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FelixDomesticus
09-17-2005, 10:45 AM
<div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div>Add more problems you find, I try to update first post when needed.Worst mystic problems after combat changes:-No fast ways to handle sudden damage. All wards and spells are too slow to cast.    *Mystic need much better healing power or some very fast cast effective heal to handle emergency situations<font color="#ccff00">-Group wards do not have advertised effects. They protect for much less that spell description says. (<b>Fixed according to patch notes. Can somone confirm this?</b>)</font><font color="#ccff00"></font><font color="#ccff00">    *Group wards need to be fixed to give effects that match descriptions.</font>-Mystic DPS is very low in both group and solo situations.    *We need increase to DPS-Shadowy Attendant has way too short range forcing mystic to almost hug tank before badger does anything.    *Range needs to be increased to 10-15 meters-Wards of the Eidolon is not working at all. Icon appears when you cast it and timer starts, but it does not prevent any damage.<div>-Casting time for <font color="#ffffff"><span>Dreadful Lethargy</span></font> is too long. It needs to be shortened.</div><p>Message Edited by FelixDomesticus on <span class=date_text>10-23-2005</span> <span class=time_text>06:30 PM</span>

SciFiG
09-17-2005, 07:28 PM
<P>Clearing this post since most of the things i noted have been addressed</P> <P>*edited to improve continuity of post*</P> <DIV>*edited to reflect changes to the game*</DIV> <P>Message Edited by SciFiGuy on <SPAN class=date_text>09-18-2005</SPAN> <SPAN class=time_text>06:46 PM</SPAN></P> <P>Message Edited by SciFiGuy on <SPAN class=date_text>09-19-2005</SPAN> <SPAN class=time_text>01:18 AM</SPAN></P><p>Message Edited by SciFiGuy on <span class=date_text>10-26-2005</span> <span class=time_text>05:59 PM</span>

Moshi
09-17-2005, 09:32 PM
<DIV>why does everyone say ward component in runic talisman causes hate</DIV> <DIV> </DIV> <DIV>try no runic talisman and STILL EVERY ROAMER or multiple encounter npc's run for the mystic after 5 seconds off fight and that is without doing anything no pre warding nothing</DIV> <DIV> </DIV> <DIV>i tried this without the buffs, and they still do the same, it more likely that we have somekind of hateaura that is not intended</DIV>

FelixDomesticus
09-17-2005, 10:15 PM
I was just grouping in CT and found out that I can actually keep the group going. There was a problem though. When we got adds I found out that I have pretty much no fast ways to handle fast damage which for example casters take. All healing spells and wards take several seconds to cast, so it is hard to keep up with that kind of damage.Has anyone else found this problematic?<div></div>

Evil Gandhi
09-18-2005, 03:49 AM
<P>-Runic Talisman causes major agro due to small ward component in it<BR></P> <P>-----This line is fine, I would prefer that mobs aggro me instead of casters.  Particularly in situations where proximity aggro is involved.  When grouped with a decent tank they should be able to group taunt them off you immediately.  I have had NO deaths in 4 days with this line and very rarely did the mobs stay on me any significant amount of time.  Keep your aggro-reducer handy if your health drops to orange and your tank is a bonehead.  Then, take it off if the situation persists and find a new tank.</P> <P> </P> <P>-Prophetic Shield, our poison and disease buff is now pretty much useless due to 36 second duration.<BR>    *make it 15 min non-concentration spell</P> <P>-----This line is fine as well, imo.  I like to be able to toss this on when necessary.  There is a ward in here for poison and disease damage.  You want that on permanently too, when the ward effects in Rune line are causing you problems?</P> <P> </P> <P><BR>-Shadowy Attendant is broken. Pet does next to nothing before depopping.  </P> <P>-----Fixed as of today.  This was bugged.</P> <P> </P> <P><BR>-Casting time for single target debuffs is too long. They need to be shortened.</P> <P>-----I don't find them that bad, I guess.  I single heal my group constantly, fighting 55^^^s and higher and still manage to get all my STA debuffs on at the start of the pull with Haze and DPS debuff shortly thereafter.</P> <P> </P> <P>The sky is not falling.</P><p>Message Edited by Evil Gandhi on <span class=date_text>09-17-2005</span> <span class=time_text>09:01 PM</span>

Evil Gandhi
09-18-2005, 03:49 AM
<P>bleh, don't know what happened there</P> <p>Message Edited by Evil Gandhi on <span class=date_text>09-17-2005</span> <span class=time_text>08:49 PM</span>

FelixDomesticus
09-18-2005, 10:40 AM
Most of the people seem to be complaining about Runic Talisman aggro, so I added it to the list. And I know that we have one maintained buff already, but why add another one with so short duration? If my group need more resistances I do not have time to recast that all the time like 36 sec duration forces me to do as I am supposed to heal and ward my group as my main job. This makes sure that Prophetic Shield is not likely to appear in my spell bars at all.As for casting times I would like to see minor shortening to them, not changing them to instant cast ones.<div></div>

Baccalarium
09-18-2005, 12:12 PM
<BR> <BLOCKQUOTE> <HR> FelixDomesticus wrote:<BR>I was just grouping in CT and found out that I can actually keep the group going. There was a problem though. When we got adds I found out that I have pretty much no fast ways to handle fast damage which for example casters take. All healing spells and wards take several seconds to cast, so it is hard to keep up with that kind of damage.<BR><BR>Has anyone else found this problematic?<BR> <BR> <HR> </BLOCKQUOTE> <P><BR>Agreed,  quick healing is hard.   Best shot, to me, seems the single target ward.   If its a cloth wearer and your tank gets agro back then they get the full heal 30 seconds later for very little mana cost, and not too much cast time.    </P>

Lenda
09-18-2005, 11:35 PM
I have found unreasonable agro with my mystic this morning, too.  I'm assuming it's due to the ward component of several of our group buffs.  I only noticed it this morning but then I don't think I played my mystic yesterday at all.  Before that I think it was ok.   So this might be due to a recent stealth change.  Not that they would do that, of course...

SciFiG
09-19-2005, 03:45 AM
<BR> <BLOCKQUOTE> <P></P> <HR> <P>Evil Gandhi wrote:</P> <P><BR>-Shadowy Attendant is broken. Pet does next to nothing before depopping. </P> <P>-----Fixed as of today.  This was bugged.</P> <P> </P> <P><BR>-Casting time for single target debuffs is too long. They need to be shortened.</P> <P>-----I don't find them that bad, I guess.  I single heal my group constantly, fighting 55^^^s and higher and still manage to get all my STA debuffs on at the start of the pull with Haze and DPS debuff shortly thereafter.</P> <P> </P> <P><FONT color=#ff6633>The sky is not falling.</FONT></P> <P>Message Edited by Evil Gandhi on <SPAN class=date_text>09-17-2005</SPAN><SPAN class=time_text>09:01 PM</SPAN><BR></P> <HR> </BLOCKQUOTE> <P><SPAN>Why can't a person make a genuine critique without someone assuming it’s another knee-jerk reaction from a dissatisfied mystic?</SPAN></P> <P><SPAN> Personally, I had been waiting for these changes with anticipation.  I believe I referred to the problems as "mostly annoying".  It doesn't sound very reactionary to me.  As to the OP, I thought the post was essentially constructive.  You may not have to agree with it but you certainly shouldn't be condescending to someone for voicing an opinion.</SPAN></P>

Evil Gandhi
09-19-2005, 05:33 AM
<P>Wow, ok.  Deep breaths, chief.  It wasn't meant to be condescending.  You read into something I wrote, and essentially reacted to my post the way you feel I reacted to the original post.</P> <P>"The sky is not falling" was meant as a reminder that, in my opinion, we are top notch healers now, and barking and huffing about what everyone perceives as shortcomings are just gonna get us knocked back down to "sub-par Templars" (not my opinion btw) again.  It's best to curb the NERFED cries before they fester into hysteria.</P> <P><----- Don't let my post numbers fool ya, partner.  I'm what doctors call a professional lurker when it comes to these forums.  The only times I can remember actually posting things are when I have a concrete answer to a quest question and random server forum postings.  Saying things along the lines of <SPAN><STRONG>"Why can't a person make a genuine critique without someone assuming it’s another knee-jerk reaction from a dissatisfied mystic?" </STRONG>makes me smile.  That is what 99% of the posts on the EQ2 forums are: a knee-jerk reaction from a dissatisfied <insert subclass here>.    </SPAN></P> <P><SPAN>So, forgive me everyone.  I'll crawl back into my hole, return to lurking, and not provide "criticism" (read: personal insight), coupled with a mild warning to not get uptight about things that have been changed,  to anyone on the Mystic forum again.  I think the changes are brilliant and well-balanced across the class.  It was entirely my fault for voicing them.  I guess I just thought that I had the ingame credentials to do so.</SPAN></P>

Prismata
09-19-2005, 09:29 AM
IMO the duration of slows is too short. I've come up with what I feel is a pretty good combo for my HOs when I solo. Casting my dots on the first HO and then spamming Ire of the Gray till pox wears off, then rinse and repeat. This is all well and good on single and double mobs, kinda tough when there are 3 linked together, but 4 is next to impossible for me to defeat. I used to be able to get through the last set of mobs in the Splitpaw Arena without much trouble. It was challenging, but doable. Not anymore. I would like to see Mourning Soul made into an AE or increase the duration of Grim Lethargy.

SciFiG
09-19-2005, 09:56 AM
<DIV><BR> <BLOCKQUOTE> <HR> Evil Gandhi wrote:<BR> <P>Wow, ok.  Deep breaths, chief.  It wasn't meant to be condescending.  You read into something I wrote, and essentially reacted to my post the way you feel I reacted to the original post.  <FONT color=#ffcc66>Nope.  I had no feelings one way or another.  In fact, I only pointed out your rejoinder as condescending.  I think expressing emotions in these forums is what causes a lot of miscommunication and misinterpretation.  This post is a good example of misappropriated feelings.</FONT></P> <P>"The sky is not falling" was meant as a reminder that, in my opinion, we are top notch healers now, and barking and huffing about what everyone perceives as shortcomings are just gonna get us knocked back down to "sub-par Templars" (not my opinion btw) again.  It's best to curb the NERFED cries before they fester into hysteria.  <FONT color=#ffcc66>I don't think this post was meant to address our overall ability to heal but things we felt could use or not use some adjustment.  Therefore, it was a critique about the adjustments and where some attention could be directed.  My feelings have no bearing on the current topic.  The post was constructive and I found your comment out of place.  Your passion, in my opinion, is</FONT><FONT color=#ffcc66> commendable for your defense of the changes, but this is an argumentative discussion and not a persuasive one.</FONT></P> <P><----- Don't let my post numbers fool ya, partner.  I'm what doctors call a professional lurker when it comes to these forums.  The only times I can remember actually posting things are when I have a concrete answer to a quest question and random server forum postings.  Saying things along the lines of <SPAN><STRONG>"Why can't a person make a genuine critique without someone assuming it’s another knee-jerk reaction from a dissatisfied mystic?" </STRONG>makes me smile.  That is what 99% of the posts on the EQ2 forums are: a knee-jerk reaction from a dissatisfied .  <FONT color=#ffcc66>Hmmm. Post counts have no relation to this line of argument.  Besides, your registration date is plainly visible.  As to my statement, it stands with me. After all, if you remove your assumption of malice and contempt, its an honest question.  It was essentially meant to be rhetorical.  Was it directed at you?  Not really.  It was merely a comment on the general nature of these forums to have "whining" instead of true discourse of conversation.  If I had directed the question towards you I would have used 'Evil Ghandi' instead of 'someone' as the subject or compounded it with the pronoun to make certain I was understood to include you.  However, the question is just face value.  Your assumption was not.  I am not afraid to retract something I said if it was inappropriate or ill-concieved.  I am human and make mistakes after all.</FONT></SPAN></P> <P><SPAN>So, forgive me everyone.  I'll crawl back into my hole, return to lurking, and not provide "criticism" (read: personal insight), coupled with a mild warning to not get uptight about things that have been changed,  to anyone on the Mystic forum again.  I think the changes are brilliant and well-balanced across the class.  It was entirely my fault for voicing them.  I guess I just thought that I had the ingame credentials to do so.  <FONT color=#ffcc66>Very funny.  An attempt at sarcasm.  Baited as those comments are, I can understand your use of sarcasm.  However, your comments were very well posted and I agreed with the appropriateness of their inclusion.  My critique lies with those words.  'The sky is not falling' is condescending and it does not fit well with the rest of your post.  It is condescending because it presumes that anyone who disagrees with your point of view is crying out to garner unwarranted support.  I pointed this out.  My motive was so your expression of opinion was not debased by creating false notions that everyone who did not agree or post in agreement with you were just 'another disgruntled malcontent looking to cry fowl when no harm is done'.</FONT></SPAN></P> <P><SPAN><FONT color=#ffcc66> Evil Ghandi,  if my words offended you, then please read thoroughly and carefully my writing and comprehend that neither my emotions nor my feelings influenced them.  I post this rejoinder so that we can resume discussion and not derail the whole topic with some rather unchoice words.</FONT></SPAN></P> <P><SPAN><FONT color=#ffcc66>Thanks</FONT></SPAN></P><BR> <HR> </BLOCKQUOTE><BR></DIV>

NighthawkX
09-19-2005, 10:14 AM
<P>I do not play a mystic so I can not comment on all your statements but I can comment on the Runic Talisman as I have a defiler and our spirit of badger line works the same.  I am usually a non complainer in fact i love the revamp overall, but have to agree in a group of 6 these spell lines cause way way to much agro.  I have learned to deal with the agro on our regular wards but this one is a permanent buff, in small groups 2 or 3 people I don't notice it making huge effect but in 6 man it does.  And I believe I know why and have also bugged the defilers version of it.</P> <P> </P> <P>It regens the ward fully on everyone every tick regardless if the ward has been depleted at all.  I have a coercer that has a magic only ward and it does not do this.  It only regens the ward if it has been effected and only for the amount effected.  Basically it should not regen if no one has even been hit yet.  And than usually only the main tank should be hit regening only his portion of it.  Fixing this part of it would make this spell useable in a  full group again I believe as currently I have to revert back to courage for full groups.</P> <P>So this isn't just a mystic problem its a shaman sub problem hopefully we can get the agro on it fixed.  And as far as the person saying sky isn't falling the tank gets it off me.  If I am in a group trying for heroics I can not afford to wait on every pull for the tank to try and get it off me.  He may after a few but its not good if I draw agro every fight to start even if he manages to get them off me fairly quick.  And this problem persists even with the good tanks, believe me its not their fault its the agro on the regen ward buff line.  I encourage all shaman subs to bug report this one.</P> <P> </P> <P>Oh by the way I like the spell and do not want to see it changed other than fixing the agro portion of it.  I love the regening ward portion of it just fix it constantly being refreshed when it doesn't need to.</P> <p>Message Edited by NighthawkX on <span class=date_text>09-18-2005</span> <span class=time_text>11:42 PM</span>

Mystiq
09-19-2005, 01:50 PM
<div></div>I have many of the same concerns that you all do. Here are my thoughts: -Runic Talisman does increase aggro. It is a passive ward on everyone in the group, and it has to assign hate on someone, so from what I've seen, it's the Mystic. Wanna test it? Put the buff on the group and have someone pull mobs to you using just proximity to aggro them (helps if they're kos <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />). You should see that often times the mobs start hitting you as soon as they reach you rather than staying on the puller. This might depend on the level of upgrade your spell is....mine is adept 3 and that's 76 points of ward. Also, not sure if this is common knowledge or not, but the absorbtion of wards puts you in combat even if you're not casting or attacking at all. The ward in Runic Talisman? Same deal. That means the ward is being directly related to you, which equates hate IMO.  If you don't want to be forced into combat mode, you're better off not using this spell.   Based on the above, I think we can all agree that this spell just isn't quite right. I would like this spell looked at and even the regenerating ward removed, at least untill a better solution can be made. -Healing back someone's health from orange and below is very slow. We used to be great at it, having two one second cast heals by level 46 at our disposal, with Rejuvenating Chant and Bounty of the Virtuous to follow. Now we have to rely on two direct heals at 3 and two seconds cast respectively, and it is not enough, not even close. Shamans do not have healing in the strict sense of raising health embedded in our specialty line of wards, so this is why this is a concern.We either need better heals to make up for this fact, or we need the cast time lowered again on Enlightened Healing, without stretching the recast back to a ridiculous 13 seconds. -Our pet is supposedly fixed now, yet I see no message of any kind indicating that it is casting anything beneficial on my group. A friend told me it seemed to do a small group heal  right after it's cast, then does nothing untill the buff wears off. If this is the intended effect, I wouldn't call it fixed, I'd call it pathetic, and just as useless as always. -Prophetic Shield is indeed not useless at all, although its use is highly situational. For one, many mobs in DoF autoattack for arcane, noxious and elemental damage instead of just crush in most cases. That means that every two minutes you have a significant, <b>REGENERATING </b>(that's right kiddies) ward against noxious damage, in addition to the resist boost. OK the duration kinda sucks but if you're fighting nox melee mobs, that's really all u need to cast aside from maybe a spot heal, untill it drops. Also this still has utility in raid situations with noxious AE's. We just don't have our group cures to fall back on so much anymore. Time for some strategy maybe? Regards, <div></div>

CallMeToyMan
09-19-2005, 11:46 PM
If at the end of a fight the ward is still up and the tank pulls again, there is a good chance the mystic will get aggro depending on how fast the ward drops, how much is left, and how the tank pulls.  It is no different then pre-warding.   I am now checking that all wards ard down before the tank pulls. <div></div>

Wasabi
09-20-2005, 07:30 AM
My 31 Mystic on AB had some really strange aggro in Enchanted Lands. I had all the new buffs on, and was in a group of 4 (a wizard, assassin and troubador - acknowledge no "tank" class). Anyways, we popped our heads up from the river that crosses over to RE and one of those eye creatures just came at me as if I said something wrong about it's mother or something. It was really odd the first time. My group popped up out of the river first, they seemed safe enough (they were all mentoring to 3<img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" />. So I popped out of the river behind them. I looked up and past two groups of goblins, or whatever they are, this eye creature was heading straight for me. We killed it and proceeded on our way. Then another one did it, out of the distance.. There were many more aggro goblins/creatures in it's way that it just passed up. And we pulled it by no means.. Just came right to me. Anyways, thought I'd add my aggro story. I'm guessing that it's one of the buffs.. But I have no idea. I was able to solo in the D'Morte Buriel Chambers with no problems pulling unintentional aggro. But EL seemed very much against my presence. <div></div>

Baccalarium
09-20-2005, 07:58 AM
<BR> <BLOCKQUOTE> <HR> Eloora wrote:<BR> -Healing back someone's health from orange and below is very slow. We used to be great at it, having two one second cast heals by level 46 at our disposal, with Rejuvenating Chant and Bounty of the Virtuous to follow. Now we have to rely on two direct heals at 3 and two seconds cast respectively, and it is not enough, not even close. Shamans do not have healing in the strict sense of raising health embedded in our specialty line of wards, so this is why this is a concern.We either need better heals to make up for this fact, or we need the cast time lowered again on Enlightened Healing, without stretching the recast back to a ridiculous 13 seconds.<BR><BR> <HR> </BLOCKQUOTE><BR> <DIV>I agree this is tough,   a thought for those that might not have realized.   Don't recast the single target ward untill after it goes down.   If it expires with points it really does heal, and this is some very efficient healing.   If you recast before it goes down,  the ward resets and any heal amount that might have been done is lost.   Obviously if the ward is getting beat on heavily this doesn't help you get the MT's health back up,  but in cases its not going to be beat on any more,  its very power and time efficient heal, even if delayed by 30 seconds.    </DIV> <DIV> </DIV> <DIV>I just haven't figured out how to convince the templar in group 2 that his chanter is just fine, and doesn't neead a heal cause he's warded for more damage that the stray agro did to him, and will get it all back when the ward expired.  Course my chanter is just fine cause nothing agros him before jumping on me.  I think he really enjoys the change of rolls.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV>

Janze
09-20-2005, 09:02 AM
From what I've seen and read it seems to me our single biggest problem is aggro. I also think alot of this is due to wards not stacking. It definitely seems that incoming damage get's applied to every ward that is up, I have a feeling hate is being generated for each one as well. Although it seems like at least different types of wards (single, group, buff) should stack, I can probably live with them not stacking. But the hate generated should never exceed the actual amount of damage that was stopped. Janzert <div></div>

Bolr
09-20-2005, 11:06 AM
<div></div><span><blockquote><hr>Evil Gandhi wrote:<p>-Shadowy Attendant is broken. Pet does next to nothing before depopping. </p><p>-----Fixed as of today.  This was bugged.</p></blockquote></span><hr>Yes, you should go back to lurking.Eloora mentioned my biggest concern, our relative inability to "recover", or handle burst damage, which usually comes at the beginning of a fight.<span></span><div></div>

Evil Gandhi
09-21-2005, 03:04 AM
Meh, somehow I had left out that I was at work and had only read the patch notes, as I had intended.  It was silly of me to think them saying it was fixed meant it was fixed. <DIV> </DIV> <DIV> </DIV>

Tr
09-21-2005, 03:22 AM
<P>My biggest problem after the patch, for grouping at least, is the aggro.  I was grouped with a monk, berserker, and SK in Lavastorm and I could not keep the group alive.  Every time someone in the group aggrod a mob group, they ALL ran straight to me.  I did not pre-ward, heal, or even turn on my attack and I was the first one to get nailed.  A single group of mobs was ok to deal with, but if we aggrod a second group of mobs there was NO way to keep us alive.  The tanks could not taunt the mobs off fast enough and I was getting interrupted too much to heal/ward the group.</P> <P>I don't know what the deal is, but we are WAY too high on the hate list at the start of a fight.  Like I said, I was not pre-warding or anything prior to aggro, but I was the first person in the group getting chased around by the mobs.  Im buffing the group with Spirit of Elephant, Eidolic Mettle, Prophecy, and Runic Shield, so one of those has got to be the cause of the major hate. </P> <P>PLEASE look into this.  I don't mind a challenge, but there is NO WAY I can keep a group alive when IM the one getting all the initial aggro!</P>

Thatdumbg
09-21-2005, 06:38 AM
Torpor has alleviated some of the concerns I shared with Eloora (the sluggishness I feel getting a tank out of orange). For guardians (my usual tank), it works fine, because he is using his stance anyways. The snare and slow really don't matter. <div></div>

FelixDomesticus
09-30-2005, 06:11 PM
Updated list. Tell if something is missing.<div></div>

Titan-X
09-30-2005, 11:31 PM
<DIV> <P><SPAN><FONT size=3><FONT face="Times New Roman">I would have to agree that initially when the expansion came out agro was a major major issue. There have been countless updates and silent patch/nerfs since then. They finally fixed our pets (<B>yay SOE you got one right)</B>. I grouped very little from 50-52 some when the patch first came out but i will explain that further in a sec, but last night I grouped with a pally, bard, ranger, and a templar. Not once did we have an agro problem, the tank was awesome and the group was the picture perfect version of grouping experience. I mention this because I was less then pleased at the changes when the patch hit. I grouped initially with about all the tank classes and between my uncanny agro problems as a priest (mystic) and the lack of agro by the tank and or to much agro by the dps (mage/scout) I was at my wits end with SOE and EQII. I see little changes/tweaks that are being put into effect that are making a huge difference and I am getting slowly but surely happier with the new changes. I can solo heal a group of people pretty easily on yellow and even con heroics and this is a huge change from the first couple days of the patch. I agree that the cast time on our spells sucks, but I compared this with a good friend who is a 52 templar and our spells seem surprisingly equal. I actually was amazed to find most of our cast time and advertised effectiveness to be very close if not equal. This was a comparison of wards to reactives and directs heals and there power and timers. I was at a loss with the revelation but was happy to see that there was some effort put forth to make the priest classes somewhat equal. I never expected or even wanted to be as good a healer as a cleric, i had resigned myself from level 20 or so to be a great back up healer and awsome for raids at higher levels, but I am sure not going to look a gift horse in the mouth should my comments be true. I wanted to post this to give a little hope to my fellow mystics (shammy’s). I was one of the worst critics of the changes from the beginning and now, I am being won back by little fixes and a feeling that SOE may actually be listening to us paying customers after all. Good luck to you all. If your opinion differs please feel free to flame ;p</FONT></FONT></SPAN></P> <P><SPAN><FONT size=3><FONT face="Times New Roman"></FONT></FONT></SPAN> </P> <P><SPAN><FONT size=3><FONT face="Times New Roman">Sharpteath 52 mystic</FONT></FONT></SPAN></P> <P><SPAN><FONT size=3><FONT face="Times New Roman">Neriak</FONT></FONT></SPAN></P> <P><SPAN><FONT size=3><FONT face="Times New Roman"></FONT></FONT></SPAN> </P> <P><SPAN><FONT size=3><FONT face="Times New Roman">And countless other characters </FONT></FONT></SPAN></P></DIV>

Mystiq
10-01-2005, 02:46 AM
<div></div><span><blockquote><hr>FelixDomesticus wrote:<div></div><div></div><div></div><div></div><div></div><div></div><div></div>Add more problems you find, I try to update first post when needed.Worst mystic problems after combat changes:-Casting time for single target debuffs is too long. They need to be shortened a bit. <font color="#6699ff">I really don't see this as one of our primary issues currently. Sure I'd love to have everything be one second to cast, but the only debuff that bothers me in relation to cast time is Dreadful Lethargy at 3 seconds. Mourning/Grieving Soul was nice when it was one second to cast and instant recast, but the root component made it highly undesireable. Now I use it all the time, and I can deal with two seconds cast time just fine. Please elaborate on this concern if you feel it is that important.</font>-No fast ways to handle sudden damage. All wards and spells are slow to cast. <font color="#6699ff">This is still a top concern for me as well. It would really help if we had something, anything, under two seconds cast time. I also don't like the fact that group ward remains a 5 second cast time despite other priest group specials casting time being reduced, our group heal cast time is reduced, and group ward doesn't even absorb the amount listed on the description.</font>    *Mystic need much better healing power or some very fast cast effective heal to handle emergency situations-Group wards do not have advertised effects. They protect for much less that spell description says (can someone confirm this?). <font color="#6699ff">Consider it confirmed. </font>-Shadowy Attendant has way too short range forcing mystic to almost hug tank before badger does anything.    *Range needs to be increased to 10-15 meters <font color="#6699ff">Agreed. Finally the little bugger has some use, but why such a short range? Also, the pet being summoned right in front of us is annoying, especially since he's rather large, and although appears ghostly now, still has collision and must be jumped over or walked around.</font><div></div><p>Message Edited by FelixDomesticus on <span class="date_text">09-30-2005</span> <span class="time_text">05:10 PM</span></p><hr></blockquote><font color="#6699ff">I feel that our low DPS should also be considered a concern. While our group viability is much stronger, and dare I say, enviable now, our DPS in both group and solo situations is laughable. I know we cannot have the best of both worlds, but seriously, our dots are pathetic and our nuke is even worse. So our specialty is damage prevention through the use of debuffs and wards. Why does it feel like we're secretly <i>being prevented</i> from dealing much damage ourselves? </font></span><div></div>

FelixDomesticus
10-01-2005, 10:10 AM
Edited post again. Remove single debuffs, added Dreadful Lethargy and changed order of list to match worse problems better. Keep them coming.<div></div>

Toob
10-03-2005, 08:04 PM
<DIV>I would have to agree with Mystique on the issues she stated.  I have noticed that as soon as the MT dies I am almost always the very next person to die.  I kinda like acouple of our debuffs.  But I dont like our dps or our heal timers.  I have the master of wrath of grey and fevered pox and both are just pitifull.  I remember in eq1 where our dots where king and our slows where god.  I am not asking for everything but I really think that our main heal as a 7sec cast and 12sec recast is just stupid.  Our wards are better now but I just got the master 1  of our 54 single ward last night and it is just 32points less then master 2.  I am thinking on respecting but I also have the master 1 slow spell and the other choices just are not that great.  Over all I think we are probably the worst healers our of the cleric types.  I can still manage to ward/heal ok in groups but I have to put alot into it.  </DIV> <DIV> </DIV> <DIV>Toobig</DIV> <DIV>60 Mystic/58 Sage</DIV> <DIV>Malice</DIV>

Eepop
10-03-2005, 09:14 PM
Not exactly a mystic only issue, but the preist stacking problems are my biggest concern.  Kind of ridiculous when direct heals block other casters from casting them (sometimes even between subclasses). With the low stackability of priest buffs, low DPS, and now low heal stacking...the two priest group may be a thing of the past. <div></div>

Godflower
10-04-2005, 06:01 PM
Good work Felix, # 1 and 3 are most pressing imho.  Other issues that could be addressed are the fizzle rates for cures (and spells in general) as well as the interupt rate.  I was fighting a cluster of 5-6 white con vv snakes in Zek and for all the interupts I could not fire off a single heal/ward (this is also related to #1 i guess).

thedu
10-07-2005, 02:38 AM
This isn't the biggest problem for Mystics, but we are number one on the hate list prior to engagement due to the Runic line buffs (at least I think it's the buffs). I can deal just fine with any aggro coming at me, but I think the way hate is applied is broken. <div></div>

dennis
10-09-2005, 09:16 PM
Now we just need to see some action from SOE....There has been several fixes for other classes...still nothing for mysticsIMO we are not any better than before the revamp...I'm playing my alt until SOE fixes this.<div></div>

Eepop
10-14-2005, 12:33 AM
<span>If priestly DPS fixes are important to you, see <a href="message?board.id=11&message.id=4506" target="_blank">this post</a> on the priest forums, for a consolodated approach to getting priests more solo DPS.</span><div></div>

FelixDomesticus
10-15-2005, 09:01 AM
According to latest patch notes group wards have been fixed. Can someone confirm that group ward bug is now fixed?<div></div>

thedu
10-15-2005, 10:38 AM
Only on test though, correct?

Eleena True-Heart
10-16-2005, 09:54 PM
<DIV><FONT face=Verdana size=4>I have to say, you all have pointed out the concerns i been having, answered ?'s i had too, and given me some things to think about.  "Thanks"</FONT></DIV> <DIV><FONT face=Verdana size=4></FONT> </DIV> <DIV><FONT face=Verdana size=4>I will not use the Runic buff again in group, unless they lower the aggro.</FONT></DIV> <DIV><FONT face=Verdana size=4></FONT> </DIV> <DIV><FONT face=Verdana size=4>I ward then heal cause heals are sooo slow... but i rather have bigger heals & slow cast, than viseversa.</FONT></DIV> <DIV><FONT face=Verdana size=4></FONT> </DIV> <DIV><FONT face=Verdana size=4>I thought as mystics we were better at melee than other priests but this is not the case.</FONT></DIV> <DIV><FONT face=Verdana size=4> A boost to this would be nice!! I have to spam my 1 DD to kill unless i use the group dd. which not being aoe is nice <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> though group slow takes to long & i </FONT> <DIV><FONT face=Verdana size=4>hardly get a chance to use.</FONT></DIV></DIV> <DIV><FONT face=Verdana size=4></FONT> </DIV> <DIV><FONT face=Verdana size=4>I love my mystic :robottongue: i have always been able to kill </FONT><FONT face=Verdana size=4>yellows.</FONT><FONT face=Verdana size=4> </FONT></DIV> <DIV><FONT face=Verdana size=4></FONT> </DIV> <DIV><FONT face=Verdana size=4> p.s. I would like to make a wish for group sow...what the heck lol gotta try <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></FONT></DIV> <DIV><FONT face=Verdana size=4></FONT> </DIV> <DIV><FONT face=Verdana size=4>(48 mystic) on Najena serv.</FONT></DIV> <P>Message Edited by Eleena True-Heart on <SPAN class=date_text>10-16-2005</SPAN><SPAN class=time_text>12:05 PM</SPAN></P><p>Message Edited by Eleena True-Heart on <span class=date_text>10-16-2005</span> <span class=time_text>12:06 PM</span>

Banditman
10-17-2005, 05:59 PM
Runic is your main source of +Mitigation.  Not using it is like suicide. If your tank can't deal with, seriously, find another tank.

FelixDomesticus
10-17-2005, 07:50 PM
<blockquote><hr>Banditman wrote:Runic is your main source of +Mitigation. Not using it is like suicide. If your tank can't deal with, seriously, find another tank. <hr></blockquote> It is not always that easy. Yesterday I was testing my brawler alt (will be monk). If I lost aggro, getting it back was almost impossible from some classes no matter how I spammed my taunts. And I was using adept3 taunts + imbued weapons. Yes, I could get aggro off from groups healer, but failed miserably with ratonga who was playing some scout type char. If ratonga got aggro, he could easily hold it till fight ended or he died no matter how much I taunted mob.

Silda
10-17-2005, 07:59 PM
<div></div>I would that using Runic is a nice buff, if you have the proper tank. Grinded all day in Living Tombs/Silent City yesterday at lv49/50 and didnt go splat on other than the named but we had a good tank who was on the ball (53 zerk). Monks seem (to me) to still have a few issues with taunt not being very effective...both the 48 and 52 I group with semi regularly present the problems many are speaking of but they arent impossible to work with by any means..just need to be a little more careful. Edit: I would also share the concerns that our DPS (this goes for most priests) is a bit low when solo or perhaps when you have more than enough healing in the group already. Maybe some sort of offensive "stance"  - perhaps discussing this would best be served in its own thread. <div></div><p>Message Edited by Sildaan on <span class=date_text>10-17-2005</span> <span class=time_text>09:12 AM</span>

Eepop
10-17-2005, 08:07 PM
<span><blockquote><hr>FelixDomesticus wrote: Yes, I could get aggro off from groups healer, but failed miserably with ratonga who was playing some scout type char. If ratonga got aggro, he could easily hold it till fight ended or he died no matter how much I taunted mob.<hr></blockquote>Aggro is also the responsibilty of the DPS classes.  They all get tools to deal with aggro, and that sounds alot like they weren't using them. Also, Aggro for a scout shouldnt be an afterthought.  If you want to do serious damage, you need to be serious about not getting aggro.</span><div></div>

Finora
10-17-2005, 09:23 PM
<P>You are all STILL having issues with Runic ? I think you folks must be finding some really awful tanks. And honestly even if the mobs are agroing on you, which certainly shouldn't be happening every fight, you do have your deagro spell to drop. I've never removed Runic yet since revamp. Too good of a spell. I don't even have to heal myself when soloing using it unless I am fighting yellow or get a few adds.</P> <P>And to the person who couldn't get agro back from the scout, that is the scout's fault. He was probably spaming high damage attacks (which will indeed get the scout  agro, I have a ranger hehe) but then the scout should be using their deagro art to keep agro on the tank.</P> <P> </P> <P>Now fizzle rates, those are INSANE and really should get looked at. I feel like an EQ1 ranger trying to cast a dot without ever practicing conjuration. OR better yet a Wizard that just got their first familar =p.</P> <P> </P> <P> </P>

Saramina1
10-18-2005, 10:46 PM
<P>Only issue I have with Runic is on the walls in Living Tombs. If someone is fighting at the top and i am climbing i will fall if the ward is used from Runic. </P> <P>As far as the ward agro from runic it depends on the type of tank you have. Bruiser/Monk have no problems controlling agro with me in group. Guardian have some problems but if they pull with an arrow or taunt instead of proximity they can get and keep agro over my spell. Paladins rock, they have an agro transferrance type spell. This spell when casted on the mystic in group reduces the agro of Runic and places that agro with the Paladin. Shadowknights have wards also so they get more agro than we do.</P> <P>Basically if your still have major issues with Runic, talk with your tank and see if they are proximity pulling or actually using an ability or arrow to pull. </P> <P> </P> <P>Saramina</P> <P>55 Mystic</P> <P>Nektulos</P>

BALTO
10-21-2005, 05:19 PM
the fix that came, lowered tha amount of hate that was built up, but were still number one initial target... mobs kill a group member on the other side of zone, usually makes me say INC....sure enough im be'n beat'n to death, before anyone gets a clue i have agro. that is way outa group spell range. an yes finding a better tank is helpful, for the love of god, i hate haven the "you need to control your hate better mystic"  "try waiting 2 seconds before casting heal" dam heard em all.... a rat mystic or rat defiler pre fix, if ya had agro, you had it to death do you part... now the group usually thinks your not whatching where your going an picking up strays, when its the "INSERT CLASS HERE" that actually [Removed for Content] off a mob close by, an they make a straight line to the mystic. only group with a select /friends list with the mystic these days,an dread when someone wants to pick up a tank i dont know. BUT LEAST THE HATE ISNT THAT MUCH, that others cant pull em off in time before we die.

FelixDomesticus
10-23-2005, 07:31 PM
Added Wards of the Eidolon to the list. It does not seem to do anything. At least it lets all damage pass which makes ward very useless.<div></div>

Mattim
10-23-2005, 10:11 PM
<p><em>-No fast ways to handle sudden damage. All wards and spells are too slow to cast. Mystic need much better healing power or some very fast cast effective heal to handle emergency situations</em>The whole premise of our class is about prevention, and if that's happening we're not in a large need of fast casting abilities. This is what our emergency spell is supposed to be for. If it worked as you believe it doesn't, this wouldn't be an issue.</p><p><em>-Mystic DPS is very low in both group and solo situations.</em>Never had an issue soloing solo content, even stuff 5 or 6 levels higher than myself. It can be done in an acceptable amount of time. Grouping though, there is no need for the shaman to do any damage as they fulfill the archetype role of healer, not dps. The only reason one could justify more dps might be when duoing with a guardian <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p><em>-Shadowy Attendant has way too short range forcing mystic to almost hug tank before badger does anything.</em>Not used it lately, or really ever. Will have to tinker with the spell.</p><p><em>-Wards of the Eidolon is not working at all.</em>Seems this is the 'fast cast' heal you want, it's class appropriate and should reasonably be able to allow you to cast a large heal and then maybe a smaller one before expiring. If you're in desperate need of an arsenal of fast casting heals, it's not the sub-class healing ability falling down on its face, it's something else in your group setup and useage. </p><p><em>-Casting time for Dreadful Lethargy is too long. It needs to be shortened.</em>Is it really? It slows for a large amount on an entire encounter and from what I've experienced has a low resistance rate. It's not necessary to be used on every encounter though and can be cast on incoming to minimize some of the cast time. Like all debuffs, it's my expectation there's some time to apply them and after they're applied then you're playing with a kitten, which gives us plenty of time to apply something like torpor and a small heal to top off the tank.</p>

thedu
10-24-2005, 12:09 AM
<BR> <BLOCKQUOTE> <HR> Mattimeo wrote:<BR> <P><EM>-Wards of the Eidolon is not working at all.</EM><BR>Seems this is the 'fast cast' heal you want, it's class appropriate and should reasonably be able to allow you to cast a large heal and then maybe a smaller one before expiring. If you're in desperate need of an arsenal of fast casting heals, it's not the sub-class healing ability falling down on its face, it's something else in your group setup and useage. </P><BR> <HR> </BLOCKQUOTE><BR> <DIV>According to the last patch note, it's not meant for healing, it's an emergency CYA spell in case you or MT maybe going down.</DIV>

Mattim
10-24-2005, 02:44 AM
Exactly right. Assuming things are moving along on an even keel there is no need for a fast cast arsenal, it's only in an emergency where you need those tools. It is an emergency spell. As I said, if you're finding yourself in constant need of fast cast heals there's not something wrong with the healing lineup we have but how things are executing in the party you're in.

thedu
10-24-2005, 11:23 AM
Umbral Ritual 1317. Looks like it's working. I did another run, but I'm too tired to calculate it right now.

Banditman
10-24-2005, 05:30 PM
<span><blockquote><hr>Mattimeo wrote: <p><em>-Shadowy Attendant has way too short range forcing mystic to almost hug tank before badger does anything.</em>Not used it lately, or really ever. Will have to tinker with the spell.</p><hr></blockquote> If you are not using Shadowy Attendant you are SERIOUSLY undermining your ability as a healer. This is a group heal.  1500ish HP per player, over 20 seconds (at Adept 3).  For almost no Mana . . . and AGGRO FREE. I am just beside myself thinking about Umbral Attendant.</span><div></div>

thedu
10-25-2005, 09:08 AM
<DIV>Wards of the Eidolon like you found does not work</DIV> <DIV> </DIV> <DIV>as previous person said single targe ward and prophetic shield line does not prevent depending on when you put them on --- still does not prevent damage.</DIV><p>Message Edited by thedump on <span class=date_text>10-24-2005</span> <span class=time_text>10:08 PM</span>