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View Full Version : I like the new changes except...


Mag
09-17-2005, 03:16 PM
A Mystic reporting about the spellchanges, I would say "Thx for finally making the game fun and for making players need the use of skills to be able to defeat hard encounters". One thing I am alil upset with though is the aggro "Until canceled"-buff (Runic-line) do. Can stand doing nothing when the puller bring an encounter, I sure do get wacked acouple of times before the tank sorts it out. (Yes, a hardcore player tank who knows his job) 1. Change the aggro to non-aggro on "Until canceled"-buff(s).     The spell-line (Runic Shield, Runic Talisman etc) that Mitigate Physical Damage and Wards the Group is the spell that Ive noticed aggro     the Mystic immidiatly. This is probably because the wardportion here also goes to the mystics aggropool. This is serious, specially when adds jumps you,     nomatter if you fight or run to a place. I have no problem having mobs wacking me sometimes, but almost always?     Overall, the other wards are good though, maybe its just the inital aggro from the Runic-line that is annoying when adds. No matter who they hit,     no matter if I just stand there doing nothing I get more aggro, this is really skew. 2. Change the Splitpaw Reward Heal to its own timer. 3. The spell "Avatar" had its hasteportion removed, no idea why, I thought it was in the line of shamans to get a little haste, plz add it again. 4. Ive heard Guardians and Monks say that when they are Warded their aggroprocs (AE?) doesnt go off. *HEARSAY, not a fact*     If this is the case the Wards have dubbel aggroimpact on when Mystic when grouping with these classes. Getting aggro and at the same time preventing the     tank from gaining. Serious affecting gameplay.    5. Still dont get the Mitigation/Ward vs poison and diesease that last for 36 secs. I find there is any idea to cast that as it is, maybe on very few encounters. Otherwise the changes are good imho. Was abit weird in the begining, all was nerfed, but then you realize when fighting some, it was just adjusted. Just had to adapt to gamestyle to the spells I have now.<div></div>

Stormbil
09-17-2005, 06:10 PM
<P>As for Runic Talisman, just ask the tank to start with a taunt (AoE taunt if necessary).  I've found if they do that, I never get aggro from runic talisman on the pull.  </P> <P> </P> <P>The only problem I have with runic talisman is that anytime we get an add, it goes straight for me and begins to beat the heck out of me.  </P>

Mag
09-18-2005, 05:24 PM
<span><blockquote><hr>Magod wrote:  This is serious, specially when adds jumps you,  nomatter if you fight or run to a place. I have no problem having mobs wacking me sometimes, but almost always?    <div></div><hr></blockquote> Aye, no danger really when pulling. Was mainly meaning I can stand do nothing and they jump me anyways cause of a buff. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />  Otherwise I have no real problem with it.</span><div></div>