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View Full Version : Our direct heal flavor.


Baccalarium
09-15-2005, 03:01 PM
<P>Our special flavor of heals is that we get a 12 second buf to max hit points after the heal.   The only time I can imagine this being useful is prepull,  any other time if I've actually increased the tank to max health,  there were probably better things I could have been doing.    If I haven't increased the tank to max health,  then  the 12 second buf to max hit points is doing nothing but perhaps confusing the group about how well healed the tank is.</P> <P>When I was pre warding,   often the ward was in its last 25% of duration before the group started taking damage.   The 12 secnd time on max HP buf on the heals won't nearly be useful for pulls unless I'm running up into the thick of things with the puller.   </P> <P>Then again....since I hold agro so welll......</P>

Banditman
09-15-2005, 05:00 PM
I too find this fairly useless.  I'm usually direct healing with a Ward in place already, so the tank isn't getting hit to need those extra HP.

Volka
09-15-2005, 05:12 PM
I actually kind of like the idea, but I agree there could be better things to replace the additional component. Something that could benefit the target at a wider range of post-heal HP values. I think something like a very small power boost attached to our direct heals would be super keen. Not regen, but a small direct power boost that would basically just end up making the target's next spell/CA cost slightly less. <div></div>