Eepop
08-19-2005, 11:36 PM
From the abilities board..... <span><font color="#ffff00">Eepop: And unless you dont plan to level until the revamp, its about time to start getting that wards only idea out of your head. As soon as the fighter you are healing gets level 30 and his bright shiny new suit of armor, his mitigation is going to shoot up and those wards are going to become inferior to direct heals. <font color="#ffffff">Zotar: I am somewhat concerned about this, but I don't usually group with fighters -- usually mages and scouts -- so it will have less of an effect on my play. I am more concerned about how wards will be balanced when used on non-tanks once mitigation is taken into account by wards. Will this mean that I can't let the mages do the tanking anymore? Didnt want to hijack that thread as it was on a different topic, so moving here. Answer It is the fighter's role to tank, it is thier reason to exist. Not so for mages and scouts. The fact that wards can allow them to do so is in the most part broken as it is on live. After the revamp, when mitigation is taken into account on wards, this mage/scout tanking will no longer be as viable. That said a priest duoing with a scout or mage will still be able to take on content. Mages tanking will definately be quite dimminshed, but scout or priest tanking probably wouldnt change much. The raw amount of wards will go down, but priests and scouts have some mitigation to help that. So I wouldnt expect too much difference between live and post revamp in scout/priest tanking. Mage tanking however will probably not be a good idea. </font></font></span><div></div>