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ModPlod
09-14-2005, 12:13 PM
<DIV>Hmm ok  -  So can anyone tell me which of the different healers got the diff group cures</DIV> <DIV> </DIV> <DIV>I appear to have only the one group cure now  (divine / disease) i think it said.</DIV> <DIV>I can understand SOE maybe wanting to spread it around and one person cant have all but least let me choose the group cure i can have.</DIV> <DIV> </DIV> <DIV>Elemental was a lot more use specially against dakotas and seemed to be the one i used most of the time.  The one I got now umm well i cant recall eally ever using it.  On top of the other changes I feel like weeping.  Missing spells all together , Heals on same timers,   Even water breathing got turned into water breathing group.  Thats real handy at lvl 50 or in a desert.</DIV> <DIV> </DIV> <DIV>Who on earth from Beta testers let this happen.  Did anyone actually play a mystic in Beta.  If so can you exaplain if I have gained any improvements</DIV> <DIV> </DIV> <DIV>one [Removed for Content] off mystic </DIV>

tebion
09-14-2005, 12:22 PM
actually if every priestclass could choose their groupcure almost everyone would take the groupcure that is needed most AT THE MOMENT. then, in lets say 6 months, when a new expansion is coming out, in this expansion different cures will be needed and no one will be able to cure it -> large outcry, calls for respecs and oh-woe-me-we-are-nerfed etc. that way all cures will be available all the time (unless whole classes won't be played .. which is not very likely) and imo it makes sense from a class flair point of view, too <div></div>

Banditman
09-14-2005, 05:31 PM
Many of the top Mystics were in beta. All Priests across the board were highly upset about the changes to Group Cures, but the Dev team was not listening or did not care. One thing I did notice specific to Desert of Flames . . . there are now more, longer lasting Trauma effects, some AE.  Interesting.

Eepop
09-14-2005, 09:19 PM
Well, the group cure situation isnt good, but they did half listen.  Not nearly enough mind you, but halfway. Group cures were on a 40 second recast for a while in beta, they did cut it in half. It doesn't fix the inherent problems with everyone not having the cures, but we weren't completely ignored. <div></div>

vicario
09-14-2005, 11:33 PM
<DIV>I am so loving our group cure!!  Quick recast :smileyhappy: and the single use cures?  Fast recast too!!   <DIV>:smileyhappy:</DIV> <DIV> </DIV> <DIV>And so happy that my group cure is master 1 :smileytongue: so it dispels (if i recall) like 79 levels...or was it 74..bah can't recall.</DIV> <DIV> </DIV> <DIV>/cheer</DIV></DIV> <P><SPAN class=time_text></SPAN> </P><p>Message Edited by vicarious on <span class=date_text>09-14-2005</span> <span class=time_text>02:06 AM</span>

Jirik
09-15-2005, 05:07 AM
What level do we get our group cure now?

Thatdumbg
09-15-2005, 06:36 AM
Those Trauma effects in DoF are a )(#$@#. Make sure you watch them, alot of them deal alot of damage, and there are also stifles and stuns. <div></div>

DejaaVous
09-15-2005, 10:40 AM
<DIV>Healers are being assigned two group cures each post revamp, with single cures for all other types.  Cast time on singles is one second, with zero second recast.  So rather than doing finger gymnastics on the group heals that you do not have, just make a macro to do it for you<BR><BR>Okay.  First go into a text editor and make a file named:  C:NoxCure.txt<BR><BR>Now Make a Hotkey:       /do_file_commands C:NoxCure.txt<BR><BR>Inside the File type this (for this example, cure your group of Noxious):<BR><BR>target_group_member F2<BR>useability Cure Noxious<BR>target_group_member F3<BR>useability Cure Noxious<BR>target_group_member F4<BR>useability Cure Noxious<BR>target_group_member F5<BR>useability Cure Noxious<BR>target_group_member F6<BR>useability Cure Noxious<BR>target_self<BR>useability Cure Noxious <BR></DIV>

tebion
09-15-2005, 11:34 AM
don't you need a little delay between the casts to compensate lag and stuff? or is some kind of pause command not implemented? <div></div>