View Full Version : Plz Plz work some more on the Mystics
SkarlSpeedbu
10-06-2005, 04:43 PM
<DIV>I play a guardian and my friend plays a Mystic and he is really discouraged about the mystic class. Last night we were in the zone under the oasis in Sinking sands and I was pulling mobs and they would all go straight to him. I would taunt but usually it would be after he was about 1/3 health before I got them off of him. The problem was that some times I would have to pull with my bow and couldn't lead with a taunt and for some reason it seems the mystic's buff line still causes major aggro.</DIV> <DIV> </DIV> <DIV>How many of you Mystics are seeing the same thing? I just feel badly for this class if this is still what you are putting up with. I think SOE did a pretty good job with illusionists, could we get the devs the worked on them on the Mystic's team now so they can get some loving?</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Edit- just wanted to say that if this is not the case, the only thing I can think of is maybe he was lower level than most of the group. thats all I can see as a reason as why every mob trailed straight to him.</DIV><p>Message Edited by SkarlSpeedbump on <span class=date_text>10-06-2005</span> <span class=time_text>05:45 AM</span>
Banditman
10-06-2005, 05:30 PM
There is nothing outstanding wrong with Mystics at the present. We have some issues, but aggro isn't one of them for the most part.
SkarlSpeedbu
10-06-2005, 05:35 PM
<DIV>Thanks for the response. I guess this is just a matter that he was lower in level than the rest of the group.</DIV> <DIV> </DIV> <DIV>I am glad there are no buff aggro issues.</DIV>
tebion
10-06-2005, 05:54 PM
well, the most important thing not to do is to pull just with proximity aggro -> if you pull with an arrow or a spell/ability, he should have no issues imo. ah yes, tell him not to ward you before the pull if the aggro problem remains, that helps a bunch, too. its only needed when the puller needs additional help to survive the move back to the group, hehe <div></div>
SonanZ
10-06-2005, 07:00 PM
<DIV>I have a 51 Mystic that I loved dearly until LU13. The aggro issue has become a big joke among my friends. Luckily, I am able to laugh about it as well. It has actually simplified things a bit! Whenever we get an add, it goes straight for me. Everyone knows it, so it's easier for the tank to find the mob and get aggro! Plus, the caster that got the aggro in the first place is spared because I can take a few more hits. So other than being completely ridiculous, it really hasn't caused any major problems in normal grouping.</DIV> <DIV> </DIV> <DIV>Raiding is another story. I was in a 24-person raid last week with a 54 or 55 zerker as the tank. He opened with an AE taunt, but still over half the mobs in the group ran straight to me. I was dead in a couple of hits. We regrouped and tried again, and I made sure not to do anything. I just stood there during the pull, and still had 4 of the 5 mobs aggro me and killed me instantly. Out of 24 people, I was the first to die in both attempts! I've heard similar accounts from other mystics, saying the only way they can survive the pull in a raid is if the tank uses an emergency "rescue" to pull aggro off of them. People say "you just have to learn how to play your character now" and stuff, but that seems more like learning how to work around a bug to me.</DIV>
Eepop
10-06-2005, 07:14 PM
<div></div>I dont think any mystic is going to argue to hard against changing the ward on the Runic line to be aggro free. What many of us do have to argue is the common solution that is posed "just get rid of the ward". The ward is incredibly useful, and at the point its at the benefits outweigh the aggro issue. I'd love for its ward to not have aggro, but I'll be dammed if someone tries to say taking the ward itself away is a good idea. <div></div><p>Message Edited by Eepop on <span class=date_text>10-06-2005</span> <span class=time_text>10:15 AM</span>
Diggn
10-06-2005, 07:23 PM
<DIV> Well I play a Mystic now and I have noticed the aggro is horrid. I have tried many different things but all the mobs still go for me after the first hit on any other group member. I have tried doin nothing and they still aggro. I am almost sure its because of a buff that is a small regenerative ward. I think it is spirit of the badger or something. Tonight i will try and use a different buf instead of that one and see if i still get aggro probs.</DIV> <DIV> </DIV> <DIV>Juman 21 Mystic of Shadowhaven</DIV>
Diggn
10-06-2005, 07:23 PM
<DIV> Duplicate post sorry...</DIV><p>Message Edited by Diggnan on <span class=date_text>10-06-2005</span> <span class=time_text>08:24 AM</span>
Banditman
10-06-2005, 07:31 PM
Since the hotfix on the 20th Wards have generated a lot less hate.
Eepop
10-06-2005, 07:37 PM
<span><blockquote><hr>Diggnan wrote:<div> Well I play a Mystic now and I have noticed the aggro is horrid. I have tried many different things but all the mobs still go for me after the first hit on any other group member. I have tried doin nothing and they still aggro. I am almost sure its because of a buff that is a small regenerative ward. I think it is spirit of the badger or something. Tonight i will try and use a different buf instead of that one and see if i still get aggro probs.</div> <div> </div> <div>Juman 21 Mystic of Shadowhaven</div><hr></blockquote>There is aggro associated with that buff yes. But any combat art or taunt used to pull is MUCH more aggro and you have no problems. The only methods that can cause problems are if the tank tries to proximity pull a mob, or shoots one arrow and runs back to the group without doing anything else. One combat art on the tank's part is all it takes.</span><div></div>
paisan
10-06-2005, 08:09 PM
Since the ward agro decrease patch it has been fine. As for the "insta-agro" caused by the Runic talisman ward i think it is actually a little useful... who offtanks adds better than us now? We dont even have to do anything and the wizard that proximity agro'd will live because the mob is now on us and as a medium armor wearer i would much rather have that then a 2 shotted wiz. Stuns come into play here but i pride myself on having a good mit so i can normally take a hit and recover which also gives the tank much more leway for a peel.
Diggn
10-06-2005, 08:47 PM
Yeah all I do now is ward myself upon pull and I usually live <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />
icetower
10-06-2005, 08:50 PM
<DIV>I was doing the ring event with the chests in citadel yesterday <EM>and even after dropping runic talisman</EM> the mobs would pop and all beeline straight for me. At least the tank knew where to stand =p</DIV> <DIV> </DIV> <DIV>Other group members were lower level than me.</DIV> <DIV> </DIV> <DIV>There is something still very wrong with our buffs here.</DIV> <DIV> </DIV> <DIV> </DIV>
Eepop
10-06-2005, 09:02 PM
Thats in DoF correct? Someone else brought up some possible aggro issues in a DoF zone. Maybe there is something specificly there thats causing the problem. <div></div>
Eepop
10-06-2005, 09:03 PM
<div></div><a href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=19&message.id=9040" target=_blank>Other mystic post about DoF aggro</a> <div></div><p>Message Edited by Eepop on <span class=date_text>10-06-2005</span> <span class=time_text>12:03 PM</span>
The only annoying thing I find about Runic Talisman's ward is the aggro it generates when your group is travelling, and someone aggroes a group of mobs. More often than not, they all end up on me, and I don't consider "turn off the buff when travelling" a good solution. <div></div>
paisan
10-06-2005, 09:12 PM
Yea that part is annoying and when people do not know what is happening it can make us look bad. <DIV>Plus all my guildies stiff me with mobs they agro while they steal my node... /cry</DIV>
thedu
10-07-2005, 01:03 AM
<div></div>I don't understand why this form of aggro/hate is acceptable. And, yes, I am still seeing similar problems with aggro. According to LU#13<blockquote><hr>- As wards absorb damage, they now apply hate to the caster appropriate to the amount of damage absorbed.- Reactive heals now assign their hate to the caster of the spell rather than the target.<hr></blockquote>Does anyone know if Clerics are number one on the hate list prior to using reactives? I haven't seen it while grouping with them. The other day I grouped with a 39 Illusionist, 42 monk and me 44. The monk definitely had aggro problems, and I don't think he had quite learned to how deal with appropriatley, but that's another issue. There were plenty of times, when the monk went near enough to the mob to set off proximity aggro, and it/they would set off at super sonic speed to attack me. If wards, as described above, whether as an ongoing buff or regular are supposed to <font color="#ff0033">create</font> hate when damage is <u>ABSORBED</u>, then hate assigned to us by <font color="#ff0033">proximity</font> IMO is not working correctly. I think it should bother the community that prior to any engagement we are defacto number one on the hate list for all mobs.<div></div>
Eepop
10-07-2005, 01:44 AM
As I've said, I dont really like the thing with them having aggro. BUT... I am much more concerned with several other issues. Right now priest direct heal stacking and wardens getting some boost is more important to me. Aggro sucks, but we have to pick our battles, and I would rather live with this issue than have direct heals bouncing like crazy and wardens being [Removed for Content] like we had to live with for 10 months. <div></div>
tebion
10-07-2005, 11:34 AM
<span><blockquote><hr>Bolrus wrote:The only annoying thing I find about Runic Talisman's ward is the aggro it generates when your group is travelling, and someone aggroes a group of mobs. More often than not, they all end up on me, and I don't consider "turn off the buff when travelling" a good solution. <div></div><hr></blockquote>hehe, have a paladin put amends (or any of their "grab X% aggro from target" spells) on you and they will run straight to him, hehehe</span><div></div>
songrider
10-07-2005, 11:57 AM
<DIV>And let's not forget that <FONT color=#ff0000 size=3>ALL group wards are still BROKEN</FONT>.</DIV> <DIV> </DIV> <DIV>See the other threads on this.</DIV> <DIV> </DIV> <DIV>All group wards actually ward for FAR less than thier descriptions, and in fact are worse in power and warding and cast times than single target wards.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV>
SonanZ
10-07-2005, 06:13 PM
<DIV>So we're in CT looking for the nameds for SM and this big dragon is cramping our style... but we think we can sneak past it. Nope! The dragon stood up, glanced for a split second at the person who aggro'd it, and then turned and looked directly at me! :smileysurprised: Of course, it didn't matter much because his AE DOT took us all out in a matter of seconds.</DIV>
It's starting to get annoying with the aggro now. I have got killed quite a few times because someone else in the group aggroed something far far away and I might be afk and the mobs run to me and smash my face. I get aggro in almost every fight - chain healing or not, doesnt matter, I almost never pre wards so I have no idea what I'm doing wrong, glad I have my emergency spells at least. On a side note my GF using a templar and she gets aggro very seldom and she is also a more effective healer in groups, I can't see why mystics should be the only one with this stupid aggro problem. <span>:smileyindifferent:</span>
DemynDarko
10-09-2005, 12:43 PM
It's true the Runic buff is drawing too much agro even after the "fix". It appears to be the same problem I had when playing with illusionists, that the buff refreshes as did the chanter's insight. Proxy pull, insight ticks, mob heads for said illusionist...same with mystics now, apparently. That being said, part of our problems in group situations come from the changes in taunts, specifically the resisting of them. Tanks are having to get used to switching targets more frequently after using an AE taunt that gets resisted. So until the issue is looked into further and hopefully resolved, talk with your group tank about the agro you will generate and the resist issue on taunts, let him or her be aware and they hopefully will be ready to pick angry mobs off of you. <div></div>
Chalyndr
10-09-2005, 08:13 PM
<div></div>I've clicked off the Runic in group situations, cause i was getting too much aggro. I still got aggro for the first few hits. It just may be that you're a healer and it would make sense to kill you first. Crowskull 38 Mystic - <div></div><p>Message Edited by Chalyndria on <span class=date_text>10-09-2005</span> <span class=time_text>09:15 AM</span>
thedu
10-09-2005, 08:52 PM
<BR> <BLOCKQUOTE> <HR> Chalyndria wrote:<BR> I've clicked off the Runic in group situations, cause i was getting too much aggro. I still got aggro for the first few hits. It just may be that you're a healer and it would make sense to kill you first.<BR><BR>Crowskull<BR>38 Mystic -<BR> <P>Message Edited by Chalyndria on <SPAN class=date_text>10-09-2005</SPAN> <SPAN class=time_text>09:15 AM</SPAN><BR> <HR> </BLOCKQUOTE><BR>That should NOT be the way aggro works. What happens is that mob(s) have a hate list - or points - if you look at accordant spirits it reduces about 1400+ hate. What seems to be happening, whether via the runic line or something, mystics are constantly at the top of the hate list prior to engagement.
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