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View Full Version : So whats the deal with our direct heal flavor?


watts4
09-01-2005, 12:19 AM
<DIV>I started a toon on test, got him to 18 and said "whats the point" I'll never touch this guy after revamp. Its a PITA to lvl on test due to lack of population. (another post all together)  What i want to know is how effective our "flavor" of increasing health pool is.</DIV> <DIV>I see on descriptions that it lasts for 12seconds.  recast is 13 seconds, counting second cast. so we can never keep the pool juiced, even spam healing.  Also the numbers are kinda weak to begin with imo...</DIV> <DIV> </DIV> <DIV>So...any 50 mystics out there care to share their opinion on this "flavor" please?</DIV> <DIV> </DIV> <DIV>Is this worth being the worst healers still after revamp? (refrencing Lockeye's figures for that statement)</DIV> <DIV> </DIV> <DIV>Inquiring minds want to know!</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>peace,</DIV> <DIV>Tactus</DIV>

Banditman
09-01-2005, 08:17 PM
The flavor piece is useless. The only time you would see this come into play is when the tank is already near the top of his health bar and you use a direct heal.  So pretty much never.

vicario
09-01-2005, 09:41 PM
<DIV>watts420:</DIV> <DIV> </DIV> <DIV>Is this worth being the worst healers still after revamp? (refrencing Lockeye's figures for that statement)</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>*********</DIV> <DIV> </DIV> <DIV>Once revamp done we will be looked to for some spot healing but mostly will be looked to for our wards.</DIV>