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View Full Version : What should I be able to solo at lvl 50?


Merrygr
11-26-2005, 02:36 PM
<DIV>I have been gone from the game since just before the introduction of the splitpaw saga. Now that I'm playing again I have a lot of things to re-learn.</DIV> <DIV> </DIV> <DIV>One of the things I was curious about was how har a critter I should be able to solo (by todays standard I probably have sub-par equipment for a lvl 50). I tried one of the lvl 42+++ stags in EF, but even though it seemed that I might be able to stay alive using frequent wards, there would be no chance at all for me to kill it before my power pool ran dry. It might be close, but the power would not last the fight.</DIV> <DIV> </DIV> <DIV>Given "poor" (I would say one notch below ebon armour) equipment and adept 1 spells, what should I expect to be able to solo at lvl 50? Solo yellow and grey single heroics?</DIV> <DIV> </DIV> <DIV>I don't mind being told that I should have been able to kill the stag with ease. That just means I have more to learn about the new combat system than I thought.</DIV> <DIV> </DIV> <DIV>And yes, this post was triggered in part by class envy <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> I don't really mind not being a good killer as long as I can keep a group of friends alive though.</DIV> <DIV> </DIV> <DIV> </DIV>

Dr^Ney
11-26-2005, 08:57 PM
Soloing green heroics may be possible, but it's defienitly not worth it xp wise (and usually lethal). Mystics is (as of now) not great soloers, but soloing yellow solo mobs aint too much of a risk with a ward or two, and it gives more xp than a green heroic. With some decent tactics and a lil luck, you may even be able to take on some orange solo mobs, I havea tendency to run OOP before they are down tho =P

Merrygr
11-26-2005, 10:19 PM
<BR> <BLOCKQUOTE> <HR> Dr^Ney wrote:<BR>Soloing green heroics may be possible, but it's defienitly not worth it xp wise (and usually lethal). Mystics is (as of now) not great soloers, but soloing yellow solo mobs aint too much of a risk with a ward or two, and it gives more xp than a green heroic. With some decent tactics and a lil luck, you may even be able to take on some orange solo mobs, I havea tendency to run OOP before they are down tho =P<BR> <HR> </BLOCKQUOTE>Not interested in the xp. Xp comes too fast as it is in this game (personal opinion). Its more of a what can I do challenge wise, and for some quests.<BR>

thedu
11-27-2005, 09:15 AM
<P>Any +++ heroics are a pain in the butt until they are grey. If you are geared well and you have a lot of good spell upgrades, you can take almost anything, except for NAMED mobs and +++ mobs.  I started soloing in DoF at 39, and you can solo in PoF..there are many soloable mobs there; I would suggest doing two series quests firt Ghassan the trader and after that Rashad.  You can solo those two quests lines easily. After that go to the swiftrider camp and talk to Sgt. tuskin, to do solo quests there and when done discple..forgot name in the ortallian camp, and there are also quests in the Ashen Monk area but you need to build up faction with them; one thing I suggest for anyone is to either make or buy a good amount to chameleon totems.  Use that to go everywhere in PoF and then you can use carpets to around in that zone.  Becareful tho some of the mobs can see Invis, but I've been able to go thru every spot almost hazard free.  Another that should be done no matter what is the Call of Ro quest ...allows you to gate to MajDul.  Hope that helps.</P> <P>Of course I'm assuming you have DoF expansion.</P>

Banditman
11-28-2005, 07:38 PM
Heroic now MEANS Heroic.  Especially triple up mobs. If I can find a lone double up Heroic, I can kill it unless it's yellow.  Two double up Heroics will kill me. Accept the con system, use it.  Challenge yourself by fighting higher level mobs.  There are some very challenging solo encounters in the Court of War in Silent City, along with a couple of convenient walls to escape on if things go poorly.

Merrygr
11-28-2005, 08:54 PM
<DIV>Thanks,</DIV> <DIV> </DIV> <DIV>Reasuring to know that my skills had not gone completely down the drain <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> The only reasonI asked was that a friend of mine (another class) could kill the same mob (with great difficulty) at 4 levels below me. I have no problems at all with other classes being better at soloing than me as long as it isn't me that suck. </DIV>

Merrygr
12-07-2005, 02:59 PM
<P>Continuing in this thread as it is pretty much relevant.</P> <P>I managed to find a solo encounter that has me very much stumped, and I need a bit of advice.</P> <P>Its the genie bottle quest on the beach on a pirat island in Sinking Sands. Quest is Azhar's Penitence or some such.</P> <P>First wave is a cake. Second wave with the named scorpion just pummels me to the ground. Most of the time my ward did not stay up long enough for it to refresh, so I basically chain casted it with heals in between. Needless to say that left very little time and power to do any kind of damage. I think I was dead with no power when I had taken two bubbles of health from him. I'm sure my tactics can be adjusted now that I know what I'm up against, but I'm not so sure it can be adjusted enough to take him out. Then there are two waves after him and I assume they are harder.</P> <P>My gear is still one notch below ebon armour (I'm lvl 51). I never really saw a need to get high mitigation numbers on my gear, so I have kept what I have as most of the pieces provide more wis/power than crafted T6 armour. Has this changed with the updates (I left at around the time of Splitpaw saga, so missed the revamp completely). My spells are pretty much all adept 1.</P> <P>The two major things I did not do was to use my resist buffs (I have not checked if the mob used any abilities where that would have helped) or my healing pet. He used to be a joke, and I have not adjusted to the fact that he is now usefull (I bet he is still aprentice 1).</P> <P>Other than that I need every bit of advice I can get. Being so heavily outmatched by the second encounter has me a bit miffed.</P> <P> </P> <P> </P>

tebion
12-07-2005, 03:15 PM
<div></div>hm, i had absolutely no problem with those encounters when i did it with around lvl 52 (without torpor) my gear was below ebon there, too, only ebon piece i had was an imbued ebon bp, rest was t5 paired with very very few t6 quest gear and mostly HQ items. well, one thing i would advise you is check if all the important spells are at least adept I, i had all wards and heals on either master2 or adept III (cept my groupward), my damage spells were all adept I. And make sure you have avatar up, that spell gives you another ~ 3% avoidance -> every bit makes a difference <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> and one thing that definitely helps alot is if you use your manastone as often as possible of course and try to get your groupward up before you engage the encounter -> gives you the time to properly debuff the encounter together with all interrupts before you have to think about yourh ps again. And you can regen a bit power still between the waves (and after casting the groupward) if you use good drink (i used t5 drink there still ... well, i still use it now, hehe) in worst case use our ae-stun/mez to buy yourself more time for debuffing, once you got both groupdebuffs up it should be np. but it could be that the encounter changed drastically since i did it, was after LU 14 iirc. <div></div><p>Message Edited by tebion on <span class=date_text>12-07-2005</span> <span class=time_text>02:16 AM</span>

thedu
12-08-2005, 02:03 AM
I think I did that zone at 45 and didn't have any problems either. Well, I had tons of interrupts, but it didn't seem too bad. Try this if you keep having problems. Because the zone is supposed to be tiered to your level, enter the zone when you need just 1 mob to level. This will drop all the levels of the next to mobs to you. Of course, remember to bring your new spells to scribe. <div></div>

Nacire
12-08-2005, 03:55 AM
<P>Ok since you completely missed the revamp I can understand why, but you are seeming to still be making the assumption that legendary gear comes from rares.  Well post revamp they barely rate being called uncommons. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />  Go harvest some and get those gear/spells upto adept 3 and get those legendary tags on every slot.  Not just in this encounter but in EVERYTHING you do it will make a massive difference.  That and getting the essential heritage items will be a world of difference.  (Screaming Mace, Golden Efreeti Boots, and Manastone)</P> <P>Steer clear of a cobalt weapon, either get your Screaming Mace heritage done and go with that, or (still get SM done as it regens better in some cases) find one of the pickup groups I'm starting to see working prismatics and get that glowstick. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />  </P> <P>For the most part cobalt armor isn't all it's cracked up to be for us mystics, mit is ok, stats aren't geared for us though.  I would still get the imbued chest/legs though as those procs can be lifesavers.  I've had my legs alone kill adds in multimob pulls while all they got to hit was my ward.</P> <DIV>If you have anything on your feet but Golden Efreeti boots goto lavastorm now and don't zone out until that is fixed. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV>Stick with cedar imbued shield for now (no wis on ironwood) and keep your ears open for groups doing Ancient's Table or Scornfeather's Roost, they're constantly lookin for healers to join and both instances drop nice fabled shields any mystic would be proud to own.  Now we can use our ranged slot for another secondary put your SECOND pearl in the hands of a jeweler to make an orb for this slot.  (First pearl makes Torpor, even if you can't cast it yet...)</DIV> <DIV> </DIV> <DIV>Personally I'm in a slightly more than casual raiding guild, we raid but we're relaxed about it so I have quite a few fabled and am not sure what quest rewards in DoF give passable gear because barely any of it was as good as the stuff I had but there are TONS out there.  Quest, quest, quest, then harvest some more. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV>

BBouch
12-08-2005, 07:08 PM
Hmmm I think I would advise you these options: Want XP? Group! Want Fun Challenge? Dual! Really tho for any encounter, if it takes too long I will rather kill my own mystic and do something else then be bored or wasting 5mins trying to kill a mob then die. While it's interesting to find out what u can kill solo, really if you want fun, a good group will give you more fun than any solo encounter. Really if you want to solo as a healer, roll a Fury. <div></div>

thedu
12-08-2005, 11:19 PM
<span><blockquote><hr>BBoucher wrote: Really if you want to solo as a healer, roll a Fury. <div></div><hr></blockquote> Here's your sign..</span><div></div>

Merrygr
12-09-2005, 09:36 PM
<P>Well, not that anyone cares, but I think I will start by explaining my situation (as the reroll as a Fury type comment always pop up in these situations).</P> <P>I used to play 40-60 hours a week with a sizable quild. Top 3 on server for guild level, but we did not do much raiding. I never liked the raiding aspect of the game and pretty much quit the game when we were forced to make a switch to a raiding guild. I have now started to play again, but on another server where I play in a really small guild of real life friends. However, they are mostly a lot lower level and we basically play one evening each week (where I just mentor). But even tough I don't play as much as I used to I still play a lot more than them wich means I play solo (I hate pickup groups, but thats just a personal quirk).</P> <P>It seems to me that I should not have had quite the problem I had. Maybe I got unlucky and got a string of bad rolls against me. I do have manaston and screaming mace. Rest of gear is on pair with that. I don't have more than maybe one adept 3 spell in the current lineup (rest is adept 1). I'm pretty sure I'm a bit low on the WIS side (when looking at what other players post as their WIS numbers), but looking at the brooker I have never been able to figure out why I'm so much behind.</P> <P>One thing I was not aware of though was that rares are now more frequent? I harvested a LOT before I quit and I got a grand total of 3 rares. Can't recall the number of hours I spent trying to get the ebon for the BBC (never got it). So it might be possible to get more spells to adept 3 then. I have looked at the T6 chain (not cobalt) and I was less than impressed. Better mitigation than I have, but other than that I would consider what I have to be about equal or better in most slots.</P> <P>Basically I think it must boil down to a lack of technique and me needing more practice.</P> <P>One thing I have to agree about when it comes to the Fury type of comments. Soloing as a Mystic is about as exciting as watching paint dry.</P> <P> </P> <P> </P> <p>Message Edited by Merrygrin on <span class=date_text>12-09-2005</span> <span class=time_text>05:37 PM</span>

Banditman
12-09-2005, 10:17 PM
If you want to solo, roll a Conjuror.  They are frighteningly good in the revamp.

Merrygr
12-10-2005, 03:12 PM
<BR> <BLOCKQUOTE> <HR> Banditman wrote:<BR>If you want to solo, roll a Conjuror.  They are frighteningly good in the revamp.<BR><BR><BR> <HR> </BLOCKQUOTE>I allready did ;P<BR>

Zabumt
12-17-2005, 03:32 PM
<DIV>Merrygrin I can sum up your problems for you...</DIV> <DIV> </DIV> <DIV>First, if you're going to solo as a priest of any sort you want to have the best armor available to you.  Sure the other stats may not be much better than T5  but the mitigation is where it counts.  Also don't discount resists on the T6 legendary stuff.  It's a big step up from T5.</DIV> <DIV> </DIV> <DIV>Also, make sure your spells are at adept 3 or better.  At least your buffs, heals and debuffs.</DIV> <DIV> </DIV> <DIV>The instance you talked about is a little (just a tad) high for the level you took it on.  I just recently went through it to grab the wis bracelet with my 55 Templar and had no problem at all.  Of course, the quest conned blue to me at that point.</DIV> <DIV> </DIV> <DIV>Finally, as can be expected from ALL DoF mobs... if you're in melee range expect to be stunned/stifled/interrupted ALOT.  Keep your wards up whenever you're not stunned/stifled just as a precaution.  One good long stifle or stun and you're out of the fight.</DIV> <DIV> </DIV> <DIV>Hope this helps from a non-shaman.  <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV>

Karlen
12-18-2005, 07:48 PM
<div></div>At 43, with mostly Adept 1 and App IV spells and non-rare crafted armour, I can consistently solo:- level 48 one-down-arrow- level 47 no-arrow- level 46 one-up-arrow- two level 46 double-down-arrow- three level 45 triple-down-arrow- level 33 heroicThis spread has stayed relatively consistent for at least the last 10-15 levels.   I might be able to take on an encounter one level higher than in the above list with careful preparation and no resists on my debuffs.  <div></div><p>Message Edited by Zotar99 on <span class=date_text>12-18-2005</span> <span class=time_text>06:50 AM</span>

Banditman
12-19-2005, 07:05 PM
Wards also help prevent some Stuns.There are two ways to get stunned.First, there are abilities which stun / stifle / interrupt the caster.  Can't do anything about those, they are doing what they are supposed to do.Second, you can get hit hard.  A good hard hit has a chance to stun / interrupt.  Wards *do* help with those.

Eepop
12-19-2005, 08:14 PM
<span><blockquote><hr>Banditman wrote:Second, you can get hit hard.  A good hard hit has a chance to stun / interrupt.  Wards *do* <font color="#ff0000">help</font> with those.<hr></blockquote>Just wanted to highlight that he said wards <u>help </u>against those interrupts, not that they eliminate them.</span><div></div>

Banditman
12-19-2005, 08:42 PM
Correct, they do not eliminate those interrupts, but the difference is definitely noticeable.