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View Full Version : Wards are being FiXeD


BadenOfBa
08-05-2005, 05:28 AM
<div></div><p><b><font color="#ffff99" size="2">Healing</font></b></p><ul><li><font color="#6666cc" size="2">Wards now apply their effects after mitigation</font></li><li><font color="#ffffff" size="2"><font color="#6666cc">As wards absorb damage, they now apply hate to the caster appropriate to the amount of damage absorbed.</font> </font></li><li><font color="#ffffff" size="2">Reactive heals now assign their hate to the caster of the spell rather than the target.</font></li><li><font color="#ff0000" size="2">Overall healing potency should be better balanced among the Priest professions.<-------that's good to!  Prolly will raise our heals!</font></li></ul>Wooooohooooo!yay!!  Have we been waiting for this or what?  I can't believe someone hasnt already posted this! WoOT<div></div>

paisan
08-05-2005, 06:08 AM
<P><B><FONT color=#ffff99 size=2>Pertinent Mystic Changes </FONT></B></P> <P><B><FONT size=2><FONT color=#ffffff></FONT></FONT></B> </P> <UL> <LI><FONT color=#ffffff size=2>Priest: Priests now have increased damage capability.</FONT></LI> <LI><FONT color=#ffffff size=2>Priest: Group healing has been improved.</FONT></LI> <LI><FONT color=#ffffff size=2>Shamans now receive the Great Spear skill.</FONT></LI> <LI><FONT size=2><SPAN><FONT size=2><FONT color=#ffffff>Attack speed decrease spells now have more effect.</FONT></FONT></SPAN></FONT></LI><FONT size=2><SPAN><FONT color=#ffffff size=2></FONT></FONT> <LI><FONT color=#ffffff size=2>Wards now apply their effects after mitigation</FONT></LI> <LI><FONT color=#ffffff size=2>As wards absorb damage, they now apply hate to the caster appropriate to the amount of damage absorbed. </FONT></LI> <LI><FONT color=#ffffff size=2>Overall healing potency should be better balanced among the Priest professions.</FONT></LI> <LI> <P><FONT color=#ffffff size=2><SPAN><FONT size=2><FONT color=#ffffff>Attribute increase and decrease effects are more powerful.</FONT></FONT></SPAN></FONT></P></LI></UL> <P> </P> <UL> <LI> <P><FONT color=#ffffff size=2><SPAN>Mages and Priests no longer receive the Parry skill.</SPAN></FONT></P></SPAN></LI><FONT size=2><SPAN></FONT></UL> <P><FONT color=#ffffff size=2>Big ones that stuck out in my mind</FONT></P> <P> </P> <UL></SPAN></UL>

tebion
08-05-2005, 11:38 AM
<div></div>one thing that will be interesting how it will effect the game for us is this:<blockquote><p><b><font color="#ffff99" size="2">Melee Damage</font></b></p><ul><li><font size="2"><font color="#ffffff">Melee damage bonuses are now calculated based on the attacker's strength versus the defender's agility.</font></font></li><li><font size="2"><font color="#ffffff">The damage output of both players and NPCs should now increase more smoothly rather than receiving a sharp boost every ten levels.</font></font></li><li><font color="#ffffff" size="2">Weapon quality (Handcrafted, Treasured, Legendary, Fabled, or Mythical) is now a greater factor in the damage potential of weapons.</font></li><li><font color="#ffffff" size="2">Damage buffs only enhance auto-attack damage, not spells or arts.</font></li><li><font color="#ffffff" size="2"><font color="#6666ff">The con of the target is now the primary determiner of your chance to hit or defend against attacks instead of skill. Skill buffs still have an effect, but they are treated more like a buff rather than the primary determiner.</font> </font></li><li><font color="#ffffff" size="2">Mages and Priests now gain 5 points per level in their offensive melee skills.</font></li></ul></blockquote>unless i read it wrong it will effect our haze line alot (and aqueous spirit is not as good as before), but dunno if these spells weren't changed, too to compensate this.<div></div>

Banditman
08-05-2005, 03:35 PM
<P>Wards most certainly do take mitigation now.</P> <P>With the NDA no longer covering combat changes, I'll give you guys a quick rundown once I get to work.</P>