View Full Version : Combat Data Collection Point Mystic
cadrach
10-25-2005, 02:34 AM
<font face="Arial" size="3">I have a request, </font><font face="Arial" size="3"><span>I was wondering if there was a Mystic that could post their DPS numbers?</span></font><font face="Arial" size="3"></font> <p><font face="Arial" size="3"><span>Looking for</span></font></p> <p><font face="Arial" size="3"><span>Your LevelIntelligence scoreCreature fought and levelWhat level of spells on average (adept or master)How long fight lasted (roughly unless you have hard numbers from your logs)Damage doneDPS number</span></font></p> <p><font face="Arial" size="3"><span>(on a side note: how often were you interrupted, stunned, etc. per fight would also be nice though not necessary.)</span></font></p> <p><font face="Arial" size="3">I am just trying to get data, I am not here for any other nefarious purposes. Not looking to start arguments or anything else. Just looking for some numbers.</font></p> <p><font face="Arial" size="3">Level 52 Templar</font><font face="Arial" size="3"><span></span></font></p> <div></div>
Eepop
10-25-2005, 04:42 AM
I don't have a parser, but I could provide you with a log that you could parse if you would like. <div></div>
BALTO
10-25-2005, 04:55 AM
<div></div> use to have some figures, but over the frustration of seeing solo's take out heroic encounters their lvl or higher, with nothing outstanding in gear/ability wise had me toss out the parser, also seeing the druid line drop solo's with the greatest of ease, an heal well... in short don't think were in the same boat with clerics, but worse off heh...we've been gimped since launch an still are for that mater, as for dps...bleh were blow preist if not at preist lvl... that goes with our debuffs, yours are better than shaman line. hell even obrien 50th lvl ward that STUNS US AN STOPS US FROM CASTING, still doesnt stop all damage from going thru till ward expires or is absorbed... along with another heal spell that slow's movement rate over 30% an reduces dps substantially while its in efffect... so ya are dps is lame, not even worth posting i know your not come'n to start tiffs...apoligeeez to ya temp. just had a few problems before revamp that temps' said "We dont need the mystic, we'll just pick up another DPS i can keep us healed just fine" <p>Message Edited by BALTO on <span class=date_text>10-24-2005</span> <span class=time_text>06:14 PM</span>
Banditman
10-25-2005, 06:06 PM
You are asking a very broad question. Perhaps you should be more specific. Are you asking what a Mystic's solo DPS is? Are you asking what our in group DPS is? Are we fighting a single mob or a group of mobs? How many mobs in the group? Do you want to know about HO damage? Here are some things you can chew on: When I am soloing, my "disease" DoT ticks for around 100 - 103 per tick. My INT is sitting around 80. With a Wizard in group, the same DoT ticks for around 105 - 107 per tick. My INT is sitting around 200. The disease DoT is the easiest to compare since it is not a DoT with a "range" of damage. It says exactly how much it is supposed to do per tick in the description (100). The only thing that changes the amount it ticks for is whether or not debuffs are landed on the mob and the INT of the caster. DPS? Heck, I don't know. Here is what I do know: At L58, when I fight a solo con, white mob with no arrows I can usually kill it in about 40 - 60 seconds depending on how lucky I am with HO's. If I get a lot of Inspiring Piety (or Blessing of Faith), 60 seconds is about right. With a lot of Divine Judgement, 40 seconds. I almost never see a fight last 72 seconds, I know this because I always lead with my resist debuff, with a duration of 72 seconds and I can count on one hand the number of times this debuff expires before I kill the mob (or it kills me). The following sequence will almost always kill a mob: Pre-Ward Scream of the Ancients (resist + STA debuff) Chimerik (STA + STR debuff) Divine Providence (HO Start) Fevered Pox (Disease DoT - triggers HO with my highest level damage spell for maximum effect) Ire of the Gray (Nuke - completes HO) Arctic Flames (Cold based DoT) Ire of the Gray Divine Providence Ire of the Gray (gotta wait a bit for the recast timer here, triggers HO) Sacred Aegis (refresh my Ward so I don't die. I'm waiting on a recast timer anyway) Ire of the Gray Divine Providence Fevered Pox Arctic Flames or Ire of the Gray (at this point, you look at how much health the mob has left. If a lot, do the DoT, if a little, nuke) A couple more nukes here if the mob isn't dead
Nacire
10-31-2005, 05:38 AM
<BR> <BLOCKQUOTE> <HR> Banditman wrote:<BR>You are asking a very broad question. Perhaps you should be more specific.<BR><BR>Are you asking what a Mystic's solo DPS is? Are you asking what our in group DPS is? Are we fighting a single mob or a group of mobs? How many mobs in the group? Do you want to know about HO damage?<BR><BR>Here are some things you can chew on:<BR><BR>When I am soloing, my "disease" DoT ticks for around 100 - 103 per tick. My INT is sitting around 80. With a Wizard in group, the same DoT ticks for around 105 - 107 per tick. My INT is sitting around 200. The disease DoT is the easiest to compare since it is not a DoT with a "range" of damage. It says exactly how much it is supposed to do per tick in the description (100). The only thing that changes the amount it ticks for is whether or not debuffs are landed on the mob and the INT of the caster.<BR><BR><BR>DPS? Heck, I don't know. Here is what I do know:<BR><BR>At L58, when I fight a solo con, white mob with no arrows I can usually kill it in about 40 - 60 seconds depending on how lucky I am with HO's. If I get a lot of Inspiring Piety (or Blessing of Faith), 60 seconds is about right. With a lot of Divine Judgement, 40 seconds.<BR><BR>I almost never see a fight last 72 seconds, I know this because I always lead with my resist debuff, with a duration of 72 seconds and I can count on one hand the number of times this debuff expires before I kill the mob (or it kills me).<BR><BR>The following sequence will almost always kill a mob:<BR><BR>Pre-Ward<BR>Scream of the Ancients (resist + STA debuff)<BR>Chimerik (STA + STR debuff)<BR>Divine Providence (HO Start)<BR>Fevered Pox (Disease DoT - triggers HO with my highest level damage spell for maximum effect)<BR>Ire of the Gray (Nuke - completes HO)<BR>Arctic Flames (Cold based DoT)<BR>Ire of the Gray<BR>Divine Providence<BR>Ire of the Gray (gotta wait a bit for the recast timer here, triggers HO)<BR>Sacred Aegis (refresh my Ward so I don't die. I'm waiting on a recast timer anyway)<BR>Ire of the Gray<BR>Divine Providence<BR>Fevered Pox<BR>Arctic Flames or Ire of the Gray (at this point, you look at how much health the mob has left. If a lot, do the DoT, if a little, nuke)<BR>A couple more nukes here if the mob isn't dead<BR><BR><BR><BR><BR> <HR> </BLOCKQUOTE> <P><BR>Might have to try this for those times when I'm more about dropping something fast than doing it efficiently. I tend to ignore our single nuke, it's damage/power is pretty crappy. However I haven't bothered to upgrade it past adept 1 so that may be why for me.</P> <P>I preward with grp ward, then the next step depends what I'm pulling. If it's an easy encounter of one mob I do it as you've listed. If it's a grp I skip the single target sta drain and go right to our AOE nuke (I have master of it, but would use even if I didn't) so that all mobs now have taken damage and I get the benefit of the STA drain. Then for a single target I trigger HO, cast disease dot, follow with cold dot. Our dots are VERY efficient damage for their power usage and I'm all about keeping my power high. I rarely burn more than 20% during a fight and I almost never bother to even drink as it doesn't speed anything up. Always have autoattack on, that's the only mana free damage we get and it can add up nicely. I only HO with the dots and always cast disease first as that gives it's longer duration more of a chance to tick out so I'm not overwriting damage as much.</P> <P>Now if it's a challenging SINGLE opponent I preward, then start casting the clicky on my INT doll (pretty large debuff versus all magical damage types), and queue the Cry spell up. Once cry is casting I queue the single target sta debuff, and after that it's a normal fight only all my dots are hitting quite a bit harder. This I only bother with on the higher con single ups or any heroics I solo. That extra debuff can make a HUGE difference in how fast it falls. For general stuff it adds too much time with it's 8 second cast time though.</P> <P>I always keep my INT ring buff up when solo, usually don't even bother using my wis ring power's never an issue anyway, but how much damage I do always is. I use one int doll and one wis one when solo for now, but honestly I'm thinkin I should drop the wis one for another +13 int, as I stated before power is NEVER an issue when taking on sane stuff, even stuff that kills me hasn't ever been due to running outta power, but rather it being able to outdamage my healing ability per second.</P> <p>Message Edited by Nacireen on <span class=date_text>10-30-2005</span> <span class=time_text>07:40 PM</span>
Thatdumbg
10-31-2005, 04:45 PM
Mine and Bandit's styles are pretty similar...This is assuming one mob in a group.Group Sta DebuffHO starterStr/Sta DebuffDis dotCold dotHOAE nukeNukeHO starteryou get the idea, i refresh dots as i can. I've found that throwing in the AE can burn a mob down faster at the cost of your own power. Usually when I'm killing a solo mob, power isn't an issue (I have a good amount of in and out of combat power regen).Of course, soloing heroics is a whole nother piece of the pie. It really depends on the mob, what class they are, and how much damage they put out.Bandits way of using the nukes earlier (because of their shorter recast times) might actually generate more DPS. I just like landing the dots as soon as possible on most mobs (especially the ones with higher hit points, where i can get more then one cast of pox in)<div></div>
Banditman
10-31-2005, 08:05 PM
I usually don't solo Heroics, so killing fast is more important to me. When forced to deal with a troublesome Heroic, I will often focus more on damage prevention / healing and allow DoT's and Slothful Spirit to do more of the work. These mobs often leave me very low on power at the end of a fight, and therefore it takes longer for me to get back to killing. Generally, I find Heroics to be slower soloing when trying to maximize my experience per minute.
Nacire
10-31-2005, 09:38 PM
Yeah I don't solo heroics as a normal thing either, only when I have to. Mainly when that stubborn giant or spider just will NOT move off the ? mark. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />
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