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View Full Version : Wards and interrupts


thedu
10-18-2005, 11:08 PM
I was curious if wards should be preventing interrupts. I'm fairly sure that they are as specialty attacks seem be absorbed. Anyone know for sure? <div></div>

paisan
10-18-2005, 11:27 PM
They do not prevent state effects at all. It would be nice if they did but it would be extremely overpowering.

Banditman
10-20-2005, 06:11 PM
Disclaimer:  I have no evidence or data to back this up! I feel like I get interrupted / stunned a lot less when I'm Warded.  I've done a lot of solo'ing in DoF and I really do notice a difference in the number of interrupts / stuns I get. I know for a fact that Wards do NOT prevent stun / interrupts, but I feel like they may modify the chance of being stunned / interrupted in some manner.

Eepop
10-20-2005, 06:19 PM
If I had to guess, each melee hit has a chance to interrupt basd on the damage done.  If this is true, we'd have just as many chances to be interrupted when warded, it would just have a lower chance because all we are getting is 0 damage hits. <div></div>

t3h_m0nopOl1z
10-20-2005, 08:44 PM
<P>I always thought this was sort of obvious.</P> <P>Wards in no way "absorb" or "block" attacks themselves, they block the damage. So no, they definitely do not stop stifles, mezzes, stuns, and interrupt moves (all of which can interrupt you).</P> <P>However, damage itself has a chance to cause an interrupt (and your normal counter to this is your Focus skill), so blocking damage still functions to lower your actual interrupts, because there are less chances to be interrupted. In a lot of cases, there are a <EM>lot </EM>less chances, since almost all CAs and spells inflict damage, alongside autoattacks, but only a few spells/CAs have effects that lead to interrupts.</P> <P>And I'm quite certain any damage taken can trigger an interrupt - just look at DoT spells.</P>