.  mass group buff has to be out of the picture because of the way spells work in this game.  run3 may  be a possibility, though would only be useful to a few (unless it even worked in combat).  i'm sure the innate wis/str/etc will find it's way here, as well as a power regen.  i'm anxious to see.</div>

paisan
01-17-2006, 10:19 PM
<div></div>Id get an AA for /showarms to show off my dwarven ink =P

Eepop
01-17-2006, 11:43 PM
Some abilities I would like to see, possibly some being mutually exclusive...1) Ghost Wolf pet or dumbfire pet2) Cannibalize3) Ability to critical heals4) Ghost vision, summon a ghost that you can move around and see through, like to scout if there is something around the corner<div></div>

paisan
01-18-2006, 12:54 AM
<div></div><blockquote><hr>Eepop wrote:Some abilities I would like to see, possibly some being mutually exclusive...1) Ghost Wolf pet or dumbfire pet2) Cannibalize<font color="#ff0000">3) Ability to critical heals</font>4) Ghost vision, summon a ghost that you can move around and see through, like to scout if there is something around the corner<div></div><hr></blockquote><p>Now this i could get on board for... maybe even have the percentage to critical heal governed by wisdom...</p>

korrg
01-18-2006, 02:34 AM
<div>i totally forgot about crit heals.  those were pretty useful at times and i'm sure saved more than a few groups/raids.  i'd love to see them implemented here.</div>

novad
01-18-2006, 02:57 AM
<div></div><p>I am GoD i dont need AA's</p><p> </p><p> </p><p> </p><p>Uway - dissolution - Mystic</p>

novad
01-18-2006, 03:00 AM
<div></div>seriously though who knows with how things are thought up today. Lets just hope that defilers dont get better AA's since thats the shaman class the devs play.:smileyindifferent:

mystt
01-18-2006, 03:52 AM
<div></div><p>This is meant to really be a constructive thread to talk directly about some of the abilities that Mystics should get.  Hopefully, Banditman and Mystique jump on here and talk a little about their thoughts. </p><p>Some things that I have gathered from here and "other places"</p><p>1. Some type of Pet (aka Wolf), similiar to the AA ability from EQ1 that gave you several wolves for a couple minutes.2. Critical Heals3. Stat Increases4. Shorter Casts or Recasts, something like cut down on the time to cast and/or recast of a spell5. Spell Mana/Power Reduction6.Would like to see a canni, but I dont think that will happen.  Defilers get Canni, We get Torpor.7. Some type of added DPS, or Proc that is tiered you can imbue your weapon with.8. Add to your buffs, of course tier it, maybe 10% added to Buff01 for first tier,  13% added to Buff01 for second, and 17% added for 3rd.  Naturally,  we would not got over the MASTER level 20% but you get the idea.9. Power regen / Health Regen bonuses10. I have not seen anyone mention this, and would help our DPS also.  More HO opportunies, and higher bonuses for completing them!.</p><p>Anyway,  I am sure there are more ideas, but those are some that sound good on paper, but might unbalance the game.  Put your thoughts in and Maybe we can get some nice things.  Be apart of the solution!</p><p> </p><p> </p><p> </p>

icetower
01-18-2006, 10:41 AM
<div>What I would like to see:</div><div>Shorter cast times</div><div>Bigger heals/wards</div><div>Some Root or other minor crowd control</div><div> </div><div> </div><div>What I don't want to see:</div><div> </div><div>Stat increases -- would make our buffs even less useful than they are now, we are already thrashed soundly in this area because defilers get a direct + hp buff component.</div><div> </div><div>DPS increases based on percentages -- would widen the already significant gap between us and the classes with the big nukes.</div><div> </div>

Banditman
01-18-2006, 10:20 PM
Hypothetically, some of the things I'd like to see from a Mystic perspective:Healing Adept:  Increases the amount healing spells heal for.  Each rank increases the percent gained.Healing Gift:  Chance to crit a heal.  Each rank increases the chance.Spirit Call:  Swarm pet(s).  Each rank increases the number of WOLVES called.  (was that subtle enough?)Cannibalize:  Massive conversion of HP to power.  This is WAY too Shaman not to have in.Extended Blessing:  Increases the duration of short term (less than 72 seconds) spells with each rank.Increased Mental Capacity:  Adds one extra concentration slot.Ursine Fury:  +50% Haste, +20 Pierce / Crush, +200 STR  -  48 second duration, 180 second recast.  (hello solo assist)Mass Group Buff:  60 second duration, 30 minute recast.  All buffs apply to the entire raid for 60 seconds.Spell Casting Mastery:  Increases maximum range of spells with each rank.Quick Buff:  Shorten casting duration of beneficial spells with each rank.Virulent Paralysis:  Knockback + root.  This was always one of my favorite AA's in EQLive.  You could pitch mobs clear across a room.  Hilarious and fun.Hypothetically.<div></div>

tebion
01-19-2006, 01:17 PM
<span><blockquote><hr>Banditman wrote:Virulent Paralysis:  Knockback + root.  This was always one of my favorite AA's in EQLive.  You could pitch mobs clear across a room.  Hilarious and fun.<div></div><hr></blockquote>yeah, shaman bingo, who can reach the first afk-wizard on a raid with his VP'd mob, .. sigh, ye good ole times <span>:smileyvery-happy:</span></span><div></div>

Nacire
01-23-2006, 02:07 PM
<div></div><p>All bandit's suggestions would be primo but I just HAD to chime in for VP!  VP rocked...</p><p>What add?  He's way over there and I'm rotting him, shuttup and pull.</p>