View Full Version : bearform changes
Maddcovv
08-26-2005, 01:14 AM
<DIV>Noticed my ursine prophet now takes 2 concetration slots on beta and the proc is different. </DIV><p>Message Edited by Maddcovv on <span class=date_text>08-25-2005</span> <span class=time_text>04:34 PM</span>
Silda
08-26-2005, 01:37 AM
How is the proc different now? Last time I heard bear form had been neutered with a rusty butter knife <div></div>
Eepop
08-26-2005, 02:05 AM
<P>I am online in beta right now with bearform(Ursine Oracle level 39 caster)...the stats are:</P> <P> </P> <P>3 concentration</P> <P>Shapechange</P> <P>See stealth 45</P> <P>When damaged 50% chance to proc:</P> <P> Knocks back target, stuns, and blurs vision. Increase threat by 89.</P> <P>STR +47</P> <P>HP +249</P> <P>Mitigation vs all physical +204</P> <P> </P>
Ariaya
08-26-2005, 06:15 AM
" Increase threat by 89"Ouch
Silda
08-26-2005, 08:43 AM
Either Im missing something or....that doesnt look at all like a good change. Procs when you're hit? lol If I am missing something will someone please enlighten me. Thank you for posting the stats however. Much appreciated. <div></div>
Banditman
08-26-2005, 07:54 PM
Bearform has been rendered useless. You get more stats by using other buffs in those 3 concentration slots.
<BR> <BLOCKQUOTE> <HR> Eepop wrote:<BR> <P>I am online in beta right now with bearform(Ursine Oracle level 39 caster)...the stats are:</P> <P> </P> <P>3 concentration</P> <P>Shapechange</P> <P>See stealth 45</P> <P>When damaged 50% chance to proc:</P> <P> Knocks back target, stuns, and blurs vision. Increase threat by 89.</P> <P>STR +47</P> <P>HP +249</P> <P>Mitigation vs all physical +204</P> <P> </P><BR> <HR> </BLOCKQUOTE> <DIV>Looks to me like they are trying to make this a soloing buff. (I am not in beta, so take this with a grain of salt)</DIV> <DIV> </DIV> <DIV>1. Strength buff - While in the live version of the spell too, a grouped mystic doesn't really need this. Only reason for it is to increase the Mystic's damage. </DIV> <DIV>2. HP buff - Again, present in the live version, but a grouped mystic doesn't need this either. Only reason for it is so that you (the mystic) can take more damage; if you are in a group and taking damage, things are going south anyhow. </DIV> <DIV>3. Mitigation buff - See #2</DIV> <DIV>4. See stealth - arguably useful (although I wouldn't argue for it)</DIV> <DIV>5. Knockback/stun/blur - useful in a group, but might be overpowering at 50% proc rate</DIV> <DIV>6. Threat increase - Why in the world would a grouped mystic want this? Agro on the healer is never a good thing.</DIV> <DIV> </DIV> <DIV>So... It looks to me like they are trying to gear this spell towards solo paly only. If the increased damage output and avoidance is enough to overcome the forgone benefits of the other buffs, this spell might have a place. However, the amount of concentration slots required, and the benefit that other party members would receive from other buffs make this a no-cast in group situations. </DIV>
Tracido
08-27-2005, 05:03 PM
Ok this is crazy, why aren't all of you fighting like mad to stop this, Ursine was the defining reason I chose a Mystic in the first place, and the Maul was the only reason I needed it. I never cared that I couldn't heavy heal i.e. wasn't a cleric I never cared that I couldn't even heal like a fury, I CHOSE MYSTIC, I never went off and whinned about other classes just to see them be destroyed. Now with the hate my Quelling spirits becomes useless as well, I'm not even going into the concentration slot madness all over the place on EVERYTHING I will not stand for it, I'm going off to let every mystic I know about this and hopefully they will leave too and $ony loses at least something with the loss of mystics in the game. <div></div>
exxxie
08-27-2005, 07:30 PM
Bear Form grants no group advantages therefore its a solo buff and now you pay for that. Prophecy is at last a single conc spot I understand? If they beef up the stats of this buff just a little it'll be great news to Mystics that actually group or raid. <div></div>
Tracido
08-28-2005, 01:49 AM
Fine, buff up whatever needs to be buffed up a bit but LEAVE the one truly offensive proc we have alone! I can't tell you how many times that maul proc has saved my skin when everything else has failed and I am OUT of power, AND when the GROUP is out of power too, therefore it has been very beneficial to them and me. For there to be this so called balance, there should be equal opportunity for soloers to advance along with groups. Of course EVERYONE groups at times (for raids, etc.), or even form duos or trios in pickups. But there are MANY TIMES grouping isn't a viable option for lots of folks whether because of circumstances or by choice. Regardless of the fact that it IS group beneficial for faster kills and in emergencies, there is no reason people should not be able to solo when they want to, need to, or choose to. This all has nothing to do with the fact that it was a huge defining factor to the entire class, like many whom I've been speaking to all day they chose this class because it was already balanced as a soloer AND a group healer, slower, buff, debuff and dps. <div></div>
Amand
08-28-2005, 06:48 AM
<FONT color=#cc99ff size=4></FONT> <DIV><FONT color=#cc99ff size=3>The bear form has also saved my butt numerous times while soloing. I'm really going to miss it. I think SOE should allow us the use of great spears to compensate for this loss. I can only think of two spears I'd choose over a mace and both spears are fabled and the damage isn't too great. Heres hoping for a new heritage quest in DOF for a useful spear..or let us use swords like wardens (A girl can dream, right??) <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></FONT></DIV> <DIV><FONT color=#cc99ff size=3></FONT> </DIV> <DIV><FONT color=#cc99ff size=3></FONT> </DIV><p>Message Edited by AmandaB on <span class=date_text>08-27-2005</span> <span class=time_text>10:58 PM</span>
Silda
08-28-2005, 09:24 AM
Umm I thought I Read that they were going to give mystics the Great Spear ability with the combat changes...anyone? <div></div>
Kylema
08-28-2005, 01:24 PM
<DIV>Upgraded to Adept 3 Ursine Prophet at L 50 today and saw my maul auddenly go from 150-300 or so damage to 40-60 per strike. I am going to be absolutely livid if I wasted a ruby on this spell when it states that it does 250-400 or so dmg per strike on the examine box.</DIV>
Finora
08-28-2005, 08:15 PM
I feedback this stupid change everytime I log on to Beta. Mystics really got shafted as far as priests go with this. Other priests spell also is 3 slots but their buffs are superior to ours after the change. Really is an awful change. <DIV> </DIV> <DIV>Solo only buff is fine, but it was fine the way it was. [Removed for Content] does a SOLO any class need with an threat increaser? You are the only person engaging, you don't need to taunt it off of anyone else. Stupid change, particularly when other priests get haste and damaging procs with their forms.</DIV> <DIV> </DIV> <DIV>And just to note to the person saying this would be good for mystics who group or raid? Um... no? In a raid situation if you needed the slot you wouldn't be using the live version either. In a group the buff was beneficial IE it helped us kill faster since it does pretty nice damage when it procs added to my regualar damage (at least it has been in the groups I've been in up until now, never had a group with another spell would have been better to cast.)</DIV> <DIV> </DIV> <DIV> </DIV> <P>Message Edited by Calendri on <SPAN class=date_text>08-28-2005</SPAN> <SPAN class=time_text>12:17 PM</SPAN></P><p>Message Edited by Calendri on <span class=date_text>08-28-2005</span> <span class=time_text>12:22 PM</span>
mR_jOHNNO
08-29-2005, 06:01 PM
Though i've pretty much covered up my bearform since hide illusion came in .. I think im gonna make the most out the next couple of weeks and get the bear out again to block peoples view in Storm Hold with my big fat [Removed for Content] and have half elf girls sit on my lap when im crouching..Because I very much doubt i'll be in bear form much more if I loose 3 slots.. <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /> <div></div>
Eepop
08-29-2005, 09:13 PM
<span><blockquote><hr>Tracido wrote:Ok this is crazy, why aren't all of you fighting like mad to stop this, Ursine was the defining reason I chose a Mystic in the first place, and the Maul was the only reason I needed it. I never cared that I couldn't heavy heal i.e. wasn't a cleric I never cared that I couldn't even heal like a fury, I CHOSE MYSTIC, I never went off and whinned about other classes just to see them be destroyed. Now with the hate my Quelling spirits becomes useless as well, I'm not even going into the concentration slot madness all over the place on EVERYTHING I will not stand for it, I'm going off to let every mystic I know about this and hopefully they will leave too and $ony loses at least something with the loss of mystics in the game. <div></div><hr>1) I chose mystic because I liked the way they healed, wards. They are priests and as such healing is my main concern. 2) I've never tried to get another class destroyed. 3) What is truly crazy is that you automaticly assume that we are not fighting like mad to get things right. Believe me, we are pushing with all our might to get things how they should be. 4) Perhaps you should wait until the changes go live and you can actually play them before you go nuts and tell everyone to quit? The changes to shapechange spells really suck, but its not 100% the way its going to be until you patch that day. Relax man, we're trying our dammdest to get everything right. Freaking out when you can't expirence the changes though doesnt help anything. </blockquote></span><div></div>
<P>All I can say is I use bear form 99.9% of the time. I feedback it everytime I logg on the beta server. I wouldn't really mind if they nerfed the proc ...but 3 Concentration slots :smileysad:</P> <P>Worse yet some group buffs have become single buffs yet with the same concentration :smileysad:</P> <P>To many buffs not enough concentration but then my mom always said I had a problem with that :smileytongue:</P> <P> </P>
bluemoon420
08-30-2005, 12:41 AM
<P> I got the master 1 for ursine oracle recently, and I am bummed out that after DoF goes live my bear form will pretty much be useless. I also feedback the changes in beta about the bear form whenever I can, not sure it does any good :/ I never solo, and liked being in bear form all the time. Now, it seems pointless, and the chance of gaining agro while in grp just plain sucks.</P> <P> </P> <P> Bluemoon</P>
Eepop
08-30-2005, 01:17 AM
Note that the proc wouldnt cause you to gain aggro, only keep it. It is a defensive proc that fires when you are hit. It still sucks, just clarifying. <div></div>
Tracido
09-05-2005, 01:26 AM
<div></div><span><blockquote><hr>AmandaB wrote:<div></div><font color="#cc99ff" size="4"></font> <div><font color="#cc99ff" size="3">The bear form has also saved my butt numerous times while soloing. I'm really going to miss it. I think SOE should allow us the use of great spears to compensate for this loss. I can only think of two spears I'd choose over a mace and both spears are fabled and the damage isn't too great. Heres hoping for a new heritage quest in DOF for a useful spear..or let us use swords like wardens (A girl can dream, right??) <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></font></div> <hr></blockquote>Great spears would be nice but, they take both hands as far as I've seen, meaning no shield, no imbued feedback proc, in my case for example. Yeah the <a href="http://eq2players.station.sony.com/en/item.vm?itemId=56229" target=_blank>Grikbarian Spear</a> sure would be a nice find, that may be one of the spears you were thinking about. Even another HQ for a shaman spear would be quite a nice hat tip to us as a class indeed. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> However, this is going to be quite an imbalanced and purely useless form from now on unless these immense changes are somehow stopped on our ursine.</span><div></div><p>Message Edited by Tracido on <span class=date_text>09-04-2005</span> <span class=time_text>02:37 PM</span>
Banditman
09-05-2005, 02:12 AM
<DIV>It was recently changed back to 1 CP, but some of the stats / effects were also changed.</DIV>
Mystiq
09-06-2005, 12:48 AM
The ursine line is indeed still neutered in effectiveness compared to what it is on live. At adept 1 (got the master on live just after my most recent beta copy >.><img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> Ursine Prophet takes one conc., gives 67 strength, increases see stealth by 58, and gives 394 hit points. The str and hp seem rather impressive, but the buff has lost its flair having no proc anymore. <div></div>
TheRealMo
09-06-2005, 05:04 AM
Well, they changed it again. Doesn't cost any concentration now, which is nice. <div></div>
tebion
09-06-2005, 11:47 AM
<span><blockquote><hr>TheRealMoon wrote:Well, they changed it again. Doesn't cost any concentration now, which is nice. <div></div><hr></blockquote>if you refer to the newest beta changes i am quite sure just the fluff spells were meant. this buff without any conc sounds to me like a bug, unless you play on test and have seen it yourself that is, in that case, nm me (but i am sure that will be changed soon)</span><div></div>
Volka
09-06-2005, 01:25 PM
<span><blockquote><hr>tebion wrote:<span><blockquote><hr>TheRealMoon wrote:Well, they changed it again. Doesn't cost any concentration now, which is nice. <div></div><hr></blockquote>if you refer to the newest beta changes i am quite sure just the fluff spells were meant. this buff without any conc sounds to me like a bug, unless you play on test and have seen it yourself that is, in that case, nm me (but i am sure that will be changed soon)</span><div></div><hr></blockquote>Actually, I'm pretty sure it's intended, because they removed Concentration costs from other maintained buffs like the Mages' "Magi's Shielding".</span><div></div>
tebion
09-06-2005, 03:42 PM
but without concentration i bet the spells will get a timer, prolly the usual 15 minutes, not sure if i prefer that to a permanent buff that takes 1 conc <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> <div></div>
Mystiq
09-06-2005, 10:34 PM
Well, seeing as how they've decided to change around the self buf lines so much for whatever reason, having them no longer require a concentration slot makes them much more desireable to maintain. I'd still prefer the buff to have its old proc back, but if the intention is just for us to have a watered down shadow of this buff then good, it doesn't deserve to take up conc. <div></div>
TheRealMo
09-07-2005, 12:28 AM
<span><blockquote><hr>tebion wrote:<span><blockquote><hr>TheRealMoon wrote:Well, they changed it again. Doesn't cost any concentration now, which is nice. <div></div><hr></blockquote>if you refer to the newest beta changes i am quite sure just the fluff spells were meant. this buff without any conc sounds to me like a bug, unless you play on test and have seen it yourself that is, in that case, nm me (but i am sure that will be changed soon)</span><div></div><hr>This change was definitely intended as all shaman & druid forms were changed to 0 concentration. When I get a chance I'll post a pic of Ursine Prophet in its current incarnation. </blockquote></span><div></div>
TheRealMo
09-07-2005, 12:30 AM
<span><blockquote><hr>tebion wrote:but without concentration i bet the spells will get a timer, prolly the usual 15 minutes, not sure if i prefer that to a permanent buff that takes 1 conc <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> <div></div><hr></blockquote>Currently it's 0 concentration & unlimited duration. <span></span></span><div></div>
tebion
09-07-2005, 12:38 PM
<span><blockquote><hr>TheRealMoon wrote:<span><blockquote><hr>tebion wrote:but without concentration i bet the spells will get a timer, prolly the usual 15 minutes, not sure if i prefer that to a permanent buff that takes 1 conc <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> <div></div><hr></blockquote>Currently it's 0 concentration & unlimited duration. <span></span></span><div></div><hr></blockquote>now that is something that would make it at least not a pita to keep up <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> thx for the infos</span><div></div>
<DIV>hi</DIV> <DIV> </DIV> <DIV>i stopped playing eq2 in april because of the baseball season with a lvl 33 mystic. now the season is over (i got voted mvp fo the league, so quitting eq2 might have been a good idea) and i started again with eq2.</DIV> <DIV> </DIV> <DIV>i still have my mystic at lvl 33.</DIV> <DIV> </DIV> <DIV>i spent some time a few month ago making my girl look cute and everything and also invested in some nice euqipment. what made me sick was the need for using the bearform because of that nice buff. is it now possible to use the bear form buff and still look like you are not in bear form? e.g. like when using the hawk first and then the bear? kind of a spell like "human form" if you know what i mean...</DIV> <DIV> </DIV> <DIV>help is appreciated...</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV>
Eepop
10-04-2005, 11:38 PM
Yep, just type /hide which is technicly short for /hide_illusions <div></div>
<DIV>does this /hide only change the look on your own pc or do you like this for all other players???</DIV> <DIV> </DIV> <DIV>btw...great thanks for that answer!!!</DIV>
paisan
10-04-2005, 11:56 PM
<P>Changes the look for everyone. </P> <P>Also if you drop all illusions you can use the one you want 1st then use the ursine buff and you will look like which ever one you casted 1st.</P>
Tycho
10-05-2005, 04:52 AM
You're not *the* Paisan from SWG fame, are you? Javax, Lavastorm ex-Tycho Brae of Valcyn
paisan
10-05-2005, 05:21 AM
[Removed for Content] hey man! Im the dwarven wookiee in the flesh... er fur. Howve you been man??
Zamba
10-05-2005, 10:10 AM
The bonus of using /Hide_illusion is that you can ride a horse with the bear buff up and maybe using griffons and carpets.
tebion
10-05-2005, 11:13 AM
griff's don't work with bearform or sow-totem even with /hide_illusion on mounts do, the transportation-mechanics dont (although i see no reason why a bear cannot stand on a flying carpet, hehehe) <div></div>
Eepop
10-05-2005, 07:24 PM
<span><blockquote><hr>tebion wrote:griff's don't work with bearform or sow-totem even with /hide_illusion on mounts do, the transportation-mechanics dont (although i see no reason why a bear cannot stand on a flying carpet, hehehe) <div></div><hr></blockquote>You can now ride a griffon with illustions on or using /hide_illusion. When riding a griffon, illusions are merely suppressed (still get stat buffs from bear form and such...like you need it when riding a griffon).</span><div></div>
tebion
10-06-2005, 12:31 PM
<span><blockquote><hr>Eepop wrote:<span><blockquote> </blockquote>You can now ride a griffon with illustions on or using /hide_illusion. When riding a griffon, illusions are merely suppressed (still get stat buffs from bear form and such...like you need it when riding a griffon). </span></blockquote> <blockquote><hr></blockquote> woops, didnt know that, thx for the info, i automatically clicked off bearform every time i use the carpet/griff, hehe</span><div></div>
Tycho
10-06-2005, 04:50 PM
Yo, Pai! Check your private messages, for,...um... a private message. Javax. (nee Tycho) <div></div>
paisan
10-06-2005, 08:49 PM
<BR> <BLOCKQUOTE> <HR> Tycho wrote:<BR>Yo, Pai!<BR><BR>Check your private messages, for,...um... a private message.<BR><BR>Javax. (nee Tycho)<BR> <BR> <HR> </BLOCKQUOTE><BR>No i WONT go live with you on your Neverland Ranch!
vBulletin® v3.7.5, Copyright ©2000-2025, Jelsoft Enterprises Ltd.