View Full Version : To angry to write anything but the facts
disru
05-31-2005, 09:30 PM
<div></div>2 months ago: Mystic - Howling Haze app/adept/master = single target, reduces all offensive melee skills by 26 Inquisitor - Forced Compliance adept 1= encounter wide, reduces all offensive melee skills by 8 1 month ago: Mystic - Howling haze v.2 app/adept/master = single target, reduces all offensive melee skills by 6 Inquisitor - Forced Compliance adept 1 = encounter wide, reduces all offensive melee skills by 8 Now: Mystic - Howling haze v.2 app/adept/master = single target, reduces all offensive melee skills by 6 Inquisitor - Forced Compliance adept 1 = <img src="http://eq2images.station.sony.com/000/000/706/636.jpg"> Adept 3 = reduces by 12 Master 1 = reduces by 15 W T F................................................. ......................... <div></div><p>Message Edited by disrupt on <span class=date_text>05-31-2005</span> <span class=time_text>10:30 AM</span>
Silda
05-31-2005, 10:28 PM
Really nothing that can be said Dis...only hope i have is looking at the level of that spell, we might get some sort of equiv debuff at that level range, but I wouldnt bet a penny on us getting one (or getting an old one improved....im only 43 and dont know what debuffs i still have yet to get) <div></div>
disru
05-31-2005, 10:56 PM
FYI: Howling haze is currently the last upgrade to it's spell line. <div></div>
t3h_m0nopOl1z
05-31-2005, 11:45 PM
<DIV>Haze is as good as it gets for skill debuffs for Mystics. The nerf was so obviously a mistake it's not even funny.</DIV> <DIV>Our encounter-based "DPS lowering" spell is the encounter-based slow. It's only about 11% I think at best until you get the upgrade in level 49. I think its 20% or something then, which is reasonable. But I'd take this spell over both haze and lethargy in a minute.</DIV>
disru
06-01-2005, 12:12 AM
<div></div><span><blockquote><hr>t3h_m0nopOl1z3r wrote:<div>Haze is as good as it gets for skill debuffs for Mystics. The nerf was so obviously a mistake it's not even funny.</div> <div>Our encounter-based "DPS lowering" spell is the encounter-based slow. It's only about 11% I think at best until you get the upgrade in level 49. I think its 20% or something then, which is reasonable. But I'd take this spell over both haze and lethargy in a minute.</div><hr></blockquote>Dreadful Lethargy and Grim Lethargy are exactly the same % slow, the only difference is that the higher of the two will work on up to lvl 67</span><div></div><p>Message Edited by disrupt on <span class=date_text>05-31-2005</span> <span class=time_text>01:12 PM</span>
Mystiq
06-01-2005, 12:40 AM
<DIV>Lovely.....not to mention that our AE slow doesn't even have a debuff element to it. It's just a crappy autoattack slow.</DIV>
<P>This kinda crap makes me feel better about my account cancellation.<SPAN> </SPAN></P> <P>Hello, Devs are you reading this?!<SPAN> </SPAN>Pull your head out and take a look.</P>
AndorDehay
06-01-2005, 03:42 AM
shhhh, don't call for a inquistor nerf, I quit my mystic and rolled a froglok cleric (who is going to be an inquistor) can't beat em join em . . .
watts4
06-01-2005, 05:06 AM
<P>On a side note i saw a lvl 41 bruiser adept3, Eye Rake, that decrease slashing, crushing, piercing & range by 20</P> <P>plus an added DD </P> <P> </P>
BigDa
06-01-2005, 12:35 PM
<P>Unbelievable. So now clerics have better heals (instant) <EM>and</EM> better 'specialist' heals (reactive vs. wards) and the better debuffs they had are made EVEN BETTER?!!! Oh well, at least now we can forget about using haze at all. Let the clerics handle debuffs - we'll just use Mourning Soul and our recently nerfed DPS spells. We needed the power so we could use our inefficient wards, anyway.</P> <P>And they feel it's fine to upgrade clerics pre-balancing, but downgrade mystics pre-balancing?!</P> <P>It seems they are trying to get all mystics to quit so they can just remove the class... actually, strike that - why would they care about upsetting the remaining mystics by deleting their characters?...</P>
Im not surprised.The general purpose for Mystic- is a fun spells. Nice looking lighting effects (aka wards).<p>Message Edited by Homjak on <span class=date_text>06-01-2005</span> <span class=time_text>03:49 PM</span>
Arfiniel
06-01-2005, 05:13 PM
<FONT size=7></FONT> <DIV><FONT size=7>[Removed for Content]??????</FONT></DIV> <DIV><FONT size=3></FONT> </DIV> <DIV><FONT size=3>Sony: please give us another character slot, I need to make an inquisitor now. I don't want to delete my 48 mystic to make room, as I can keep her as a harvest bot. Kthxbye.</FONT></DIV>
SweetSyc
06-01-2005, 06:20 PM
Very nice debuff inquisitors get there. Let's hope that they don't suddenly see that number cut in half. <div></div>
watts4
06-01-2005, 06:46 PM
<P>well, i know someone from SOE has seen this because my first of 2 posts was deleted from this thread.</P> <P>it was written with some angry words....</P> <P>to me, it just adds fuel to the fire that they read the threads and refuse to post ANYTHING</P> <P>Dear SOE,</P> <P>any good relationship is built on COMMUNICATION</P> <P> </P>
Muad`D
06-01-2005, 07:46 PM
If your post had excessive profanity in it, the auto filter will just delete the whole thing because it is easier than auto-editing half the words in the post. At least thats how I understand the auto-filter to work.
disru
06-01-2005, 08:44 PM
<div></div><img src="http://img212.echo.cx/img212/4170/eyerake12by.jpg"> .................. <div></div><p>Message Edited by disrupt on <span class=date_text>06-01-2005</span> <span class=time_text>09:44 AM</span>
Mystiq
06-01-2005, 10:00 PM
<P>So there's an attack with a melee debuff on it, know how often that needs to be mashed to keep it on the mob. A hell of a lot more than refreshing our debuffs every 2-3 minutes.</P> <P>Let's not start grasping at straws here.</P>
DobermanChampion
06-01-2005, 10:05 PM
Sorry Eloora no disrepect. I disagree with you on that, It still is a debuff
<P>So is there any difference between debuffing offensive vs. debuffing crushing, piercing, slashing and ranged?<SPAN> </SPAN>Output wise.</P>
<P>I disagree Eloora. <BR></P> <P>While I am not sure about the amount of damage that the attack inflicts, this might be something that the bruiser is going to be using anyway (assuming decent damage numbers). This seems to me like getting a free debuff with a decent damage attack. </P> <P>Again, not knowing the numbers, this would seem to be more useful than our debuff, since the bruiser is going to cast the damage attack just for the sake of damage, and will likely be rehitting it when waiting for stronger attacks to recycle such that it constantly stays up. This isn't the "spamming" type debuff that we are trying desperately to land; rather this is a free debuff that you get just for using an attack that you will be using anyways. </P>
t3h_m0nopOl1z
06-01-2005, 10:51 PM
<P>Eye Rake is 36 second duration 1 minute recast.</P> <P>The power usage is pretty low and it does some damage. Yeah, I'd assume a bruiser would use it as often as possible. Definitely not the same as haze was, but if they are going around nerfing these abilities because 6+ skill debuff is too much, they would probably not approve of this CA.</P><p>Message Edited by t3h_m0nopOl1z3r on <span class=date_text>06-01-2005</span> <span class=time_text>02:53 PM</span>
watts4
06-01-2005, 11:23 PM
<P>Dirge can slow for 35% as well (single target) @ lvl 44 </P> <P>Daro's Sorrowful Dirge ~ L44.8</P> <P>the more i research, the worse i feel :smileysad:</P> <P>I really am curious if ANY Dev plays around with the Mystic/ Defiler classes at all.</P> <P> </P>
Banditman
06-02-2005, 05:47 PM
Any debuff should be considered. It doesn't matter if it's melee or caster. For that matter, Guardians get something along these lines as well. I can't remember if its the Ruin or Maim line. <div></div>
Mystiq
06-02-2005, 09:15 PM
<P>I'm just as upset at the ninja nerf to our haze line as anyone else. But I'm not going to get upset because other classes have similar debuffs....what are we supposed to be the only ones that get them? I don't recall reading that. What I do recall reading is the promise of priest healing equality, which is what I'm going to worry about atm. I hope that once the priest balancing is live, debuffs will take a back seat importance wise. Once we can heal with the big dogs, we won't have to worry about the debuff numbers game.</P> <P>And the Guardian slow ability is the Anchor line, which I'm glad they have. If I can't land a slow on a raid mob for whatever reason, then chances are my husband Noah can, as the main tank. It's a buffer that at least gives a stronger slow a chance to land, at which point it is overwritten. It helps, and I wouldn't begrudge them of it.</P>
disru
06-02-2005, 09:39 PM
I dont mind other classes having the same ability, I do mind that ours was the only one that got nerfed =p <div></div>
Banditman
06-02-2005, 09:58 PM
<div></div>I agree, I don't mind others having a similar ability at all. What I mind is a one sided castration of the ability while others see theirs INCREASE or stay the same. The Bruiser ability is a 4 level decrease in the level of the mob. How is this worthy of being left alone while Haze HAD TO BE "FIXED" immediately. How is it that it's "ok" for an Inquisitor to debuff and entire encounter by 3 levels but not ok for a Mystic to debuff a single target by 5? I am not asking for a nerf to anyone. I'm not necessarily asking for Haze to be put back to where it was. I simply feel that CONSISTENCY is important. Right now, debuffing is NOT consistent. For some classes its ok and for others it is considered so overpowered that it must be "fixed" immediately if not sooner. Consistency. It's a big word, perhaps it's not in the SOE dictionary, but it should be. <div></div><p>Message Edited by Banditman on <span class=date_text>06-02-2005</span> <span class=time_text>01:59 PM</span>
BigDa
06-03-2005, 02:15 PM
<BLOCKQUOTE> <HR> Banditman wrote:<BR> How is it that it's "ok" for an Inquisitor to debuff and entire encounter by 3 levels but not ok for a Mystic to debuff a single target by 5?<BR> <HR> </BLOCKQUOTE> <DIV>Exactly. Improving a cleric ability to debuff up to 18 levels while nerfing a shaman one to debuff 5 levels is just such a great example of the consistent and thoughtful way SOE are applying changes.</DIV> <DIV> </DIV> <DIV>There are just no end to this kind of example - the only consistency is that mystics always get the sticky end. I think Iive said before - there should be a few devs forced to play mystics as their mains...</DIV>
Chanliang
06-03-2005, 04:25 PM
I finally gave up as well. I don't believe that we'll get fixed anytime soon or even at all and my lil berserker won't become main. Just started new game and finally picked profession which isnt't gimped from the beginning... Will have to soon cancel eq account as well I guess until some nice changes come to live. <div></div>
stoutbrewdrink
06-07-2005, 11:35 PM
the point of posting up other classes abilities compared to our own is.... we suck horribly. Any other class can do any job we have better period.
<P>I was thinking about something about this spell change that was made.</P> <P>I don't remember the exact notes for the forced compliance fix, but I seem to remember that someone said it was a scaling issue.</P> <P>Perhaps when they nerfed Haze, they made the same mistake and forgot to add it to the "scaling table"?</P> <P>It seems that 3 for keening and 6 for howling is wrong? for every level and upgrade?</P> <P>Maybe they just labeled the post nerf whining instead of understanding why we were whining?</P>
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