View Full Version : Which priest class does the most melee or spell dmg?
Shadrir
06-23-2005, 01:12 AM
<DIV>Which class does the most melee or spell dmg when soloing? I have started a healer but will have to solo a good bit in btween groups. (what a difference class makes! I was asked to group 4 times on the isle of refuge with my healer) I was asked just once on my 2 bards, mage, and fighter. I am angling towards a mystic for the wards that I hope will be fixed by the time I get to 30. (months away) However, I am considering a fury.</DIV>
Mystiq
06-23-2005, 01:39 AM
<P>I'm willing to bet that Furies would outdamage Mystics in spell/melee, partly because they have several melee proc spells, and partly because they're the "offensive" version of druid.</P> <P>I asked a Fury guildie how she did at soloing and she said that she was able to but not as well as she'd hoped, whatever that means.</P> <P>As a Mystic leveling up i felt like my damage was pretty good, esp melee wise, but as i entered the 40+ game i realized how low it was in relation to everyone else's. This is of course as it should be for a priest, but i was still disappointed. I think wardens out damage us, but templars likely not.</P> <P>Regards,</P> <P> </P>
Banditman
06-23-2005, 02:27 AM
With the advent of solo instances most classes can solo. Mages have the most trouble overall. <div></div>
Shadrir
06-23-2005, 02:29 AM
Is there a site that gives the dmg numbers for spells? I know I am a priest so I don't need uber dmg, I just want to compare and figure out playstyles. (I have a chanter so dmg is not the biggest for me)
Banditman
06-23-2005, 05:12 PM
It's next to impossible to compare damage numbers in the current system. There are too many variables. There are 10 levels of growth built into each spell from an experience standpoint (as the spell goes from orange to white) and another 10 levels of growth due to quality. That gives each spell a potential of 20 different levels, each level having its own damage range. <div></div>
Godflower
06-23-2005, 07:59 PM
<DIV>In the mid 20s my Fury does seem to outdamage my mystic. That said I chose the smite upgrade at lvl 10 so that makes a big difference in the 10-mid 20 levels. Later on I may respec when the significance of smite drops. The damage shields make a difference over time too, I definitely notice it when I have it turned off. The Fury also has some good buffs, but not much in the way of debuffs. </DIV> <DIV>For melee damage I recommend an imbued weapon with a proc.</DIV>
<span><blockquote><hr>Banditman wrote:It's next to impossible to compare damage numbers in the current system. There are too many variables. There are 10 levels of growth built into each spell from an experience standpoint (as the spell goes from orange to white) and another 10 levels of growth due to quality. That gives each spell a potential of 20 different levels, each level having its own damage range. <div></div><hr></blockquote>doesnt this give each spell 100 differnt levels? making it even harder to see how much damg each spell does. </span><div></div>
Banditman
06-23-2005, 09:41 PM
No, it has that many combinations, but still only 20 levels. Level 1 = the level you get the spell and Apprentice 1 quality. Level 20 = the level the spell turns white and Master 3 quality. There are certainly a bunch of possible combinations between those 2, but those are the minimum and maximum. <div></div>
BigRedWo
06-23-2005, 09:51 PM
<BR> <BLOCKQUOTE> <HR> Banditman wrote:<BR>No, it has that many combinations, but still only 20 levels.<BR><BR>Level 1 = the level you get the spell and Apprentice 1 quality.<BR><BR>Level 20 = the level the spell turns white and Master 3 quality.<BR><BR><BR>There are certainly a bunch of possible combinations between those 2, but those are the minimum and maximum.<BR> <BR> <HR> </BLOCKQUOTE> <P><BR>So, let's say I have a spell that ia App1 and has turned white to me. It is now effectively Master 3 quality.</P> <P>What happens if then upgrade it to Adept1 or Master 1. Does the spell still gain the advantages of the upgraded spell, and effectively become Master 3 + <upgraded quality> ?</P>
Banditman
06-23-2005, 10:33 PM
That's sorta it if I understand you correctly. Obviously, this all goes away once the combat revamp happens. Basically, if you had a Master 3 in your backpack and you dinged to the level where you could use the spell and then scribed it, you'd get an instant increase of 10 levels. Your spell would be as effective as someone who was 10 levels higher than you with Apprentice 1 of the same thing. Now, granted, you'd still have the devils time landing it on higher level mobs. Resistance rate is based upon the level of the character in all data I've seen so far. It's been postulated that spell level factors in, but I've never seen any good data on it.
<DIV><BR></DIV> <BLOCKQUOTE> <HR> BigRedWood wrote:<BR><BR> <BLOCKQUOTE> <HR> Banditman wrote:<BR>No, it has that many combinations, but still only 20 levels.<BR><BR>Level 1 = the level you get the spell and Apprentice 1 quality.<BR><BR>Level 20 = the level the spell turns white and Master 3 quality.<BR><BR><BR>There are certainly a bunch of possible combinations between those 2, but those are the minimum and maximum.<BR> <BR> <HR> </BLOCKQUOTE> <P><BR>So, let's say I have a spell that ia App1 and has turned white to me. It is now effectively Master 3 quality.</P> <P>What happens if then upgrade it to Adept1 or Master 1. Does the spell still gain the advantages of the upgraded spell, and effectively become Master 3 + ?</P> <BR> <HR> </BLOCKQUOTE> <DIV>I think what Bandit is saying is that Master 3, when the spell turns white, is a strong as it can possibly get. If you have a spell that has turned white, which is of a quality lower than Master 3, it can still be improved by upgrading the spell quality. </DIV> <DIV> </DIV> <DIV>Your App 1 spell can still be upgraded. But, when your App 1 spell is white, it might be of equal strength to a Master 1 spell that is orange. <BR></DIV>
Banditman
06-24-2005, 12:15 AM
Correct.<div></div>
Jarvahl
06-24-2005, 01:25 AM
I'm scratching my head with this discussion. You are speaking of 20 levels for spells and App 1 to master 3? No idea what this means. I was thinking that the spell scaled in level with the required and mastery skill level. As this goes up as you level, so does the power of the spell. At least that's what I thought.
<BR> <BLOCKQUOTE> <HR> Jarvahl wrote:<BR>I'm scratching my head with this discussion. You are speaking of 20 levels for spells and App 1 to master 3? No idea what this means. I was thinking that the spell scaled in level with the required and mastery skill level. As this goes up as you level, so does the power of the spell. At least that's what I thought.<BR> <HR> </BLOCKQUOTE> <P>That is exactly right. What we are stating is just on that continuum of 20 or so levels (I am not really sure how many there are, but will go with 20 for purposes of this discussion), different tiered spells will start and end at different points on that continuum. </P> <P>So, if you have a master 1 spell, it might start at level 10 on the continuum, and end at level 20. If I only have a apprentice 1 nuke, it would start at level 1, and might end at level 10. So, your master nuke was as powerful when you first got it (when it was orange), as my app1 nuke when it turns white. Basically, it would take me 5 levels or so to catch up with where your damage output when you first got your nuke. </P> <P>This would work the same way for heals too. Never really thought of spell progression in this manner. I am going to have to see if I can find some screenshots of some spells in various stages of growth & effectiveness to try and confirm this. <BR></P>
BigRedWo
06-26-2005, 05:47 PM
<DIV>...and all of this will mean nothing when they remove spell scaling. Just when I'm finally starting to understand it too. :smileyvery-happy:</DIV>
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